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  4. How to draw a bitmap on top of button?

How to draw a bitmap on top of button?

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graphicshelptutorialquestion
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  • I Igor Jerosimic

    It stops on some ASSERT... I know that i have to draw the entire button by myself, but my question is how do i let windows draw that button for me (with al it's visual styles) and i just want to draw small bitmap in right corner of button?

    N Offline
    N Offline
    Naveen
    wrote on last edited by
    #5

    why dont u use CBitmapButton? Another way is to handle the WM_PAINT message of the button and draw the bitmap after the default paint.For this you need to derive a class from CButton and make control variable of button of this class type.I am not sure about this technique. eg: void CMyBotton::OnPaint() { CButton::OnPaint(); // Draw the bitmap }

    nave

    P 1 Reply Last reply
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    • N Naveen

      why dont u use CBitmapButton? Another way is to handle the WM_PAINT message of the button and draw the bitmap after the default paint.For this you need to derive a class from CButton and make control variable of button of this class type.I am not sure about this technique. eg: void CMyBotton::OnPaint() { CButton::OnPaint(); // Draw the bitmap }

      nave

      P Offline
      P Offline
      prasad_som
      wrote on last edited by
      #6

      Naveen R wrote:

      CButton::OnPaint();

      Should not call base class. :)

      Prasad Notifier using ATL | Operator new[],delete[][^]

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      • P prasad_som

        Naveen R wrote:

        CButton::OnPaint();

        Should not call base class. :)

        Prasad Notifier using ATL | Operator new[],delete[][^]

        N Offline
        N Offline
        Naveen
        wrote on last edited by
        #7

        prasad_som wrote:

        Should not call base class

        why? I said him to do so in a non owner draw button.

        nave

        P 1 Reply Last reply
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        • N Naveen

          prasad_som wrote:

          Should not call base class

          why? I said him to do so in a non owner draw button.

          nave

          P Offline
          P Offline
          prasad_som
          wrote on last edited by
          #8

          It doesn't have any effect there.

          Prasad Notifier using ATL | Operator new[],delete[][^]

          N 1 Reply Last reply
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          • I Igor Jerosimic

            I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

            D Offline
            D Offline
            David Crow
            wrote on last edited by
            #9

            Have you see this?


            "Approved Workmen Are Not Ashamed" - 2 Timothy 2:15

            "Judge not by the eye but by the heart." - Native American Proverb

            1 Reply Last reply
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            • I Igor Jerosimic

              I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

              H Offline
              H Offline
              Hamid Taebi
              wrote on last edited by
              #10

              See A Better Bitmap Button Class[^] if helpfuls


              WhiteSky


              T 1 Reply Last reply
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              • H Hamid Taebi

                See A Better Bitmap Button Class[^] if helpfuls


                WhiteSky


                T Offline
                T Offline
                ThatsAlok
                wrote on last edited by
                #11

                WhiteSky wrote:

                See A Better Bitmap Button Class[^] if helpfuls

                i liked it sometime before

                "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow

                cheers, Alok Gupta VC Forum Q&A :- I/ IV Support CRY- Child Re

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                • P prasad_som

                  It doesn't have any effect there.

                  Prasad Notifier using ATL | Operator new[],delete[][^]

                  N Offline
                  N Offline
                  Naveen
                  wrote on last edited by
                  #12

                  prasad_som wrote:

                  It doesn't have any effect there.

                  Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

                  nave

                  P 1 Reply Last reply
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                  • N Naveen

                    prasad_som wrote:

                    It doesn't have any effect there.

                    Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

                    nave

                    P Offline
                    P Offline
                    prasad_som
                    wrote on last edited by
                    #13

                    Naveen R wrote:

                    Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

                    You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

                    void CMyButton::OnPaint()
                    {
                    CButton::OnPaint();//
                    //Here at above line invlaidated client area will be validated
                    and code following has no effect

                    CPaintDC dc(this); // device context for painting
                    //drawing routine follows
                    }

                    Consider another scenario,

                    void CMyButton::OnPaint()
                    {
                    CPaintDC dc(this); // device context for painting
                    //drawing routine follows
                    //till this point due to call to CPaintDC c'tor
                    invalidated area will be validated and
                    CButton::OnPaint has no effect.

                    CButton::OnPaint();//

                    }

                    Hope this clears your doubts.

                    Prasad Notifier using ATL | Operator new[],delete[][^]

                    N 1 Reply Last reply
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                    • P prasad_som

                      Naveen R wrote:

                      Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

                      You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

                      void CMyButton::OnPaint()
                      {
                      CButton::OnPaint();//
                      //Here at above line invlaidated client area will be validated
                      and code following has no effect

                      CPaintDC dc(this); // device context for painting
                      //drawing routine follows
                      }

                      Consider another scenario,

                      void CMyButton::OnPaint()
                      {
                      CPaintDC dc(this); // device context for painting
                      //drawing routine follows
                      //till this point due to call to CPaintDC c'tor
                      invalidated area will be validated and
                      CButton::OnPaint has no effect.

                      CButton::OnPaint();//

                      }

                      Hope this clears your doubts.

                      Prasad Notifier using ATL | Operator new[],delete[][^]

                      N Offline
                      N Offline
                      Naveen
                      wrote on last edited by
                      #14

                      prasad_som wrote:

                      void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                      I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                      nave

                      I P 2 Replies Last reply
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                      • N Naveen

                        prasad_som wrote:

                        void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                        I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                        nave

                        I Offline
                        I Offline
                        Igor Jerosimic
                        wrote on last edited by
                        #15

                        I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

                        N 1 Reply Last reply
                        0
                        • I Igor Jerosimic

                          I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

                          I Offline
                          I Offline
                          Igor Jerosimic
                          wrote on last edited by
                          #16

                          OK thank you all for your answers, i will try it out and let you know if it's woking. In case my english is so bad that nobody understood what i want to do :), I want to draw something like this http://img252.imageshack.us/img252/2254/codeprojectkc1.png

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                          • I Igor Jerosimic

                            I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

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                            Naveen
                            wrote on last edited by
                            #17

                            Why dont you use the class CBitmapButton???

                            nave

                            I 2 Replies Last reply
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                            • N Naveen

                              Why dont you use the class CBitmapButton???

                              nave

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                              I Offline
                              Igor Jerosimic
                              wrote on last edited by
                              #18

                              I will try.

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                              • N Naveen

                                prasad_som wrote:

                                void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                                I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                                nave

                                P Offline
                                P Offline
                                prasad_som
                                wrote on last edited by
                                #19

                                Naveen R wrote:

                                I never said to create another CPaintDC below the CButton::OnPaint();

                                Yes, but it is what should be used in OnPaint messages. CClientDC associated with whole client area of window, as opposed to CPaintDC which is associated to invalidated rect only. So consider how logical is it to use CClientDC there. BTW,havn't you come across this line whenever added WM_PAINT message handler throught class wizard ? // Do not call CButton::OnPaint() for painting messages

                                Prasad Notifier using ATL | Operator new[],delete[][^]

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                                • N Naveen

                                  Why dont you use the class CBitmapButton???

                                  nave

                                  I Offline
                                  I Offline
                                  Igor Jerosimic
                                  wrote on last edited by
                                  #20

                                  Can you explain how do you think that i should use CBitmapButton class? As i see that class only helps in inserting bitmaps on to buttons, but it still needs me to draw the button (because my bitmap is displayed only on one small portion of button).

                                  N 1 Reply Last reply
                                  0
                                  • I Igor Jerosimic

                                    I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

                                    I Offline
                                    I Offline
                                    Igor Jerosimic
                                    wrote on last edited by
                                    #21

                                    CImageButton class is very lousy way of replacing API function DrawFrameControl and i definitely don't need that... All that code is easily replaced with these 4 lines of code: CPaintDC dc(this); CRect rc; GetClientRect(&rc); dc.DrawFrameControl(&rc, DFC_BUTTON, DFCS_BUTTONPUSH); http://img214.imageshack.us/img214/6206/drawingfx6.png

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                                    • I Igor Jerosimic

                                      Can you explain how do you think that i should use CBitmapButton class? As i see that class only helps in inserting bitmaps on to buttons, but it still needs me to draw the button (because my bitmap is displayed only on one small portion of button).

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                                      N Offline
                                      Naveen
                                      wrote on last edited by
                                      #22

                                      that's a problem :) .. I will tell you another way. Make the button owner draw, in the DrawItem Function,do as follows DrawItem() { DrawFrameControl();// This function will draw a statndard button. // here , draw your bitmap }

                                      nave

                                      I 1 Reply Last reply
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                                      • N Naveen

                                        that's a problem :) .. I will tell you another way. Make the button owner draw, in the DrawItem Function,do as follows DrawItem() { DrawFrameControl();// This function will draw a statndard button. // here , draw your bitmap }

                                        nave

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                                        I Offline
                                        Igor Jerosimic
                                        wrote on last edited by
                                        #23

                                        I tried that already, look at this picture http://img214.imageshack.us/img214/6206/drawingfx6.png It draws button but without XP styles...

                                        N 1 Reply Last reply
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                                        • I Igor Jerosimic

                                          I tried that already, look at this picture http://img214.imageshack.us/img214/6206/drawingfx6.png It draws button but without XP styles...

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                                          N Offline
                                          Naveen
                                          wrote on last edited by
                                          #24

                                          check the following article. it draws all controls in xp style http://www.codeproject.com/w2k/xpvisualstyle.asp[^]

                                          nave

                                          I 2 Replies Last reply
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