XNA Game Studio - bit of a wow moment!
-
It is great, isn't it. I first used it back in version 1, and was highly impressed with it back then.
"WPF has many lovers. It's a veritable porn star!" - Josh Smith
As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.
Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.
-
Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.
martin_hughes wrote:
Chimps from Outer Space
Excellent. There even is a designer[^] ready to help out. :)
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.
-
Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.
-
martin_hughes wrote:
Chimps from Outer Space
Excellent. There even is a designer[^] ready to help out. :)
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.
I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).
-
I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).
wow! he looks friendly. is he a CP member yet? :)
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.
-
martin_hughes wrote:
Chimps from Outer Space
Naw. 'Killer Hamsters from Outer Space'. :-D
L u n a t i c F r i n g e
-
wow! he looks friendly. is he a CP member yet? :)
Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.
I believe he's asking questions in the programming forums right now :D
-
Eek!
Join the cool kids - Come fold with us[^]
Trollslayer wrote:
Eek!
FYI: a spaceless
: eek:
yields :eek:Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]
I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.
-
I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!
I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:
Wout
-
I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:
Wout
Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.
-
Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.
Phil Martin... wrote:
Because it was being underused, so they grew it into XNA, something far more popualar and useful?
I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.
-
Phil Martin... wrote:
Because it was being underused, so they grew it into XNA, something far more popualar and useful?
I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.
You're probably right. I just get stuck in the 3D mindset, and for that you don't need any of the Game specific stuff to get up and going. Pretty sucky with those sound things missing though!
-
martin_hughes wrote:
Chimps from Outer Space
Naw. 'Killer Hamsters from Outer Space'. :-D
L u n a t i c F r i n g e
-
Phil Martin... wrote:
Because it was being underused, so they grew it into XNA, something far more popualar and useful?
I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.
-
I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!
martin_hughes wrote:
The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!
And that was just the amount of time needed to render each frame. :laugh:
3x12=36 2x12=24 1x12=12 0x12=18