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C# on the iPhone

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csharpc++htmlioscom
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  • D Offline
    D Offline
    Diego Moita
    wrote on last edited by
    #1

    ...using Mono, of course.[^] The trick is: 1) Use Ahead-Of-Time compilation to generate native code. 2) Link statically only the libraries you need. 3) Use Mono linker to reduce program size. There are some programs in Apple store that employed that technique.


    Of all forms of sexual aberration, the most unnatural is abstinence.

    P E 2 Replies Last reply
    0
    • D Diego Moita

      ...using Mono, of course.[^] The trick is: 1) Use Ahead-Of-Time compilation to generate native code. 2) Link statically only the libraries you need. 3) Use Mono linker to reduce program size. There are some programs in Apple store that employed that technique.


      Of all forms of sexual aberration, the most unnatural is abstinence.

      P Offline
      P Offline
      Paul Watson
      wrote on last edited by
      #2

      Very cool Deigo. We have used a bit of Ruby in our iPhone dev and found it workable too. Still, the X-Code Interface Builder is a handy thing to have in iPhone dev.

      cheers, Paul M. Watson.

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      • D Diego Moita

        ...using Mono, of course.[^] The trick is: 1) Use Ahead-Of-Time compilation to generate native code. 2) Link statically only the libraries you need. 3) Use Mono linker to reduce program size. There are some programs in Apple store that employed that technique.


        Of all forms of sexual aberration, the most unnatural is abstinence.

        E Offline
        E Offline
        ed welch
        wrote on last edited by
        #3

        And how well does work?

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