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The First Program You Ever Wrote

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  • A Alsvha

    Can't remember, to many years ago, but it was in Comal 80.

    --------------------------- 127.0.0.1 - Sweet 127.0.0.1

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    homegrown
    wrote on last edited by
    #36

    Comal 80 ? never heard of it [not that i have a wealth of knowledge in programming languages] but it sounds like a prescription drug more than a programming language.. :laugh:

    :: have the courage to use your own reason

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    • R Ryan Binns

      Arjan Schouten wrote:

      Yep, something with POKE 53280,X and POKE 53281,X on the C64 if I recall correct.

      Yup :). Those numbers sound awfully familiar

      Ryan

      "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

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      homegrown
      wrote on last edited by
      #37

      are we still talking about programming and languages? :-D although, i guess if you had to actually listen to programmers talk they would sound like trippin' rappers .. ? but i'm glad some things have changed...

      :: have the courage to use your own reason

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      • E Ed Poore

        Well my first program shows my families attitude & mentality to life. It was aptly named: Kill Donkey. Thinking back it was like a very simple Tamagotchi, the donkey was born, you fed it, you killed it, you ate it. :rolleyes:


        Formula 1 - Short for "F1 Racing" - named after the standard "help" key in Windows, it's a sport where participants desperately search through software help files trying to find actual documentation. It's tedious and somewhat cruel, most matches ending in a draw as no participant is able to find anything helpful. - Shog9 Ed

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        homegrown
        wrote on last edited by
        #38

        riiight.. so, you erm.. still programming? :)

        :: have the courage to use your own reason

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        • D Daniel Turini

          Anders Molin wrote:

          ut, I got a ZX81 back in 1981 ;) I still remember when I unpacked it and looked at the keyboard, and wondered about what all that "run", "goto" and other stuff did.

          Recently I used a ZX81 emulator coded in JavaScript (:omg:) and I was shocked that I still remember most of those keyboard commands (on the "K" cursor state): "J" for "LOAD", "L" for "LET", and so on.

          I don't see dead pixels anymore... Yes, even I am blogging now!

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          homegrown
          wrote on last edited by
          #39

          in terms of which is more shocking..i think it's gonna be a photo finish between

          Daniel Turini wrote:

          Recently I used a ZX81 emulator coded in JavaScript

          and

          Daniel Turini wrote:

          I still remember most of those keyboard commands

          :: have the courage to use your own reason

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          • H homegrown

            just thinking back between to the first time, and the very first program ever that i ever "wrote" was a DOS "application" [yes, it was called an application] that had to calculate tax [@ 14%]on any price you input. ANY price. ;P > Enter price: 10.00 Tax = 1.14 Total Price = 11.40 and it was sooo cool! nevermind it took me the best of three hours to write with borland c++ :D [and i copied half of it anyway cos i just didn't get what all the ;'s were doing there] the journey from that day to now... well, let's just say things are a little different- but programming still remains sooo cool. anyhoooo.. i was wondering just where/how did most programmers start out with their first ever "application"?

            :: have the courage to use your own reason

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            Miszou
            wrote on last edited by
            #40

            The first program I remember writing, was a BASIC game for the 48k Oric. I called it "Bug Man Boris" and the idea was to control a bug-catcher (Boris) and catch a bug that was randomly moving about the screen. As soon as it was caught, another one would appear and the time limit allowed to catch the bug was decreased. The best part about it was the User-Defined Graphics (UDGs), that you could create by manipulating the memory locations that held the character font. Each character was 8x8 pixels, so you could just "poke" new binary values into the right memory locations. It taught me everything I know about binary :cool: I submitted the game to an Oric-User magazine, and they rejected it. I was very disappointed at the time, but my disappointment turned to understanding when the magazine published its final issue the following month.


            The StartPage Randomizer | The Timelapse Project | A Random Web Page

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            • H homegrown

              Jeffry J. Brickley wrote:

              it was our first example of software legal battles, and we were in 9th grade

              taking on the heavies from an early age then, heh ;) maybe that kind of thing [software legal wrangles] should be included as part of programming certification ? ...

              :: have the courage to use your own reason

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              El Corazon
              wrote on last edited by
              #41

              homegrown wrote:

              taking on the heavies from an early age then, heh

              Loosing to the heavies at an early age... We were young and inexperienced in what to do about things like that, especially when companies throw around threats. And the author was extremely angry and wanted our code with a cease and disist order to change any of his code in the future. He was furious that we had "changed it". I thought it looked 10 times better, and perhaps he did too -- I could imagine that would be infuriating that a couple of teenagers that taught themselves programming from a TRS-80 basic manual had mad a highly detailed graphics version of his game. Or perhaps he really did think we ruined it. It almost discouraged me from programming again... it did for a while... but I found I actually missed it, not doing it for over a year, so I saved for my own computer, and wrote everything from scratch after that. :)

              _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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              • E El Corazon

                homegrown wrote:

                taking on the heavies from an early age then, heh

                Loosing to the heavies at an early age... We were young and inexperienced in what to do about things like that, especially when companies throw around threats. And the author was extremely angry and wanted our code with a cease and disist order to change any of his code in the future. He was furious that we had "changed it". I thought it looked 10 times better, and perhaps he did too -- I could imagine that would be infuriating that a couple of teenagers that taught themselves programming from a TRS-80 basic manual had mad a highly detailed graphics version of his game. Or perhaps he really did think we ruined it. It almost discouraged me from programming again... it did for a while... but I found I actually missed it, not doing it for over a year, so I saved for my own computer, and wrote everything from scratch after that. :)

                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                homegrown
                wrote on last edited by
                #42

                funny story.. i guess how *dare* a couple of kids improve professional code.. :) btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is

                Jeffry J. Brickley wrote:

                It almost discouraged me from programming again

                u glad u went ahead anyway and still at it after all that's gone and done?

                :: have the courage to use your own reason

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                • M Miszou

                  The first program I remember writing, was a BASIC game for the 48k Oric. I called it "Bug Man Boris" and the idea was to control a bug-catcher (Boris) and catch a bug that was randomly moving about the screen. As soon as it was caught, another one would appear and the time limit allowed to catch the bug was decreased. The best part about it was the User-Defined Graphics (UDGs), that you could create by manipulating the memory locations that held the character font. Each character was 8x8 pixels, so you could just "poke" new binary values into the right memory locations. It taught me everything I know about binary :cool: I submitted the game to an Oric-User magazine, and they rejected it. I was very disappointed at the time, but my disappointment turned to understanding when the magazine published its final issue the following month.


                  The StartPage Randomizer | The Timelapse Project | A Random Web Page

                  H Offline
                  H Offline
                  homegrown
                  wrote on last edited by
                  #43

                  the game sounds prophetic in terms of a software development lifecycle :) but it does seem that from the beginning, programming has inherited a legacy of some really odd sounding names [including other posts too]: Oric? could easily be a character in a sci-fi novel and Oric raverses the wilderness in his trusty UDG in search of evil *somethings* ...

                  :: have the courage to use your own reason

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                  • H homegrown

                    funny story.. i guess how *dare* a couple of kids improve professional code.. :) btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is

                    Jeffry J. Brickley wrote:

                    It almost discouraged me from programming again

                    u glad u went ahead anyway and still at it after all that's gone and done?

                    :: have the courage to use your own reason

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                    E Offline
                    El Corazon
                    wrote on last edited by
                    #44

                    homegrown wrote:

                    funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is

                    I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.

                    _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                    • E El Corazon

                      homegrown wrote:

                      funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is

                      I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.

                      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                      homegrown
                      wrote on last edited by
                      #45

                      Jeffry J. Brickley wrote:

                      obfuscated Basic

                      LOL

                      :: have the courage to use your own reason

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                      • E El Corazon

                        homegrown wrote:

                        funny story.. i guess how *dare* a couple of kids improve professional code.. btw: can u remember how you got hold of the source code? cos then clearly modifying it was "ok" [assuming obtained *legally*?] ah well, long ago.. but what is interesting is

                        I loaded it off the casette, and sent a break during excecution. We're talking 1979, when the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...). The game was all in basic, so I simply interrupted game-play rewrote the game and saved it on our own cassette. There wasn't a "binary" on the Model I, there was only obfuscated Basic and Basic.

                        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                        Dan Neely
                        wrote on last edited by
                        #46

                        Jeffry J. Brickley wrote:

                        the game was baught on cassette tape and played into the computer as a binary scream (stream if you want to be specific, but if you ever listened to a bitstream...).

                        I remember trying to get a free game that was bundled in a mag from vinal into a trash80-color computer by putting the record on a turn table and recording a cassette. So much pain, and I never got a readable copy either. :(

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                        • H homegrown

                          riiight.. so, you erm.. still programming? :)

                          :: have the courage to use your own reason

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                          Ed Poore
                          wrote on last edited by
                          #47

                          Among other things...


                          As of how to accomplish this, have you ever tried Google?

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