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  4. How to get the HWND of mfc DialogBox for .Net

How to get the HWND of mfc DialogBox for .Net

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  • P prasad_som

    You can get its handle by type-casting it. like

    SetCooperativeLevel((HWND)(AfxGetMainWnd()),..);

    Prasad Notifier using ATL | Operator new[],delete[][^]

    M Offline
    M Offline
    Mark Salsbery
    wrote on last edited by
    #19

    Try

    SetCooperativeLevel((HWND)*AfxGetMainWnd(),..);

    ;)

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    • M Mark Salsbery

      You need to force it to use the overloaded (HWND) casting operator... For the main window's HWND: g_pJoystick->SetCooperativeLevel(*AfxGetMainWnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) For the window's HWND (if this is called within a CWnd-derived class): g_pJoystick->SetCooperativeLevel(*this, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) Note the asterisks dereferencing the CWnd pointers. You can also use this: g_pJoystick->SetCooperativeLevel(AfxGetMainWnd()->GetSafeHwnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) or g_pJoystick->SetCooperativeLevel(GetSafeHwnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) )

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      LaHaHa
      wrote on last edited by
      #20

      I have tried all, the result are *this and GetSafeHwnd() will get error *AfxGetMainWnd() AfxGetMainWnd()->GetSafeHwnd() both without error, but it will get a E_HANDLE after running the SetCooperativeLevel(...). Please help!

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      • L LaHaHa

        I have tried all, the result are *this and GetSafeHwnd() will get error *AfxGetMainWnd() AfxGetMainWnd()->GetSafeHwnd() both without error, but it will get a E_HANDLE after running the SetCooperativeLevel(...). Please help!

        M Offline
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        Mark Salsbery
        wrote on last edited by
        #21

        I looked back through all your posts and I didn't see where you are making the call from. Can you post the entire function that includes the call to SetCooperativeLevel()?

        LaHaHa wrote:

        I have tried all, the result are *this and GetSafeHwnd() will get error

        Are you getting compiler error or runtime error?

        L 1 Reply Last reply
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        • M Mark Salsbery

          I looked back through all your posts and I didn't see where you are making the call from. Can you post the entire function that includes the call to SetCooperativeLevel()?

          LaHaHa wrote:

          I have tried all, the result are *this and GetSafeHwnd() will get error

          Are you getting compiler error or runtime error?

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          LaHaHa
          wrote on last edited by
          #22

          HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

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          • L LaHaHa

            HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

            M Offline
            M Offline
            Mark Salsbery
            wrote on last edited by
            #23

            Thanks that helps! I would pass the HWND into your InitDirectInput() function.

            Void CT1Dlg::OnTimer(UINT nIDEvent)
            {
            ...
            if(!FAILED(InitDirectInput(*this)))
            {
            ...
            }
            ...
            }

            HRESULT InitDirectInput(HWND hwndMain)
            {
            ...
            if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
            DISCL_BACKGROUND ) ) )
            return hr;
            ...
            }

            If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

            L 1 Reply Last reply
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            • M Mark Salsbery

              Thanks that helps! I would pass the HWND into your InitDirectInput() function.

              Void CT1Dlg::OnTimer(UINT nIDEvent)
              {
              ...
              if(!FAILED(InitDirectInput(*this)))
              {
              ...
              }
              ...
              }

              HRESULT InitDirectInput(HWND hwndMain)
              {
              ...
              if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
              DISCL_BACKGROUND ) ) )
              return hr;
              ...
              }

              If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

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              LaHaHa
              wrote on last edited by
              #24

              hr got E_HANDLE again! Please help!

              M 3 Replies Last reply
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              • L LaHaHa

                hr got E_HANDLE again! Please help!

                M Offline
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                Mark Salsbery
                wrote on last edited by
                #25

                If you put a breakpoint at the SetCooperativeLevel() call, what's the value of the window handle?

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                • L LaHaHa

                  hr got E_HANDLE again! Please help!

                  M Offline
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                  Mark Salsbery
                  wrote on last edited by
                  #26

                  Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

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                  • M Mark Salsbery

                    Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

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                    LaHaHa
                    wrote on last edited by
                    #27

                    The setting the dialog's "Overlapped Window" property is changed to true, but the result is the same. g_pJoystick = 0x001672d4 hwndMain = 0x0007059c {unused=???} hr = E_HANDLE Please help!

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                    • L LaHaHa

                      hr got E_HANDLE again! Please help!

                      M Offline
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                      Mark Salsbery
                      wrote on last edited by
                      #28

                      Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

                      L 1 Reply Last reply
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                      • M Mark Salsbery

                        Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

                        L Offline
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                        LaHaHa
                        wrote on last edited by
                        #29

                        I have created the project again. Now it will not get the E_HANDLE. The InitDirectInput(*this) coding is called from OnTimer as before. It can detect the joystick, but it cannot get any data from the joystick. The coding are if(!FAILED(InitDirectInput(*this))) { if( NULL != g_pJoystick ) { HRESULT hr; TCHAR strText[512] = {0}; // Device state text DIJOYSTATE2 js; // DInput joystick state // Poll the device to read the current state hr = g_pJoystick->Poll(); if(FAILED(hr) ) { hr = g_pJoystick->Acquire(); while( hr == DIERR_INPUTLOST ) hr = g_pJoystick->Acquire(); } if( !FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) ) { for( int i = 0; i < 128; i++ ) { if ( js.rgbButtons[i] & 0x80 ) { TCHAR sz[128]; StringCchPrintf( sz, 128, TEXT("%02d "), i ); StringCchCat( strText, 512, sz ); } } } Please help!

                        1 Reply Last reply
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                        • L LaHaHa

                          HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

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                          Mark Salsbery
                          wrote on last edited by
                          #30

                          I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

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                          • M Mark Salsbery

                            I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

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                            LaHaHa
                            wrote on last edited by
                            #31

                            I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                            M 3 Replies Last reply
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                            • L LaHaHa

                              I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                              M Offline
                              M Offline
                              Mark Salsbery
                              wrote on last edited by
                              #32

                              LaHaHa wrote:

                              I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                              Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

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                              • M Mark Salsbery

                                LaHaHa wrote:

                                I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                                Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

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                                LaHaHa
                                wrote on last edited by
                                #33

                                After I put the InitDirectInput(*this) in the OnInitDialog(), it is alright. But my program need to check the joystick to be available periodically. So how can I do it? Please help!

                                1 Reply Last reply
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                                • L LaHaHa

                                  I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                                  M Offline
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                                  Mark Salsbery
                                  wrote on last edited by
                                  #34

                                  check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

                                  L 1 Reply Last reply
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                                  • M Mark Salsbery

                                    check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

                                    L Offline
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                                    LaHaHa
                                    wrote on last edited by
                                    #35

                                    If the joystick is plugged at the beginning, it is alright. If not, the program cannot detect it. I would like to make some response for the joystick button. Could you give me more suggestion? (Sorry for making trouble to you!;P Thank you for your help!:-D)

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                                    • L LaHaHa

                                      I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                                      M Offline
                                      M Offline
                                      Mark Salsbery
                                      wrote on last edited by
                                      #36

                                      LaHaHa wrote:

                                      I would like to make some response for the joystick button. Could you give me more suggestion?

                                      In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

                                      L 1 Reply Last reply
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                                      • M Mark Salsbery

                                        LaHaHa wrote:

                                        I would like to make some response for the joystick button. Could you give me more suggestion?

                                        In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

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                                        LaHaHa
                                        wrote on last edited by
                                        #37

                                        I think my problem is the initialization. My program need to periodically do the initialization of joystick. Could you give me more suggestions? Please help!

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