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  3. XNA Game Studio - bit of a wow moment!

XNA Game Studio - bit of a wow moment!

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  • M Offline
    M Offline
    martin_hughes
    wrote on last edited by
    #1

    I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

    Books written by CP members

    P W D 3 Replies Last reply
    0
    • M martin_hughes

      I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

      Books written by CP members

      P Offline
      P Offline
      Pete OHanlon
      wrote on last edited by
      #2

      It is great, isn't it. I first used it back in version 1, and was highly impressed with it back then.

      "WPF has many lovers. It's a veritable porn star!" - Josh Smith

      As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

      My blog | My articles | MoXAML PowerToys | Onyx

      M 1 Reply Last reply
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      • P Pete OHanlon

        It is great, isn't it. I first used it back in version 1, and was highly impressed with it back then.

        "WPF has many lovers. It's a veritable porn star!" - Josh Smith

        As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

        My blog | My articles | MoXAML PowerToys | Onyx

        M Offline
        M Offline
        martin_hughes
        wrote on last edited by
        #3

        Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

        Books written by CP members

        L L 2 Replies Last reply
        0
        • M martin_hughes

          Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

          Books written by CP members

          L Offline
          L Offline
          Luc Pattyn
          wrote on last edited by
          #4

          martin_hughes wrote:

          Chimps from Outer Space

          Excellent. There even is a designer[^] ready to help out. :)

          Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


          I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
          All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


          M 1 Reply Last reply
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          • M martin_hughes

            Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

            Books written by CP members

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #5

            martin_hughes wrote:

            Chimps from Outer Space

            Naw. 'Killer Hamsters from Outer Space'. :-D

            L u n a t i c F r i n g e

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            • L Luc Pattyn

              martin_hughes wrote:

              Chimps from Outer Space

              Excellent. There even is a designer[^] ready to help out. :)

              Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


              I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
              All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


              M Offline
              M Offline
              martin_hughes
              wrote on last edited by
              #6

              I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).

              Books written by CP members

              L 1 Reply Last reply
              0
              • M martin_hughes

                I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).

                Books written by CP members

                L Offline
                L Offline
                Luc Pattyn
                wrote on last edited by
                #7

                wow! he looks friendly. is he a CP member yet? :)

                Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


                I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
                All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


                M 1 Reply Last reply
                0
                • L Lost User

                  martin_hughes wrote:

                  Chimps from Outer Space

                  Naw. 'Killer Hamsters from Outer Space'. :-D

                  L u n a t i c F r i n g e

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #8

                  Eek!

                  Join the cool kids - Come fold with us[^]

                  L 1 Reply Last reply
                  0
                  • L Luc Pattyn

                    wow! he looks friendly. is he a CP member yet? :)

                    Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


                    I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
                    All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


                    M Offline
                    M Offline
                    martin_hughes
                    wrote on last edited by
                    #9

                    I believe he's asking questions in the programming forums right now :D

                    Books written by CP members

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                    0
                    • L Lost User

                      Eek!

                      Join the cool kids - Come fold with us[^]

                      L Offline
                      L Offline
                      Luc Pattyn
                      wrote on last edited by
                      #10

                      Trollslayer wrote:

                      Eek!

                      FYI: a spaceless : eek: yields :eek:

                      Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


                      I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
                      All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


                      1 Reply Last reply
                      0
                      • M martin_hughes

                        I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                        Books written by CP members

                        W Offline
                        W Offline
                        wout de zeeuw
                        wrote on last edited by
                        #11

                        I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

                        Wout

                        P 1 Reply Last reply
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                        • W wout de zeeuw

                          I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

                          Wout

                          P Offline
                          P Offline
                          Phil Martin
                          wrote on last edited by
                          #12

                          Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

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                          • P Phil Martin

                            Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

                            L Offline
                            L Offline
                            Leslie Sanford
                            wrote on last edited by
                            #13

                            Phil Martin... wrote:

                            Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                            I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

                            P P 2 Replies Last reply
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                            • L Leslie Sanford

                              Phil Martin... wrote:

                              Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                              I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

                              P Offline
                              P Offline
                              Phil Martin
                              wrote on last edited by
                              #14

                              You're probably right. I just get stuck in the 3D mindset, and for that you don't need any of the Game specific stuff to get up and going. Pretty sucky with those sound things missing though!

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                              • L Lost User

                                martin_hughes wrote:

                                Chimps from Outer Space

                                Naw. 'Killer Hamsters from Outer Space'. :-D

                                L u n a t i c F r i n g e

                                C Offline
                                C Offline
                                cjb110
                                wrote on last edited by
                                #15

                                Already done, in Mass Effect 2 you can get a space hamster for your cabin. "Go for the eyes Boo, go for the eyes!"

                                1 Reply Last reply
                                0
                                • L Leslie Sanford

                                  Phil Martin... wrote:

                                  Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                                  I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

                                  P Offline
                                  P Offline
                                  PaulPrice
                                  wrote on last edited by
                                  #16

                                  I am pretty sure all of the sound stuff is there, besides, MDX can still be used.

                                  Just racking up the postings

                                  1 Reply Last reply
                                  0
                                  • M martin_hughes

                                    I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                                    Books written by CP members

                                    D Offline
                                    D Offline
                                    Dan Neely
                                    wrote on last edited by
                                    #17

                                    martin_hughes wrote:

                                    The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                                    And that was just the amount of time needed to render each frame. :laugh:

                                    3x12=36 2x12=24 1x12=12 0x12=18

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