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Math Problem ...

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  • H HalfWayMan

    Make a vector between the points [c-a,d-b], normalise the vector (divide it by it's magnitude) and then multiply that by 0.2. Then add this onto [a,b] and you should have that. Now watch me get that all wrong and look a fool :)

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    dighn
    wrote on last edited by
    #10

    If I'm reading the question right (ie 20% of the way from AB to CD or vice versa) I don't think the vector should be normalized, so it's just (CD-AB)*0.2+AB

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    • D dighn

      If I'm reading the question right (ie 20% of the way from AB to CD or vice versa) I don't think the vector should be normalized, so it's just (CD-AB)*0.2+AB

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      HalfWayMan
      wrote on last edited by
      #11

      Oh spanner! I think you're right. P.S: Please don't tell my boss I got a question like this wrong! :-O

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      • R Rohde

        1. Translate the point to the origin (remember the translation) 2. Get the position vector of the second point 3. Calculate the length of the vector 3. Normalize the vector 4. Multiply each component with 0.2 x the length from #3 5. Use the inverse translation -- modified at 13:06 Tuesday 13th June, 2006 Oh, I was too late

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        Ray Kinsella
        wrote on last edited by
        #12

        don't get it let a,b=2,3 c,d=6,6 2. vector = 4,3 3. magnitude |v| = 5 4. = <4, 3> huh ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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        • J Jun Du

          Ray Kinsella wrote:

          the point 20% of distance between these two points on the same slope

          If you mean 20% of the distance from the point (a, b), then (e, f)=(a+0.2*(c-a), b+0.2*(d-b)) Otherwise (e, f)=(a+0.8*(c-a), b+0.8*(d-b)) - It's easier to make than to correct a mistake.

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          Ray Kinsella
          wrote on last edited by
          #13

          yep ... figured that out a minute ago .... brain hurts ... too long since school ... thanks to all. Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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          • R Ray Kinsella

            don't get it let a,b=2,3 c,d=6,6 2. vector = 4,3 3. magnitude |v| = 5 4. = <4, 3> huh ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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            Rohde
            wrote on last edited by
            #14

            Magnitude = 5 20% of 5 = 1. So in this case add the normalized vector to get (2.8, 3.6).

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            • H HalfWayMan

              But 20% = 0.2. I hope. :^) -- modified at 13:03 Tuesday 13th June, 2006 ;)

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              Ed Poore
              wrote on last edited by
              #15

              HalfWayMan wrote:

              20% = 0.2

              20% = 0.2 = 2/10 = 1/5 ;P


              Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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              • R Rohde

                Magnitude = 5 20% of 5 = 1. So in this case add the normalized vector to get (2.8, 3.6).

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                Ray Kinsella
                wrote on last edited by
                #16

                gotcha now ... thanks ... Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                • R Ray Kinsella

                  yep ... figured that out a minute ago .... brain hurts ... too long since school ... thanks to all. Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                  Ed Poore
                  wrote on last edited by
                  #17

                  That won't work since you're actually getting the distance that's Sqrt(2(0.2*0.2)) along the line.  Think of it as a right-angled triangle and you're using getting 0.2 along the x and 0.2 along the y so you're actually getting closer to 0.3 along the line. Give me 5 mintues and I'll write out the solution (I hope I'm right :rolleyes:)


                  Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

                  Last modified: 13 June 2006 13:25:47 --

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                  • R Ray Kinsella

                    Hey Guys, I have a math issue, I know how you like brain teasers so I thought I would post it here, say I have two points ab & cd, how do I find the point 20% of distance between these two points on the same slope ? Regards Ray "Je Suis Mort De Rire" Blogging @ Keratoconus Watch

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                    Ed Poore
                    wrote on last edited by
                    #18

                    Ok, a reference image is provided @ http://ed.poore.googlepages.com/question.bmp[^] Basically: Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)²)

                    θ = arctan((d - b) / (c - a))

                    x = a + (0.2*|AB|*cos(θ)) y = b + (0.2*|AB|*sin(θ))

                    Some basic trig and pythagoras, you can do this by vectors, but it essentially boils down to the same thing if I remember correctly (better remember correctly since I might need it for my exam on Friday).


                    Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                    • E Ed Poore

                      Ok, a reference image is provided @ http://ed.poore.googlepages.com/question.bmp[^] Basically: Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)²)

                      θ = arctan((d - b) / (c - a))

                      x = a + (0.2*|AB|*cos(θ)) y = b + (0.2*|AB|*sin(θ))

                      Some basic trig and pythagoras, you can do this by vectors, but it essentially boils down to the same thing if I remember correctly (better remember correctly since I might need it for my exam on Friday).


                      Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                      J Offline
                      Jun Du
                      wrote on last edited by
                      #19

                      This is a perfect example that how people make things more complicated than they should be:omg: This is how it works:

                      x = a + (0.2*|AB|*cos(θ))) = a + 0.2*(c-a);
                      y = b + (0.2*|AB|*sin(θ))) = b + 0.2*(d-b);

                      BTW, I like your "θ". How come It shows "θ" in my editing panel, but not in the post? ...maybe because of my Linux (I'm using RedHat 8 at work). Signature for today: "Don't discuss math problems with a methematician."

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                      • E Ed Poore

                        Ok, a reference image is provided @ http://ed.poore.googlepages.com/question.bmp[^] Basically: Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)²)

                        θ = arctan((d - b) / (c - a))

                        x = a + (0.2*|AB|*cos(θ)) y = b + (0.2*|AB|*sin(θ))

                        Some basic trig and pythagoras, you can do this by vectors, but it essentially boils down to the same thing if I remember correctly (better remember correctly since I might need it for my exam on Friday).


                        Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                        Chris Losinger
                        wrote on last edited by
                        #20

                        just look at that happy happy math! whee! x2 cos(θ4) :) Cleek | Image Toolkits | Thumbnail maker

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                        • H HalfWayMan

                          But 20% = 0.2. I hope. :^) -- modified at 13:03 Tuesday 13th June, 2006 ;)

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                          led mike
                          wrote on last edited by
                          #21

                          HalfWayMan wrote:

                          -- modified at 13:03 Tuesday 13th June, 2006

                          So based on the "date" column showing ( hrs,mins) ago and the "modified" time stamp how long did it take you to get it? :-D

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                          • E Ed Poore

                            Ok, a reference image is provided @ http://ed.poore.googlepages.com/question.bmp[^] Basically: Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)²)

                            θ = arctan((d - b) / (c - a))

                            x = a + (0.2*|AB|*cos(θ)) y = b + (0.2*|AB|*sin(θ))

                            Some basic trig and pythagoras, you can do this by vectors, but it essentially boils down to the same thing if I remember correctly (better remember correctly since I might need it for my exam on Friday).


                            Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                            Paul Conrad
                            wrote on last edited by
                            #22

                            You get a division by zero if you are dealing with vertical lines.

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                            • J Jun Du

                              This is a perfect example that how people make things more complicated than they should be:omg: This is how it works:

                              x = a + (0.2*|AB|*cos(θ))) = a + 0.2*(c-a);
                              y = b + (0.2*|AB|*sin(θ))) = b + 0.2*(d-b);

                              BTW, I like your "θ". How come It shows "θ" in my editing panel, but not in the post? ...maybe because of my Linux (I'm using RedHat 8 at work). Signature for today: "Don't discuss math problems with a methematician."

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                              Paul Conrad
                              wrote on last edited by
                              #23

                              Though both are correct, I'd go with the simpler way since there is no worries in regards to division by zero. PJC

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                              • P Paul Conrad

                                You get a division by zero if you are dealing with vertical lines.

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                                Ed Poore
                                wrote on last edited by
                                #24

                                Paul Conrad wrote:

                                You get a division by zero if you are dealing with vertical lines.

                                You get division by zero if you deal with horizontal lines.  Since tanθ = opposite / adjacent (i.e. vertical over horizontal).  But it's only a couple of ifs to sort this out.  To be honest I'm suprised that so many people seem to be accepting the incorrect versions here.  All you need to know is Pythagoras (a²+o² = h²) to prove that the simpler formulae they've come up with are nonsense.


                                Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

                                Last modified: 13 June 2006 15:56:59 --

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                                • J Jun Du

                                  This is a perfect example that how people make things more complicated than they should be:omg: This is how it works:

                                  x = a + (0.2*|AB|*cos(θ))) = a + 0.2*(c-a);
                                  y = b + (0.2*|AB|*sin(θ))) = b + 0.2*(d-b);

                                  BTW, I like your "θ". How come It shows "θ" in my editing panel, but not in the post? ...maybe because of my Linux (I'm using RedHat 8 at work). Signature for today: "Don't discuss math problems with a methematician."

                                  E Offline
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                                  Ed Poore
                                  wrote on last edited by
                                  #25

                                  Jun Du wrote:

                                  This is a perfect example that how people make things more complicated than they should be

                                  Maybe it's more complicated but it works. Here's the proof using simple Pythagorean trig and his theorem.

                                  Start with a 3,4,5 triangle with height 3 and width 4 (and hypotenuse 5).
                                  If A is the bottom left-corner, located over an "origin" of (0,0) then it follows that
                                      A = (0,0) (bottom-left corner)
                                      B = (4,3) (top-right corner)
                                      C = (4,0) (bottom-right corner)
                                      θ = Angle BAC (i.e. bottom-left)
                                  Also it can be shown (through Pythagorean Trigonometry) that:
                                      sin(θ)=3/5
                                      cos(θ)=4/5
                                      tan(θ)=3/4

                                  So you require 20% of the line AB (in this case it is (0.2*5) = 1).
                                  We can let the co-ordinates of the end point of this line (from A along AB for 20% of AB) be X=(x,y).
                                  It then follows that since we have a hypotenuse equal to 1 and the angle has remained the same that:

                                  x = 1*cos(θ) = 4/5
                                      y = 1*sin(θ) = 3/5

                                  So from A the new point X which is 20% of the line AB is A+X, i.e: X = (0 + 4/5, 0 + 3/5) = (4/5, 3/5).

                                  If you take you're equations of:
                                      x = a + 0.2 * (c - a)
                                      y = b + 0.2 * (d - b)
                                  You will get the following answers for this case:
                                      x = 0 + 0.2 * (4 - 0) = 0.2 * 2 = 2/5
                                      y = 0 + 0.2 * (3 - 0) = 0.2 * 3 = 9/10
                                  Which is not the same as the ones above.

                                  The simplest proof that the previous equations are wrong can be shown quite simply by Pythagoras' Theorem.
                                  If we assume that the triangle formed is of height and width 1 then, your equations show that the height and width of the "new" triangle which provides 20% of AB are both 0.2.
                                  If you use Pythagoras on these you get a hypotenuse of √(0.2²+0.2²) which gives √0.08 which is ~0.2828, not 0.2 as you require.


                                  Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                  • E Ed Poore

                                    Paul Conrad wrote:

                                    You get a division by zero if you are dealing with vertical lines.

                                    You get division by zero if you deal with horizontal lines.  Since tanθ = opposite / adjacent (i.e. vertical over horizontal).  But it's only a couple of ifs to sort this out.  To be honest I'm suprised that so many people seem to be accepting the incorrect versions here.  All you need to know is Pythagoras (a²+o² = h²) to prove that the simpler formulae they've come up with are nonsense.


                                    Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

                                    Last modified: 13 June 2006 15:56:59 --

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                                    Paul Conrad
                                    wrote on last edited by
                                    #26

                                    Ed.Poore wrote:

                                    You get division by zero if you deal with horizontal lines. Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)² θ = arctan((d - b) / (c - a))

                                    Check your one post because when c-a = 0, the line is vertical :) -- modified at 17:02 Tuesday 13th June, 2006

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                                    • P Paul Conrad

                                      Ed.Poore wrote:

                                      You get division by zero if you deal with horizontal lines. Let A=(a,b) Let B=(c,d) Let P=(x,y) (the point where you want to find) |AB| = √((c - a)²+(d - b)² θ = arctan((d - b) / (c - a))

                                      Check your one post because when c-a = 0, the line is vertical :) -- modified at 17:02 Tuesday 13th June, 2006

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                                      Ed Poore
                                      wrote on last edited by
                                      #27

                                      Oops, maybe your right, did things in a bit of rush because I've got annoyed that people can't see that the "complex" formula is the correct one, you can't get any simpler. Anyway I'm not going to argue just yet, I'm off to have some supper, I'll come back later and see if people have finally accepted it.


                                      Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                      • P Paul Conrad

                                        Though both are correct, I'd go with the simpler way since there is no worries in regards to division by zero. PJC

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                                        Ed Poore
                                        wrote on last edited by
                                        #28

                                        How can both be correct, I've just posted the proof that they aren't.


                                        Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                        • E Ed Poore

                                          Oops, maybe your right, did things in a bit of rush because I've got annoyed that people can't see that the "complex" formula is the correct one, you can't get any simpler. Anyway I'm not going to argue just yet, I'm off to have some supper, I'll come back later and see if people have finally accepted it.


                                          Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9

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                                          Paul Conrad
                                          wrote on last edited by
                                          #29

                                          Ed.Poore wrote:

                                          the "complex" formula is the correct one

                                          The solution by Jun Du is also correct. Tried both your solution and his for several different points and I get the same answers from both. Consider if this problem was being programmed on some weird machine where no square root functions or trig functions were available via hardware, then Jun Du's solution would be best.

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