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I was thinking...

Scheduled Pinned Locked Moved The Lounge
graphicscsharpc++winformsgame-dev
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  • A Offline
    A Offline
    Anthony Mushrow
    wrote on last edited by
    #1

    Thinking, I know - shocking. Anyway, I was planning on making some games related articles in C#, perhaps C++, and I was wondering if I should do it with regular old GDI+ or XNA? The articles won't be as much about the code itself, but more the method and I was wondering which I should do it in. Of course i could always do it in c++ with OpenGL if that would be more popular. :confused: So, what're y'all thoughts? Oh yeah, i think we need a 'mildly perplexed' smiley, all we've got is 'completely clueless'

    My current favourite word is: Bacon!

    -SK Genius

    E C T F 4 Replies Last reply
    0
    • A Anthony Mushrow

      Thinking, I know - shocking. Anyway, I was planning on making some games related articles in C#, perhaps C++, and I was wondering if I should do it with regular old GDI+ or XNA? The articles won't be as much about the code itself, but more the method and I was wondering which I should do it in. Of course i could always do it in c++ with OpenGL if that would be more popular. :confused: So, what're y'all thoughts? Oh yeah, i think we need a 'mildly perplexed' smiley, all we've got is 'completely clueless'

      My current favourite word is: Bacon!

      -SK Genius

      E Offline
      E Offline
      Ennis Ray Lynch Jr
      wrote on last edited by
      #2

      I would like a nice, easy to read, non-breaking tutorial in DirectX. Everytime I buy a book or look online to study the subject it just seems that the version on my computer does not much the version under study or the author elaborates fairly nicely on the 3D aspects but then leaves it to the render to much, if anything, regarding the 2D user interface. Furthermore, a nice description on creating, importing and using 3D objects would be helpful and in fact you would think it would be canonical but most write-ups I read tend to brush of the subject with: You will need to spend some time developing some tools for your artists or just skip the subject entirely. I suppose code samples rendering graphics to screen from common 3D file formats would be amazing to find. Of course, I would love to see all of this in non-managed C++;

      Need a C# Consultant? I'm available.
      Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

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      • A Anthony Mushrow

        Thinking, I know - shocking. Anyway, I was planning on making some games related articles in C#, perhaps C++, and I was wondering if I should do it with regular old GDI+ or XNA? The articles won't be as much about the code itself, but more the method and I was wondering which I should do it in. Of course i could always do it in c++ with OpenGL if that would be more popular. :confused: So, what're y'all thoughts? Oh yeah, i think we need a 'mildly perplexed' smiley, all we've got is 'completely clueless'

        My current favourite word is: Bacon!

        -SK Genius

        C Offline
        C Offline
        ChrisKo 0
        wrote on last edited by
        #3

        I was going to start looking at XNA soon for some fun weekend coding. I'm not sure if it's been done, but I'd love to see a 2D sprite based engine with collision detection, parallex scrolling, and maybe even 45 isometric viewpoint too. Of course dynamic lighting on top of that engine would be great too. I've just never been a fan of 3D and always loved the 2D platformer.

        1 Reply Last reply
        0
        • A Anthony Mushrow

          Thinking, I know - shocking. Anyway, I was planning on making some games related articles in C#, perhaps C++, and I was wondering if I should do it with regular old GDI+ or XNA? The articles won't be as much about the code itself, but more the method and I was wondering which I should do it in. Of course i could always do it in c++ with OpenGL if that would be more popular. :confused: So, what're y'all thoughts? Oh yeah, i think we need a 'mildly perplexed' smiley, all we've got is 'completely clueless'

          My current favourite word is: Bacon!

          -SK Genius

          T Offline
          T Offline
          Todd Smith
          wrote on last edited by
          #4

          If the article is more about the algorithms than the platform then choose whatever is more accessable. The NeHe articles are opengl based, pretty easy to digiest and avaialble in multiple languages http://nehe.gamedev.net/[^]

          Todd Smith

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          0
          • A Anthony Mushrow

            Thinking, I know - shocking. Anyway, I was planning on making some games related articles in C#, perhaps C++, and I was wondering if I should do it with regular old GDI+ or XNA? The articles won't be as much about the code itself, but more the method and I was wondering which I should do it in. Of course i could always do it in c++ with OpenGL if that would be more popular. :confused: So, what're y'all thoughts? Oh yeah, i think we need a 'mildly perplexed' smiley, all we've got is 'completely clueless'

            My current favourite word is: Bacon!

            -SK Genius

            F Offline
            F Offline
            Flynn Arrowstarr Regular Schmoe
            wrote on last edited by
            #5

            Some areas I've been looking at lately involve random maze generation, a tile-based engine, and a tracking AI. I was thinking of building some kind of Rougelike in XNA, but I really am just starting out (barely any concept, much less any code). :-\ Flynn

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