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  4. How to draw a bitmap on top of button?

How to draw a bitmap on top of button?

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graphicshelptutorialquestion
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  • I Offline
    I Offline
    Igor Jerosimic
    wrote on last edited by
    #1

    I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

    N P D H I 6 Replies Last reply
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    • I Igor Jerosimic

      I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

      N Offline
      N Offline
      Naveen
      wrote on last edited by
      #2

      Igor Jerosimic wrote:

      but it gives me some error.

      Whats the error? After making the button owner draw, you have to draw the entire button your self. the DrawItem() function of CButton only contains Assert(FALSE);, which will result in a Abort-Retry--Ignore dialog.

      nave

      I 1 Reply Last reply
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      • I Igor Jerosimic

        I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

        P Offline
        P Offline
        prasad_som
        wrote on last edited by
        #3

        Igor Jerosimic wrote:

        OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);

        As told by Navin, you need to do all drawing stuff in case of owner drawn controls. And should not call base version, as this function is supposed to override in derived control.

        Prasad Notifier using ATL | Operator new[],delete[][^]

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        • N Naveen

          Igor Jerosimic wrote:

          but it gives me some error.

          Whats the error? After making the button owner draw, you have to draw the entire button your self. the DrawItem() function of CButton only contains Assert(FALSE);, which will result in a Abort-Retry--Ignore dialog.

          nave

          I Offline
          I Offline
          Igor Jerosimic
          wrote on last edited by
          #4

          It stops on some ASSERT... I know that i have to draw the entire button by myself, but my question is how do i let windows draw that button for me (with al it's visual styles) and i just want to draw small bitmap in right corner of button?

          N 1 Reply Last reply
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          • I Igor Jerosimic

            It stops on some ASSERT... I know that i have to draw the entire button by myself, but my question is how do i let windows draw that button for me (with al it's visual styles) and i just want to draw small bitmap in right corner of button?

            N Offline
            N Offline
            Naveen
            wrote on last edited by
            #5

            why dont u use CBitmapButton? Another way is to handle the WM_PAINT message of the button and draw the bitmap after the default paint.For this you need to derive a class from CButton and make control variable of button of this class type.I am not sure about this technique. eg: void CMyBotton::OnPaint() { CButton::OnPaint(); // Draw the bitmap }

            nave

            P 1 Reply Last reply
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            • N Naveen

              why dont u use CBitmapButton? Another way is to handle the WM_PAINT message of the button and draw the bitmap after the default paint.For this you need to derive a class from CButton and make control variable of button of this class type.I am not sure about this technique. eg: void CMyBotton::OnPaint() { CButton::OnPaint(); // Draw the bitmap }

              nave

              P Offline
              P Offline
              prasad_som
              wrote on last edited by
              #6

              Naveen R wrote:

              CButton::OnPaint();

              Should not call base class. :)

              Prasad Notifier using ATL | Operator new[],delete[][^]

              N 1 Reply Last reply
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              • P prasad_som

                Naveen R wrote:

                CButton::OnPaint();

                Should not call base class. :)

                Prasad Notifier using ATL | Operator new[],delete[][^]

                N Offline
                N Offline
                Naveen
                wrote on last edited by
                #7

                prasad_som wrote:

                Should not call base class

                why? I said him to do so in a non owner draw button.

                nave

                P 1 Reply Last reply
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                • N Naveen

                  prasad_som wrote:

                  Should not call base class

                  why? I said him to do so in a non owner draw button.

                  nave

                  P Offline
                  P Offline
                  prasad_som
                  wrote on last edited by
                  #8

                  It doesn't have any effect there.

                  Prasad Notifier using ATL | Operator new[],delete[][^]

                  N 1 Reply Last reply
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                  • I Igor Jerosimic

                    I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

                    D Offline
                    D Offline
                    David Crow
                    wrote on last edited by
                    #9

                    Have you see this?


                    "Approved Workmen Are Not Ashamed" - 2 Timothy 2:15

                    "Judge not by the eye but by the heart." - Native American Proverb

                    1 Reply Last reply
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                    • I Igor Jerosimic

                      I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

                      H Offline
                      H Offline
                      Hamid Taebi
                      wrote on last edited by
                      #10

                      See A Better Bitmap Button Class[^] if helpfuls


                      WhiteSky


                      T 1 Reply Last reply
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                      • H Hamid Taebi

                        See A Better Bitmap Button Class[^] if helpfuls


                        WhiteSky


                        T Offline
                        T Offline
                        ThatsAlok
                        wrote on last edited by
                        #11

                        WhiteSky wrote:

                        See A Better Bitmap Button Class[^] if helpfuls

                        i liked it sometime before

                        "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow

                        cheers, Alok Gupta VC Forum Q&A :- I/ IV Support CRY- Child Re

                        1 Reply Last reply
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                        • P prasad_som

                          It doesn't have any effect there.

                          Prasad Notifier using ATL | Operator new[],delete[][^]

                          N Offline
                          N Offline
                          Naveen
                          wrote on last edited by
                          #12

                          prasad_som wrote:

                          It doesn't have any effect there.

                          Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

                          nave

                          P 1 Reply Last reply
                          0
                          • N Naveen

                            prasad_som wrote:

                            It doesn't have any effect there.

                            Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

                            nave

                            P Offline
                            P Offline
                            prasad_som
                            wrote on last edited by
                            #13

                            Naveen R wrote:

                            Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

                            You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

                            void CMyButton::OnPaint()
                            {
                            CButton::OnPaint();//
                            //Here at above line invlaidated client area will be validated
                            and code following has no effect

                            CPaintDC dc(this); // device context for painting
                            //drawing routine follows
                            }

                            Consider another scenario,

                            void CMyButton::OnPaint()
                            {
                            CPaintDC dc(this); // device context for painting
                            //drawing routine follows
                            //till this point due to call to CPaintDC c'tor
                            invalidated area will be validated and
                            CButton::OnPaint has no effect.

                            CButton::OnPaint();//

                            }

                            Hope this clears your doubts.

                            Prasad Notifier using ATL | Operator new[],delete[][^]

                            N 1 Reply Last reply
                            0
                            • P prasad_som

                              Naveen R wrote:

                              Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

                              You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

                              void CMyButton::OnPaint()
                              {
                              CButton::OnPaint();//
                              //Here at above line invlaidated client area will be validated
                              and code following has no effect

                              CPaintDC dc(this); // device context for painting
                              //drawing routine follows
                              }

                              Consider another scenario,

                              void CMyButton::OnPaint()
                              {
                              CPaintDC dc(this); // device context for painting
                              //drawing routine follows
                              //till this point due to call to CPaintDC c'tor
                              invalidated area will be validated and
                              CButton::OnPaint has no effect.

                              CButton::OnPaint();//

                              }

                              Hope this clears your doubts.

                              Prasad Notifier using ATL | Operator new[],delete[][^]

                              N Offline
                              N Offline
                              Naveen
                              wrote on last edited by
                              #14

                              prasad_som wrote:

                              void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                              I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                              nave

                              I P 2 Replies Last reply
                              0
                              • N Naveen

                                prasad_som wrote:

                                void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                                I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                                nave

                                I Offline
                                I Offline
                                Igor Jerosimic
                                wrote on last edited by
                                #15

                                I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

                                N 1 Reply Last reply
                                0
                                • I Igor Jerosimic

                                  I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

                                  I Offline
                                  I Offline
                                  Igor Jerosimic
                                  wrote on last edited by
                                  #16

                                  OK thank you all for your answers, i will try it out and let you know if it's woking. In case my english is so bad that nobody understood what i want to do :), I want to draw something like this http://img252.imageshack.us/img252/2254/codeprojectkc1.png

                                  1 Reply Last reply
                                  0
                                  • I Igor Jerosimic

                                    I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

                                    N Offline
                                    N Offline
                                    Naveen
                                    wrote on last edited by
                                    #17

                                    Why dont you use the class CBitmapButton???

                                    nave

                                    I 2 Replies Last reply
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                                    • N Naveen

                                      Why dont you use the class CBitmapButton???

                                      nave

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                                      I Offline
                                      Igor Jerosimic
                                      wrote on last edited by
                                      #18

                                      I will try.

                                      1 Reply Last reply
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                                      • N Naveen

                                        prasad_som wrote:

                                        void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                                        I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                                        nave

                                        P Offline
                                        P Offline
                                        prasad_som
                                        wrote on last edited by
                                        #19

                                        Naveen R wrote:

                                        I never said to create another CPaintDC below the CButton::OnPaint();

                                        Yes, but it is what should be used in OnPaint messages. CClientDC associated with whole client area of window, as opposed to CPaintDC which is associated to invalidated rect only. So consider how logical is it to use CClientDC there. BTW,havn't you come across this line whenever added WM_PAINT message handler throught class wizard ? // Do not call CButton::OnPaint() for painting messages

                                        Prasad Notifier using ATL | Operator new[],delete[][^]

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                                        • N Naveen

                                          Why dont you use the class CBitmapButton???

                                          nave

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                                          Igor Jerosimic
                                          wrote on last edited by
                                          #20

                                          Can you explain how do you think that i should use CBitmapButton class? As i see that class only helps in inserting bitmaps on to buttons, but it still needs me to draw the button (because my bitmap is displayed only on one small portion of button).

                                          N 1 Reply Last reply
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