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Finally broke the 32 bit barrier

Scheduled Pinned Locked Moved The Lounge
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  • J Jim Crafton

    One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.

    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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    AspDotNetDev
    wrote on last edited by
    #25

    Building up your resume so you can eventually start work on a, how you say, "Death Star"?

    [Forum Guidelines]

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    • J Jeremy Falcon

      That's pretty good. What app are you using to model with?

      Jeremy Falcon

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      Jim Crafton
      wrote on last edited by
      #26

      Sidefx's Houdini.

      ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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      • J Jim Crafton

        It's not a CAD program, I'm using Houdini[^]. A very cool program, especially from a programmers perspective.

        ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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        AspDotNetDev
        wrote on last edited by
        #27

        Jim Crafton wrote:

        I'm using Houdini

        That would be some seriously fun software to work on (and probably to work with). Though somebody should tell them to pre-load their mouse-over images on that page. :rolleyes:

        [Forum Guidelines]

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        • J Jim Crafton

          Yeah, yeah, that's still four more than you! :)

          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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          Douglas Troy
          wrote on last edited by
          #28

          :laugh:


          :..::. Douglas H. Troy ::..
          Bad Astronomy |VCF|wxWidgets|WTL

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          • J Jim Crafton

            No not really. I guess I didn't watch that much TV as a kid, or it didn't make that much of an impression. Star Trek, 6 Million Dollar Man, Charlies Angles, Bionic Woman, Star Blazers, Mork and Mindy, those I remember, Speed Racer, not so much. :)

            ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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            Douglas Troy
            wrote on last edited by
            #29

            Jim Crafton wrote:

            Star Trek, 6 Million Dollar Man, Charlies Angles, Bionic Woman, Star Blazers, Mork and Mindy

            What happened to TV? We used to have such great shows ... now it's all this reality crap. H-e-l-l-o ... TV producers ... if I wanted to live in reality, I wouldn't be watching TV in the first place ... :rolleyes:


            :..::. Douglas H. Troy ::..
            Bad Astronomy |VCF|wxWidgets|WTL

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            • J Jim Crafton

              One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.

              ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

              T Offline
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              Todd Smith
              wrote on last edited by
              #30

              Can't you reduce the tessellation tolerance while modeling so it will fit on a 32bit machine?

              Todd Smith

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              • J Jim Crafton

                Considering you pic from yesterday, I'd be careful Mr. Squeampuf Dewberry Boy :)

                ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                peterchen
                wrote on last edited by
                #31

                Blue-haired by choice! :D

                Personally, I love the idea that Raymond spends his nights posting bad regexs to mailing lists under the pseudonym of Jane Smith. He'd be like a super hero, only more nerdy and less useful. [Trevel]
                | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server

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                • T Todd Smith

                  Can't you reduce the tessellation tolerance while modeling so it will fit on a 32bit machine?

                  Todd Smith

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                  Jim Crafton
                  wrote on last edited by
                  #32

                  Houdini works by creating a network of nodes which it then iterates through to generate the geometry. I suspect if I "cooked" the network, and exported it all to something like an OBJ format and then loaded it that in, I'd be fine on a 32 bit OS. I think the problem is in allocating all memory necessary for traversing the network.

                  ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                  • A AspDotNetDev

                    Jim Crafton wrote:

                    I'm using Houdini

                    That would be some seriously fun software to work on (and probably to work with). Though somebody should tell them to pre-load their mouse-over images on that page. :rolleyes:

                    [Forum Guidelines]

                    J Offline
                    J Offline
                    Jim Crafton
                    wrote on last edited by
                    #33

                    Yeah I agree!

                    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                    • E Ed Poore

                      By Acer? We've got a LCD TV made by them and I'm surprised Ferrari allow it, my God that thing is slow to respond, you adjust the volume and you have to wait for ~5s for the OSD to disappear and you can't do anything while it's on (that's the most annoying fault).

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                      Lost User
                      wrote on last edited by
                      #34

                      Yeah, they were the ones. Surely Ferrari must have been in on it though?

                      Morality is indistinguishable from social proscription

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                      • L Lost User

                        Yeah, they were the ones. Surely Ferrari must have been in on it though?

                        Morality is indistinguishable from social proscription

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                        E Offline
                        Ed Poore
                        wrote on last edited by
                        #35

                        You'd have thought as Ferarri were a performance car manufacturer that they'd want performance bits of electronics...

                        1 Reply Last reply
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                        • J Jim Crafton

                          Houdini works by creating a network of nodes which it then iterates through to generate the geometry. I suspect if I "cooked" the network, and exported it all to something like an OBJ format and then loaded it that in, I'd be fine on a 32 bit OS. I think the problem is in allocating all memory necessary for traversing the network.

                          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                          GStrad
                          wrote on last edited by
                          #36

                          Ah that explains it I was wondering why so much memory use, I wouldn't expected to have run into such a high poly count (I'm an ex 3ds Max user, now using Blender, which can rack up some big poly scores in 32 bit at the moment)

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                          • A Abhinav S

                            For once, someone is actually utilizing a 64bit OS. Great images....by the way.

                            Me, I'm dishonest. And a dishonest man you can always trust to be dishonest.
                            Honestly. It's the honest ones you want to watch out for...

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                            Gary Wheeler
                            wrote on last edited by
                            #37

                            Actually, we[^] do as well. One of our machines uses up to 64G of RAM as a print data buffer. When you're printing full-color variable data at 17 feet of paper per second, the bits go by fast.

                            Software Zen: delete this;

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                            • G GStrad

                              Ah that explains it I was wondering why so much memory use, I wouldn't expected to have run into such a high poly count (I'm an ex 3ds Max user, now using Blender, which can rack up some big poly scores in 32 bit at the moment)

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                              Jim Crafton
                              wrote on last edited by
                              #38

                              Yeah, it's not the polycount in and of itself. I've loaded up really high polycount models in it on the 32bit side and it's OK. However everything is just a lot nicer and "roomier" on a 64 bit OS, so I don't even bother any more.

                              ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

                              1 Reply Last reply
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                              • J Jim Crafton

                                One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.

                                ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

                                T Offline
                                T Offline
                                TheF0rmatter
                                wrote on last edited by
                                #39

                                Somebody who names a craft Invincible is just dying for an extreme disappointment at the worst possible time.

                                J 1 Reply Last reply
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                                • T TheF0rmatter

                                  Somebody who names a craft Invincible is just dying for an extreme disappointment at the worst possible time.

                                  J Offline
                                  J Offline
                                  Jim Crafton
                                  wrote on last edited by
                                  #40

                                  Well the Brits did it in real life: http://en.wikipedia.org/wiki/HMS_Invincible_%28R05%29[^]

                                  ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                  • J Jim Crafton

                                    No not really. I guess I didn't watch that much TV as a kid, or it didn't make that much of an impression. Star Trek, 6 Million Dollar Man, Charlies Angles, Bionic Woman, Star Blazers, Mork and Mindy, those I remember, Speed Racer, not so much. :)

                                    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                    O Offline
                                    Owen37
                                    wrote on last edited by
                                    #41

                                    Yeah, Speed Racer was on probably 10 years or so BEFORE those shows. Except Star Trek...

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                                    • J Jim Crafton

                                      One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.

                                      ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

                                      P Offline
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                                      Pheadjack
                                      wrote on last edited by
                                      #42

                                      Good Googly Moogly ! :omg: It's HUUUUUUUUGE ... looks cool dude. :cool::thumbsup:

                                      1 Reply Last reply
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                                      • J Jim Crafton

                                        One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.

                                        ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

                                        J Offline
                                        J Offline
                                        jim norcal
                                        wrote on last edited by
                                        #43

                                        What is this behemoth you're working on? Is it some kind of personal project or a game that's being developed or is this something for NASA to build in the year 2042? I pieced together a new system last 4th of july weekend: Processor: Intel 17 920 2.66 GHz Ram: Patriot Viper 6GB 1600MHz DDR3 memory kit Video: NVidia GeForce GTX 975 896MB Motherboard: ASUS P6T I'm running xp 64 bit on it. I have yet to find any software that would require me to use the full power of my computer. It's nice for running mulitple VMs though. I don't think I have any software that actually uses more than one of the proc cores except for maybe MS SQL server and even then I'm not sure. It makes me wonder why we even buy up the multi core processors if there's no software (or very little) that takes advantage of them. I show 8 processors in Device Manager. At least it's a cool sight to see from that perspective. :)

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                                        • J jim norcal

                                          What is this behemoth you're working on? Is it some kind of personal project or a game that's being developed or is this something for NASA to build in the year 2042? I pieced together a new system last 4th of july weekend: Processor: Intel 17 920 2.66 GHz Ram: Patriot Viper 6GB 1600MHz DDR3 memory kit Video: NVidia GeForce GTX 975 896MB Motherboard: ASUS P6T I'm running xp 64 bit on it. I have yet to find any software that would require me to use the full power of my computer. It's nice for running mulitple VMs though. I don't think I have any software that actually uses more than one of the proc cores except for maybe MS SQL server and even then I'm not sure. It makes me wonder why we even buy up the multi core processors if there's no software (or very little) that takes advantage of them. I show 8 processors in Device Manager. At least it's a cool sight to see from that perspective. :)

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                                          Jim Crafton
                                          wrote on last edited by
                                          #44

                                          It's a personal project, I've been teaching myself 3D for the last year, this is just the latest model. 3D tools tend to use a lot of memory, and renders take even more. If I render a frame, all 8 cores get used, and if it's a very large frame they will get pegged for the whole time. There's *alot* of calculation going on, and all the image data is begin kept as floats, so intead of each pixel being represented by 4 channels, each 8 bits, each color channel is 4 *bytes* (a float), and for a more complex frame, you'll have more than just the red, green, blue, and alpha channels. You'll have additional channels, like z-depth, occlusion, shader values, lighting values, etc. So there's a lot of data getting moved all over the place.

                                          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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