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  4. How to draw a bitmap on top of button?

How to draw a bitmap on top of button?

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graphicshelptutorialquestion
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  • H Hamid Taebi

    See A Better Bitmap Button Class[^] if helpfuls


    WhiteSky


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    ThatsAlok
    wrote on last edited by
    #11

    WhiteSky wrote:

    See A Better Bitmap Button Class[^] if helpfuls

    i liked it sometime before

    "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow

    cheers, Alok Gupta VC Forum Q&A :- I/ IV Support CRY- Child Re

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    • P prasad_som

      It doesn't have any effect there.

      Prasad Notifier using ATL | Operator new[],delete[][^]

      N Offline
      N Offline
      Naveen
      wrote on last edited by
      #12

      prasad_som wrote:

      It doesn't have any effect there.

      Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

      nave

      P 1 Reply Last reply
      0
      • N Naveen

        prasad_som wrote:

        It doesn't have any effect there.

        Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted? Nothing will appear in the place of button. Isn't it?

        nave

        P Offline
        P Offline
        prasad_som
        wrote on last edited by
        #13

        Naveen R wrote:

        Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

        You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

        void CMyButton::OnPaint()
        {
        CButton::OnPaint();//
        //Here at above line invlaidated client area will be validated
        and code following has no effect

        CPaintDC dc(this); // device context for painting
        //drawing routine follows
        }

        Consider another scenario,

        void CMyButton::OnPaint()
        {
        CPaintDC dc(this); // device context for painting
        //drawing routine follows
        //till this point due to call to CPaintDC c'tor
        invalidated area will be validated and
        CButton::OnPaint has no effect.

        CButton::OnPaint();//

        }

        Hope this clears your doubts.

        Prasad Notifier using ATL | Operator new[],delete[][^]

        N 1 Reply Last reply
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        • P prasad_som

          Naveen R wrote:

          Whats do you mean. If I didnt called the default procedure for WM_PAINT, then how will the button get painted?

          You are confusing between painting a control and drawing a control. In case of of non-owner drawn control windows takes care of drawing/creating control. WM_PAINT message is meant to paint invalidated area. Now about calling base class OnPaint. It simply does default painting routines and validates invalidated area. So Consider this function,

          void CMyButton::OnPaint()
          {
          CButton::OnPaint();//
          //Here at above line invlaidated client area will be validated
          and code following has no effect

          CPaintDC dc(this); // device context for painting
          //drawing routine follows
          }

          Consider another scenario,

          void CMyButton::OnPaint()
          {
          CPaintDC dc(this); // device context for painting
          //drawing routine follows
          //till this point due to call to CPaintDC c'tor
          invalidated area will be validated and
          CButton::OnPaint has no effect.

          CButton::OnPaint();//

          }

          Hope this clears your doubts.

          Prasad Notifier using ATL | Operator new[],delete[][^]

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          N Offline
          Naveen
          wrote on last edited by
          #14

          prasad_som wrote:

          void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

          I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

          nave

          I P 2 Replies Last reply
          0
          • N Naveen

            prasad_som wrote:

            void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

            I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

            nave

            I Offline
            I Offline
            Igor Jerosimic
            wrote on last edited by
            #15

            I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

            N 1 Reply Last reply
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            • I Igor Jerosimic

              I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

              I Offline
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              Igor Jerosimic
              wrote on last edited by
              #16

              OK thank you all for your answers, i will try it out and let you know if it's woking. In case my english is so bad that nobody understood what i want to do :), I want to draw something like this http://img252.imageshack.us/img252/2254/codeprojectkc1.png

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              0
              • I Igor Jerosimic

                I already tried something with WM_PAINT, but it didn't work. And after reading this article in MSDN i give up on WM_PAINT... "Handling WM_PAINT The most extreme choice is to implement a WM_PAINT handler and do all the painting yourself." http://msdn2.microsoft.com/en-us/library/ms364048(vs.80).aspx

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                Naveen
                wrote on last edited by
                #17

                Why dont you use the class CBitmapButton???

                nave

                I 2 Replies Last reply
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                • N Naveen

                  Why dont you use the class CBitmapButton???

                  nave

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                  Igor Jerosimic
                  wrote on last edited by
                  #18

                  I will try.

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                  • N Naveen

                    prasad_som wrote:

                    void CMyButton::OnPaint(){ CButton::OnPaint();// //Here at above line invlaidated client area will be validated and code following has no effect CPaintDC dc(this); // device context for painting //drawing routine follows}

                    I never said to create another CPaintDC below the CButton::OnPaint(); He can use CClientDC dc(this) to create a device context and do painting to it. Surely it will work.

                    nave

                    P Offline
                    P Offline
                    prasad_som
                    wrote on last edited by
                    #19

                    Naveen R wrote:

                    I never said to create another CPaintDC below the CButton::OnPaint();

                    Yes, but it is what should be used in OnPaint messages. CClientDC associated with whole client area of window, as opposed to CPaintDC which is associated to invalidated rect only. So consider how logical is it to use CClientDC there. BTW,havn't you come across this line whenever added WM_PAINT message handler throught class wizard ? // Do not call CButton::OnPaint() for painting messages

                    Prasad Notifier using ATL | Operator new[],delete[][^]

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                    • N Naveen

                      Why dont you use the class CBitmapButton???

                      nave

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                      Igor Jerosimic
                      wrote on last edited by
                      #20

                      Can you explain how do you think that i should use CBitmapButton class? As i see that class only helps in inserting bitmaps on to buttons, but it still needs me to draw the button (because my bitmap is displayed only on one small portion of button).

                      N 1 Reply Last reply
                      0
                      • I Igor Jerosimic

                        I want to draw a small arrow bitmap on top of already drawn button. I tried with calling default drawing proc before my code for drawing bitmap but it gives me some error. OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); HDC thdc = CreateCompatibleDC(lpDrawItemStruct->hDC); HGDIOBJ tobj = SelectObject(thdc, LoadBitmap(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_ARROW_DOWN))); TransparentBlt(lpDrawItemStruct->hDC, lpDrawItemStruct->rcItem.right - 20, lpDrawItemStruct->rcItem.top + (lpDrawItemStruct->rcItem.bottom - lpDrawItemStruct->rcItem.top - 16) / 2, 16, 16, thdc, 0, 0, 16, 16, RGB(255, 0, 255)); SelectObject(thdc, tobj); DeleteDC(thdc); } if i exclude "CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);" then code works, but there is no borders and caption text, just my bitmap.

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                        Igor Jerosimic
                        wrote on last edited by
                        #21

                        CImageButton class is very lousy way of replacing API function DrawFrameControl and i definitely don't need that... All that code is easily replaced with these 4 lines of code: CPaintDC dc(this); CRect rc; GetClientRect(&rc); dc.DrawFrameControl(&rc, DFC_BUTTON, DFCS_BUTTONPUSH); http://img214.imageshack.us/img214/6206/drawingfx6.png

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                        • I Igor Jerosimic

                          Can you explain how do you think that i should use CBitmapButton class? As i see that class only helps in inserting bitmaps on to buttons, but it still needs me to draw the button (because my bitmap is displayed only on one small portion of button).

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                          Naveen
                          wrote on last edited by
                          #22

                          that's a problem :) .. I will tell you another way. Make the button owner draw, in the DrawItem Function,do as follows DrawItem() { DrawFrameControl();// This function will draw a statndard button. // here , draw your bitmap }

                          nave

                          I 1 Reply Last reply
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                          • N Naveen

                            that's a problem :) .. I will tell you another way. Make the button owner draw, in the DrawItem Function,do as follows DrawItem() { DrawFrameControl();// This function will draw a statndard button. // here , draw your bitmap }

                            nave

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                            Igor Jerosimic
                            wrote on last edited by
                            #23

                            I tried that already, look at this picture http://img214.imageshack.us/img214/6206/drawingfx6.png It draws button but without XP styles...

                            N 1 Reply Last reply
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                            • I Igor Jerosimic

                              I tried that already, look at this picture http://img214.imageshack.us/img214/6206/drawingfx6.png It draws button but without XP styles...

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                              Naveen
                              wrote on last edited by
                              #24

                              check the following article. it draws all controls in xp style http://www.codeproject.com/w2k/xpvisualstyle.asp[^]

                              nave

                              I 2 Replies Last reply
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                              • N Naveen

                                check the following article. it draws all controls in xp style http://www.codeproject.com/w2k/xpvisualstyle.asp[^]

                                nave

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                                Igor Jerosimic
                                wrote on last edited by
                                #25

                                OK thanks, this looks like something i needed.

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                                • N Naveen

                                  check the following article. it draws all controls in xp style http://www.codeproject.com/w2k/xpvisualstyle.asp[^]

                                  nave

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                                  Igor Jerosimic
                                  wrote on last edited by
                                  #26

                                  I did it, it works now, thank you.

                                  N 1 Reply Last reply
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                                  • I Igor Jerosimic

                                    I did it, it works now, thank you.

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                                    Naveen
                                    wrote on last edited by
                                    #27

                                    :)

                                    nave

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