Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
P

Philip Price

@Philip Price
About
Posts
4
Topics
0
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • C# - Using sender
    P Philip Price

    textBox1.Text = Convert.ToString((int)((Panel)sender.Tag));

    C# csharp data-structures help tutorial question

  • Game Programming
    P Philip Price

    http://www.gamedev.net/ http://www.flipcode.com/ And what do you mean "auto generate the code", if you mean some form of middleware, just for C# there is the Axiom engine and the Realm Forge SDK (built ontop of the axiom engine)

    C# csharp graphics game-dev help tutorial

  • ListView multiline items?
    P Philip Price

    If \r\n doesnt work, then you'll have to inherit the control and handle the paint events.

    C# question

  • Converting Code
    P Philip Price

    It's called hard work. VB.NET > C# might be possible to automate. If you are talking about unmanaged C++ > C#, then you've just got to pick through the code line by line doing a rewrite. Im currently porting a bunch of 2d physics stuff from C++ to C# and it isnt really all that hard.

    C# csharp c++ help question
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups