Hi guys I'm writing a program in which I need to be able to take screenshots from a video file running inside my application. I have gotten the program so far that it can actually take the screenshots I need, but only if I turn off hardware acceleration. Otherwise it only captures a black box where the video is supposed to be playing. Is there any way I could get around this hardware acceleration problem by rather using something like DirectX to perform the captures? At the moment I am using functions defined in GDI32.dll and User32.dll to perform the screen captures. Any help would be appreciated.
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Wraith256
@Wraith256