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C# Irritation

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  • S Stuart Dootson

    So.....I want to write some C# code like this (using const as an indicator of intent, as I would in C++):

    enum 
    

    Of course, as I've already discovered[^], const doesn't work this way - it needs a compile-time constant expression. So I replace it with readonly, as suggested by many and varied splendid CP members, only to get this error:

    The modifier 'readonly' is not valid for this item

    Wuh? So I investigate readonly. It can only be used on fields. What the flip? So, Microsoft, you 'design' this language with two (not one) type modifiers indicating a design intent; that an item will not be modified after initialisation. One of them (const) requires the programmer to know what the compiler will be able to calculate at compile time (something the compiler already knows, as it'll quite happily point out to you when you get it wrong), while the other (readonly) has what seems to be a purely arbitrary usage limitation. This is crazy - if I call something const in C++, the compiler knows what I mean and *DOES THE RIGHT THING*. OK, it's only a very small part of the language, I know. I can just use a variable instead. It just ticks me off. Anyway rant over.

    D Offline
    D Offline
    Daniel Grunwald
    wrote on last edited by
    #11

    They aren't type modifiers - C# doesn't have any type modifiers (unless you count array brackets [] or the nullable ?). Modifiers in C# apply to a type member, not to the member's return type. Even in parameters, "ref" is meant to modify the parameter itself, not the parameter's type. Additionally having type modifiers in the language would make the already complex overload resolution and type inference even more complex. C#'s type system is WAY less powerful: - C++ templates, partial specialisation etc. - all together much more powerful than C#'s generics - type modifiers - not existant in C# - multiple inheritance - not existant in C# - constructor/deterministic destructor semantics - not existant in C# (but it's possible with managed code, as C++/CLI demonstrates) - operator overloading - C++'s implementation is way more powerful (operators can have reference arguments, you can overload the assignment operator, ...) So what? They're two different languages. Get over it.

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    • H hairy_hats

      I'm with you there! When will they produce a proper UK English version of Windows? :mad:

      P Offline
      P Offline
      phannon86
      wrote on last edited by
      #12

      No UK-EN version of OSX either I believe, also, I seem to remember them slapping us in the face by having the specific option of "US-English" but no other version of English at all.

      He who makes a beast out of himself gets rid of the pain of being a man

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      • W wout de zeeuw

        You need some anger management. :laugh:

        Wout

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        G Offline
        Gary Wheeler
        wrote on last edited by
        #13

        It's about C#. It is managed.

        Software Zen: delete this;

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        • D Daniel Grunwald

          They aren't type modifiers - C# doesn't have any type modifiers (unless you count array brackets [] or the nullable ?). Modifiers in C# apply to a type member, not to the member's return type. Even in parameters, "ref" is meant to modify the parameter itself, not the parameter's type. Additionally having type modifiers in the language would make the already complex overload resolution and type inference even more complex. C#'s type system is WAY less powerful: - C++ templates, partial specialisation etc. - all together much more powerful than C#'s generics - type modifiers - not existant in C# - multiple inheritance - not existant in C# - constructor/deterministic destructor semantics - not existant in C# (but it's possible with managed code, as C++/CLI demonstrates) - operator overloading - C++'s implementation is way more powerful (operators can have reference arguments, you can overload the assignment operator, ...) So what? They're two different languages. Get over it.

          S Offline
          S Offline
          Simon P Stevens
          wrote on last edited by
          #14

          Daniel Grunwald wrote:

          They're two different languages. Get over it.

          Very good point, and succinctly put. C# has totally different design goals.

          Simon

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          • G Gary Wheeler

            It's about C#. It is managed.

            Software Zen: delete this;

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #15

            and it is more Object oriented

            The Developer - CEH

            1 Reply Last reply
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            • S Simon P Stevens

              A readonly local would be pointless. the value has got to be stored, so still takes up the same amount of memory. Adding const wouldn't actually change anything. The only benefit it would give is a compiler warning if you tried to change the value. But you shouldn't be changing the value anyway if you want it to be readonly. Once compiled, the const/readonly tag wouldn't make any difference, it would compile to the same thing anyway (just a normal local variable).

              Simon

              G Offline
              G Offline
              Gary Wheeler
              wrote on last edited by
              #16

              In C++ the const keyword designates an item that may be initialized but not modified. If the programmer modifies the value, he'll get a compiler error. It's a way of ensuring that intentions for the value are met. It sounds like C# doesn't offer any consistent way to do that, and the two keywords that would seem to provide it are poorly implemented.

              Software Zen: delete this;

              1 Reply Last reply
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              • H hairy_hats

                Venting on CP *is* anger management!

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                W Offline
                wout de zeeuw
                wrote on last edited by
                #17

                True, sharing the pain is is always good.

                Wout

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                • L Lost User

                  Why do you need it though? If you're not going to modify it anyway, then not making it const will not change anything and if you Are then it's just wrong IIRC readonly fields can only be assigned to in the constructors, right? And const fields are static constants - some kind of replacement for defines I think From a C++ perspective it may be a shade odd.. but afaik MSIL doesn't have const locals either, so even if you were allowed to write it, the information would just be redirected to the bit bucket (could be wrong though)

                  S Offline
                  S Offline
                  Stuart Dootson
                  wrote on last edited by
                  #18

                  harold aptroot wrote:

                  Why do you need it though?

                  To indicate design intent as much as anything. A lot of my C++ follows a kind of functional approach (i.e. immutable state - I guess it's most like the 'do' notation that Haskell uses for monadic types). I find it makes my code more likely to be correct than modifying state willy-nilly.

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                  • S Simon P Stevens

                    If we're turning this into a 'bitching about c#' thread, I want to throw in my personal annoyances. Colour is spelt with a u. ;P

                    Simon

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                    Phil J Pearson
                    wrote on last edited by
                    #19

                    I don't think it's fair to blame C# for the misspelling; it's really the fault of the framework. Any language targetting the framework would have the same problem. Having said that ... if I was writing the language I'd make seamlessly correcting human-language mismatches a part of the spec. :-\

                    Phil


                    The opinions expressed in this post are not necessarily those of the author, especially if you find them impolite, inaccurate or inflammatory.

                    D 1 Reply Last reply
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                    • D Daniel Grunwald

                      They aren't type modifiers - C# doesn't have any type modifiers (unless you count array brackets [] or the nullable ?). Modifiers in C# apply to a type member, not to the member's return type. Even in parameters, "ref" is meant to modify the parameter itself, not the parameter's type. Additionally having type modifiers in the language would make the already complex overload resolution and type inference even more complex. C#'s type system is WAY less powerful: - C++ templates, partial specialisation etc. - all together much more powerful than C#'s generics - type modifiers - not existant in C# - multiple inheritance - not existant in C# - constructor/deterministic destructor semantics - not existant in C# (but it's possible with managed code, as C++/CLI demonstrates) - operator overloading - C++'s implementation is way more powerful (operators can have reference arguments, you can overload the assignment operator, ...) So what? They're two different languages. Get over it.

                      K Offline
                      K Offline
                      Kevin McFarlane
                      wrote on last edited by
                      #20

                      Yes, the rationale for C++ is increasingly "if you can't do it in anything else, you can do it in C++." And IMO C++ ought to be relegated to such uses.

                      Kevin

                      1 Reply Last reply
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                      • D Daniel Grunwald

                        They aren't type modifiers - C# doesn't have any type modifiers (unless you count array brackets [] or the nullable ?). Modifiers in C# apply to a type member, not to the member's return type. Even in parameters, "ref" is meant to modify the parameter itself, not the parameter's type. Additionally having type modifiers in the language would make the already complex overload resolution and type inference even more complex. C#'s type system is WAY less powerful: - C++ templates, partial specialisation etc. - all together much more powerful than C#'s generics - type modifiers - not existant in C# - multiple inheritance - not existant in C# - constructor/deterministic destructor semantics - not existant in C# (but it's possible with managed code, as C++/CLI demonstrates) - operator overloading - C++'s implementation is way more powerful (operators can have reference arguments, you can overload the assignment operator, ...) So what? They're two different languages. Get over it.

                        L Offline
                        L Offline
                        leppie
                        wrote on last edited by
                        #21

                        Good points :) If they want C++, WTF are they using C#? ;P

                        xacc.ide - now with TabsToSpaces support
                        IronScheme - 1.0 alpha 4a out now (29 May 2008)

                        S 1 Reply Last reply
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                        • L leppie

                          Good points :) If they want C++, WTF are they using C#? ;P

                          xacc.ide - now with TabsToSpaces support
                          IronScheme - 1.0 alpha 4a out now (29 May 2008)

                          S Offline
                          S Offline
                          Stuart Dootson
                          wrote on last edited by
                          #22

                          leppie wrote:

                          If they want C++, WTF are they using C#?

                          In this particular case, WPF. And to be honest, I'd rather be using Haskell or Python :-)

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                          • S Stuart Dootson

                            leppie wrote:

                            If they want C++, WTF are they using C#?

                            In this particular case, WPF. And to be honest, I'd rather be using Haskell or Python :-)

                            M Offline
                            M Offline
                            Mustafa Ismail Mustafa
                            wrote on last edited by
                            #23

                            Stuart Dootson wrote:

                            Python

                            Python and WxWidgets, awesome combination :cool:

                            Don't forget to vote if the response was helpful


                            Sig history "You're an idiot." John Simmons, THE Outlaw programmer "I realised that all of my best anecdotes started with "So there we were, pissed". Pete O'Hanlon Unix is a Four Letter Word, and Vi is a Two Letter Abbreviation

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                            • S Stuart Dootson

                              leppie wrote:

                              If they want C++, WTF are they using C#?

                              In this particular case, WPF. And to be honest, I'd rather be using Haskell or Python :-)

                              L Offline
                              L Offline
                              leppie
                              wrote on last edited by
                              #24

                              I'll rather be Scheme'ing :)

                              xacc.ide - now with TabsToSpaces support
                              IronScheme - 1.0 alpha 4a out now (29 May 2008)

                              1 Reply Last reply
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                              • S Stuart Dootson

                                So.....I want to write some C# code like this (using const as an indicator of intent, as I would in C++):

                                enum 
                                

                                Of course, as I've already discovered[^], const doesn't work this way - it needs a compile-time constant expression. So I replace it with readonly, as suggested by many and varied splendid CP members, only to get this error:

                                The modifier 'readonly' is not valid for this item

                                Wuh? So I investigate readonly. It can only be used on fields. What the flip? So, Microsoft, you 'design' this language with two (not one) type modifiers indicating a design intent; that an item will not be modified after initialisation. One of them (const) requires the programmer to know what the compiler will be able to calculate at compile time (something the compiler already knows, as it'll quite happily point out to you when you get it wrong), while the other (readonly) has what seems to be a purely arbitrary usage limitation. This is crazy - if I call something const in C++, the compiler knows what I mean and *DOES THE RIGHT THING*. OK, it's only a very small part of the language, I know. I can just use a variable instead. It just ticks me off. Anyway rant over.

                                realJSOPR Online
                                realJSOPR Online
                                realJSOP
                                wrote on last edited by
                                #25

                                I came from a heavy C++ background into C#, and things went a lot smoother for me when I leaped the metal hurdle of "C# ain't C++". I agree, C++ lets you do a lot of things that make sense, but c# simply isn't *that* similar to C++.

                                "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
                                -----
                                "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

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                                • S Stuart Dootson

                                  So.....I want to write some C# code like this (using const as an indicator of intent, as I would in C++):

                                  enum 
                                  

                                  Of course, as I've already discovered[^], const doesn't work this way - it needs a compile-time constant expression. So I replace it with readonly, as suggested by many and varied splendid CP members, only to get this error:

                                  The modifier 'readonly' is not valid for this item

                                  Wuh? So I investigate readonly. It can only be used on fields. What the flip? So, Microsoft, you 'design' this language with two (not one) type modifiers indicating a design intent; that an item will not be modified after initialisation. One of them (const) requires the programmer to know what the compiler will be able to calculate at compile time (something the compiler already knows, as it'll quite happily point out to you when you get it wrong), while the other (readonly) has what seems to be a purely arbitrary usage limitation. This is crazy - if I call something const in C++, the compiler knows what I mean and *DOES THE RIGHT THING*. OK, it's only a very small part of the language, I know. I can just use a variable instead. It just ticks me off. Anyway rant over.

                                  E Offline
                                  E Offline
                                  Ennis Ray Lynch Jr
                                  wrote on last edited by
                                  #26

                                  I think you are fighting OO and trying to write old style c/c++. Just let go and do what MS calls OO and you will get it.

                                  Need a C# Consultant? I'm available.
                                  Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

                                  S 1 Reply Last reply
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                                  • P Phil J Pearson

                                    I don't think it's fair to blame C# for the misspelling; it's really the fault of the framework. Any language targetting the framework would have the same problem. Having said that ... if I was writing the language I'd make seamlessly correcting human-language mismatches a part of the spec. :-\

                                    Phil


                                    The opinions expressed in this post are not necessarily those of the author, especially if you find them impolite, inaccurate or inflammatory.

                                    D Offline
                                    D Offline
                                    Dan Neely
                                    wrote on last edited by
                                    #27

                                    Phil J Pearson wrote:

                                    Having said that ... if I was writing the language I'd make seamlessly correcting human-language mismatches a part of the spec. [Shucks]

                                    "Ph'nglui mglw'nafh Nagus Plain'English wgah'nagl fhtagn"

                                    Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

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                                    • E Ennis Ray Lynch Jr

                                      I think you are fighting OO and trying to write old style c/c++. Just let go and do what MS calls OO and you will get it.

                                      Need a C# Consultant? I'm available.
                                      Happiness in intelligent people is the rarest thing I know. -- Ernest Hemingway

                                      S Offline
                                      S Offline
                                      Stuart Dootson
                                      wrote on last edited by
                                      #28

                                      Ennis Ray Lynch, Jr. wrote:

                                      I think you are fighting OO

                                      You could well be right - I used to be an OO true believer, but I saw another way[^] and have strayed :-)

                                      1 Reply Last reply
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                                      • H hairy_hats

                                        They still haven't produced a coordinate system where Y increases as you go up. This means that polar coordinates rotate the wrong way around the origin. How difficult can it be? They don't have X increasing to the left so why have Y increasing downwards? It's not difficult, other systems (e.g. RiscOS) have done it the right way up for years.

                                        J Offline
                                        J Offline
                                        Jim Crafton
                                        wrote on last edited by
                                        #29

                                        Steve_Harris wrote:

                                        They still haven't produced a coordinate system where Y increases as you go up.

                                        And they are probably not going to. Very few, if any desktop windowing systems use a left/bottom origin point. I'm pretty sure a big part of that is text layout, since text, for the most commonly used languages anyways (English, romance languages, slavic languages, etc), lays out left to right, top to bottom. The only desktop system I've seen doing this is NeXTStep/Cocoa, and even there you have the option of telling the framework you want the coordinates flipped for a specific view/control.

                                        ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                                        1 Reply Last reply
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                                        • S Stuart Dootson

                                          So.....I want to write some C# code like this (using const as an indicator of intent, as I would in C++):

                                          enum 
                                          

                                          Of course, as I've already discovered[^], const doesn't work this way - it needs a compile-time constant expression. So I replace it with readonly, as suggested by many and varied splendid CP members, only to get this error:

                                          The modifier 'readonly' is not valid for this item

                                          Wuh? So I investigate readonly. It can only be used on fields. What the flip? So, Microsoft, you 'design' this language with two (not one) type modifiers indicating a design intent; that an item will not be modified after initialisation. One of them (const) requires the programmer to know what the compiler will be able to calculate at compile time (something the compiler already knows, as it'll quite happily point out to you when you get it wrong), while the other (readonly) has what seems to be a purely arbitrary usage limitation. This is crazy - if I call something const in C++, the compiler knows what I mean and *DOES THE RIGHT THING*. OK, it's only a very small part of the language, I know. I can just use a variable instead. It just ticks me off. Anyway rant over.

                                          S Offline
                                          S Offline
                                          Shog9 0
                                          wrote on last edited by
                                          #30

                                          Oh yeah. Easily one of the more bone-headed things they did with C#. Until you remember that C# was designed for VB programmers, who are used to just making copies of everything they don't want modified... ;)

                                          Citizen 20.1.01

                                          'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'

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