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  4. How to get the HWND of mfc DialogBox for .Net

How to get the HWND of mfc DialogBox for .Net

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csharpc++helptutorialquestion
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  • M Mark Salsbery

    You need to force it to use the overloaded (HWND) casting operator... For the main window's HWND: g_pJoystick->SetCooperativeLevel(*AfxGetMainWnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) For the window's HWND (if this is called within a CWnd-derived class): g_pJoystick->SetCooperativeLevel(*this, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) Note the asterisks dereferencing the CWnd pointers. You can also use this: g_pJoystick->SetCooperativeLevel(AfxGetMainWnd()->GetSafeHwnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) or g_pJoystick->SetCooperativeLevel(GetSafeHwnd(), DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) )

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    LaHaHa
    wrote on last edited by
    #20

    I have tried all, the result are *this and GetSafeHwnd() will get error *AfxGetMainWnd() AfxGetMainWnd()->GetSafeHwnd() both without error, but it will get a E_HANDLE after running the SetCooperativeLevel(...). Please help!

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    • L LaHaHa

      I have tried all, the result are *this and GetSafeHwnd() will get error *AfxGetMainWnd() AfxGetMainWnd()->GetSafeHwnd() both without error, but it will get a E_HANDLE after running the SetCooperativeLevel(...). Please help!

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      Mark Salsbery
      wrote on last edited by
      #21

      I looked back through all your posts and I didn't see where you are making the call from. Can you post the entire function that includes the call to SetCooperativeLevel()?

      LaHaHa wrote:

      I have tried all, the result are *this and GetSafeHwnd() will get error

      Are you getting compiler error or runtime error?

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      • M Mark Salsbery

        I looked back through all your posts and I didn't see where you are making the call from. Can you post the entire function that includes the call to SetCooperativeLevel()?

        LaHaHa wrote:

        I have tried all, the result are *this and GetSafeHwnd() will get error

        Are you getting compiler error or runtime error?

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        LaHaHa
        wrote on last edited by
        #22

        HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

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        • L LaHaHa

          HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

          M Offline
          M Offline
          Mark Salsbery
          wrote on last edited by
          #23

          Thanks that helps! I would pass the HWND into your InitDirectInput() function.

          Void CT1Dlg::OnTimer(UINT nIDEvent)
          {
          ...
          if(!FAILED(InitDirectInput(*this)))
          {
          ...
          }
          ...
          }

          HRESULT InitDirectInput(HWND hwndMain)
          {
          ...
          if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
          DISCL_BACKGROUND ) ) )
          return hr;
          ...
          }

          If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

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          • M Mark Salsbery

            Thanks that helps! I would pass the HWND into your InitDirectInput() function.

            Void CT1Dlg::OnTimer(UINT nIDEvent)
            {
            ...
            if(!FAILED(InitDirectInput(*this)))
            {
            ...
            }
            ...
            }

            HRESULT InitDirectInput(HWND hwndMain)
            {
            ...
            if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hwndMain, DISCL_NONEXCLUSIVE |
            DISCL_BACKGROUND ) ) )
            return hr;
            ...
            }

            If your dialog window is wrapped in (a client of) a frame window then you'd need to pass that framewnd's handle. I'm not sure what you're doing overall, but are you sure you want to initialize in response to a timer event? Generally DirectX initializations are done once, you use the functionality, and cleanup when you're done. Mark

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            LaHaHa
            wrote on last edited by
            #24

            hr got E_HANDLE again! Please help!

            M 3 Replies Last reply
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            • L LaHaHa

              hr got E_HANDLE again! Please help!

              M Offline
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              Mark Salsbery
              wrote on last edited by
              #25

              If you put a breakpoint at the SetCooperativeLevel() call, what's the value of the window handle?

              1 Reply Last reply
              0
              • L LaHaHa

                hr got E_HANDLE again! Please help!

                M Offline
                M Offline
                Mark Salsbery
                wrote on last edited by
                #26

                Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

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                • M Mark Salsbery

                  Also, what are the properties of your dialog resource? Try setting the dialog's "Overlapped Window" property to true.

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                  LaHaHa
                  wrote on last edited by
                  #27

                  The setting the dialog's "Overlapped Window" property is changed to true, but the result is the same. g_pJoystick = 0x001672d4 hwndMain = 0x0007059c {unused=???} hr = E_HANDLE Please help!

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                  • L LaHaHa

                    hr got E_HANDLE again! Please help!

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                    Mark Salsbery
                    wrote on last edited by
                    #28

                    Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

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                    • M Mark Salsbery

                      Hmm something else is going wrong. The dialog doesn't have the WS_CHILD style does it? Maybe a dialog is unacceptable as a "top-level window"? Just for the heck of it, maybe try calling your InitDirectInput() from your dialog's WM_INITDIALOG handler.

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                      LaHaHa
                      wrote on last edited by
                      #29

                      I have created the project again. Now it will not get the E_HANDLE. The InitDirectInput(*this) coding is called from OnTimer as before. It can detect the joystick, but it cannot get any data from the joystick. The coding are if(!FAILED(InitDirectInput(*this))) { if( NULL != g_pJoystick ) { HRESULT hr; TCHAR strText[512] = {0}; // Device state text DIJOYSTATE2 js; // DInput joystick state // Poll the device to read the current state hr = g_pJoystick->Poll(); if(FAILED(hr) ) { hr = g_pJoystick->Acquire(); while( hr == DIERR_INPUTLOST ) hr = g_pJoystick->Acquire(); } if( !FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) ) { for( int i = 0; i < 128; i++ ) { if ( js.rgbButtons[i] & 0x80 ) { TCHAR sz[128]; StringCchPrintf( sz, 128, TEXT("%02d "), i ); StringCchCat( strText, 512, sz ); } } } Please help!

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                      • L LaHaHa

                        HRESULT InitDirectInput(); Void CT1Dlg::OnTimer(UINT nIDEvent) { // TODO: Add your message handler code here and/or call default switch (nIDEvent) { case 5: KillTimer(5); if(!FAILED(InitDirectInput())) { . . . HRESULT InitDirectInput() { HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) return hr; if( FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) return hr; if( NULL == g_pJoystick ) { // MessageBox( NULL, TEXT("Joystick not found. The sample will now exit."), // TEXT("DirectInput Sample"), // MB_ICONERROR | MB_OK ); return 0; } if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick2 ) ) ) return hr; HWND hDlg=AfxGetMainWnd()->GetSafeHwnd(); if( FAILED( hr = g_pJoystick->SetCooperativeLevel(hDlg, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND ) ) ) return hr; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)hDlg, DIDFT_ALL ) ) ) return hr; return S_OK; } I just call it by OnTimer() function. Please help!

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                        Mark Salsbery
                        wrote on last edited by
                        #30

                        I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

                        L 1 Reply Last reply
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                        • M Mark Salsbery

                          I don't see anything except GetDeviceState() can return DIERR_INPUTLOST but Acquire() doesn't.

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                          LaHaHa
                          wrote on last edited by
                          #31

                          I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

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                          • L LaHaHa

                            I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                            M Offline
                            M Offline
                            Mark Salsbery
                            wrote on last edited by
                            #32

                            LaHaHa wrote:

                            I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                            Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

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                            • M Mark Salsbery

                              LaHaHa wrote:

                              I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why?

                              Poll returns what? DI_OK, DI_NOEFFECT or error DIERR_INPUTLOST, DIERR_NOTACQUIRED, or DIERR_NOTINITIALIZED? You only need to acquire the device once right?

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                              LaHaHa
                              wrote on last edited by
                              #33

                              After I put the InitDirectInput(*this) in the OnInitDialog(), it is alright. But my program need to check the joystick to be available periodically. So how can I do it? Please help!

                              1 Reply Last reply
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                              • L LaHaHa

                                I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                                M Offline
                                M Offline
                                Mark Salsbery
                                wrote on last edited by
                                #34

                                check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

                                L 1 Reply Last reply
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                                • M Mark Salsbery

                                  check if it's available periodically or check for input? Are you going to poll or use events and separate thread(s)? p.s. sorry I'm replying to different messages - The site is not letting me reply sometimes :laugh:

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                                  LaHaHa
                                  wrote on last edited by
                                  #35

                                  If the joystick is plugged at the beginning, it is alright. If not, the program cannot detect it. I would like to make some response for the joystick button. Could you give me more suggestion? (Sorry for making trouble to you!;P Thank you for your help!:-D)

                                  1 Reply Last reply
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                                  • L LaHaHa

                                    I found that the first Poll() get "Invalid". After the Acquire(), the hr is S_OK. Then if I Poll() it again, it will get a S_False. Why? Please help!

                                    M Offline
                                    M Offline
                                    Mark Salsbery
                                    wrote on last edited by
                                    #36

                                    LaHaHa wrote:

                                    I would like to make some response for the joystick button. Could you give me more suggestion?

                                    In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

                                    L 1 Reply Last reply
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                                    • M Mark Salsbery

                                      LaHaHa wrote:

                                      I would like to make some response for the joystick button. Could you give me more suggestion?

                                      In the DirextX SDK see the following sections under DirectInput/Programming Guide/DirectInput Device Data: Polling and Event Notification Joystick Data It's explained there better than I ever could :)

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                                      LaHaHa
                                      wrote on last edited by
                                      #37

                                      I think my problem is the initialization. My program need to periodically do the initialization of joystick. Could you give me more suggestions? Please help!

                                      1 Reply Last reply
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