The First Program You Ever Wrote
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homegrown wrote:
did it actually work and how well?
I made the game "look" incredible compared to before. But we offered it back to the company that made it, the author pressed that any modifications to his code belonged to him, it was our first example of software legal battles, and we were in 9th grade. We had a team, I taught the others programming and we all through around "could you do this" and I did it. The game looked great, played great, the legal battle was short, we gave up the code, I never modified another program, and almost didn't go into programming... I just missed it so much when I wasn't programming, I saved up enough to buy my own a couple years later.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
it was our first example of software legal battles, and we were in 9th grade
taking on the heavies from an early age then, heh ;) maybe that kind of thing [software legal wrangles] should be included as part of programming certification ? ...
:: have the courage to use your own reason
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Can't remember, to many years ago, but it was in Comal 80.
--------------------------- 127.0.0.1 - Sweet 127.0.0.1
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Arjan Schouten wrote:
Yep, something with POKE 53280,X and POKE 53281,X on the C64 if I recall correct.
Yup :). Those numbers sound awfully familiar
Ryan
"Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"
are we still talking about programming and languages? :-D although, i guess if you had to actually listen to programmers talk they would sound like trippin' rappers .. ? but i'm glad some things have changed...
:: have the courage to use your own reason
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Well my first program shows my families attitude & mentality to life. It was aptly named: Kill Donkey. Thinking back it was like a very simple Tamagotchi, the donkey was born, you fed it, you killed it, you ate it. :rolleyes:
Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9 Ed
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Anders Molin wrote:
ut, I got a ZX81 back in 1981 ;) I still remember when I unpacked it and looked at the keyboard, and wondered about what all that "run", "goto" and other stuff did.
Recently I used a ZX81 emulator coded in JavaScript (:omg:) and I was shocked that I still remember most of those keyboard commands (on the "K" cursor state): "J" for "LOAD", "L" for "LET", and so on.
I don't see dead pixels anymore... Yes, even I am blogging now!
in terms of which is more shocking..i think it's gonna be a photo finish between
Daniel Turini wrote:
Recently I used a ZX81 emulator coded in JavaScript
and
Daniel Turini wrote:
I still remember most of those keyboard commands
:: have the courage to use your own reason
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just thinking back between to the first time, and the very first program ever that i ever "wrote" was a DOS "application" [yes, it was called an application] that had to calculate tax [@ 14%]on any price you input. ANY price. ;P > Enter price: 10.00 Tax = 1.14 Total Price = 11.40 and it was sooo cool! nevermind it took me the best of three hours to write with borland c++ :D [and i copied half of it anyway cos i just didn't get what all the ;'s were doing there] the journey from that day to now... well, let's just say things are a little different- but programming still remains sooo cool. anyhoooo.. i was wondering just where/how did most programmers start out with their first ever "application"?
:: have the courage to use your own reason
The first program I remember writing, was a BASIC game for the 48k Oric. I called it "Bug Man Boris" and the idea was to control a bug-catcher (Boris) and catch a bug that was randomly moving about the screen. As soon as it was caught, another one would appear and the time limit allowed to catch the bug was decreased. The best part about it was the User-Defined Graphics (UDGs), that you could create by manipulating the memory locations that held the character font. Each character was 8x8 pixels, so you could just "poke" new binary values into the right memory locations. It taught me everything I know about binary :cool: I submitted the game to an Oric-User magazine, and they rejected it. I was very disappointed at the time, but my disappointment turned to understanding when the magazine published its final issue the following month.
The StartPage Randomizer | The Timelapse Project | A Random Web Page
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Jeffry J. Brickley wrote:
it was our first example of software legal battles, and we were in 9th grade
taking on the heavies from an early age then, heh ;) maybe that kind of thing [software legal wrangles] should be included as part of programming certification ? ...
:: have the courage to use your own reason
homegrown wrote:
taking on the heavies from an early age then, heh
Loosing to the heavies at an early age... We were young and inexperienced in what to do about things like that, especially when companies throw around threats. And the author was extremely angry and wanted our code with a cease and disist order to change any of his code in the future. He was furious that we had "changed it". I thought it looked 10 times better, and perhaps he did too -- I could imagine that would be infuriating that a couple of teenagers that taught themselves programming from a TRS-80 basic manual had mad a highly detailed graphics version of his game. Or perhaps he really did think we ruined it. It almost discouraged me from programming again... it did for a while... but I found I actually missed it, not doing it for over a year, so I saved for my own computer, and wrote everything from scratch after that. :)
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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homegrown wrote:
taking on the heavies from an early age then, heh
Loosing to the heavies at an early age... We were young and inexperienced in what to do about things like that, especially when companies throw around threats. And the author was extremely angry and wanted our code with a cease and disist order to change any of his code in the future. He was furious that we had "changed it". I thought it looked 10 times better, and perhaps he did too -- I could imagine that would be infuriating that a couple of teenagers that taught themselves programming from a TRS-80 basic manual had mad a highly detailed graphics version of his game. Or perhaps he really did think we ruined it. It almost discouraged me from programming again... it did for a while... but I found I actually missed it, not doing it for over a year, so I saved for my own computer, and wrote everything from scratch after that. :)
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
funny story.. i guess how *dare* a couple of kids improve professional code.. :) btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is
Jeffry J. Brickley wrote:
It almost discouraged me from programming again
u glad u went ahead anyway and still at it after all that's gone and done?
:: have the courage to use your own reason
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The first program I remember writing, was a BASIC game for the 48k Oric. I called it "Bug Man Boris" and the idea was to control a bug-catcher (Boris) and catch a bug that was randomly moving about the screen. As soon as it was caught, another one would appear and the time limit allowed to catch the bug was decreased. The best part about it was the User-Defined Graphics (UDGs), that you could create by manipulating the memory locations that held the character font. Each character was 8x8 pixels, so you could just "poke" new binary values into the right memory locations. It taught me everything I know about binary :cool: I submitted the game to an Oric-User magazine, and they rejected it. I was very disappointed at the time, but my disappointment turned to understanding when the magazine published its final issue the following month.
The StartPage Randomizer | The Timelapse Project | A Random Web Page
the game sounds prophetic in terms of a software development lifecycle :) but it does seem that from the beginning, programming has inherited a legacy of some really odd sounding names [including other posts too]: Oric? could easily be a character in a sci-fi novel and Oric raverses the wilderness in his trusty UDG in search of evil *somethings* ...
:: have the courage to use your own reason
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funny story.. i guess how *dare* a couple of kids improve professional code.. :) btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is
Jeffry J. Brickley wrote:
It almost discouraged me from programming again
u glad u went ahead anyway and still at it after all that's gone and done?
:: have the courage to use your own reason
homegrown wrote:
funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is
I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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homegrown wrote:
funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is
I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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homegrown wrote:
funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is
I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...).
I remember trying to get a free game that was bundled in a mag from vinal into a trash80-color computer by putting the record on a turn table and recording a cassette. So much pain, and I never got a readable copy either. :(
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riiight.. so, you erm.. still programming? :)
:: have the courage to use your own reason