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  3. What do you do while building?

What do you do while building?

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  • J Jacquers

    Thanks! (For some reason the hamsters didn't do their usual magic when I pasted the link)

    Y Offline
    Y Offline
    Yusuf
    wrote on last edited by
    #19

    Jacquers wrote:

    Thanks! (For some reason the hamsters didn't do their usual magic when I pasted the link)

    yeah! blame it on the hamsters, poor thingie :doh:

    Yusuf May I help you?

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    • B bertvan

      I'm working on a project with a long build duration. How do you normally kill time when you return with your coffee and the build is still busy?

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      Maximilien
      wrote on last edited by
      #20

      sleep.

      This signature was proudly tested on animals.

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      • J John M Drescher

        Stuart Dootson wrote:

        New hardware's rarely been an option @ work for me

        I am lucky, since part of my job role is to recommend new hardware purchases. If they are under $1000 I am usually approved without any problems..

        Stuart Dootson wrote:

        instead, it's a case of rearranging code and/or distribution of code between files to minimise the impact of changes.

        On the latest project I actually did both methods. One such time saver was reducing the number of #include statements in headers. In this I made a lot of use of the PIMPL idiom. http://www.gamedev.net/reference/articles/article1794.asp[^]

        John

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        Stuart Dootson
        wrote on last edited by
        #21

        John M. Drescher wrote:

        In this I made a lot of use of the PIMPL idiom

        Yep, that one's saved me a LOT of (build-)time over the years!

        Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

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        • B bertvan

          I'm working on a project with a long build duration. How do you normally kill time when you return with your coffee and the build is still busy?

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          Gary Wheeler
          wrote on last edited by
          #22

          Work on one of my other number-one top priorities :rolleyes:. We have a dedicated build machine, so there's no excuse for not working on something else.

          Software Zen: delete this;

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          • S Stuart Dootson

            John M. Drescher wrote:

            5 to 15 minutes

            New hardware's rarely been an option @ work for me - instead, it's a case of rearranging code and/or distribution of code between files to minimise the impact of changes.

            Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

            G Offline
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            Gary Wheeler
            wrote on last edited by
            #23

            Stuart Dootson wrote:

            it's a case of rearranging code and/or distribution of code between files to minimise the impact of changes

            That's a horrendous use of your time, IMO.

            Software Zen: delete this;

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            • B bertvan

              I'm working on a project with a long build duration. How do you normally kill time when you return with your coffee and the build is still busy?

              R Offline
              R Offline
              Rajesh R Subramanian
              wrote on last edited by
              #24

              I usually get onto the C++ forum of CP.

              It is a crappy thing, but it's life -^ Carlo Pallini

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              • G Gary Wheeler

                Stuart Dootson wrote:

                it's a case of rearranging code and/or distribution of code between files to minimise the impact of changes

                That's a horrendous use of your time, IMO.

                Software Zen: delete this;

                S Offline
                S Offline
                Stuart Dootson
                wrote on last edited by
                #25

                It's not needed too often in my code, 'cause most of the time I've thought about it before I started. Other people's code, however... And anyway, if I spend the time waiting for builds doing this, then I've kind of not really wasted any time at all.

                Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

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                • S Stuart Dootson

                  It's not needed too often in my code, 'cause most of the time I've thought about it before I started. Other people's code, however... And anyway, if I spend the time waiting for builds doing this, then I've kind of not really wasted any time at all.

                  Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

                  G Offline
                  G Offline
                  Gary Wheeler
                  wrote on last edited by
                  #26

                  There have been times in the past where I spent a lot of time 'rearranging' code due to factors like compiler limitations and other considerations. The payoff never seemed to match the effort expended.

                  Software Zen: delete this;

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                  • P PIEBALDconsult

                    I'd rather grab a co-workwer and talk to a coffee.

                    H Offline
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                    Henry Minute
                    wrote on last edited by
                    #27

                    One place I contracted at, one of the draughtsmen told me that

                    "Friday afternoons are all meat pies and grope."

                    I never did find out what he meant but it sounds like your sort of place. :)

                    Henry Minute Do not read medical books! You could die of a misprint. - Mark Twain Girl: (staring) "Why do you need an icy cucumber?" “I want to report a fraud. The government is lying to us all.”

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                    • G Gary Wheeler

                      Stuart Dootson wrote:

                      it's a case of rearranging code and/or distribution of code between files to minimise the impact of changes

                      That's a horrendous use of your time, IMO.

                      Software Zen: delete this;

                      J Offline
                      J Offline
                      John M Drescher
                      wrote on last edited by
                      #28

                      For me the reasons for optimizing the hardware, the OS and build process was a result of the following issue: When you change a single line of code in a header file and it takes 30 minutes to produce an new executable its clear that I was not making efficient usage of my time.. Now entire builds happen in less than 10 minutes.

                      John

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                      • B bertvan

                        I'm working on a project with a long build duration. How do you normally kill time when you return with your coffee and the build is still busy?

                        B Offline
                        B Offline
                        bob16972
                        wrote on last edited by
                        #29

                        I had that problem once with an MFC project that had a mere 110,000 lines of code and then bought a new PC with 4GB of RAM and the slow builds went away. Albeit, not the best solution but it worked. :)

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                        • B bob16972

                          I had that problem once with an MFC project that had a mere 110,000 lines of code and then bought a new PC with 4GB of RAM and the slow builds went away. Albeit, not the best solution but it worked. :)

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                          John M Drescher
                          wrote on last edited by
                          #30

                          For my current project, I already had 4GB of RAM but still 30 minute+ builds. The biggest problem is the hard drive would not keep up with my dual core processor so the cores were being utilized less than 25% during parts of the build. After several optimizations (build process, code, hardware, OS) all is well (cores are being utilized 100%) and it usually takes less than 10 minutes for an entire rebuild.

                          John

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                          • J John M Drescher

                            For my current project, I already had 4GB of RAM but still 30 minute+ builds. The biggest problem is the hard drive would not keep up with my dual core processor so the cores were being utilized less than 25% during parts of the build. After several optimizations (build process, code, hardware, OS) all is well (cores are being utilized 100%) and it usually takes less than 10 minutes for an entire rebuild.

                            John

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                            Dan Neely
                            wrote on last edited by
                            #31

                            ouch. Dunno how long you spent tweaking it, but if you were that IO limited a ramdisk to hold temp files probably would've been a really fast payoff.

                            The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

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                            • D Dan Neely

                              ouch. Dunno how long you spent tweaking it, but if you were that IO limited a ramdisk to hold temp files probably would've been a really fast payoff.

                              The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

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                              J Offline
                              John M Drescher
                              wrote on last edited by
                              #32

                              Before I got the velociraptor, I thought of that and also a SSD. The biggest problem was what to put on the ram disk. The source would fit easily on a RAM disk but if I would put the build trees for the entire project including its library dependencies (with full source) this takes over 20GB when all 3 builds are generated (debug, release, relwithdebuginfo).

                              John

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                              • D Dan Neely

                                ouch. Dunno how long you spent tweaking it, but if you were that IO limited a ramdisk to hold temp files probably would've been a really fast payoff.

                                The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

                                J Offline
                                J Offline
                                John M Drescher
                                wrote on last edited by
                                #33

                                dan neely wrote:

                                Dunno how long you spent tweaking it

                                A few days for the OS and hard drive change. One problem was I was behind a deadline so I did not have time to optimize. After I delivered a working application (not fully complete) I was able to fix the build issues. One part of this was moving from XP to XP64. I did that when I added the velociraptor. I also doubled the ram to 8GB. The other tweaks to the build process happened before the hard drive / OS update.

                                John

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                                • J John M Drescher

                                  Before I got the velociraptor, I thought of that and also a SSD. The biggest problem was what to put on the ram disk. The source would fit easily on a RAM disk but if I would put the build trees for the entire project including its library dependencies (with full source) this takes over 20GB when all 3 builds are generated (debug, release, relwithdebuginfo).

                                  John

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                                  D Offline
                                  Dan Neely
                                  wrote on last edited by
                                  #34

                                  John M. Drescher wrote:

                                  if I would put the build trees for the entire project including its library dependencies (with full source) this takes over 20GB when all 3 builds are generated (debug, release, relwithdebuginfo).

                                  :omg: :omg: How big is your app?! One of mine (~20k LOC in C#) takes <40MB of diskspace for source/debug/release files combined. EXEs+DLLs total under meg for either build. With 12/16gb of ram I'd see if I could configure it to only load the source and build being compiled at the time. With only 8GB I'm not sure it's be feasible unless a lot of the temp files could safely be disposed in mid build (and you could use an event to do so).

                                  The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

                                  J 1 Reply Last reply
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                                  • D Dan Neely

                                    John M. Drescher wrote:

                                    if I would put the build trees for the entire project including its library dependencies (with full source) this takes over 20GB when all 3 builds are generated (debug, release, relwithdebuginfo).

                                    :omg: :omg: How big is your app?! One of mine (~20k LOC in C#) takes <40MB of diskspace for source/debug/release files combined. EXEs+DLLs total under meg for either build. With 12/16gb of ram I'd see if I could configure it to only load the source and build being compiled at the time. With only 8GB I'm not sure it's be feasible unless a lot of the temp files could safely be disposed in mid build (and you could use an event to do so).

                                    The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

                                    J Offline
                                    J Offline
                                    John M Drescher
                                    wrote on last edited by
                                    #35

                                    dan neely wrote:

                                    How big is your app?! One of mine (~20k LOC in C#) takes <40MB of diskspace for source/debug/release files combined. EXEs+DLLs total under meg for either build.

                                    The main application (with 16 projects) and one external supporting library that I have written are about 75K lines of Qt code together. The rest are 4 libraries that were developed in-house by other members of my team. These are 5 to 20 K lines each. And finally there are 3 large open source libraries (Qt + ITK + VTK) that are under constant development. Each of these 3 libraries are over 500K lines of code. So a rough estimate of the code is 1.8 million lines. I do not rebuild the 3 libraries often so this is not part of the time to build however I may have to build the 5 external libraries daily.

                                    John

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                                    • J Jacquers

                                      Thanks! (For some reason the hamsters didn't do their usual magic when I pasted the link)

                                      M Offline
                                      M Offline
                                      Mustafa Ismail Mustafa
                                      wrote on last edited by
                                      #36

                                      I have to thank you for Vector-TD. I'm stuck at level 46, that thing can't be beat past that!

                                      If the post was helpful, please vote, eh! Current activities: Book: Devils by Fyodor Dostoyevsky Project: Hospital Automation, final stage Learning: Image analysis, LINQ Now and forever, defiant to the end. What is Multiple Sclerosis[^]?

                                      J 1 Reply Last reply
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                                      • J John M Drescher

                                        dan neely wrote:

                                        How big is your app?! One of mine (~20k LOC in C#) takes <40MB of diskspace for source/debug/release files combined. EXEs+DLLs total under meg for either build.

                                        The main application (with 16 projects) and one external supporting library that I have written are about 75K lines of Qt code together. The rest are 4 libraries that were developed in-house by other members of my team. These are 5 to 20 K lines each. And finally there are 3 large open source libraries (Qt + ITK + VTK) that are under constant development. Each of these 3 libraries are over 500K lines of code. So a rough estimate of the code is 1.8 million lines. I do not rebuild the 3 libraries often so this is not part of the time to build however I may have to build the 5 external libraries daily.

                                        John

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                                        D Offline
                                        Dan Neely
                                        wrote on last edited by
                                        #37

                                        John M. Drescher wrote:

                                        5 external libraries daily.

                                        Is this a typo, or did you neglect to mention something? Your build time/sizes are still huge compared to anything I've done in C#. Do you know if it's just nonlinear scaling or something C++ish to blame. For diskspace it's a ~5x factor (2MB/kloc vs 11MB/kloc); For build times unless there're compiler errors mine builds in 7-40sec for a full rebuild (dunno why the variability; but it seems to go away if I collapse the number of projects down significantly) for a 2-18x difference (30-170kloc/minute vs 9.5-15.5kloc/minute (excluding the 3 big libaries)).

                                        The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

                                        J A 3 Replies Last reply
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                                        • D Dan Neely

                                          John M. Drescher wrote:

                                          5 external libraries daily.

                                          Is this a typo, or did you neglect to mention something? Your build time/sizes are still huge compared to anything I've done in C#. Do you know if it's just nonlinear scaling or something C++ish to blame. For diskspace it's a ~5x factor (2MB/kloc vs 11MB/kloc); For build times unless there're compiler errors mine builds in 7-40sec for a full rebuild (dunno why the variability; but it seems to go away if I collapse the number of projects down significantly) for a 2-18x difference (30-170kloc/minute vs 9.5-15.5kloc/minute (excluding the 3 big libaries)).

                                          The European Way of War: Blow your own continent up. The American Way of War: Go over and help them.

                                          J Offline
                                          J Offline
                                          John M Drescher
                                          wrote on last edited by
                                          #38

                                          dan neely wrote:

                                          Is this a typo, or did you neglect to mention something?

                                          More like a bad choice of words. I mean that 5 libraries developed in-house (4 of these from others and my library) are separate workspaces from the workspace that builds the main application.

                                          dan neely wrote:

                                          just nonlinear scaling or something C++ish to blame.

                                          templates are part of the blame for compile times. ITK is a template library. So part of the problem is if you need to #include one of the headers for a template in your header file and that template #include also includes a dozen other template headers many files need to be recompiled for a single change in your header file.

                                          John

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