Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Friday Programming Quiz [modified]

Friday Programming Quiz [modified]

Scheduled Pinned Locked Moved The Lounge
c++csharppythoncomdata-structures
21 Posts 8 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Rama Krishna Vavilala

    As currently I am working on asynchronous programming (and my mind is spinning), this quiz is about a simple async programming problem. Given:

    //C# delegates
    delegate void ActionComplete();
    delegate void Action(ActionComplete onComplete);

    Functions conforming to Action execute asynchronously and invoke the function supplied in the onComplete parameter when complete. For Example, the following ProcessReport function conforms to the delegate Action.

    void ProcessReport(ActionComplete onReportProcessed)
    {
    //Start a thread to do actual processing and return
    //Call onReportProcessed from the thread when processing is done
    }

    Now the real problem: You have a an array of such asynchronous functions and the objective is to execute them one by one in order and call a callback when all the functions have finished executing.

    void ExecuteActions(Action[] actions, ActionComplete onAllActionsComplete)
    {
    }

    onAllActionsComplete should be called only once when all the actions have finished executing in order. If there are 3 actions, onAllActionsComplete should be called when actions[2] completes, actions[2] should start after actions[1] completes, actions[1] should start when actions[0] completes. actions[0] should start first. -------------------------------------- Here is a C++ STL solution to last weeks quiz[^]. It is almost as simple as the python or haskell solution.

    bool SameSetOfCharacters(string str1, string str2)
    {
    typedef CharSet std::set<char>;
    return CharSet(str1.begin(), str1.end()) == CharSet(str2.begin(), str2.end());
    }

    -- modified at 16:57 Friday 17th November, 2006


    Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

    M Offline
    M Offline
    Marc Clifton
    wrote on last edited by
    #12

    Funny, I have a very similar problem to solve, with regards to re-encoding a movie into a different format, that must first be indexed, then multiple threads can run to actually encode the movie in different speed formats, and when all the encoding is done, the database is notified that the entire process is complete. And to make matters more interesting, the threads have to be prioritized so that certain encodes are done first, and the system optimizes encoding by creating one thread per CPU. Anyways, I ended up using a priority queue to generate the task list and then a separate process pulls tasks off and assigns them to processors. When the task is complete, the thread notifies the queue processor that it can assign a new task. In your particular case, I'd probably just wire up an event to notify a worker thread that the task was done, set up and an index for the first task, do the task, increment, do the next task, etc., then call the actions complete event. Marc

    Thyme In The Country

    People are just notoriously impossible. --DavidCrow
    There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
    People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

    R 1 Reply Last reply
    0
    • R Robert Rohde

      Now I'm curious. Why would you say that this isn't efficient? Robert

      R Offline
      R Offline
      Rama Krishna Vavilala
      wrote on last edited by
      #13

      Actually, efficent may have been a poor choice of word. I should have said not really the best solution. The problem is that one thread is used up by the wait handle and nothing can execute on that thread. For situations like ASP.NET where there are some set threads that work on request processing, a vital request processing thread will be used up just for waiting.


      Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

      R 1 Reply Last reply
      0
      • M Marc Clifton

        Funny, I have a very similar problem to solve, with regards to re-encoding a movie into a different format, that must first be indexed, then multiple threads can run to actually encode the movie in different speed formats, and when all the encoding is done, the database is notified that the entire process is complete. And to make matters more interesting, the threads have to be prioritized so that certain encodes are done first, and the system optimizes encoding by creating one thread per CPU. Anyways, I ended up using a priority queue to generate the task list and then a separate process pulls tasks off and assigns them to processors. When the task is complete, the thread notifies the queue processor that it can assign a new task. In your particular case, I'd probably just wire up an event to notify a worker thread that the task was done, set up and an index for the first task, do the task, increment, do the next task, etc., then call the actions complete event. Marc

        Thyme In The Country

        People are just notoriously impossible. --DavidCrow
        There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
        People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

        R Offline
        R Offline
        Rama Krishna Vavilala
        wrote on last edited by
        #14

        Actually my problem was in JavaScript/Ajax so I could not create threads. But it was fun to solve using anonymous functions and closures. PS I am sorry for hijacking the Friday Programming Quiz started by you.


        Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

        M 1 Reply Last reply
        0
        • R Rama Krishna Vavilala

          Actually, efficent may have been a poor choice of word. I should have said not really the best solution. The problem is that one thread is used up by the wait handle and nothing can execute on that thread. For situations like ASP.NET where there are some set threads that work on request processing, a vital request processing thread will be used up just for waiting.


          Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

          R Offline
          R Offline
          Robert Rohde
          wrote on last edited by
          #15

          Hi, if I understand you correctly one could overcome this problem by starting another thread where the waiting takes place. Thus the request processing thread won't be blocked. Nevertheless I agree that there is one thread more active than necessary. The best solution definitely depends on the context where the code is executed in. To be honest I also tried to just get the shortest solution I could think of. I think regarding this my code should be in the premier league :laugh:. Robert

          R 1 Reply Last reply
          0
          • R Robert Rohde

            Hi, if I understand you correctly one could overcome this problem by starting another thread where the waiting takes place. Thus the request processing thread won't be blocked. Nevertheless I agree that there is one thread more active than necessary. The best solution definitely depends on the context where the code is executed in. To be honest I also tried to just get the shortest solution I could think of. I think regarding this my code should be in the premier league :laugh:. Robert

            R Offline
            R Offline
            Rama Krishna Vavilala
            wrote on last edited by
            #16

            Robert Rohde wrote:

            I think regarding this my code should be in the premier league .

            Sure! So far it is the shortest. But the no-wait solution is also possible with probably same amount of code in LINQ/JavaScript. I want to see whether the LINQ Boy[^] or the JavaScript Man [^] to come up with it.


            Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

            1 Reply Last reply
            0
            • R Rama Krishna Vavilala

              As currently I am working on asynchronous programming (and my mind is spinning), this quiz is about a simple async programming problem. Given:

              //C# delegates
              delegate void ActionComplete();
              delegate void Action(ActionComplete onComplete);

              Functions conforming to Action execute asynchronously and invoke the function supplied in the onComplete parameter when complete. For Example, the following ProcessReport function conforms to the delegate Action.

              void ProcessReport(ActionComplete onReportProcessed)
              {
              //Start a thread to do actual processing and return
              //Call onReportProcessed from the thread when processing is done
              }

              Now the real problem: You have a an array of such asynchronous functions and the objective is to execute them one by one in order and call a callback when all the functions have finished executing.

              void ExecuteActions(Action[] actions, ActionComplete onAllActionsComplete)
              {
              }

              onAllActionsComplete should be called only once when all the actions have finished executing in order. If there are 3 actions, onAllActionsComplete should be called when actions[2] completes, actions[2] should start after actions[1] completes, actions[1] should start when actions[0] completes. actions[0] should start first. -------------------------------------- Here is a C++ STL solution to last weeks quiz[^]. It is almost as simple as the python or haskell solution.

              bool SameSetOfCharacters(string str1, string str2)
              {
              typedef CharSet std::set<char>;
              return CharSet(str1.begin(), str1.end()) == CharSet(str2.begin(), str2.end());
              }

              -- modified at 16:57 Friday 17th November, 2006


              Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

              S Offline
              S Offline
              Shog9 0
              wrote on last edited by
              #17

              As you suspected, this sort of thing is trivial in JS. Of course, it helps that JS is single-threaded, but functions as objects and closures make it even easier. Here's a quick-and-dirty (read: untested) solution:

              function ExecuteActions(actions, onAllActionsComplete)
              {
              var loop = function(i)
              {
              if ( i < actions.length )
              actions[i](function() { loop(i+1) });
              else
              onAllActionsComplete();
              }
              loop(0);
              }

              R 1 Reply Last reply
              0
              • S Shog9 0

                As you suspected, this sort of thing is trivial in JS. Of course, it helps that JS is single-threaded, but functions as objects and closures make it even easier. Here's a quick-and-dirty (read: untested) solution:

                function ExecuteActions(actions, onAllActionsComplete)
                {
                var loop = function(i)
                {
                if ( i < actions.length )
                actions[i](function() { loop(i+1) });
                else
                onAllActionsComplete();
                }
                loop(0);
                }

                R Offline
                R Offline
                Rama Krishna Vavilala
                wrote on last edited by
                #18

                Exactly, this is what I ended up implementing in JS (hence the quiz). :) BTW my version looked something like following:

                function ExecuteActions(actions, onAllActionsComplete) {
                var i = 0;
                function nextAction() {
                if ( i < actions.length )
                actions[i++](nextAction);
                else
                onAllActionsComplete();
                }
                nextAction();
                }


                Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

                S 1 Reply Last reply
                0
                • R Rama Krishna Vavilala

                  Exactly, this is what I ended up implementing in JS (hence the quiz). :) BTW my version looked something like following:

                  function ExecuteActions(actions, onAllActionsComplete) {
                  var i = 0;
                  function nextAction() {
                  if ( i < actions.length )
                  actions[i++](nextAction);
                  else
                  onAllActionsComplete();
                  }
                  nextAction();
                  }


                  Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

                  S Offline
                  S Offline
                  Shog9 0
                  wrote on last edited by
                  #19

                  I use something similar in CPhog for updating threads. Of course, i don't use K&R-style braces, so it's inherently better... ;P

                  1 Reply Last reply
                  0
                  • R Rama Krishna Vavilala

                    Actually my problem was in JavaScript/Ajax so I could not create threads. But it was fun to solve using anonymous functions and closures. PS I am sorry for hijacking the Friday Programming Quiz started by you.


                    Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

                    M Offline
                    M Offline
                    Marc Clifton
                    wrote on last edited by
                    #20

                    Rama Krishna Vavilala wrote:

                    I am sorry for hijacking the Friday Programming Quiz started by you.

                    No need to apologize! You're doing a fantastic job! :) Marc

                    Thyme In The Country

                    People are just notoriously impossible. --DavidCrow
                    There's NO excuse for not commenting your code. -- John Simmons / outlaw programmer
                    People who say that they will refactor their code later to make it "good" don't understand refactoring, nor the art and craft of programming. -- Josh Smith

                    1 Reply Last reply
                    0
                    • R Rama Krishna Vavilala

                      Matt Gerrans wrote:

                      Isn't this a programming question

                      This is a programming quiz. The purpose is to have fun. The problems presented here are too trivial.


                      Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -Brian Kernighan

                      M Offline
                      M Offline
                      Matt Gerrans
                      wrote on last edited by
                      #21

                      Sorry, I intended that to be a (good natured) parody of the Lounge posting police, but that apparently didn't work very well. :-O I do like the Programming Quiz and encourage you to continue! In fact, I'll provide a Python[^] (as usual) answer:

                      def ExecuteActions( actions, onAllActionsComplete ):
                      def doActions(actions):
                      if actions:
                      actions[0]( lambda: doActions(actions[1:]) )
                      else:
                      onAllActionsComplete()
                      doActions(actions)

                      (My first answer worked, but was a lot more clunky; this is what occurred to me after pondering it a bit more.) Also, here is the code to test drive it:

                      def onAllActionsComplete():
                      print 'onAllActionsComplete!'

                      actions = []
                      for l in 'abc':
                      exec( 'def %s(o):\n\tprint "%s!"\n\to()\nactions.append(%s)' % ((l,)*3) )

                      ExecuteActions( actions, onAllActionsComplete )

                      (This could be made a little more terse by using lambda more, but that wouldn't necessarily be better.) By the way, thanks to IronPython[^], this would be an easy way to do it in .NET.

                      Matt Gerrans

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups