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  4. How to Kill the Worker Thread ?

How to Kill the Worker Thread ?

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  • P ParagPatel

    Hi, You can delete thread , using TerminateThread usage: TerminateThread()[^] Note: it will not free your Thread Local memory.

    Parag Patel

    H Offline
    H Offline
    Hamid Taebi
    wrote on last edited by
    #4

    You can forget Terminate*(TerminateThread/TerminateProcess). MSDN: TerminateThread is a dangerous function. Use it only in the most extreme cases. Why 1.00/5 ???

    Of one Essence is the human race thus has Creation put the base One Limb impacted is sufficient For all Others to feel the Mace (Saadi )

    modified on Tuesday, April 14, 2009 5:54 AM

    1 Reply Last reply
    0
    • S Suresh H

      Hello Everyone, I have Demo MFC application, with 2 buttons Start and End Button. Start button will start 2 threads

      void CThreadDemoDlg::OnStart()
      {
      // TODO: Add your control notification handler code here

      HANDLE hr1,hr2;
      hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
      hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
      

      }

      UINT WorkerThreadOne(LPVOID Param)
      {
      fstream OutFile;
      OutFile.open("FileOne.txt",ios::out);

      for(int i=0;i<10000;i++)
      	OutFile  << i << " ";
      OutFile.close();
      return true;
      

      }

      Can anyone please tell me how to kill the thread ? OnEnd click. Thanking you, Suresh.

      H Offline
      H Offline
      Hamid Taebi
      wrote on last edited by
      #5

      Did you see bottom of CreateThread on the MSDN it explains it for you.

      Of one Essence is the human race thus has Creation put the base One Limb impacted is sufficient For all Others to feel the Mace (Saadi )

      1 Reply Last reply
      0
      • P ParagPatel

        Hi, You can delete thread , using TerminateThread usage: TerminateThread()[^] Note: it will not free your Thread Local memory.

        Parag Patel

        C Offline
        C Offline
        Cedric Moonen
        wrote on last edited by
        #6

        X| That's probably one of the worst way to do that. You should never call TerminateThread (unless in very specific conditions). In general, there are much better ways to achieve what you want.

        Cédric Moonen Software developer
        Charting control [v1.5] OpenGL game tutorial in C++

        1 Reply Last reply
        0
        • P ParagPatel

          Hi, You can delete thread , using TerminateThread usage: TerminateThread()[^] Note: it will not free your Thread Local memory.

          Parag Patel

          S Offline
          S Offline
          Suresh H
          wrote on last edited by
          #7

          Hi Parag Patel, Thanks for the reply. I tried with this below code but still the thread is running its not terminated, can u please tell how to kill the thread.

          void CThreadDemoDlg::OnEnd()
          {
          // TODO: Add your control notification handler code here

          TerminateThread(hr1,1);
          TerminateThread(hr2,1);
          

          }

          R C P 3 Replies Last reply
          0
          • S Suresh H

            Hi Parag Patel, Thanks for the reply. I tried with this below code but still the thread is running its not terminated, can u please tell how to kill the thread.

            void CThreadDemoDlg::OnEnd()
            {
            // TODO: Add your control notification handler code here

            TerminateThread(hr1,1);
            TerminateThread(hr2,1);
            

            }

            R Offline
            R Offline
            Rajesh R Subramanian
            wrote on last edited by
            #8

            Having looked at your code in your first post, I can tell you that you MUST NOT use TerminateThread(). It's saddening to see you've picked the worst suggestion that was given to you.

            It is a crappy thing, but it's life -^ Carlo Pallini

            C 1 Reply Last reply
            0
            • S Suresh H

              Hi Parag Patel, Thanks for the reply. I tried with this below code but still the thread is running its not terminated, can u please tell how to kill the thread.

              void CThreadDemoDlg::OnEnd()
              {
              // TODO: Add your control notification handler code here

              TerminateThread(hr1,1);
              TerminateThread(hr2,1);
              

              }

              C Offline
              C Offline
              Cedric Moonen
              wrote on last edited by
              #9

              Maybe you didn't see the replies to his post but it is strongly recommanded not to use TerminateThread. A better approach would be to pass a pointer to your dialog class to the thread function, and within the thread cast it back to your dialog and call a public function on it. Inside that function you put the code you already provided except that in your loop, you also check if a flag is set or not (this flag is a simple bool which is a member of the dialog). If the flag is set, you simply stop the loop and the function terminates. When you click on the end button, you can simply set this flag so that the loop stops.

              Cédric Moonen Software developer
              Charting control [v1.5] OpenGL game tutorial in C++

              S 1 Reply Last reply
              0
              • R Rajesh R Subramanian

                Having looked at your code in your first post, I can tell you that you MUST NOT use TerminateThread(). It's saddening to see you've picked the worst suggestion that was given to you.

                It is a crappy thing, but it's life -^ Carlo Pallini

                C Offline
                C Offline
                Cedric Moonen
                wrote on last edited by
                #10

                Rajesh R Subramanian wrote:

                It's saddening to see you've picked the worst suggestion that was given to you.

                That's usually the case because it looks like the easiest solution :sigh:

                Cédric Moonen Software developer
                Charting control [v1.5] OpenGL game tutorial in C++

                1 Reply Last reply
                0
                • R Rajesh R Subramanian

                  First of all, you must use AfxBeginThread, if you're using MFC[^].

                  void CThreadDemoDlg::OnEnd(){
                  SetEvent(hEndAllEvent);
                  }

                  UINT WorkerThreadXYZ(LPVOID pParams){

                  fstream OutFile;
                  OutFile.open("FileOne.txt",ios::out);

                  for(int i=0;i<10000;i++)
                  {
                  if(WaitForSingleObject(hEndAllEvent, 0) == WAIT_OBJECT_0) break;
                  OutFile << i << " ";
                  }

                  OutFile.close();
                  return FALSE; //Return false while using CWinThread, unless you know what you're doing, or unless you like memory leaks.
                  }

                  Have a look at WaitForSingleObject[^]

                  It is a crappy thing, but it's life -^ Carlo Pallini

                  S Offline
                  S Offline
                  Suresh H
                  wrote on last edited by
                  #11

                  Hello Everyone,, Sorry saw all yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice Article to start with. Thanking you, Suresh

                  R 1 Reply Last reply
                  0
                  • S Suresh H

                    Hi Parag Patel, Thanks for the reply. I tried with this below code but still the thread is running its not terminated, can u please tell how to kill the thread.

                    void CThreadDemoDlg::OnEnd()
                    {
                    // TODO: Add your control notification handler code here

                    TerminateThread(hr1,1);
                    TerminateThread(hr2,1);
                    

                    }

                    P Offline
                    P Offline
                    ParagPatel
                    wrote on last edited by
                    #12

                    Can you paste your code snap here? You can also use flag mechanism, its good solution.

                    //globle variable
                    HANDLE hr1,hr2;
                    bool stopTh; //default set to false.

                    void CThreadDemoDlg::OnStart()
                    {
                    // TODO: Add your control notification handler code here

                    stopTh = false;
                    
                    hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
                    hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
                    

                    }
                    void CThreadDemoDlg::OnEnd()
                    {
                    // TODO: Add your control notification handler code here

                    stopTh = true;
                    

                    }

                    UINT WorkerThreadOne(LPVOID Param)
                    {
                    fstream OutFile;
                    OutFile.open("FileOne.txt",ios::out);

                    for(int i=0;i<10000;i++)
                    {
                    	if(stopTh == true)
                    		break;
                    	OutFile  << i << " ";
                    }
                    OutFile.close();
                    return true;
                    

                    }

                    Why 1.0/5.0?

                    Parag Patel

                    modified on Thursday, April 16, 2009 9:40 AM

                    D 1 Reply Last reply
                    0
                    • C Cedric Moonen

                      Maybe you didn't see the replies to his post but it is strongly recommanded not to use TerminateThread. A better approach would be to pass a pointer to your dialog class to the thread function, and within the thread cast it back to your dialog and call a public function on it. Inside that function you put the code you already provided except that in your loop, you also check if a flag is set or not (this flag is a simple bool which is a member of the dialog). If the flag is set, you simply stop the loop and the function terminates. When you click on the end button, you can simply set this flag so that the loop stops.

                      Cédric Moonen Software developer
                      Charting control [v1.5] OpenGL game tutorial in C++

                      S Offline
                      S Offline
                      Suresh H
                      wrote on last edited by
                      #13

                      Hello Cédric Moonen,, Sorry saw yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice basic Article to start with. Thanking you, Suresh

                      C 1 Reply Last reply
                      0
                      • S Suresh H

                        Hello Cédric Moonen,, Sorry saw yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice basic Article to start with. Thanking you, Suresh

                        C Offline
                        C Offline
                        Cedric Moonen
                        wrote on last edited by
                        #14

                        This[^] article is one of the best I know of.

                        Cédric Moonen Software developer
                        Charting control [v1.5] OpenGL game tutorial in C++

                        R 1 Reply Last reply
                        0
                        • S Suresh H

                          Hello Everyone,, Sorry saw all yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice Article to start with. Thanking you, Suresh

                          R Offline
                          R Offline
                          Rajesh R Subramanian
                          wrote on last edited by
                          #15

                          There are plenty of articles around, but before all that, do you have a book on MFC programming? If not, please buy one. My book recommendations for MFC are here[^] Essay recommendation: Worker Threads[^] UI Threads[^] There are plenty of articles at CP as well, just do a search.

                          It is a crappy thing, but it's life -^ Carlo Pallini

                          1 Reply Last reply
                          0
                          • C Cedric Moonen

                            This[^] article is one of the best I know of.

                            Cédric Moonen Software developer
                            Charting control [v1.5] OpenGL game tutorial in C++

                            R Offline
                            R Offline
                            Rajesh R Subramanian
                            wrote on last edited by
                            #16

                            It looks like we both gave him the same article to read, at the same time (20 mins back, as of now). :)

                            It is a crappy thing, but it's life -^ Carlo Pallini

                            C 1 Reply Last reply
                            0
                            • R Rajesh R Subramanian

                              It looks like we both gave him the same article to read, at the same time (20 mins back, as of now). :)

                              It is a crappy thing, but it's life -^ Carlo Pallini

                              C Offline
                              C Offline
                              Cedric Moonen
                              wrote on last edited by
                              #17

                              It seems that somebody is voting 1 to all of our messages. Can you guess who it is ? :rolleyes:

                              Cédric Moonen Software developer
                              Charting control [v1.5] OpenGL game tutorial in C++

                              R 1 Reply Last reply
                              0
                              • C Cedric Moonen

                                It seems that somebody is voting 1 to all of our messages. Can you guess who it is ? :rolleyes:

                                Cédric Moonen Software developer
                                Charting control [v1.5] OpenGL game tutorial in C++

                                R Offline
                                R Offline
                                Rajesh R Subramanian
                                wrote on last edited by
                                #18

                                I know, but I'm ignoring that. I've been balancing the votes. Forget it, the votes will be balanced by the regulars. :)

                                It is a crappy thing, but it's life -^ Carlo Pallini

                                1 Reply Last reply
                                0
                                • S Suresh H

                                  Hello Everyone, I have Demo MFC application, with 2 buttons Start and End Button. Start button will start 2 threads

                                  void CThreadDemoDlg::OnStart()
                                  {
                                  // TODO: Add your control notification handler code here

                                  HANDLE hr1,hr2;
                                  hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
                                  hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
                                  

                                  }

                                  UINT WorkerThreadOne(LPVOID Param)
                                  {
                                  fstream OutFile;
                                  OutFile.open("FileOne.txt",ios::out);

                                  for(int i=0;i<10000;i++)
                                  	OutFile  << i << " ";
                                  OutFile.close();
                                  return true;
                                  

                                  }

                                  Can anyone please tell me how to kill the thread ? OnEnd click. Thanking you, Suresh.

                                  D Offline
                                  D Offline
                                  David Crow
                                  wrote on last edited by
                                  #19

                                  Suresh H wrote:

                                  for(int i=0;i<10000;i++)

                                  You need to add another condition to this loop, something like:

                                  CEvent m_event; // start as non-signaled

                                  for (int i = 0; i < 10000; i++)
                                  {
                                  // set the event to signaled when the End button is clicked
                                  if (WaitForSingleObject(m_event.m_hObject, 0) == WAIT_OBJECT_0)
                                  break;
                                  }

                                  "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                  "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                  1 Reply Last reply
                                  0
                                  • P ParagPatel

                                    Can you paste your code snap here? You can also use flag mechanism, its good solution.

                                    //globle variable
                                    HANDLE hr1,hr2;
                                    bool stopTh; //default set to false.

                                    void CThreadDemoDlg::OnStart()
                                    {
                                    // TODO: Add your control notification handler code here

                                    stopTh = false;
                                    
                                    hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
                                    hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
                                    

                                    }
                                    void CThreadDemoDlg::OnEnd()
                                    {
                                    // TODO: Add your control notification handler code here

                                    stopTh = true;
                                    

                                    }

                                    UINT WorkerThreadOne(LPVOID Param)
                                    {
                                    fstream OutFile;
                                    OutFile.open("FileOne.txt",ios::out);

                                    for(int i=0;i<10000;i++)
                                    {
                                    	if(stopTh == true)
                                    		break;
                                    	OutFile  << i << " ";
                                    }
                                    OutFile.close();
                                    return true;
                                    

                                    }

                                    Why 1.0/5.0?

                                    Parag Patel

                                    modified on Thursday, April 16, 2009 9:40 AM

                                    D Offline
                                    D Offline
                                    David Crow
                                    wrote on last edited by
                                    #20

                                    ParagPatel wrote:

                                    if(stopTh == true)

                                    Unless stopTh is volatile, the compiler will optimize out this check.

                                    "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                    "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                    P 1 Reply Last reply
                                    0
                                    • D David Crow

                                      ParagPatel wrote:

                                      if(stopTh == true)

                                      Unless stopTh is volatile, the compiler will optimize out this check.

                                      "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                      "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                      P Offline
                                      P Offline
                                      ParagPatel
                                      wrote on last edited by
                                      #21

                                      Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                                      Parag Patel Sr. Software Eng, Varaha Systems

                                      D R 2 Replies Last reply
                                      0
                                      • P ParagPatel

                                        Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                                        Parag Patel Sr. Software Eng, Varaha Systems

                                        D Offline
                                        D Offline
                                        David Crow
                                        wrote on last edited by
                                        #22

                                        ParagPatel wrote:

                                        Thanks Simmons,

                                        :confused:

                                        ParagPatel wrote:

                                        Yes.. stopTH must be globle

                                        Being global has nothing to do with it. If the compiler detects that nothing in the loop is changing that variable, it will optimize out the check. So even if the secondary thread changes that variable, it will go unseen.

                                        "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                                        "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                                        1 Reply Last reply
                                        0
                                        • P ParagPatel

                                          Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                                          Parag Patel Sr. Software Eng, Varaha Systems

                                          R Offline
                                          R Offline
                                          Rajesh R Subramanian
                                          wrote on last edited by
                                          #23

                                          Changing it through the class object = changing it from a different thread (the main thread of the app). Which means it will be optimized away.

                                          It is a crappy thing, but it's life -^ Carlo Pallini

                                          1 Reply Last reply
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