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I like Microsoft, why not?

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  • B BorysBe

    I'm not expert:->, but I think that OpenGL is less powerful than DirectX. With DirectX you can create more. Or not ?:confused:

    S Offline
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    Super Lloyd
    wrote on last edited by
    #9

    Certainly. But OpenGL is not so bad you know! And quite powerfull in its own right too! Heck, you could run Quake 4 with an OpenGL interface on MacOSX!!

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    • A AbhishekBK

      BorysBe wrote:

      I think that DirectX will never die.

      DirectX... what is that? We dont need that kind of stuff to play games in Linux. We have GPL you know. We play with code. And with someone else's right to exist.

      Abhishek It is impossible to change your past. But it is very possible to ruin your present by worring about the future. -Chankya

      Q Offline
      Q Offline
      QuiJohn
      wrote on last edited by
      #10

      AbhishekBK wrote:

      We have GPL you know. We play with code.

      I am very happy something like the GPL exists. I think it serves a great purpose, and is an invaluable learning tool. Heck, one of my PC's at home is currently running Linux (and doing some folding). I am also glad there are people in this world who have spare time to donate without any hope of being compensated. I am not one of those people, and I do not feel guilty about it.

      AbhishekBK wrote:

      And with someone else's right to exist.

      I cannot even beging to understand what you might mean by this.

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      • B BorysBe

        I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

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        Dario Solera
        wrote on last edited by
        #11

        ... but another one. It seems that all the people is beginning to believe that all the software must be free and/or opensource, because "the knowledge must be free" and things like that. OK, lets say all the software is free and opensource. No one is going to pay the developers, because no company is going to gain money by producing software given away for free, then the developers couldn't survive with their work, then no one is going to write software. DEVELOPERS MUST BE PAYED! All the big opensource projects, from the Linux kernel to Mono, are sponsored by some huge company, say Novell, IBM, and the like. They actually PAY the developers. But they also SELL other (close-source) products, so they can eventually afford to give some money to the OS devs. I know I'm going OT, but I really hate people who wants every software for free. I am a developer, I even develop an opensource project, but I want to get paid for my work. How many opensource developers actually live on their job? Only a few (the ones developing the Linux kernel, Gnome, KDE and the like). All the others develop in their free time, while having a paid job, maybe at Microsoft. I'm really off-topic now. :-O

        ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 1.1 and its Plugin Framework

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        • B BorysBe

          I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

          G Offline
          G Offline
          gus_br
          wrote on last edited by
          #12

          this discussion isn`t worth. everyone know the down and upsides about each OS. linux is cool, but sometimes i`m lazy and don`t like to suffer a lot to do a simple thing. on the other hand, with this laziness i lose a great deal of frexibility. btw, games are made for windows and not linux.

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          • A AbhishekBK

            BorysBe wrote:

            I think that DirectX will never die.

            DirectX... what is that? We dont need that kind of stuff to play games in Linux. We have GPL you know. We play with code. And with someone else's right to exist.

            Abhishek It is impossible to change your past. But it is very possible to ruin your present by worring about the future. -Chankya

            R Offline
            R Offline
            Ryan Binns
            wrote on last edited by
            #13

            AbhishekBK wrote:

            GPL

            :vomit:

            Ryan

            "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

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            • B BorysBe

              I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

              B Offline
              B Offline
              BorysBe
              wrote on last edited by
              #14

              It is possible to emulate DirectX in Linux?:~

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              • B BorysBe

                I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

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                S Offline
                subai
                wrote on last edited by
                #15

                I like Microsoft too, and we call bill gates chief between us , however i like open source too

                I Wish the Life Had CTRL-Z

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                • D Dario Solera

                  ... but another one. It seems that all the people is beginning to believe that all the software must be free and/or opensource, because "the knowledge must be free" and things like that. OK, lets say all the software is free and opensource. No one is going to pay the developers, because no company is going to gain money by producing software given away for free, then the developers couldn't survive with their work, then no one is going to write software. DEVELOPERS MUST BE PAYED! All the big opensource projects, from the Linux kernel to Mono, are sponsored by some huge company, say Novell, IBM, and the like. They actually PAY the developers. But they also SELL other (close-source) products, so they can eventually afford to give some money to the OS devs. I know I'm going OT, but I really hate people who wants every software for free. I am a developer, I even develop an opensource project, but I want to get paid for my work. How many opensource developers actually live on their job? Only a few (the ones developing the Linux kernel, Gnome, KDE and the like). All the others develop in their free time, while having a paid job, maybe at Microsoft. I'm really off-topic now. :-O

                  ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 1.1 and its Plugin Framework

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                  Anand Vivek Srivastava
                  wrote on last edited by
                  #16

                  You forgot google, didn't you? free software does not mean the developers are not going to be paid. just that the money is going to come from somewhere else. And it takes smart people to figure out from where. Enterprise be-spoke solutions and services are never going to be free, now the customer support, but software that comes with no support and possible funded by adverts can easily be made free.

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                  • A Anand Vivek Srivastava

                    A bit dated but still very relevant and true. -- Why Windows is better than Linux Jon Hamkins (c) 1997 - hamkins@ugcs.caltech.edu Because of the harsh attacks on Dave Hewson recently, I have prepared a summary of the technical reasons why I find 95/NT better than Linux: Because all operating systems are written by programmers, I assume that any operating system is much smarter than me. Thus, any good operating system should try to outsmart me by restricting my options at every turn. Linux, like all versions of Unix, is lousy at restricting my options because at the command line virtually any operation can be performed with ease. (For example, 'rm -rf /win' could 'delete an entire mounted directory, with no popup window warnings whatsoever.) I'm proud to say that there is no such danger in 95/NT. Windows pop up when I want to make a change, and then more pop up to ask if I'm sure I want the change. Thankfully, Windows 95/NT operating systems look after my computer's well-being by occasionally switching configuration settings from the way I want them to what the OS programmers think they might probably ought to be. Boy, I'm just impressed with how smart they are. Once I learned to live with whatever the default settings are on any new hardware I install, I can't say the number of hours I have saved. I use that spare time to reboot my Windows machine multiple times a day. Technical support personnel recommend that I do it regularly-- kind of like brushing my teeth. To help remind me of this necessity, windows pop up to tell me to reboot whenever I make a configuration change. By now my machine is minty fresh, I figure. There is no such useful rebooting in a Linux system. It is as reliable as the sunrise, with uptimes in weeks and months. Virtually no configuration change requires a reboot, to boot. Imagine all that plaque in the computer. Gross! In 95/NT I am prevented from making dangerous fundamental configuration changes unless I use a special "registry editor". I have found it so useful to have this separate editor that I hope in future versions they go all the way and supply a separate editor for each file on the disk-- in that way windows could pop up at every keystroke to warn me that changing any line in the file I am editing could cause the system to not run properly. If this were only the case, people would finally learn that it is best to just stick with the mouse and they would be freed of the need to constantly move their hands back to th

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                    E Offline
                    Ed Poore
                    wrote on last edited by
                    #17

                    :laugh: Can't believe why you were voted down, that was hilarious.


                    Google it. If that fails then start a :badger::badger::badger: dance.

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                    • A Anand Vivek Srivastava

                      You forgot google, didn't you? free software does not mean the developers are not going to be paid. just that the money is going to come from somewhere else. And it takes smart people to figure out from where. Enterprise be-spoke solutions and services are never going to be free, now the customer support, but software that comes with no support and possible funded by adverts can easily be made free.

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                      S Offline
                      Super Lloyd
                      wrote on last edited by
                      #18

                      Anand Vivek Srivastava wrote:

                      software that comes with no support and possible funded by adverts can easily be made free.

                      X|

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                      • B BorysBe

                        I'm not expert:->, but I think that OpenGL is less powerful than DirectX. With DirectX you can create more. Or not ?:confused:

                        R Offline
                        R Offline
                        Rohde
                        wrote on last edited by
                        #19

                        Not correct. You can't really compare OpenGL to DirectX since OGL is a graphics API and DX is a whole slew of APIs. But OpenGL and Direct3D (the graphics part of DX) is pretty much comparable to each other. As an axample Doom 3 is OGL based.

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                        • R Rohde

                          Not correct. You can't really compare OpenGL to DirectX since OGL is a graphics API and DX is a whole slew of APIs. But OpenGL and Direct3D (the graphics part of DX) is pretty much comparable to each other. As an axample Doom 3 is OGL based.

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                          Mass Nerder
                          wrote on last edited by
                          #20

                          Rohde wrote:

                          You can't really compare OpenGL to DirectX since OGL is a graphics API and DX is a whole slew of APIs. But OpenGL and Direct3D (the graphics part of DX) is pretty much comparable to each other. As an axample Doom 3 is OGL based.

                          ...and not forget the great FuturePinball!

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                          • B BorysBe

                            I'm not expert:->, but I think that OpenGL is less powerful than DirectX. With DirectX you can create more. Or not ?:confused:

                            R Offline
                            R Offline
                            Ryan Binns
                            wrote on last edited by
                            #21

                            BorysBe wrote:

                            I think that OpenGL is less powerful than DirectX.

                            Not correct. OpenGL is generally slower than DirectX on consumer-level graphics cards, but OpenGL is much faster than DirectX on workstation-level graphics cards. They are both as powerful as each other, it just depends which hardware implementation you have.

                            Ryan

                            "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

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                            • A AbhishekBK

                              BorysBe wrote:

                              I think that DirectX will never die.

                              DirectX... what is that? We dont need that kind of stuff to play games in Linux. We have GPL you know. We play with code. And with someone else's right to exist.

                              Abhishek It is impossible to change your past. But it is very possible to ruin your present by worring about the future. -Chankya

                              C Offline
                              C Offline
                              Colin Angus Mackay
                              wrote on last edited by
                              #22

                              AbhishekBK wrote:

                              We play with code. And with someone else's right to exist.

                              Tell that to all the anti-Microsoft zealots on Slashdot. It is like saying "my religion is a religion of peace" then going out and starting a riot which kills a dozen innocent people who were just in the market selling things so they could afford to feed their family.


                              Upcoming Scottish Developers events: * UK Security Evangelists On Tour (2nd November, Edinburgh) * Developer Day Scotland: are you interested in speaking or attending? My: Website | Blog

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                              • B BorysBe

                                I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

                                J Offline
                                J Offline
                                Jeremy Falcon
                                wrote on last edited by
                                #23

                                BorysBe wrote:

                                Is anyone creating good games for Linux using OpenGL?

                                It's called supply and demand. If Linux were to become easy enough to replace Windows and become a prominent OS for the average Joe, people surely would make more games on Linux. As far as OpenGL on Windows goes, as long as I can push an extra 10 or so FPS on nVidia cards for practically the same thing compared to using DX (watch this change on Vista :laugh:), and as long as my API of choice stays platform independent so I'm not locked into one company's marketing efforts, I still think OGL is a nice/wise choice.

                                Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                                A 1 Reply Last reply
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                                • B BorysBe

                                  I understand that not everything is free. Linux is free? ok:) Microsoft is not cheap - you know :rolleyes: - but this is not a reason to hate it. Moreover... I think that DirectX will never die. Why? Computer games. Is anyone creating good games for Linux using OpenGL? :wtf:

                                  K Offline
                                  K Offline
                                  Kevin McFarlane
                                  wrote on last edited by
                                  #24

                                  BorysBe wrote:

                                  Microsoft is not cheap - you know

                                  It's not cheap compared to free but historically it has been cheap or similarly priced compared to commercial alternatives. MS tends to look expensive once it's become market leader. then everyone forgets how expensive everything used to be, eg., Office software pre-Windows.

                                  Kevin

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                                  0
                                  • D Dario Solera

                                    ... but another one. It seems that all the people is beginning to believe that all the software must be free and/or opensource, because "the knowledge must be free" and things like that. OK, lets say all the software is free and opensource. No one is going to pay the developers, because no company is going to gain money by producing software given away for free, then the developers couldn't survive with their work, then no one is going to write software. DEVELOPERS MUST BE PAYED! All the big opensource projects, from the Linux kernel to Mono, are sponsored by some huge company, say Novell, IBM, and the like. They actually PAY the developers. But they also SELL other (close-source) products, so they can eventually afford to give some money to the OS devs. I know I'm going OT, but I really hate people who wants every software for free. I am a developer, I even develop an opensource project, but I want to get paid for my work. How many opensource developers actually live on their job? Only a few (the ones developing the Linux kernel, Gnome, KDE and the like). All the others develop in their free time, while having a paid job, maybe at Microsoft. I'm really off-topic now. :-O

                                    ________________________________________________ Personal Blog [ITA] - Tech Blog [ENG] Developing ScrewTurn Wiki 1.1 and its Plugin Framework

                                    S Offline
                                    S Offline
                                    Scott Lee
                                    wrote on last edited by
                                    #25

                                    What about a company like RedHat? To the best of my knowledge they do not have any closed source products, yet they pay their employees (quite well according to an old college friend of mine that works there) and continue to make money. I don't disagree with you about paying developers. I am a professional developer from 9-5, but I also am constantly working on small additions to whatever open source project happens to grab my attention this week. I do the first job to survive. I do the second because it is fun to take a large project and add that one feature that you think it's missing.

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                                    • J Jeremy Falcon

                                      BorysBe wrote:

                                      Is anyone creating good games for Linux using OpenGL?

                                      It's called supply and demand. If Linux were to become easy enough to replace Windows and become a prominent OS for the average Joe, people surely would make more games on Linux. As far as OpenGL on Windows goes, as long as I can push an extra 10 or so FPS on nVidia cards for practically the same thing compared to using DX (watch this change on Vista :laugh:), and as long as my API of choice stays platform independent so I'm not locked into one company's marketing efforts, I still think OGL is a nice/wise choice.

                                      Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

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                                      A Offline
                                      Anna Jayne Metcalfe
                                      wrote on last edited by
                                      #26

                                      You get my 5 for both points Jeremy. :rose: I used OpenGL a far bit when I was working in the marine sector, and I'd still say that for the majority of 3D applications it's the way to go. The only respect I found it falling short was the lack of with a decent OO framework to wrap it (Fahrenheit never materialised, I seem to remember).

                                      Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

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                                      • A Anna Jayne Metcalfe

                                        You get my 5 for both points Jeremy. :rose: I used OpenGL a far bit when I was working in the marine sector, and I'd still say that for the majority of 3D applications it's the way to go. The only respect I found it falling short was the lack of with a decent OO framework to wrap it (Fahrenheit never materialised, I seem to remember).

                                        Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

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                                        J Offline
                                        Jeremy Falcon
                                        wrote on last edited by
                                        #27

                                        Anna-Jayne Metcalfe wrote:

                                        You get my 5 for both points Jeremy.

                                        Thanks. I'm not used to getting 5s, so you'll have to pardon me a moment while I freak out. ;P

                                        Anna-Jayne Metcalfe wrote:

                                        The only respect I found it falling short was the lack of with a decent OO framework to wrap it (Fahrenheit never materialised, I seem to remember).

                                        Yeah I think that is both a pro and a con depending on how you look at it. The reason I've been told OGL was done that way was to allow it to run on as many platforms as possible because not all devices support C++. There have been a few free OGL C++ wrappers floating around on the net btw, if you're interested in going that route.

                                        Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

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                                        • J Jeremy Falcon

                                          Anna-Jayne Metcalfe wrote:

                                          You get my 5 for both points Jeremy.

                                          Thanks. I'm not used to getting 5s, so you'll have to pardon me a moment while I freak out. ;P

                                          Anna-Jayne Metcalfe wrote:

                                          The only respect I found it falling short was the lack of with a decent OO framework to wrap it (Fahrenheit never materialised, I seem to remember).

                                          Yeah I think that is both a pro and a con depending on how you look at it. The reason I've been told OGL was done that way was to allow it to run on as many platforms as possible because not all devices support C++. There have been a few free OGL C++ wrappers floating around on the net btw, if you're interested in going that route.

                                          Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                                          A Offline
                                          A Offline
                                          Anna Jayne Metcalfe
                                          wrote on last edited by
                                          #28

                                          Jeremy Falcon wrote:

                                          Thanks. I'm not used to getting 5s, so you'll have to pardon me a moment while I freak out.

                                          Especially from me! ;P

                                          Jeremy Falcon wrote:

                                          Yeah I think that is both a pro and a con depending on how you look at it. The reason I've been told OGL was done that way was to allow it to run on as many platforms as possible because not all devices support C++.

                                          True...I was thinking more of a wrapper than any wish for the base API to have been implemented differently. In the work I was doing at the time (subsea acoustic navigation) it would have been rather useful! Unfortunately the company didn't persue the technology (sticking to 2D views instead) so the only thing we took from GL was its dimensional and vertex model.

                                          Jeremy Falcon wrote:

                                          There have been a few free OGL C++ wrappers floating around on the net btw, if you're interested in going that route.

                                          I imagine there are by now...shame I'm not working on anything that would let me use them right now!! :doh: (unless of course you can think of a way of visualising lint warnings or resource ID clashes in 3D...)

                                          Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.

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