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  4. doubles a == b or not ?

doubles a == b or not ?

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  • S supercat9

    How often is the handling of infinity and negative infinity actually useful? If x is the largest non-infinite positive float, the expression x+x+(-x)+(-x) could evaluate as positive infinity, negative infinity, zero, or NaN, depending upon the order of evaluation. In what sense would any value other than zero or NaN be meaningful?

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    Lost User
    wrote on last edited by
    #6

    I don't know, I just pointed out that the values for A and B should be zero and negative zero (in any order) :) That expression, well, I guess I'd like to get 0 as the result, but the other results are reasonable as well - even if they aren't useful or meaningful.

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    • A akidan

      Correct. :) Here's another fun one.

      public static string NextTest(double a) {
      if (a != a && a.Equals(a))
      return "Correct!";
      else
      return "Not yet!";
      }

      Bonus points if you can explain the rationale for why it acts like this...

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      Lost User
      wrote on last edited by
      #7

      I'm guessing NaN, but let me test that first.. It would be because: NaN != NaN (definition of NaN), but the bit pattern and type are the same so NaN.Equals(NaN) Edit: ok tested, NaN works

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      • L Lost User

        I'm guessing NaN, but let me test that first.. It would be because: NaN != NaN (definition of NaN), but the bit pattern and type are the same so NaN.Equals(NaN) Edit: ok tested, NaN works

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        akidan
        wrote on last edited by
        #8

        Correct, nice job. :) Basically, the IEEE definition of equality for floating points requires NaN != NaN (see here)... but the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it). So floats and doubles have a special clause in their Equals operator that checks for NaN for this reason.

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        • A akidan

          Correct, nice job. :) Basically, the IEEE definition of equality for floating points requires NaN != NaN (see here)... but the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it). So floats and doubles have a special clause in their Equals operator that checks for NaN for this reason.

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          supercat9
          wrote on last edited by
          #9

          Is there anything that specifies that two NaN's will test equal to each other via the .Equals predicate? I recall one floating-point system where the bit value of a NaN would indicate which type of operation first produced an invalid value, so sqrt(-1) would yield one bit pattern while (0/0) would yield another. I would expect that if a variable holding a NaN is copied to another variable of the same precision, the two variables would be guaranteed to compare .Equals, but that wouldn't imply that all NaN's are equal. Do you know what actual rules exist?

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          • S supercat9

            Is there anything that specifies that two NaN's will test equal to each other via the .Equals predicate? I recall one floating-point system where the bit value of a NaN would indicate which type of operation first produced an invalid value, so sqrt(-1) would yield one bit pattern while (0/0) would yield another. I would expect that if a variable holding a NaN is copied to another variable of the same precision, the two variables would be guaranteed to compare .Equals, but that wouldn't imply that all NaN's are equal. Do you know what actual rules exist?

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            Luc Pattyn
            wrote on last edited by
            #10

            Hi, AFAIK there are many bit patterns that get interpreted as NaN, hence when a and b are NaN then a.Equals(b) can evaluate either true or false. :)

            Luc Pattyn [Forum Guidelines] [My Articles]


            - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


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            • S supercat9

              Is there anything that specifies that two NaN's will test equal to each other via the .Equals predicate? I recall one floating-point system where the bit value of a NaN would indicate which type of operation first produced an invalid value, so sqrt(-1) would yield one bit pattern while (0/0) would yield another. I would expect that if a variable holding a NaN is copied to another variable of the same precision, the two variables would be guaranteed to compare .Equals, but that wouldn't imply that all NaN's are equal. Do you know what actual rules exist?

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              akidan
              wrote on last edited by
              #11

              Yes - here are the rules laid out by the ECMA CLI standard. For ==:

              3.21 ceq
              The ceq instruction compares value1 and value2. If value1 is equal to value2, then 1 (of
              type int32) is pushed on the stack. Otherwise, 0 (of type int32) is pushed on the stack.
              For floating-point numbers, ceq will return 0 if the numbers are unordered (either or both
              are NaN). The infinite values are equal to themselves.

              For Object.Equals(Object):

              8.2.5.2 Equality

              For value types, the equality operator is part of the definition of the exact type.
              Definitions of equality should obey the following rules:

              • Equality should be an equivalence operator, as defined above.
              • Identity should imply equality, as stated earlier.
              • If either (or both) operand is a boxed value, equality should be computed by
              o first unboxing any boxed operand(s), and then
              o applying the usual rules for equality on the resulting values.

              Equality is implemented on System.Object via the Equals method.

              [Note: Although two floating point NaNs are defined by IEC 60559:1989 to always compare
              as unequal, the contract for System.Object.Equals requires that overrides must satisfy
              the requirements for an equivalence operator. Therefore, System.Double.Equals and
              System.Single.Equals return True when comparing two NaNs, while the equality operator
              returns False in that case, as required by the IEC standard. end note]

              Unfortunately, as far as bit patterns are concerned with NaN... things get much more vague. It's good in some sense because it means you don't really have to deal with it on the bit pattern level, though. As long as you stay within a precision, you can pretty safely assume NaN is NaN in .NET.:

              12.1.3 Handling of floating-point data types

              Floating-point calculations shall be handled as described in IEC 60559:1989. This standard
              describes encoding of floating-point numbers, definitions of the basic operations and
              conversion, rounding control, and exception handling.

              The standard defines special values, NaN, (not a number), +infinity, and –infinity. These
              values are returned on overflow conditions. A general principle is that operations that
              have a value in the limit return an appropriate infinity while those that have no limiting
              value return NaN (see the standard for details).

              [Note: The following examples show the most commonly encountered cases.
              X rem 0 = NaN
              0 * +infinity = 0 * -infinity = NaN
              (X / 0) = +infinity, if X > 0
              NaN, if X = 0
              infinity, if X < 0
              NaN op X = X op

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              • A akidan

                Yes - here are the rules laid out by the ECMA CLI standard. For ==:

                3.21 ceq
                The ceq instruction compares value1 and value2. If value1 is equal to value2, then 1 (of
                type int32) is pushed on the stack. Otherwise, 0 (of type int32) is pushed on the stack.
                For floating-point numbers, ceq will return 0 if the numbers are unordered (either or both
                are NaN). The infinite values are equal to themselves.

                For Object.Equals(Object):

                8.2.5.2 Equality

                For value types, the equality operator is part of the definition of the exact type.
                Definitions of equality should obey the following rules:

                • Equality should be an equivalence operator, as defined above.
                • Identity should imply equality, as stated earlier.
                • If either (or both) operand is a boxed value, equality should be computed by
                o first unboxing any boxed operand(s), and then
                o applying the usual rules for equality on the resulting values.

                Equality is implemented on System.Object via the Equals method.

                [Note: Although two floating point NaNs are defined by IEC 60559:1989 to always compare
                as unequal, the contract for System.Object.Equals requires that overrides must satisfy
                the requirements for an equivalence operator. Therefore, System.Double.Equals and
                System.Single.Equals return True when comparing two NaNs, while the equality operator
                returns False in that case, as required by the IEC standard. end note]

                Unfortunately, as far as bit patterns are concerned with NaN... things get much more vague. It's good in some sense because it means you don't really have to deal with it on the bit pattern level, though. As long as you stay within a precision, you can pretty safely assume NaN is NaN in .NET.:

                12.1.3 Handling of floating-point data types

                Floating-point calculations shall be handled as described in IEC 60559:1989. This standard
                describes encoding of floating-point numbers, definitions of the basic operations and
                conversion, rounding control, and exception handling.

                The standard defines special values, NaN, (not a number), +infinity, and –infinity. These
                values are returned on overflow conditions. A general principle is that operations that
                have a value in the limit return an appropriate infinity while those that have no limiting
                value return NaN (see the standard for details).

                [Note: The following examples show the most commonly encountered cases.
                X rem 0 = NaN
                0 * +infinity = 0 * -infinity = NaN
                (X / 0) = +infinity, if X > 0
                NaN, if X = 0
                infinity, if X < 0
                NaN op X = X op

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                Dan Neely
                wrote on last edited by
                #12

                Good info, but when pasting docs into a pre block you really need to insert manual linebreaks. That's going to horizontal scroll on anything less than a dual 30" setup.

                Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

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                • D Dan Neely

                  Good info, but when pasting docs into a pre block you really need to insert manual linebreaks. That's going to horizontal scroll on anything less than a dual 30" setup.

                  Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

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                  akidan
                  wrote on last edited by
                  #13

                  Oops, sorry about that. I've fixed the offending blocks.. I think.

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                  • S supercat9

                    How often is the handling of infinity and negative infinity actually useful? If x is the largest non-infinite positive float, the expression x+x+(-x)+(-x) could evaluate as positive infinity, negative infinity, zero, or NaN, depending upon the order of evaluation. In what sense would any value other than zero or NaN be meaningful?

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                    peterchen
                    wrote on last edited by
                    #14

                    SHouldn't it end up as NaN no matter what execution order is?

                    Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                    • P peterchen

                      SHouldn't it end up as NaN no matter what execution order is?

                      Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                      supercat9
                      wrote on last edited by
                      #15

                      peterchen wrote:

                      SHouldn't it end up as NaN no matter what execution order is?

                      The expression I gave was x+x+(-x)+(-x). (((x+x)-x)-x) should yield positive infinity (inf-x is inf) (x+(x-(x+x))) should yield negative infinity (-inf+x is -inf) (x+x)-(x+x) should yield NaN (inf + -inf is NaN) x+(x-x)-x should yield zero (no overflows anyplace).

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                      • P PIEBALDconsult

                        Never... well virtually never, a wise developer would never trust it.

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                        realJSOP
                        wrote on last edited by
                        #16

                        A wise developer would never compare a double or float for equality without washing the data first.

                        "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
                        -----
                        "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

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                        • S supercat9

                          peterchen wrote:

                          SHouldn't it end up as NaN no matter what execution order is?

                          The expression I gave was x+x+(-x)+(-x). (((x+x)-x)-x) should yield positive infinity (inf-x is inf) (x+(x-(x+x))) should yield negative infinity (-inf+x is -inf) (x+x)-(x+x) should yield NaN (inf + -inf is NaN) x+(x-x)-x should yield zero (no overflows anyplace).

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                          peterchen
                          wrote on last edited by
                          #17

                          I am not sure how IEEE floats work, but inf-x=inf works only for finite x. inf-inf should in any case end up NaN, and no matter how this expression is evaluated, you will end up with that subexpression at one point, and once any operand is NaN, it should stick.


                          I googled, here's what I came upon: scroll down to "special operations": Clickety[^]

                          Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                          • P peterchen

                            I am not sure how IEEE floats work, but inf-x=inf works only for finite x. inf-inf should in any case end up NaN, and no matter how this expression is evaluated, you will end up with that subexpression at one point, and once any operand is NaN, it should stick.


                            I googled, here's what I came upon: scroll down to "special operations": Clickety[^]

                            Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                            supercat9
                            wrote on last edited by
                            #18

                            I should have said that the indicated mathematical expression could yield four different results depending upon the order in which the terms were grouped. If the expression is coded in a particular form, the language's standard rules of associativity will dictate how the terms are grouped, but if it is computed using something like a sum() method on a database field, such behavior would not be guaranteed. While it wouldn't seem particularly likely that an implementation would separately sum together the two positive terms and the two negative terms before adding the two sums, such an approach would generally yield better precision than adding everything in sequence.

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                            • S supercat9

                              I should have said that the indicated mathematical expression could yield four different results depending upon the order in which the terms were grouped. If the expression is coded in a particular form, the language's standard rules of associativity will dictate how the terms are grouped, but if it is computed using something like a sum() method on a database field, such behavior would not be guaranteed. While it wouldn't seem particularly likely that an implementation would separately sum together the two positive terms and the two negative terms before adding the two sums, such an approach would generally yield better precision than adding everything in sequence.

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                              peterchen
                              wrote on last edited by
                              #19

                              My point was that grouping doesn't matter if you define the arithmetics for special values correctly (Which the IEEE standard apparently does)

                              Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                              • P peterchen

                                My point was that grouping doesn't matter if you define the arithmetics for special values correctly (Which the IEEE standard apparently does)

                                Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                                supercat9
                                wrote on last edited by
                                #20

                                Grouping very much does matter. Adding together the four items: +x, +x, -x, -x (where x is the the largest number short of infinity) If they are grouped as (+x + +x) + (-x + -x) the result will be (+inf) + (-inf), or NaN. If they are grouped as ((+x + +x) + -x) + -x the result will be (+inf + -x) + -x, or +inf + -x, or +inf. If they are grouped as +x + (+x + (-x + -x)) the result will be +x + (+x + -inf), or +x + -inf, or -inf. If they are grouped as (+x + (+x + -x)) + -x, the result will be (+x + 0) + -x, or +x + -x, or zero. With which of those statements do you disagree.

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                                • S supercat9

                                  Grouping very much does matter. Adding together the four items: +x, +x, -x, -x (where x is the the largest number short of infinity) If they are grouped as (+x + +x) + (-x + -x) the result will be (+inf) + (-inf), or NaN. If they are grouped as ((+x + +x) + -x) + -x the result will be (+inf + -x) + -x, or +inf + -x, or +inf. If they are grouped as +x + (+x + (-x + -x)) the result will be +x + (+x + -inf), or +x + -inf, or -inf. If they are grouped as (+x + (+x + -x)) + -x, the result will be (+x + 0) + -x, or +x + -x, or zero. With which of those statements do you disagree.

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                                  peterchen
                                  wrote on last edited by
                                  #21

                                  supercat9 wrote:

                                  largest number short of infinity

                                  ohhh... I missed that all the time :sigh:

                                  Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                                  • P peterchen

                                    supercat9 wrote:

                                    largest number short of infinity

                                    ohhh... I missed that all the time :sigh:

                                    Burning Chrome ^ | Linkify!| FoldWithUs! | sighist

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                                    Dan Neely
                                    wrote on last edited by
                                    #22

                                    Don't feel too bad, I almost did the same thing.

                                    Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

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                                    • A akidan

                                      Correct, nice job. :) Basically, the IEEE definition of equality for floating points requires NaN != NaN (see here)... but the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it). So floats and doubles have a special clause in their Equals operator that checks for NaN for this reason.

                                      J Offline
                                      J Offline
                                      jhwurmbach
                                      wrote on last edited by
                                      #23

                                      akidan wrote:

                                      the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it

                                      And that would be a problem? Whoever sticks a NaN into a dictionary deserves to not get the values back! NaN is defined as "This is a marker for overflow somewhere. It is not comparable with anything."

                                      Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all.
                                      Douglas Adams, "Dirk Gently's Holistic Detective Agency"

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                                      • J jhwurmbach

                                        akidan wrote:

                                        the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it

                                        And that would be a problem? Whoever sticks a NaN into a dictionary deserves to not get the values back! NaN is defined as "This is a marker for overflow somewhere. It is not comparable with anything."

                                        Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all.
                                        Douglas Adams, "Dirk Gently's Holistic Detective Agency"

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                                        Luc Pattyn
                                        wrote on last edited by
                                        #24

                                        Now if you keep adding all kinds of NaNs to a dictionary, it will overflow too. :)

                                        Luc Pattyn [Forum Guidelines] [My Articles]


                                        - before you ask a question here, search CodeProject, then Google - the quality and detail of your question reflects on the effectiveness of the help you are likely to get - use the code block button (PRE tags) to preserve formatting when showing multi-line code snippets


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                                        • J jhwurmbach

                                          akidan wrote:

                                          the .NET definition of equality requires that a.Equals(a). (Otherwise, you'd never be able to get anything back out of a Dictionary if the key had a NaN in it

                                          And that would be a problem? Whoever sticks a NaN into a dictionary deserves to not get the values back! NaN is defined as "This is a marker for overflow somewhere. It is not comparable with anything."

                                          Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all.
                                          Douglas Adams, "Dirk Gently's Holistic Detective Agency"

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                                          akidan
                                          wrote on last edited by
                                          #25

                                          Part of having a unified type system means that there is no difference between float64-the-primitive and System.Double-the-object - they must be treated as one and the same. However, now you have a contradiction. The definition of equality for floating point numbers is fundamentally incompatible with the contract for equality of objects in .NET. Floating point requires that NaN must not equal NaN. System.Object requires that a.Equals(a) returns true. If you make a special exception for the a.Equals(a) rule for doubles and floats, you have now broken the contract of equality for objects and thus broken polymorphism. One can no longer write code under the assumption that a.Equals(a) always holds true.

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