Library/Book request....
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
You could worse than look at these ones Refactoring - Martin Fowler Code Complete - By I dunno who, its old but it says a whole lotta useful stuff about general coding. Refactoring To patterns. Test Driven development - kent beck um thats all that comes to mind Tim
-
You could worse than look at these ones Refactoring - Martin Fowler Code Complete - By I dunno who, its old but it says a whole lotta useful stuff about general coding. Refactoring To patterns. Test Driven development - kent beck um thats all that comes to mind Tim
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
From the Amazon link http://www.amazon.com/gp/product/0201834545/ you notice that this 1996 book still commands $34 / $47 new, with "5 stars not enough" being the most recent review ! When you must deal with virtual functions and base-classes etc, I find that it helps to have an underlying model of how the language features relate to code-generation - this book delivers. pg--az
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
I'm assuming we're talking about a school library? Someone else mentioned "Code Complete", by Steve McConnell. I'll vote for that, too. It talks about best practices for coding. I recently got "Writing Secure Code" by Howard and LeBlanc. I haven't read it yet, but I really don't think it could hurt for developers to learn how to write programs that aren't so easy to exploit by crackers. I'd recommend books on Java and/or C#, because they're used a lot. I liked "C# and the .Net Platform" by Andrew Troelson (on .Net 1.0). I think I read some of "The Java Tutorial" by Mary Campione, Kathy Walrath, and Alison Huml. It was a long time ago, but my memory was it was a good book. I'd also recommend books on canonical languages like LISP, and Smalltalk. They don't get used much out in the real world, but they're still good to learn--rather like higher math. I've read a bit of "ANSI Common Lisp" by Paul Graham. It looked like a good book. Mark Miller Software Developer
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
A Reference book for c#, asp.net 2.0, and maybe one for javascript. But it depends entirely on what projects you work on, and what languages are being implemented. It always, usually, normally is Gareth. -- modified at 3:03 Friday 2nd June, 2006
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
There are some other nice ones: 'Imperfect C++' by some australian guy 'modern C++ design' by Andrei Alexandrescu '.NET framework programming' by jeffrey richter 'Design patterns' by the gang of four (google for GOF) and the list goes on and on... -- modified at 6:24 Friday 2nd June, 2006
-
There are some other nice ones: 'Imperfect C++' by some australian guy 'modern C++ design' by Andrei Alexandrescu '.NET framework programming' by jeffrey richter 'Design patterns' by the gang of four (google for GOF) and the list goes on and on... -- modified at 6:24 Friday 2nd June, 2006
Um, it might be a bit simplistic for all the boffins out there, but i found this book to be a truly excellent introduction/reference for design patterns: Head first design patterns, Freeman & Freeman, published by O'Reilly It really got the information stuck in my head.
-
Thank you! We already have all three, I enjoy them. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) -- modified at 14:29 Thursday 1st June, 2006
That's good to hear. Most of the worst code I've encountered in my career could have been aborted at birth by the developer taking half a day to skim read Effective C++... Imperfect C++ is another one I can recommend (although the author does like inventing templates left, right and centre). There are plenty of others I've still got to find time to dive into, but for UI design, "User Interface Design for Programmers" is certainly worth a read (and very funny to boot). :) Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
-
The Effective C++ books are great. I'd also recommend the C++ Cookbook from O'Reilly. They offer nice coding samples (using mostly STL) for common, real world problems. If you want to look at design patterns, the Gang of Four is really the first and best place to start. As graphics go, I could tell you some good books on DirectX but for OpenGL,.. I'm not too sure. John :)
:rolleyes: >>As graphics go, I could tell you some good books on DirectX Could you please make the list visible? Any hint about books useful for those who liked to design a filter? Thank you :rolleyes: Danilo Dara
-
I received the offer to buy some more books for our programming library (suddenly we are popular again ;) ). Without listing the entire library, a few on: C++, STL, Design Patterns, Full Game Programming set, Full AI Game Wisdom Set, Full Graphics Gems set, OpenGL, etc. If you were to buy one to three books for coding, what would you choose? _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
I'm kind of new to this, but if your looking for something on Visual C++, I really enjoyed Ivor Horton's Beginning Visual C++ 2005. I found it easy and enjoyable to read, but hey I'm a noob, and "what would I know?"