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Future of C++ and Visual C++ within MS

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  • E Ed Poore

    Plus I'd like to see .NET & Ruby running on an 8-bit micro with 32K of flash :rolleyes:


    My Blog

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    StevenWalsh
    wrote on last edited by
    #5

    lol 32k... i think my program uses that as a buffer :)

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    • E El Corazon

      Duncan Edwards Jones wrote:

      Hmm - it may not be extinct but there's a great big meteorite with "Web 2.0" and "Ruby" and things like that written all over it that you might want to check the trajectory of...just in case

      But it does not cover ALL uses of C++. People act like web programming is the only programming on the planet. What ever happened to hardware drivers? direct hardware interfacing? real-time programming? Operating system level development? Network protocol development? video and audio signal processing, analysis, conversion, manipulation and augmentation? Game programming? Computational Physics/Math? Massively parallel operations? 3D graphics from the high level to the low-level. Yes, C# will replace C++ and has for certain types of development. But the world is a biiiiig place! Ruby replaces other sections, but still again, not all. C++ programming is the successor to C. The only thing that can offer a hope of fully replacing C++ is the replacing the wide range of application use, not just the single use. I am not saying anything bad about these languages, they are good, but C++ has a large usage. Just because you no longer need doesn't mean that anyone doing computational physics and weather modelling is going to suddenly switch to Web 2.0 to calculate the drafting effect of a canyon on a weather front moving in from the east. :) Although we're already talking about CUDA for some of that. Still, there is a lot left, physics is not all that we do and I barely touched the list above.

      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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      Duncan Edwards Jones
      wrote on last edited by
      #6

      [Message Deleted]

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      • D Duncan Edwards Jones

        [Message Deleted]

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        El Corazon
        wrote on last edited by
        #7

        Duncan Edwards Jones wrote:

        such as a domain specific modelling language

        Perhaps, but that is a lot of domains. Perhaps game programming will develop their own language, but why? they are using C++ and they are C++ programmers. 3D graphics has expanded their language infrastructure into shading languages which do not replace C++ but augment functionality in parallel. From my perspective C++ has been growing even with augmented languages to support its operation. Of course from my perspective we're still killing Fortran. :laugh: But then a fellow programmer thinks we should all jump to Java.... :doh:

        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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        • E Ed Poore

          Plus I'd like to see .NET & Ruby running on an 8-bit micro with 32K of flash :rolleyes:


          My Blog

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          El Corazon
          wrote on last edited by
          #8

          Ed.Poore wrote:

          32K

          I think I have a texture somewhere that small.... ;) but I might have to rumage and search for a while....

          _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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          • S StevenWalsh

            lol 32k... i think my program uses that as a buffer :)

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            El Corazon
            wrote on last edited by
            #9

            StevenWalsh wrote:

            i think my program uses that as a buffer

            I think a module within my program uses that as a buffer. I have world textures and physics buffers that dwarf that.

            _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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            • E El Corazon

              StevenWalsh wrote:

              i think my program uses that as a buffer

              I think a module within my program uses that as a buffer. I have world textures and physics buffers that dwarf that.

              _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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              Ed Poore
              wrote on last edited by
              #10

              Suprisingly lately we've been using quite a few of these in small systems because they tend to be quite efficient and not doing much.  The main processor used in our embedded systems has about 138K of RAM & ROM combined, and operates at 20MHz.  Most of the time though it's drawing <5mW of power, so compare that to your systems :-D, now who's green :rolleyes:.  Reason I say normally is that when it's not in standby it usually draws around 100mW but it's switched off most of the time because most processing is now being done in FPGAs so much much much faster (think speed of light :cool: and you're not far off).


              My Blog

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              • E El Corazon

                Ed.Poore wrote:

                32K

                I think I have a texture somewhere that small.... ;) but I might have to rumage and search for a while....

                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                Ed Poore
                wrote on last edited by
                #11

                Just found a smaller micro[^], although I don't think that we use any of these but we use larger versions.  Imaging running .NET in 384 bytes of RAM :eek:


                My Blog

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                • E Ed Poore

                  Suprisingly lately we've been using quite a few of these in small systems because they tend to be quite efficient and not doing much.  The main processor used in our embedded systems has about 138K of RAM & ROM combined, and operates at 20MHz.  Most of the time though it's drawing <5mW of power, so compare that to your systems :-D, now who's green :rolleyes:.  Reason I say normally is that when it's not in standby it usually draws around 100mW but it's switched off most of the time because most processing is now being done in FPGAs so much much much faster (think speed of light :cool: and you're not far off).


                  My Blog

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                  El Corazon
                  wrote on last edited by
                  #12

                  Ed.Poore wrote:

                  The main processor used in our embedded systems has about 138K of RAM & ROM combined, and operates at 20MHz.

                  Yup, used them before. I didn't always do 3D graphics on err... green... machines. ;) I've done embedded work for various projects. When you are hanging a package from a 3 mile length of kevlar rope and aiming a missile at it (hoping you take the target hanging below, not the package above), you want it all to be cheap, light, low-power and ... well... inexpensive (in labor not just materials, plug-n-err... pray) just in case you have a .... near-miss that hits the package instead of the target (which has happened). Also, if you are putting a telecommunication package on a mini-helicopter, again all the samethings apply. :)

                  _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                  • D Duncan Edwards Jones

                    [Message Deleted]

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                    led mike
                    wrote on last edited by
                    #13

                    Duncan Edwards Jones wrote:

                    but there's a great big meteorite with "Web 2.0"

                    :laugh::laugh::laugh: Web 2[^] :laugh::laugh::laugh: oh I see you are a VBer... nevermind

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                    • E El Corazon

                      Ed.Poore wrote:

                      The main processor used in our embedded systems has about 138K of RAM & ROM combined, and operates at 20MHz.

                      Yup, used them before. I didn't always do 3D graphics on err... green... machines. ;) I've done embedded work for various projects. When you are hanging a package from a 3 mile length of kevlar rope and aiming a missile at it (hoping you take the target hanging below, not the package above), you want it all to be cheap, light, low-power and ... well... inexpensive (in labor not just materials, plug-n-err... pray) just in case you have a .... near-miss that hits the package instead of the target (which has happened). Also, if you are putting a telecommunication package on a mini-helicopter, again all the samethings apply. :)

                      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                      Ed Poore
                      wrote on last edited by
                      #14

                      El Corazon wrote:

                      plug-n-err... pray

                      Isn't that standard for Windows? :rolleyes:


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                      • E Ed Poore

                        El Corazon wrote:

                        plug-n-err... pray

                        Isn't that standard for Windows? :rolleyes:


                        My Blog

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                        El Corazon
                        wrote on last edited by
                        #15

                        Ed.Poore wrote:

                        Isn't that standard for Windows?

                        true... but I was thinking even hardware interfacing. Hehe, though we did have an embedded Windows machine come crashing down from about 14 feet in height.... with camera attached with USB connections to hardware.... amazingly enough everything but the USB hub survived the fall, though only because we had just shut down the hardware at the time.... I am trying to imagine a disk seek/write on a 14foot pole that decided it wanted to play hammer-time....

                        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                        • E Ed Poore

                          Just found a smaller micro[^], although I don't think that we use any of these but we use larger versions.  Imaging running .NET in 384 bytes of RAM :eek:


                          My Blog

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                          Dan Neely
                          wrote on last edited by
                          #16

                          are you sure that's not cache ram and it needs an external memory connection?

                          -- You have to explain to them [VB coders] what you mean by "typed". their first response is likely to be something like, "Of course my code is typed. Do you think i magically project it onto the screen with the power of my mind?" --- John Simmons / outlaw programmer

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                          • D Duncan Edwards Jones

                            [Message Deleted]

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                            led mike
                            wrote on last edited by
                            #17

                            Duncan Edwards Jones wrote:

                            The reason I say this is likely to happen is because...

                            ... because you're a VBer... nuf said

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                            • T The Wizard of Doze

                              C++ is "not yet extinct" at Microsoft. Quite the contrary: "Central to the success of these customers, as well as Microsoft's own internal development, is Visual C++." Hard to believe ... :suss: http://blogs.msdn.com/sripod/archive/2007/06/26/future-of-c-and-visual-c-within-ms-and-elsewhere.aspx[^]

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                              Kevin McFarlane
                              wrote on last edited by
                              #18

                              Well, could be true of C++ rather than the VC++ dev environment experience. I gather a lot of MS devs don't use Visual Studio for C++ development.

                              Kevin

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                              • E El Corazon

                                Ed.Poore wrote:

                                Isn't that standard for Windows?

                                true... but I was thinking even hardware interfacing. Hehe, though we did have an embedded Windows machine come crashing down from about 14 feet in height.... with camera attached with USB connections to hardware.... amazingly enough everything but the USB hub survived the fall, though only because we had just shut down the hardware at the time.... I am trying to imagine a disk seek/write on a 14foot pole that decided it wanted to play hammer-time....

                                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                                Ed Poore
                                wrote on last edited by
                                #19

                                :laugh:


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                                • D Dan Neely

                                  are you sure that's not cache ram and it needs an external memory connection?

                                  -- You have to explain to them [VB coders] what you mean by "typed". their first response is likely to be something like, "Of course my code is typed. Do you think i magically project it onto the screen with the power of my mind?" --- John Simmons / outlaw programmer

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                                  Ed Poore
                                  wrote on last edited by
                                  #20

                                  No that'd be program RAM & ROM, you could probably write a small boot loader which goes off and reads more program from an EEPROM but why not shell out a few more pence and get a bigger one.  There are applications for such small micros, for example some simple switch devices etc.


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                                  • K Kevin McFarlane

                                    Well, could be true of C++ rather than the VC++ dev environment experience. I gather a lot of MS devs don't use Visual Studio for C++ development.

                                    Kevin

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                                    Joe Woodbury
                                    wrote on last edited by
                                    #21

                                    Kevin McFarlane wrote:

                                    I gather a lot of MS devs don't use Visual Studio for C++ development.

                                    A lot don't, but the vast majority do. At one point during the VS 2005 roll out someone from Microsoft admitted this very thing. It begs the question, then, of why C/C++ support sucks so bad in VS 2005. (Okay, okay, I know the answer--idiots in marketing.) I am quite sure the number of .NET developers has soared in the past two years. I'm equally confident that Visual Studio, in general, is still mostly used for C/C++ development. Based on first hand experience, though, Microsoft dropped the ball so badly with VS 2005 and C++, that it's up in the air whether C++ developer make up the majority of that specific version. (For all it's ills, I still push it. The compiler is fantastic and the whistles and bells, however, buggy, make it worthwhile. The CRT, however, desparately needs a code bloat reduction--something that's been true for years.)

                                    Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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                                    • J Joe Woodbury

                                      Kevin McFarlane wrote:

                                      I gather a lot of MS devs don't use Visual Studio for C++ development.

                                      A lot don't, but the vast majority do. At one point during the VS 2005 roll out someone from Microsoft admitted this very thing. It begs the question, then, of why C/C++ support sucks so bad in VS 2005. (Okay, okay, I know the answer--idiots in marketing.) I am quite sure the number of .NET developers has soared in the past two years. I'm equally confident that Visual Studio, in general, is still mostly used for C/C++ development. Based on first hand experience, though, Microsoft dropped the ball so badly with VS 2005 and C++, that it's up in the air whether C++ developer make up the majority of that specific version. (For all it's ills, I still push it. The compiler is fantastic and the whistles and bells, however, buggy, make it worthwhile. The CRT, however, desparately needs a code bloat reduction--something that's been true for years.)

                                      Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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                                      El Corazon
                                      wrote on last edited by
                                      #22

                                      Joe Woodbury wrote:

                                      The CRT, however, desparately needs a code bloat reduction--something that's been true for years.)

                                      hmmmm decades.... :-D

                                      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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                                      • J Joe Woodbury

                                        Kevin McFarlane wrote:

                                        I gather a lot of MS devs don't use Visual Studio for C++ development.

                                        A lot don't, but the vast majority do. At one point during the VS 2005 roll out someone from Microsoft admitted this very thing. It begs the question, then, of why C/C++ support sucks so bad in VS 2005. (Okay, okay, I know the answer--idiots in marketing.) I am quite sure the number of .NET developers has soared in the past two years. I'm equally confident that Visual Studio, in general, is still mostly used for C/C++ development. Based on first hand experience, though, Microsoft dropped the ball so badly with VS 2005 and C++, that it's up in the air whether C++ developer make up the majority of that specific version. (For all it's ills, I still push it. The compiler is fantastic and the whistles and bells, however, buggy, make it worthwhile. The CRT, however, desparately needs a code bloat reduction--something that's been true for years.)

                                        Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

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                                        Kevin McFarlane
                                        wrote on last edited by
                                        #23

                                        Joe Woodbury wrote:

                                        It begs the question, then, of why C/C++ support sucks so bad in VS 2005.

                                        Indeed. So why aren't Microsoft themselves pissed off about it? They must surely find it as painful as everyone else does. (Well, I'm not talking about me because I've only ever done C# and VB in the .NET-era IDEs. Apart from sluggish performance the IDE is otherwise super for them.)

                                        Kevin

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                                        • E Ed Poore

                                          Just found a smaller micro[^], although I don't think that we use any of these but we use larger versions.  Imaging running .NET in 384 bytes of RAM :eek:


                                          My Blog

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                                          Mike Dimmick
                                          wrote on last edited by
                                          #24

                                          .NET Micro Framework[^] requires 256KB of RAM and 512KB of Flash/ROM. There's no separate kernel on this - .NET Micro Framework is the operating system. I think they cheat though - the code is not JITted but compiled to native code at ROM build time.

                                          Stability. What an interesting concept. -- Chris Maunder

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