I found a way to write my game in c#, but it using 3d graphics. XP and voodoo3 don't agree with each other. So i need to know how to change this so i can use software or change it to full screen when it opens: namespace WindowsGame1 { class Engine : Microsoft.Xna.Framework.Game { Microsoft.Xna.Framework.GraphicsDeviceManager Graphics; Microsoft.Xna.Framework.Content.ContentManager Content; Microsoft.Xna.Framework.Graphics.Texture2D mytext; Microsoft.Xna.Framework.Graphics.SpriteBatch SpriteBatch; Microsoft.Xna.Framework.Vector2 Spritepos; public Engine() { this.Graphics = new Microsoft.Xna.Framework.GraphicsDeviceManager(this); this.Content = new Microsoft.Xna.Framework.Content.ContentManager(this.Services); } protected override void Initialize() { this.Spritepos = new Microsoft.Xna.Framework.Vector2(100f, 50f); base.Initialize(); } protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { this.mytext = this.Content.Load(@"new\text\Mike1"); this.SpriteBatch = new Microsoft.Xna.Framework.Graphics.SpriteBatch(this.Graphics.GraphicsDevice); } } protected override void UnloadGraphicsContent(bool unloadAllContent) { if (unloadAllContent) { this.Content.Unload(); } } protected override void Update(Microsoft.Xna.Framework.GameTime gameTime) { base.Update(gameTime); } protected override void Draw(Microsoft.Xna.Framework.GameTime gameTime) { this.Graphics.GraphicsDevice.Clear(Microsoft.Xna.Framework.Graphics.Color.Black); this.SpriteBatch.Begin(Microsoft.Xna.Framework.Graphics.SpriteBlendMode.AlphaBlend); this.SpriteBatch.Draw(this.mytext, this.Spritepos, Microsoft.Xna.Framework.Graphics.Color.White); this.SpriteBatch.End(); base.Draw(gameTime); } } }
Michael (Up and coming Game programmer) EST