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  4. Template Class Issues in C++.

Template Class Issues in C++.

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  • N NeoAks007

    N a v a n e e t h wrote:

    You can return pointer to this abstract class instantiated with proper derived one.

    Can you demonstrate how to do it? :confused:

    S Offline
    S Offline
    Stuart Dootson
    wrote on last edited by
    #6

    class DummyBase {};

    class B : public DummyBase{
    // Class Definitions
    };
    class C : public DummyBase{
    // Class Definitions
    };

    class A{
    public:
    B obj1;
    C obj2;
    DummyBase* search(int condition) //What do I specify return type???
    {
    if(condition==1)
    return &obj1;
    if(condition==2)
    return &obj2;
    if(condition==3)
    return this;
    }
    };

    Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

    1 Reply Last reply
    0
    • N NeoAks007

      N a v a n e e t h wrote:

      You can return pointer to this abstract class instantiated with proper derived one.

      Can you demonstrate how to do it? :confused:

      N Offline
      N Offline
      N a v a n e e t h
      wrote on last edited by
      #7

      Here is a trivial example.

      class Car{
      public:
      virtual string SayName() = 0;
      };

      class Mercedez : public Car{
      public:
      string SayName(){
      return "Mercedez";
      }
      };

      class Ferrari : public Car{
      public:
      string SayName(){
      return "Ferrari";
      }
      };

      Car* CreateACar(string carType){
      if(carType == "Mercedez")
      return new Mercedez;
      else if(carType == "Ferrari")
      return new Ferrari;
      }

      Use it like

      Car* car = CreateACar("Mercedez");
      std::cout << car->SayName();

      Read about factory design pattern. :)

      Navaneeth How to use google | Ask smart questions

      1 Reply Last reply
      0
      • N NeoAks007

        N a v a n e e t h wrote:

        You can return pointer to this abstract class instantiated with proper derived one.

        Can you demonstrate how to do it? :confused:

        N Offline
        N Offline
        NeoAks007
        wrote on last edited by
        #8

        I had implemented DummyBase this way only. :) But there was problem accessing functions of class B & C through main() . After figuring out why, I have another serious problem now. Actual Implementations of class B and C are: class DummyBase {}; template <'class abc'> class Base{ public: abc func1(); }; class B : public Base`<datatype1`>, DummyBase{ // Class Definitions }; class C : public Base`<datatype2`>, DummyBase{ // Class Definitions }; class A: public Base`<datatype3`>, DummyBase{ public: B obj1; C obj2; DummyBase* search(int condition) //What do I specify return type??? { if(condition==1) return &obj1; if(condition==2) return &obj2; if(condition==3) return this; } }; void main() { DummyBase *ptr; A objA; int n; cin>>n; ptr = objA.search(n); ptr->func1(); //Error : Since DummyBase does not contain func1() }
        Now the problem is that func1() cannot be included in DummyBase since return type of func1() is a template parameter. How to solve this..... :confused:

        N S 2 Replies Last reply
        0
        • N NeoAks007

          I had implemented DummyBase this way only. :) But there was problem accessing functions of class B & C through main() . After figuring out why, I have another serious problem now. Actual Implementations of class B and C are: class DummyBase {}; template <'class abc'> class Base{ public: abc func1(); }; class B : public Base`<datatype1`>, DummyBase{ // Class Definitions }; class C : public Base`<datatype2`>, DummyBase{ // Class Definitions }; class A: public Base`<datatype3`>, DummyBase{ public: B obj1; C obj2; DummyBase* search(int condition) //What do I specify return type??? { if(condition==1) return &obj1; if(condition==2) return &obj2; if(condition==3) return this; } }; void main() { DummyBase *ptr; A objA; int n; cin>>n; ptr = objA.search(n); ptr->func1(); //Error : Since DummyBase does not contain func1() }
          Now the problem is that func1() cannot be included in DummyBase since return type of func1() is a template parameter. How to solve this..... :confused:

          N Offline
          N Offline
          NeoAks007
          wrote on last edited by
          #9

          Plz do reply posting solution to my problem (other than restructuring class Hierarchies). It quite urgent!!

          1 Reply Last reply
          0
          • N NeoAks007

            I had implemented DummyBase this way only. :) But there was problem accessing functions of class B & C through main() . After figuring out why, I have another serious problem now. Actual Implementations of class B and C are: class DummyBase {}; template <'class abc'> class Base{ public: abc func1(); }; class B : public Base`<datatype1`>, DummyBase{ // Class Definitions }; class C : public Base`<datatype2`>, DummyBase{ // Class Definitions }; class A: public Base`<datatype3`>, DummyBase{ public: B obj1; C obj2; DummyBase* search(int condition) //What do I specify return type??? { if(condition==1) return &obj1; if(condition==2) return &obj2; if(condition==3) return this; } }; void main() { DummyBase *ptr; A objA; int n; cin>>n; ptr = objA.search(n); ptr->func1(); //Error : Since DummyBase does not contain func1() }
            Now the problem is that func1() cannot be included in DummyBase since return type of func1() is a template parameter. How to solve this..... :confused:

            S Offline
            S Offline
            Stuart Dootson
            wrote on last edited by
            #10

            That's a tricky one. I'd probably try it like this: Add virtual destructors to DummyBase, B and C, to ensure a v-table. Then you can use dynamic_cast to work out which typ has been returned:

            class DummyBase { virtual ~DummyBase() {} };

            template <'class abc'>
            class Base{
            public:
            abc func1();
            };

            class B : public Base`<datatype1`>, DummyBase{
            virtual ~B() {}
            // Class Definitions
            };
            class C : public Base`<datatype2`>, DummyBase{
            virtual ~C() {}
            // Class Definitions
            };

            class A: public Base`<datatype3`>, DummyBase{
            public:
            B obj1;
            C obj2;
            DummyBase* search(int condition) //What do I specify return type???
            {
            if(condition==1)
            return &obj1;
            if(condition==2)
            return &obj2;
            if(condition==3)
            return this;
            }
            };

            void main()
            {
            DummyBase *ptr;
            A objA;
            int n;
            cin>>n;
            ptr = objA.search(n);
            if (B* bPtr = dynamic_cast<B*>(ptr))
            { bPtr->func1(); }
            if (C* bPtr = dynamic_cast<C*>(ptr))
            { bPtr->func1(); }
            }

            Yeah, it sucks because you're taking so many decisions. There are probably better ways, but I've not really put sufficient thought into it to think of a better one. Possibly something like Boost.Variant or Boost.Any might make things nicer.

            Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

            N 1 Reply Last reply
            0
            • S Stuart Dootson

              That's a tricky one. I'd probably try it like this: Add virtual destructors to DummyBase, B and C, to ensure a v-table. Then you can use dynamic_cast to work out which typ has been returned:

              class DummyBase { virtual ~DummyBase() {} };

              template <'class abc'>
              class Base{
              public:
              abc func1();
              };

              class B : public Base`<datatype1`>, DummyBase{
              virtual ~B() {}
              // Class Definitions
              };
              class C : public Base`<datatype2`>, DummyBase{
              virtual ~C() {}
              // Class Definitions
              };

              class A: public Base`<datatype3`>, DummyBase{
              public:
              B obj1;
              C obj2;
              DummyBase* search(int condition) //What do I specify return type???
              {
              if(condition==1)
              return &obj1;
              if(condition==2)
              return &obj2;
              if(condition==3)
              return this;
              }
              };

              void main()
              {
              DummyBase *ptr;
              A objA;
              int n;
              cin>>n;
              ptr = objA.search(n);
              if (B* bPtr = dynamic_cast<B*>(ptr))
              { bPtr->func1(); }
              if (C* bPtr = dynamic_cast<C*>(ptr))
              { bPtr->func1(); }
              }

              Yeah, it sucks because you're taking so many decisions. There are probably better ways, but I've not really put sufficient thought into it to think of a better one. Possibly something like Boost.Variant or Boost.Any might make things nicer.

              Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

              N Offline
              N Offline
              NeoAks007
              wrote on last edited by
              #11

              Stuart Dootson wrote:

              Yeah, it sucks because you're taking so many decisions.

              Yes, that's a quite heck of a job. Actually search() function is like a framework function which links 2 separate applications. Now if this approach is to be implemented then I have to do a lot of coding at caller side. Also there are about 40-50 functions(may increase with further development) which would call search. And this approach is quite rigid and for instance if new class M object is introduced in class A a lot work would be required. So a more efficient flexible solution is required. :confused:

              Stuart Dootson wrote:

              But I've not really put sufficient thought into it to think of a better one.

              If possible could you please spare some time to think of a better one??? ;P I have nearly wasted a day trying to find workarounds for it and now i cannot think more since here in India it's midnight now and i'm feeling sleepy. :zzz:

              Stuart Dootson wrote:

              Possibly something like Boost.Variant or Boost.Any might make things nicer.

              I am not familiar with Boost libraries. So how could they be implemented??

              S 1 Reply Last reply
              0
              • N NeoAks007

                Stuart Dootson wrote:

                Yeah, it sucks because you're taking so many decisions.

                Yes, that's a quite heck of a job. Actually search() function is like a framework function which links 2 separate applications. Now if this approach is to be implemented then I have to do a lot of coding at caller side. Also there are about 40-50 functions(may increase with further development) which would call search. And this approach is quite rigid and for instance if new class M object is introduced in class A a lot work would be required. So a more efficient flexible solution is required. :confused:

                Stuart Dootson wrote:

                But I've not really put sufficient thought into it to think of a better one.

                If possible could you please spare some time to think of a better one??? ;P I have nearly wasted a day trying to find workarounds for it and now i cannot think more since here in India it's midnight now and i'm feeling sleepy. :zzz:

                Stuart Dootson wrote:

                Possibly something like Boost.Variant or Boost.Any might make things nicer.

                I am not familiar with Boost libraries. So how could they be implemented??

                S Offline
                S Offline
                Stuart Dootson
                wrote on last edited by
                #12

                With Boost, this is the best I can think of (note that I've substituted int, cahr, float for the template parameters):

                #include <iostream>
                #include <boost/variant.hpp>

                template <class abc>
                class Base{
                public:
                abc func1();
                };

                class B : public Base<int>{
                public:
                virtual ~B() {}
                // Class Definitions
                };
                class C : public Base<float>{
                public:
                virtual ~C() {}
                // Class Definitions
                };

                class A: public Base<char>{
                public:
                B obj1;
                C obj2;
                boost::variant<A*, B*, C*> search(int condition) //What do I specify return type???
                {
                if(condition==1)
                return &obj1;
                if(condition==2)
                return &obj2;
                if(condition==3)
                return this;
                }
                };

                int main(int, char**)
                {
                A objA;
                int n;
                std::cin>>n;
                boost::variant<A*, B*, C*> v = objA.search(n);
                if (B* b = boost::get<B*>(v))
                {
                b->func1();
                }
                else if (C* c = boost::get<C*>(v))
                {
                c->func1();
                }
                return 0;
                }

                Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                N 1 Reply Last reply
                0
                • S Stuart Dootson

                  With Boost, this is the best I can think of (note that I've substituted int, cahr, float for the template parameters):

                  #include <iostream>
                  #include <boost/variant.hpp>

                  template <class abc>
                  class Base{
                  public:
                  abc func1();
                  };

                  class B : public Base<int>{
                  public:
                  virtual ~B() {}
                  // Class Definitions
                  };
                  class C : public Base<float>{
                  public:
                  virtual ~C() {}
                  // Class Definitions
                  };

                  class A: public Base<char>{
                  public:
                  B obj1;
                  C obj2;
                  boost::variant<A*, B*, C*> search(int condition) //What do I specify return type???
                  {
                  if(condition==1)
                  return &obj1;
                  if(condition==2)
                  return &obj2;
                  if(condition==3)
                  return this;
                  }
                  };

                  int main(int, char**)
                  {
                  A objA;
                  int n;
                  std::cin>>n;
                  boost::variant<A*, B*, C*> v = objA.search(n);
                  if (B* b = boost::get<B*>(v))
                  {
                  b->func1();
                  }
                  else if (C* c = boost::get<C*>(v))
                  {
                  c->func1();
                  }
                  return 0;
                  }

                  Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                  N Offline
                  N Offline
                  NeoAks007
                  wrote on last edited by
                  #13

                  Thanks for sparing some time.... :) But isn't this approach similar to previous approach??? Still I have to code a lot at caller side as in last solution... Is there no way to reduce coding at caller side??

                  S 1 Reply Last reply
                  0
                  • N NeoAks007

                    Thanks for sparing some time.... :) But isn't this approach similar to previous approach??? Still I have to code a lot at caller side as in last solution... Is there no way to reduce coding at caller side??

                    S Offline
                    S Offline
                    Stuart Dootson
                    wrote on last edited by
                    #14

                    NeoAks007 wrote:

                    Is there no way to reduce coding at caller side??

                    Not really - you have different return types for the different implementations of func1 - you have to handle those differently. If you want to handle them n the same way, then why not make them the same?

                    Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                    N 1 Reply Last reply
                    0
                    • S Stuart Dootson

                      NeoAks007 wrote:

                      Is there no way to reduce coding at caller side??

                      Not really - you have different return types for the different implementations of func1 - you have to handle those differently. If you want to handle them n the same way, then why not make them the same?

                      Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                      N Offline
                      N Offline
                      NeoAks007
                      wrote on last edited by
                      #15

                      Stuart Dootson wrote:

                      If you want to handle them n the same way, then why not make them the same?

                      It cannot be made same because their functionalities are different in different classes... I understand that this is holiday but still if anyone reading this thread comes up with an idea, do post a solution please... I need it seriously..... I am still listening.....

                      modified on Sunday, March 15, 2009 1:36 PM

                      J 1 Reply Last reply
                      0
                      • N NeoAks007

                        Stuart Dootson wrote:

                        If you want to handle them n the same way, then why not make them the same?

                        It cannot be made same because their functionalities are different in different classes... I understand that this is holiday but still if anyone reading this thread comes up with an idea, do post a solution please... I need it seriously..... I am still listening.....

                        modified on Sunday, March 15, 2009 1:36 PM

                        J Offline
                        J Offline
                        Joe Woodbury
                        wrote on last edited by
                        #16

                        I think you're making this way too complicated. If you change the return type, the code handling that will have to change as well.

                        Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                        N 1 Reply Last reply
                        0
                        • J Joe Woodbury

                          I think you're making this way too complicated. If you change the return type, the code handling that will have to change as well.

                          Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                          N Offline
                          N Offline
                          NeoAks007
                          wrote on last edited by
                          #17

                          In the End, I had to restructure all my class hierarchies and make the return type same for all functions. So, the problem is now solved!! :)

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