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Library/Book request....

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  • E El Corazon

    Marc Clifton wrote:

    C++: obsolete

    So is the government requirement... but it is still a requirement!

    Marc Clifton wrote:

    STL: obsolete

    ditto....

    Marc Clifton wrote:

    Full Game Programming: for fun

    well, actually one of the biggest complaints about my software is that I am poisoning the visualization community with "game techniques". I assume the reasoning is, that if the software runs faster than 4 frames per second, it is written poorly. ;)

    Marc Clifton wrote:

    AI Game Wisdom: I don't think they have a clue

    however, it gives a clue to path navigation for uh... things.

    Marc Clifton wrote:

    OpenGL : huh?

    even though I haven't worked on a million dollar Onyx Graphics system since the 90's, there is the constant request to run our PC software on "bigger" machines.... we are talking about the group that wrote the book on "bigger is better". ;P back at ya! ;P _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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    M Offline
    Marc Clifton
    wrote on last edited by
    #4

    Jeffry J. Brickley wrote:

    back at ya!

    :laugh: Marc Pensieve Some people believe what the bible says. Literally. At least [with Wikipedia] you have the chance to correct the wiki -- Jörgen Sigvardsson

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    • M Marc Clifton

      Jeffry J. Brickley wrote:

      back at ya!

      :laugh: Marc Pensieve Some people believe what the bible says. Literally. At least [with Wikipedia] you have the chance to correct the wiki -- Jörgen Sigvardsson

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      E Offline
      El Corazon
      wrote on last edited by
      #5

      Thanks for keeping a sense of humor... I was afraid you might take that the wrong way... but then it has been a long week... _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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      • E El Corazon

        I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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        Anna Jayne Metcalfe
        wrote on last edited by
        #6

        For C++, you definitely want to get hold of Effective C++ and More Effective C++. They should be required reading for anyone who plans to touch a line of C++ code. There's an Effective STL too, but I've not looked at it yet. Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

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        • A Anna Jayne Metcalfe

          For C++, you definitely want to get hold of Effective C++ and More Effective C++. They should be required reading for anyone who plans to touch a line of C++ code. There's an Effective STL too, but I've not looked at it yet. Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

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          El Corazon
          wrote on last edited by
          #7

          Thank you! We already have all three, I enjoy them. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) -- modified at 14:29 Thursday 1st June, 2006

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          • E El Corazon

            I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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            J Offline
            jschreud
            wrote on last edited by
            #8

            The Effective C++ books are great. I'd also recommend the C++ Cookbook from O'Reilly. They offer nice coding samples (using mostly STL) for common, real world problems. If you want to look at design patterns, the Gang of Four is really the first and best place to start. As graphics go, I could tell you some good books on DirectX but for OpenGL,.. I'm not too sure. John :)

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            • E El Corazon

              Marc Clifton wrote:

              C++: obsolete

              So is the government requirement... but it is still a requirement!

              Marc Clifton wrote:

              STL: obsolete

              ditto....

              Marc Clifton wrote:

              Full Game Programming: for fun

              well, actually one of the biggest complaints about my software is that I am poisoning the visualization community with "game techniques". I assume the reasoning is, that if the software runs faster than 4 frames per second, it is written poorly. ;)

              Marc Clifton wrote:

              AI Game Wisdom: I don't think they have a clue

              however, it gives a clue to path navigation for uh... things.

              Marc Clifton wrote:

              OpenGL : huh?

              even though I haven't worked on a million dollar Onyx Graphics system since the 90's, there is the constant request to run our PC software on "bigger" machines.... we are talking about the group that wrote the book on "bigger is better". ;P back at ya! ;P _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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              C Offline
              code frog 0
              wrote on last edited by
              #9

              That was pretty funny!


              "You have an arrow in your butt!" - Fiona:cool:
              Welcome to CP in your language. Post the unicode version in My CP Blog [ ^ ] now.

              People who don't understand how awesome Firefox is have never used CPhog[^]CPhog. The act of using CPhog (Firefox)[^] alone doesn't make Firefox cool. It opens your eyes to the possibilities and then you start looking for other things like CPhog (Firefox)[^] and your eyes are suddenly open to all sorts of useful things all through Firefox. - (Self Quote)

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              • E El Corazon

                I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                Graham Shanks
                wrote on last edited by
                #10

                As well as all the Effective C++/More Effective C++/Effective STL (I have read the last one and do recommend it) I would also add Exceptional C++/More Exceptional C++ by Herb Sutter. Can I have these as only two choices? :-D Graham

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                • E El Corazon

                  I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                  Tim Yen
                  wrote on last edited by
                  #11

                  You could worse than look at these ones Refactoring - Martin Fowler Code Complete - By I dunno who, its old but it says a whole lotta useful stuff about general coding. Refactoring To patterns. Test Driven development - kent beck um thats all that comes to mind Tim

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                  • T Tim Yen

                    You could worse than look at these ones Refactoring - Martin Fowler Code Complete - By I dunno who, its old but it says a whole lotta useful stuff about general coding. Refactoring To patterns. Test Driven development - kent beck um thats all that comes to mind Tim

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                    Tim Yen
                    wrote on last edited by
                    #12

                    I mean you could do worse than look at these ones

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                    • E El Corazon

                      I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                      pg az
                      wrote on last edited by
                      #13

                      From the Amazon link http://www.amazon.com/gp/product/0201834545/ you notice that this 1996 book still commands $34 / $47 new, with "5 stars not enough" being the most recent review ! When you must deal with virtual functions and base-classes etc, I find that it helps to have an underlying model of how the language features relate to code-generation - this book delivers. pg--az

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                      • E El Corazon

                        I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                        Lost User
                        wrote on last edited by
                        #14

                        I'm assuming we're talking about a school library? Someone else mentioned "Code Complete", by Steve McConnell. I'll vote for that, too. It talks about best practices for coding. I recently got "Writing Secure Code" by Howard and LeBlanc. I haven't read it yet, but I really don't think it could hurt for developers to learn how to write programs that aren't so easy to exploit by crackers. I'd recommend books on Java and/or C#, because they're used a lot. I liked "C# and the .Net Platform" by Andrew Troelson (on .Net 1.0). I think I read some of "The Java Tutorial" by Mary Campione, Kathy Walrath, and Alison Huml. It was a long time ago, but my memory was it was a good book. I'd also recommend books on canonical languages like LISP, and Smalltalk. They don't get used much out in the real world, but they're still good to learn--rather like higher math. I've read a bit of "ANSI Common Lisp" by Paul Graham. It looked like a good book. Mark Miller Software Developer

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                        • E El Corazon

                          I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                          G Offline
                          Gareth Pitt Nash
                          wrote on last edited by
                          #15

                          A Reference book for c#, asp.net 2.0, and maybe one for javascript. But it depends entirely on what projects you work on, and what languages are being implemented. It always, usually, normally is Gareth. -- modified at 3:03 Friday 2nd June, 2006

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                          • E El Corazon

                            I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                            S Offline
                            Stefan Battmer
                            wrote on last edited by
                            #16

                            There are some other nice ones: 'Imperfect C++' by some australian guy 'modern C++ design' by Andrei Alexandrescu '.NET framework programming' by jeffrey richter 'Design patterns' by the gang of four (google for GOF) and the list goes on and on... -- modified at 6:24 Friday 2nd June, 2006

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                            • S Stefan Battmer

                              There are some other nice ones: 'Imperfect C++' by some australian guy 'modern C++ design' by Andrei Alexandrescu '.NET framework programming' by jeffrey richter 'Design patterns' by the gang of four (google for GOF) and the list goes on and on... -- modified at 6:24 Friday 2nd June, 2006

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                              Paddy Boyd
                              wrote on last edited by
                              #17

                              Um, it might be a bit simplistic for all the boffins out there, but i found this book to be a truly excellent introduction/reference for design patterns: Head first design patterns, Freeman & Freeman, published by O'Reilly It really got the information stuck in my head.

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                              • E El Corazon

                                Thank you! We already have all three, I enjoy them. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) -- modified at 14:29 Thursday 1st June, 2006

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                                Anna Jayne Metcalfe
                                wrote on last edited by
                                #18

                                That's good to hear. Most of the worst code I've encountered in my career could have been aborted at birth by the developer taking half a day to skim read Effective C++... Imperfect C++ is another one I can recommend (although the author does like inventing templates left, right and centre). There are plenty of others I've still got to find time to dive into, but for UI design, "User Interface Design for Programmers" is certainly worth a read (and very funny to boot). :) Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

                                1 Reply Last reply
                                0
                                • J jschreud

                                  The Effective C++ books are great. I'd also recommend the C++ Cookbook from O'Reilly. They offer nice coding samples (using mostly STL) for common, real world problems. If you want to look at design patterns, the Gang of Four is really the first and best place to start. As graphics go, I could tell you some good books on DirectX but for OpenGL,.. I'm not too sure. John :)

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                                  D Offline
                                  DaniloDara
                                  wrote on last edited by
                                  #19

                                  :rolleyes: >>As graphics go, I could tell you some good books on DirectX Could you please make the list visible? Any hint about books useful for those who liked to design a filter? Thank you :rolleyes: Danilo Dara

                                  1 Reply Last reply
                                  0
                                  • E El Corazon

                                    I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                                    J Offline
                                    jonathanchris
                                    wrote on last edited by
                                    #20

                                    I'm kind of new to this, but if your looking for something on Visual C++, I really enjoyed Ivor Horton's Beginning Visual C++ 2005. I found it easy and enjoyable to read, but hey I'm a noob, and "what would I know?"

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