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  4. How to Kill the Worker Thread ?

How to Kill the Worker Thread ?

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  • R Rajesh R Subramanian

    First of all, you must use AfxBeginThread, if you're using MFC[^].

    void CThreadDemoDlg::OnEnd(){
    SetEvent(hEndAllEvent);
    }

    UINT WorkerThreadXYZ(LPVOID pParams){

    fstream OutFile;
    OutFile.open("FileOne.txt",ios::out);

    for(int i=0;i<10000;i++)
    {
    if(WaitForSingleObject(hEndAllEvent, 0) == WAIT_OBJECT_0) break;
    OutFile << i << " ";
    }

    OutFile.close();
    return FALSE; //Return false while using CWinThread, unless you know what you're doing, or unless you like memory leaks.
    }

    Have a look at WaitForSingleObject[^]

    It is a crappy thing, but it's life -^ Carlo Pallini

    S Offline
    S Offline
    Suresh H
    wrote on last edited by
    #11

    Hello Everyone,, Sorry saw all yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice Article to start with. Thanking you, Suresh

    R 1 Reply Last reply
    0
    • S Suresh H

      Hi Parag Patel, Thanks for the reply. I tried with this below code but still the thread is running its not terminated, can u please tell how to kill the thread.

      void CThreadDemoDlg::OnEnd()
      {
      // TODO: Add your control notification handler code here

      TerminateThread(hr1,1);
      TerminateThread(hr2,1);
      

      }

      P Offline
      P Offline
      ParagPatel
      wrote on last edited by
      #12

      Can you paste your code snap here? You can also use flag mechanism, its good solution.

      //globle variable
      HANDLE hr1,hr2;
      bool stopTh; //default set to false.

      void CThreadDemoDlg::OnStart()
      {
      // TODO: Add your control notification handler code here

      stopTh = false;
      
      hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
      hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
      

      }
      void CThreadDemoDlg::OnEnd()
      {
      // TODO: Add your control notification handler code here

      stopTh = true;
      

      }

      UINT WorkerThreadOne(LPVOID Param)
      {
      fstream OutFile;
      OutFile.open("FileOne.txt",ios::out);

      for(int i=0;i<10000;i++)
      {
      	if(stopTh == true)
      		break;
      	OutFile  << i << " ";
      }
      OutFile.close();
      return true;
      

      }

      Why 1.0/5.0?

      Parag Patel

      modified on Thursday, April 16, 2009 9:40 AM

      D 1 Reply Last reply
      0
      • C Cedric Moonen

        Maybe you didn't see the replies to his post but it is strongly recommanded not to use TerminateThread. A better approach would be to pass a pointer to your dialog class to the thread function, and within the thread cast it back to your dialog and call a public function on it. Inside that function you put the code you already provided except that in your loop, you also check if a flag is set or not (this flag is a simple bool which is a member of the dialog). If the flag is set, you simply stop the loop and the function terminates. When you click on the end button, you can simply set this flag so that the loop stops.

        Cédric Moonen Software developer
        Charting control [v1.5] OpenGL game tutorial in C++

        S Offline
        S Offline
        Suresh H
        wrote on last edited by
        #13

        Hello Cédric Moonen,, Sorry saw yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice basic Article to start with. Thanking you, Suresh

        C 1 Reply Last reply
        0
        • S Suresh H

          Hello Cédric Moonen,, Sorry saw yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice basic Article to start with. Thanking you, Suresh

          C Offline
          C Offline
          Cedric Moonen
          wrote on last edited by
          #14

          This[^] article is one of the best I know of.

          Cédric Moonen Software developer
          Charting control [v1.5] OpenGL game tutorial in C++

          R 1 Reply Last reply
          0
          • S Suresh H

            Hello Everyone,, Sorry saw all yr response now.Thanks a lot for the reply. I am very much new to the Thread Concept. thought of learning the basics of threads. can anyone suggest me some nice Article to start with. Thanking you, Suresh

            R Offline
            R Offline
            Rajesh R Subramanian
            wrote on last edited by
            #15

            There are plenty of articles around, but before all that, do you have a book on MFC programming? If not, please buy one. My book recommendations for MFC are here[^] Essay recommendation: Worker Threads[^] UI Threads[^] There are plenty of articles at CP as well, just do a search.

            It is a crappy thing, but it's life -^ Carlo Pallini

            1 Reply Last reply
            0
            • C Cedric Moonen

              This[^] article is one of the best I know of.

              Cédric Moonen Software developer
              Charting control [v1.5] OpenGL game tutorial in C++

              R Offline
              R Offline
              Rajesh R Subramanian
              wrote on last edited by
              #16

              It looks like we both gave him the same article to read, at the same time (20 mins back, as of now). :)

              It is a crappy thing, but it's life -^ Carlo Pallini

              C 1 Reply Last reply
              0
              • R Rajesh R Subramanian

                It looks like we both gave him the same article to read, at the same time (20 mins back, as of now). :)

                It is a crappy thing, but it's life -^ Carlo Pallini

                C Offline
                C Offline
                Cedric Moonen
                wrote on last edited by
                #17

                It seems that somebody is voting 1 to all of our messages. Can you guess who it is ? :rolleyes:

                Cédric Moonen Software developer
                Charting control [v1.5] OpenGL game tutorial in C++

                R 1 Reply Last reply
                0
                • C Cedric Moonen

                  It seems that somebody is voting 1 to all of our messages. Can you guess who it is ? :rolleyes:

                  Cédric Moonen Software developer
                  Charting control [v1.5] OpenGL game tutorial in C++

                  R Offline
                  R Offline
                  Rajesh R Subramanian
                  wrote on last edited by
                  #18

                  I know, but I'm ignoring that. I've been balancing the votes. Forget it, the votes will be balanced by the regulars. :)

                  It is a crappy thing, but it's life -^ Carlo Pallini

                  1 Reply Last reply
                  0
                  • S Suresh H

                    Hello Everyone, I have Demo MFC application, with 2 buttons Start and End Button. Start button will start 2 threads

                    void CThreadDemoDlg::OnStart()
                    {
                    // TODO: Add your control notification handler code here

                    HANDLE hr1,hr2;
                    hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
                    hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
                    

                    }

                    UINT WorkerThreadOne(LPVOID Param)
                    {
                    fstream OutFile;
                    OutFile.open("FileOne.txt",ios::out);

                    for(int i=0;i<10000;i++)
                    	OutFile  << i << " ";
                    OutFile.close();
                    return true;
                    

                    }

                    Can anyone please tell me how to kill the thread ? OnEnd click. Thanking you, Suresh.

                    D Offline
                    D Offline
                    David Crow
                    wrote on last edited by
                    #19

                    Suresh H wrote:

                    for(int i=0;i<10000;i++)

                    You need to add another condition to this loop, something like:

                    CEvent m_event; // start as non-signaled

                    for (int i = 0; i < 10000; i++)
                    {
                    // set the event to signaled when the End button is clicked
                    if (WaitForSingleObject(m_event.m_hObject, 0) == WAIT_OBJECT_0)
                    break;
                    }

                    "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                    "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                    1 Reply Last reply
                    0
                    • P ParagPatel

                      Can you paste your code snap here? You can also use flag mechanism, its good solution.

                      //globle variable
                      HANDLE hr1,hr2;
                      bool stopTh; //default set to false.

                      void CThreadDemoDlg::OnStart()
                      {
                      // TODO: Add your control notification handler code here

                      stopTh = false;
                      
                      hr1 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadOne,this,0,0);
                      hr2 = CreateThread(NULL,0,(unsigned long (\_\_stdcall \*)(void \*))WorkerThreadTwo,this,0,0);
                      

                      }
                      void CThreadDemoDlg::OnEnd()
                      {
                      // TODO: Add your control notification handler code here

                      stopTh = true;
                      

                      }

                      UINT WorkerThreadOne(LPVOID Param)
                      {
                      fstream OutFile;
                      OutFile.open("FileOne.txt",ios::out);

                      for(int i=0;i<10000;i++)
                      {
                      	if(stopTh == true)
                      		break;
                      	OutFile  << i << " ";
                      }
                      OutFile.close();
                      return true;
                      

                      }

                      Why 1.0/5.0?

                      Parag Patel

                      modified on Thursday, April 16, 2009 9:40 AM

                      D Offline
                      D Offline
                      David Crow
                      wrote on last edited by
                      #20

                      ParagPatel wrote:

                      if(stopTh == true)

                      Unless stopTh is volatile, the compiler will optimize out this check.

                      "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                      "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                      P 1 Reply Last reply
                      0
                      • D David Crow

                        ParagPatel wrote:

                        if(stopTh == true)

                        Unless stopTh is volatile, the compiler will optimize out this check.

                        "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                        "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                        P Offline
                        P Offline
                        ParagPatel
                        wrote on last edited by
                        #21

                        Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                        Parag Patel Sr. Software Eng, Varaha Systems

                        D R 2 Replies Last reply
                        0
                        • P ParagPatel

                          Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                          Parag Patel Sr. Software Eng, Varaha Systems

                          D Offline
                          D Offline
                          David Crow
                          wrote on last edited by
                          #22

                          ParagPatel wrote:

                          Thanks Simmons,

                          :confused:

                          ParagPatel wrote:

                          Yes.. stopTH must be globle

                          Being global has nothing to do with it. If the compiler detects that nothing in the loop is changing that variable, it will optimize out the check. So even if the secondary thread changes that variable, it will go unseen.

                          "Old age is like a bank account. You withdraw later in life what you have deposited along the way." - Unknown

                          "Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons

                          1 Reply Last reply
                          0
                          • P ParagPatel

                            Thanks , Yes.. stopTH must be globle or thread function must use through passed class object.

                            Parag Patel Sr. Software Eng, Varaha Systems

                            R Offline
                            R Offline
                            Rajesh R Subramanian
                            wrote on last edited by
                            #23

                            Changing it through the class object = changing it from a different thread (the main thread of the app). Which means it will be optimized away.

                            It is a crappy thing, but it's life -^ Carlo Pallini

                            1 Reply Last reply
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