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  3. C# vs. C++ performance [modified] (Contest)

C# vs. C++ performance [modified] (Contest)

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  • J Jeremy Falcon

    If I'm using MSVC, do you think it's really worth it to switch over to Intel's compiler? And, does it integrate into VS? Just curious to know, as I've never used it, but I've heard positive stories about it.

    Jeremy Falcon

    E Offline
    E Offline
    El Corazon
    wrote on last edited by
    #45

    Jeremy Falcon wrote:

    If I'm using MSVC, do you think it's really worth it to switch over to Intel's compiler? And, does it integrate into VS? Just curious to know, as I've never used it, but I've heard positive stories about it.

    It integrates pretty close to seamlessly into the VS environment. As for efficiency, that is a tough one. The Intel compiler does a better job at optimizing unoptimized code. If you are already an expert at writing optimized algorithms the only benefit would be seamless integration to VTune to let you hand-optimize your algorithms. We've had anywhere from 1% to 20% improvements.

    _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

    J 1 Reply Last reply
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    • S Super Lloyd

      On another thread some posted this link: http://www.csharphelp.com/archives2/archive458.html[^] Now I was very suprised by this bad C# result, it's not at all what I experience! So I decided to test my self! I have .NET 2 and gcc 3.4.4 I compiled like this: CPP> gcc -O3 -o sieve2.exe sieve.cpp -lstdc++ C#> csc /o+ /nologo /out:sieve.exe Sieve.cs I got: C# 10000 Milliseconds = 1156 C++ 10000 Milliseconds = 1313 Haheum..... what else can I say? -- modified at 11:18 Tuesday 1st August, 2006 I propose a Contest. Post a small C++ performance test program here (less than 200 readable lines). I'll try to beat it with a C# version!

      E Offline
      E Offline
      El Corazon
      wrote on last edited by
      #46

      Super Lloyd wrote:

      So I decided to test my self!

      Unfortunately algorithm makes the difference.... I noticed a few things.... The Vector version uses < char > so occupies less memory space and with multi-byte per-word is referenced via pointer very efficiently. I also got a slower response on an integer Array, but by dropping down to a character array like the vector, the speed improved. Second... never benchmark anything under a second or near a second. increase itterations until it is at least 10 seconds. you get a better benchmark, most benchmarks try for at least 30 seconds. If you want to bench in under a second, like time a single occurance of a function, use the CPU clock, this gives finer timing. I even found a project here that uses it. http://www.codeproject.com/datetime/ccputicker.asp[^] Third, every language has their uses. Trying to claim one language beats them all is a waste of time. Focus on the strong points, which C# has in abundance, and live with the rest without complaint. -- modified at 18:05 Tuesday 1st August, 2006

      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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      • C Chris Losinger

        gcc is not exactly known for the speed of its code. try MSVC or Intel.

        Why donchoo take a peekchur mayn? OK, cleeeeek

        L Offline
        L Offline
        leppie
        wrote on last edited by
        #47

        Chris Losinger wrote:

        gcc is not exactly known for the speed of its code. try MSVC or Intel.

        It sure beats MSVC with C. Dunno about other languages. Try it :)

        **

        xacc.ide-0.2.0.50 - now with partial MSBuild support!

        **

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        • L leppie

          Chris Losinger wrote:

          gcc is not exactly known for the speed of its code. try MSVC or Intel.

          It sure beats MSVC with C. Dunno about other languages. Try it :)

          **

          xacc.ide-0.2.0.50 - now with partial MSBuild support!

          **

          C Offline
          C Offline
          Chris Losinger
          wrote on last edited by
          #48

          i don't have a gcc installation to try

          Why donchoo take a peekchur mayn? OK, cleeeeek

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          • E El Corazon

            Super Lloyd wrote:

            So I decided to test my self!

            Unfortunately algorithm makes the difference.... I noticed a few things.... The Vector version uses < char > so occupies less memory space and with multi-byte per-word is referenced via pointer very efficiently. I also got a slower response on an integer Array, but by dropping down to a character array like the vector, the speed improved. Second... never benchmark anything under a second or near a second. increase itterations until it is at least 10 seconds. you get a better benchmark, most benchmarks try for at least 30 seconds. If you want to bench in under a second, like time a single occurance of a function, use the CPU clock, this gives finer timing. I even found a project here that uses it. http://www.codeproject.com/datetime/ccputicker.asp[^] Third, every language has their uses. Trying to claim one language beats them all is a waste of time. Focus on the strong points, which C# has in abundance, and live with the rest without complaint. -- modified at 18:05 Tuesday 1st August, 2006

            _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

            R Offline
            R Offline
            Roger Alsing 0
            wrote on last edited by
            #49

            yeah, benchmarking itterations under 1sec there is a big chance that the .NET JIT is going to eat a big chunk of that time

            http://www.puzzleframework.com

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            • C Chris Losinger

              last time i used it, the integration was almost seamless. the performance wasn't much better, if at all, for my stuff. but i'd already optimized the hell out of my code with the MS compiler, so the Intel compiler didn't have much to work with. maybe if i'd given it more naive implementations, it would have done better against MS.

              Why donchoo take a peekchur mayn? OK, cleeeeek

              J Offline
              J Offline
              Jeremy Falcon
              wrote on last edited by
              #50

              I'm thinking that is MSVC comes just about the same anyway, it's may not be worth the extra $800. :laugh: Thanks for the info.

              Jeremy Falcon

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              • E El Corazon

                Jeremy Falcon wrote:

                If I'm using MSVC, do you think it's really worth it to switch over to Intel's compiler? And, does it integrate into VS? Just curious to know, as I've never used it, but I've heard positive stories about it.

                It integrates pretty close to seamlessly into the VS environment. As for efficiency, that is a tough one. The Intel compiler does a better job at optimizing unoptimized code. If you are already an expert at writing optimized algorithms the only benefit would be seamless integration to VTune to let you hand-optimize your algorithms. We've had anywhere from 1% to 20% improvements.

                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                J Offline
                J Offline
                Jeremy Falcon
                wrote on last edited by
                #51

                Jeffry J. Brickley wrote:

                The Intel compiler does a better job at optimizing unoptimized code.

                Well, I'd like to think my code is optimized, but that very well may not be the case. :laugh: Thanks for the info.

                Jeremy Falcon

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                • S Super Lloyd

                  Hey, I did optimize both! didn't you see the -O3 ?! Well the result are... well.... I didn't know gcc was that bad!.... :omg: That make me rethink about life! :laugh:

                  J Offline
                  J Offline
                  Jorgen Sigvardsson
                  wrote on last edited by
                  #52

                  Did you try -O2 for optimization? -O2 generally optimizes better than -O3. At least it did so back in the days. :)

                  -- In Hypno-Vision

                  S 1 Reply Last reply
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                  • S Super Lloyd

                    On another thread some posted this link: http://www.csharphelp.com/archives2/archive458.html[^] Now I was very suprised by this bad C# result, it's not at all what I experience! So I decided to test my self! I have .NET 2 and gcc 3.4.4 I compiled like this: CPP> gcc -O3 -o sieve2.exe sieve.cpp -lstdc++ C#> csc /o+ /nologo /out:sieve.exe Sieve.cs I got: C# 10000 Milliseconds = 1156 C++ 10000 Milliseconds = 1313 Haheum..... what else can I say? -- modified at 11:18 Tuesday 1st August, 2006 I propose a Contest. Post a small C++ performance test program here (less than 200 readable lines). I'll try to beat it with a C# version!

                    J Offline
                    J Offline
                    Joe Woodbury
                    wrote on last edited by
                    #53

                    A few months ago, I realized that time critical C# algorithm I was working on was similar to some C++ code I had worked on previously (no big surprise since I wrote both.) My curiosity got the better of me and I spent several hours setting up performance comparisons. One thing led to another and I ended up doing even more performance comparisons. I couldn't resist throwing the code into managed C++ and trying that. On average, FOR THESE TESTS, I found that the managed C++ code ran twice as fast as the C# code and the native C++ code ran twice as fast as the managed C++ code. There was one exception; I could fill a list box with thousands of items faster in C# than in native Win32 (The performance still stunk; I needed to fully virtualize both, but I'm not on that project any more so I don't care.)

                    Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                    1 Reply Last reply
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                    • N Nemanja Trifunovic

                      Super Lloyd wrote:

                      and I though a new at each iteration was overkill

                      Of course it is an overkill, but it is a benchmark, isn't it?

                      Programming Blog utf8-cpp

                      S Offline
                      S Offline
                      Super Lloyd
                      wrote on last edited by
                      #54

                      it is not equal! in C++ it is just one instruction to move the stack pointer and not so in C#...

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                      • M Marc Clifton

                        Uh, frankly, 95% of the time, I don't care. 95% of the time, the programmer writes such crappy code, performance is the least of my worries. Marc

                        XPressTier

                        Some people believe what the bible says. Literally. At least [with Wikipedia] you have the chance to correct the wiki -- Jörgen Sigvardsson
                        People are just notoriously impossible. --DavidCrow
                        There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer

                        S Offline
                        S Offline
                        Super Lloyd
                        wrote on last edited by
                        #55

                        I have no worry, I was already sold to C#. But it's just that all my test showed that C# is just as good as C++ speedwise, so I wanted to dispel the misperception! Unfortunately I was wrong and I also learnt that GCC is a slow compiler as well. It's all good mate! ;P

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                        • J Jorgen Sigvardsson

                          Did you try -O2 for optimization? -O2 generally optimizes better than -O3. At least it did so back in the days. :)

                          -- In Hypno-Vision

                          S Offline
                          S Offline
                          Super Lloyd
                          wrote on last edited by
                          #56

                          Okay, let's try! It's a little bit better, but still slower than C#

                          J 1 Reply Last reply
                          0
                          • S Super Lloyd

                            Okay, let's try! It's a little bit better, but still slower than C#

                            J Offline
                            J Offline
                            Jorgen Sigvardsson
                            wrote on last edited by
                            #57

                            Did you try the other optimization features that come with gcc? There's a bunch of -f-XXX flags that do stuff. But, don't get your hopes up though. GCC isn't the best compiler out there, at least not for C++. It would be interesting to compare a hand optimized version in assembler with C#. Care to write one? ;)

                            -- Based on a True Story

                            S 1 Reply Last reply
                            0
                            • J Jorgen Sigvardsson

                              Did you try the other optimization features that come with gcc? There's a bunch of -f-XXX flags that do stuff. But, don't get your hopes up though. GCC isn't the best compiler out there, at least not for C++. It would be interesting to compare a hand optimized version in assembler with C#. Care to write one? ;)

                              -- Based on a True Story

                              S Offline
                              S Offline
                              Super Lloyd
                              wrote on last edited by
                              #58

                              I forget all my assembly! In fact I never passed the gap of the protected mode, that kind of stopped dead all my assembly effort :sigh:

                              1 Reply Last reply
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                              • S Super Lloyd

                                it is not equal! in C++ it is just one instruction to move the stack pointer and not so in C#...

                                N Offline
                                N Offline
                                Nemanja Trifunovic
                                wrote on last edited by
                                #59

                                Super Lloyd wrote:

                                it is not equal! in C++ it is just one instruction to move the stack pointer and not so in C#...

                                Exactly :) That's one reason why C++ is faster than C#.

                                Programming Blog utf8-cpp

                                S 1 Reply Last reply
                                0
                                • N Nemanja Trifunovic

                                  Super Lloyd wrote:

                                  it is not equal! in C++ it is just one instruction to move the stack pointer and not so in C#...

                                  Exactly :) That's one reason why C++ is faster than C#.

                                  Programming Blog utf8-cpp

                                  S Offline
                                  S Offline
                                  Super Lloyd
                                  wrote on last edited by
                                  #60

                                  no, that's just show that you are a bad C# developer ;P

                                  1 Reply Last reply
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