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Can't figure out this error...

Scheduled Pinned Locked Moved C / C++ / MFC
csharpc++visual-studiographicsregex
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  • N Nibu babu thomas

    AndreFratelli wrote:

    std::vector >

    Just a suggestion! Use a typedef to create type for this vector and will make things easier for you...

    typedef std::vector<std::vector<Ligacao *> > LigacaoVector2d;

    Then create iterators like LigacaoVector2d::iterator it;

    Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com

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    AndreFratelli
    wrote on last edited by
    #7

    Yes, I usually do that.. But when dealing with arrays I also define an "iterator" type, like: typedef std::vector<std::vector<Ligacao *> > LigacaoVector2d; typeded LigacaoVector2d::iterator iterator; That way, I can even do: iterator it; Thx anyway ;) =) best regards Fratelli

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    • A AndreFratelli

      Yes, I usually do that.. But when dealing with arrays I also define an "iterator" type, like: typedef std::vector<std::vector<Ligacao *> > LigacaoVector2d; typeded LigacaoVector2d::iterator iterator; That way, I can even do: iterator it; Thx anyway ;) =) best regards Fratelli

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      Nibu babu thomas
      wrote on last edited by
      #8

      AndreFratelli wrote:

      typeded LigacaoVector2d::iterator iterator;

      It's better to use it directly so that readers of your code can understand from where this iterator is being used/to which vector this iterator belongs. Isn't it?

      Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com

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      • A AndreFratelli

        That works! But I can't afford to copy an entire array like that =/ If that's the case, I rather use vector<>::size_type to iterate through the elements But why does this happen? I mean, lstLigacao and _m_graf_map[_ond] have exactly the same type, right? So why does the iterator work with one, but not the other? :confused: Best regards Fratelli

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        BadKarma
        wrote on last edited by
        #9

        Hi, I have tried your code, and it works. I'm using VS2005. But you don't need to copy the array, you could use a reference to it;

        std::vector<Ligacao *>& refList = _m_graf_map[_ond];
        

        and use the reference

        Learn from the mistakes of others, you may not live long enough to make them all yourself.

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        • N Nibu babu thomas

          AndreFratelli wrote:

          typeded LigacaoVector2d::iterator iterator;

          It's better to use it directly so that readers of your code can understand from where this iterator is being used/to which vector this iterator belongs. Isn't it?

          Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com

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          AndreFratelli
          wrote on last edited by
          #10

          True =) but, on the other hand, if you have a class with the following definitions:

          template <typename T> class MyClass
          {
          typedef vector<T> my_vector;
          typedef my_vector::iterator iterator;
          };

          Then you/others can do something like:

          int main()
          {
          MyClass<type>::iterator it;
          return 0;
          }

          Instead of:

          int main()
          {
          MyClass<type>::my_vector::iterator it; // Or even vector<type>::iterator
          }

          Would you agree that it is practical? regards Fratelli

          N 1 Reply Last reply
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          • A AndreFratelli

            True =) but, on the other hand, if you have a class with the following definitions:

            template <typename T> class MyClass
            {
            typedef vector<T> my_vector;
            typedef my_vector::iterator iterator;
            };

            Then you/others can do something like:

            int main()
            {
            MyClass<type>::iterator it;
            return 0;
            }

            Instead of:

            int main()
            {
            MyClass<type>::my_vector::iterator it; // Or even vector<type>::iterator
            }

            Would you agree that it is practical? regards Fratelli

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            Nibu babu thomas
            wrote on last edited by
            #11

            AndreFratelli wrote:

            Would you agree that it is practical?

            Yeah, I thought you were letting the iterator typedef float around, if it's in a class then should be fine. :)

            Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com

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            • B BadKarma

              Hi, I have tried your code, and it works. I'm using VS2005. But you don't need to copy the array, you could use a reference to it;

              std::vector<Ligacao *>& refList = _m_graf_map[_ond];
              

              and use the reference

              Learn from the mistakes of others, you may not live long enough to make them all yourself.

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              AndreFratelli
              wrote on last edited by
              #12

              I actually get another error =/

              e:\projects\netsim\netsim\grafo.cpp(64) : error C2440: 'initializing' : cannot convert from 'const std::vector<_Ty>' to 'std::vector<_Ty> &'
              with
              [
              _Ty=Ligacao *
              ]
              Conversion loses qualifiers

              The code is:

              std::vector &ref = this->_m_graf_map[_onde];

              Regards Fratelli

              B 1 Reply Last reply
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              • A AndreFratelli

                I actually get another error =/

                e:\projects\netsim\netsim\grafo.cpp(64) : error C2440: 'initializing' : cannot convert from 'const std::vector<_Ty>' to 'std::vector<_Ty> &'
                with
                [
                _Ty=Ligacao *
                ]
                Conversion loses qualifiers

                The code is:

                std::vector &ref = this->_m_graf_map[_onde];

                Regards Fratelli

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                BadKarma
                wrote on last edited by
                #13

                Hi, I think i got it. The function where you use this list is probably defined as const. Therefore all calls are made to the constant versions of the vector object. Either change the function not to be const (not good) or use

                const std::vector<ligacao*>& ref = lstTT[1];
                for (std::vector<ligacao*>::const_iterator it = ref.begin(); it != ref.end(); ++it)
                

                Learn from the mistakes of others, you may not live long enough to make them all yourself.

                A 1 Reply Last reply
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                • B BadKarma

                  Hi, I think i got it. The function where you use this list is probably defined as const. Therefore all calls are made to the constant versions of the vector object. Either change the function not to be const (not good) or use

                  const std::vector<ligacao*>& ref = lstTT[1];
                  for (std::vector<ligacao*>::const_iterator it = ref.begin(); it != ref.end(); ++it)
                  

                  Learn from the mistakes of others, you may not live long enough to make them all yourself.

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                  AndreFratelli
                  wrote on last edited by
                  #14

                  It works! :-D You were right, the function is const. Just two things I don't get, though: 1) Why does the iterator must be constant too? 2) Why do you say that making the function not const is not good? I'm asking this because I've seen different opinions in this matter. On one hand, they would argue that making a function const allows the compiler to optimize the function in several ways. On the other hand, I remember reading an article that said that "marking a function const is only a guarantee you're giving to the user that the method will not change the class's attributes" (nor its input, I think...). What do you think? Regards

                  Fratelli

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                  • A AndreFratelli

                    It works! :-D You were right, the function is const. Just two things I don't get, though: 1) Why does the iterator must be constant too? 2) Why do you say that making the function not const is not good? I'm asking this because I've seen different opinions in this matter. On one hand, they would argue that making a function const allows the compiler to optimize the function in several ways. On the other hand, I remember reading an article that said that "marking a function const is only a guarantee you're giving to the user that the method will not change the class's attributes" (nor its input, I think...). What do you think? Regards

                    Fratelli

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                    BadKarma
                    wrote on last edited by
                    #15

                    AndreFratelli wrote:

                    1. Why do you say that making the function not const is not good?

                    - When marking a member function as const. You're telling the user of the class that this call to will not change the internal data of the class. This is 'guaranteed'. - You're alsoo telling the compiler to help you the writer too fulfill this design requirement. The compiler will modify for example a member int m_x; to const int m_x;

                    AndreFratelli wrote:

                    1. Why does the iterator must be constant too?

                    - The compiler has modified the constantness of this member, meaning that this member cannot be changed. Hence you need to use the const version of the iterator;

                    Learn from the mistakes of others, you may not live long enough to make them all yourself.

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                    • B BadKarma

                      AndreFratelli wrote:

                      1. Why do you say that making the function not const is not good?

                      - When marking a member function as const. You're telling the user of the class that this call to will not change the internal data of the class. This is 'guaranteed'. - You're alsoo telling the compiler to help you the writer too fulfill this design requirement. The compiler will modify for example a member int m_x; to const int m_x;

                      AndreFratelli wrote:

                      1. Why does the iterator must be constant too?

                      - The compiler has modified the constantness of this member, meaning that this member cannot be changed. Hence you need to use the const version of the iterator;

                      Learn from the mistakes of others, you may not live long enough to make them all yourself.

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                      AndreFratelli
                      wrote on last edited by
                      #16

                      All clear now =D Thanks a lot ! ;) Best regards

                      Fratelli

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                      • A AndreFratelli

                        All clear now =D Thanks a lot ! ;) Best regards

                        Fratelli

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                        BadKarma
                        wrote on last edited by
                        #17

                        Glad I could help

                        Learn from the mistakes of others, you may not live long enough to make them all yourself.

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