Finally broke the 32 bit barrier
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Yeah, they were the ones. Surely Ferrari must have been in on it though?
Morality is indistinguishable from social proscription
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Houdini works by creating a network of nodes which it then iterates through to generate the geometry. I suspect if I "cooked" the network, and exported it all to something like an OBJ format and then loaded it that in, I'd be fine on a 32 bit OS. I think the problem is in allocating all memory necessary for traversing the network.
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For once, someone is actually utilizing a 64bit OS. Great images....by the way.
Me, I'm dishonest. And a dishonest man you can always trust to be dishonest.
Honestly. It's the honest ones you want to watch out for... -
Ah that explains it I was wondering why so much memory use, I wouldn't expected to have run into such a high poly count (I'm an ex 3ds Max user, now using Blender, which can rack up some big poly scores in 32 bit at the moment)
Yeah, it's not the polycount in and of itself. I've loaded up really high polycount models in it on the 32bit side and it's OK. However everything is just a lot nicer and "roomier" on a 64 bit OS, so I don't even bother any more.
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One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.
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Somebody who names a craft Invincible is just dying for an extreme disappointment at the worst possible time.
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Somebody who names a craft Invincible is just dying for an extreme disappointment at the worst possible time.
Well the Brits did it in real life: http://en.wikipedia.org/wiki/HMS_Invincible_%28R05%29[^]
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No not really. I guess I didn't watch that much TV as a kid, or it didn't make that much of an impression. Star Trek, 6 Million Dollar Man, Charlies Angles, Bionic Woman, Star Blazers, Mork and Mindy, those I remember, Speed Racer, not so much. :)
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
What is this behemoth you're working on? Is it some kind of personal project or a game that's being developed or is this something for NASA to build in the year 2042? I pieced together a new system last 4th of july weekend: Processor: Intel 17 920 2.66 GHz Ram: Patriot Viper 6GB 1600MHz DDR3 memory kit Video: NVidia GeForce GTX 975 896MB Motherboard: ASUS P6T I'm running xp 64 bit on it. I have yet to find any software that would require me to use the full power of my computer. It's nice for running mulitple VMs though. I don't think I have any software that actually uses more than one of the proc cores except for maybe MS SQL server and even then I'm not sure. It makes me wonder why we even buy up the multi core processors if there's no software (or very little) that takes advantage of them. I show 8 processors in Device Manager. At least it's a cool sight to see from that perspective. :)
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What is this behemoth you're working on? Is it some kind of personal project or a game that's being developed or is this something for NASA to build in the year 2042? I pieced together a new system last 4th of july weekend: Processor: Intel 17 920 2.66 GHz Ram: Patriot Viper 6GB 1600MHz DDR3 memory kit Video: NVidia GeForce GTX 975 896MB Motherboard: ASUS P6T I'm running xp 64 bit on it. I have yet to find any software that would require me to use the full power of my computer. It's nice for running mulitple VMs though. I don't think I have any software that actually uses more than one of the proc cores except for maybe MS SQL server and even then I'm not sure. It makes me wonder why we even buy up the multi core processors if there's no software (or very little) that takes advantage of them. I show 8 processors in Device Manager. At least it's a cool sight to see from that perspective. :)
It's a personal project, I've been teaching myself 3D for the last year, this is just the latest model. 3D tools tend to use a lot of memory, and renders take even more. If I render a frame, all 8 cores get used, and if it's a very large frame they will get pegged for the whole time. There's *alot* of calculation going on, and all the image data is begin kept as floats, so intead of each pixel being represented by 4 channels, each 8 bits, each color channel is 4 *bytes* (a float), and for a more complex frame, you'll have more than just the red, green, blue, and alpha channels. You'll have additional channels, like z-depth, occlusion, shader values, lighting values, etc. So there's a lot of data getting moved all over the place.
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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One of the models I'm working on is now so large, at least when it's loaded up inside the 3D editor, it can no longer be opened on a 32bit OS, I need to be on Vista 64 to open it up. This makes me feel manly indeed, and I can see two new chest hairs have sprouted up as a result. Total polygon count for the beast is over 2 million (I think). Harrr! The HMSS Invincible[^] in drydock, outside of low Mars orbit. Collection of various related shots[^] Considering our complete impotence at running a successful space program, this is probably as close to Mars as I'm going to get.
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
32-bit era - isn't that a history? Nice model. Now think about loading all the textures you will use :) I hope we can see it moving :rolleyes: