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  3. XNA Game Studio - bit of a wow moment!

XNA Game Studio - bit of a wow moment!

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  • P Pete OHanlon

    It is great, isn't it. I first used it back in version 1, and was highly impressed with it back then.

    "WPF has many lovers. It's a veritable porn star!" - Josh Smith

    As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.

    My blog | My articles | MoXAML PowerToys | Onyx

    M Offline
    M Offline
    martin_hughes
    wrote on last edited by
    #3

    Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

    Books written by CP members

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    • M martin_hughes

      Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

      Books written by CP members

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      L Offline
      Luc Pattyn
      wrote on last edited by
      #4

      martin_hughes wrote:

      Chimps from Outer Space

      Excellent. There even is a designer[^] ready to help out. :)

      Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


      I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
      All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


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      • M martin_hughes

        Lordy! I've just realised that it's anti-aliasing my scaled text - and I didn't have to write a single line of code for that to happen, it's just doing it! I can see some sort of game creation action needed here - this is too good a tool to remain un-investigated! /goes off to ponder if "Chimps from Outer Space" is a good title for a game.

        Books written by CP members

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #5

        martin_hughes wrote:

        Chimps from Outer Space

        Naw. 'Killer Hamsters from Outer Space'. :-D

        L u n a t i c F r i n g e

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        • L Luc Pattyn

          martin_hughes wrote:

          Chimps from Outer Space

          Excellent. There even is a designer[^] ready to help out. :)

          Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


          I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
          All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


          M Offline
          M Offline
          martin_hughes
          wrote on last edited by
          #6

          I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).

          Books written by CP members

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          • M martin_hughes

            I have a Space Chimp![^], rendered with a nice 16-bit style pixel filter for that authentic retro feel! Look at that chimp spin :) (Camtasia was only capturing at 25fps, it's a lot smoother in reality at 60FPS).

            Books written by CP members

            L Offline
            L Offline
            Luc Pattyn
            wrote on last edited by
            #7

            wow! he looks friendly. is he a CP member yet? :)

            Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


            I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
            All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


            M 1 Reply Last reply
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            • L Lost User

              martin_hughes wrote:

              Chimps from Outer Space

              Naw. 'Killer Hamsters from Outer Space'. :-D

              L u n a t i c F r i n g e

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #8

              Eek!

              Join the cool kids - Come fold with us[^]

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              • L Luc Pattyn

                wow! he looks friendly. is he a CP member yet? :)

                Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


                I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
                All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


                M Offline
                M Offline
                martin_hughes
                wrote on last edited by
                #9

                I believe he's asking questions in the programming forums right now :D

                Books written by CP members

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                • L Lost User

                  Eek!

                  Join the cool kids - Come fold with us[^]

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                  L Offline
                  Luc Pattyn
                  wrote on last edited by
                  #10

                  Trollslayer wrote:

                  Eek!

                  FYI: a spaceless : eek: yields :eek:

                  Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


                  I only read code that is properly formatted, adding PRE tags is the easiest way to obtain that.
                  All Toronto weekends should be extremely wet until we get it automated in regular forums, not just QA.


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                  • M martin_hughes

                    I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                    Books written by CP members

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                    W Offline
                    wout de zeeuw
                    wrote on last edited by
                    #11

                    I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

                    Wout

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                    • W wout de zeeuw

                      I guess it's cool, but I still don't get why MS @ssh@ts scrapped the managed DirectX component. :mad:

                      Wout

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                      Phil Martin
                      wrote on last edited by
                      #12

                      Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

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                      • P Phil Martin

                        Because it was being underused, so they grew it into XNA, something far more popualar and useful? The DirectX wrappers in XNA and Managed DirectX are very similar, well most of the parts I've seen anyway.

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                        Leslie Sanford
                        wrote on last edited by
                        #13

                        Phil Martin... wrote:

                        Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                        I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

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                        • L Leslie Sanford

                          Phil Martin... wrote:

                          Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                          I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

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                          Phil Martin
                          wrote on last edited by
                          #14

                          You're probably right. I just get stuck in the 3D mindset, and for that you don't need any of the Game specific stuff to get up and going. Pretty sucky with those sound things missing though!

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                          • L Lost User

                            martin_hughes wrote:

                            Chimps from Outer Space

                            Naw. 'Killer Hamsters from Outer Space'. :-D

                            L u n a t i c F r i n g e

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                            cjb110
                            wrote on last edited by
                            #15

                            Already done, in Mass Effect 2 you can get a space hamster for your cabin. "Go for the eyes Boo, go for the eyes!"

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                            • L Leslie Sanford

                              Phil Martin... wrote:

                              Because it was being underused, so they grew it into XNA, something far more popualar and useful?

                              I used MDX awhile back and found it useful for streaming audio. When I looked at XNA, I couldn't find anything similar. My impression was that it assumed that you're writing a game and therefore would only be interested in using sound for effects and maybe background music. Maybe I wasn't looking in the right places, but each time I've looked at it, I've not been able to find the same functionality I used in MDX.

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                              PaulPrice
                              wrote on last edited by
                              #16

                              I am pretty sure all of the sound stuff is there, besides, MDX can still be used.

                              Just racking up the postings

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                              • M martin_hughes

                                I've been a bit bored lately, so I decided today to have a look at XNA Game Studio... very impressed so far; the amount of stuff you get for free and out-of-the-box is tremendous. For example it took me less than 5 minutes to get some text rotating and scaling smoothly around the screen. The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                                Books written by CP members

                                D Offline
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                                Dan Neely
                                wrote on last edited by
                                #17

                                martin_hughes wrote:

                                The last time I tried something like that was ~1985 on an 8-bit BBC B and it took absolutely weeks to get anything even remotely similar!

                                And that was just the amount of time needed to render each frame. :laugh:

                                3x12=36 2x12=24 1x12=12 0x12=18

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