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Nathan_RR

@Nathan_RR
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Recent Best Controversial

  • IStorage, IStream and folder copying to Clipboard
    N Nathan_RR

    I have an application which represents the filesystem of a device connected via a serial link. I do navigate the device's filesystem and copy files to/from using drag/drop or clipboard. Here comes the problem. I implemented Drag/Drop and Clipboard using CF_FILEDESCRIPTOR and CF_FILECONTENTS with IStream. But i donno how to copy the nested folders from the application to the Windows Explorer. Should i enumerate the contents of folder and all itz subfolders? It can be timeconsuming over the serial link. :(( Somewhere i read that 'IStorage' can be used for the purpose. But how ? :( No information or examples regarding "how to implement IStorage" is available. Can anybody help me to solve out this, pleeeeeeeease? regards Nathan. R

    C / C++ / MFC help tutorial question

  • IStorage, IStream and folder copying to Clipboard
    N Nathan_RR

    I have an application which represents the filesystem of a device connected via a serial link. I do navigate the device's filesystem and copy files to/from using drag/drop or clipboard. Here comes the problem. I implemented Drag/Drop and Clipboard using CF_FILEDESCRIPTOR and CF_FILECONTENTS with IStream. But i donno how to copy the nested folders from the application to the Windows Explorer. Should i enumerate the contents of folder and all itz subfolders? It can be timeconsuming over the serial link. :(( Somewhere i read that 'IStorage' can be used for the purpose. But how ? :( No information or examples regarding "how to implement IStorage" is not available. Can anybody help me to solve out this, pleeeeeeeease?

    COM help tutorial question

  • "szAutoDialFunc" in RASENTRY supported in PPC???
    N Nathan_RR

    Pocket PC / Pocket PC 2002 supports "szAutoDialFunc" and "szAutoDialDll" with RASENTRY? Anybody can help me???:((:(( regards Nathan

    Mobile help question

  • NAPQ
    N Nathan_RR

    Most probly tht msg is from the GAME itself..!! All in the GAME :-D

    The Lounge help question game-dev workspace

  • How to make transparent Text-Labels in CDialog ?
    N Nathan_RR

    if you dont like using 'stock objects', try using this :-D It should work LOGBRUSH lb; lb.lbStyle = BS_HOLLOW; CreateBrushIndirect(&lb);

    C / C++ / MFC tutorial question
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