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Visualizing an FTL drive

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  • J Jim Crafton

    It being the ship, right?

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    Pete OHanlon
    wrote on last edited by
    #6

    Yes.

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    • J Jim Crafton

      For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

      ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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      RichardM1
      wrote on last edited by
      #7

      There is an old ('90s?) Scientific American (IIRC) article on including time and motion in the ray tracing equations. You would also have to model the effects on photons of the contracting space in front of the bubble. Clearly the rear bubble edge would stretch the wavelength of incoming/outgoing to infinite (+/- 3). What would it do to the frequency of the incoming light? What would the radiation levels do to the visual field? Let us know if you work anything out!

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      • J Jim Crafton

        For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

        ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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        Christopher Duncan
        wrote on last edited by
        #8

        I see a line of t-shirts in your future.

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        • J Jim Crafton

          For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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          leppie
          wrote on last edited by
          #9

          Jim Crafton wrote:

          Trying to keep things a little bit based in reality

          So you have a tachyon beam open a singularity and the ship goes in it, and then like this wild acid-trip like light tunnel. Hmm, actually I think that how it looks in every movie ;P

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          • J Jim Crafton

            For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

            ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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            Ian Shlasko
            wrote on last edited by
            #10

            So having the ship disappear in a literal puff of smoke is out of the question? How about spinning in place and shrinking, like it was going down the drain? No? Here's a thought... The front of the ship shoots off into the distance, giving the rear of the ship time to look around in confusion, then hold up a little sign that says "Oh crap"... Wait, it would need arms... Scratch that one... Instant vanishing act? One frame it's there, next frame it's not! Hmm, that's no fun. Me, I always liked dimensional portals...

            Proud to have finally moved to the A-Ark. Which one are you in?
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            • J Jim Crafton

              For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

              ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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              martin_hughes
              wrote on last edited by
              #11

              I bet there'd be a nice HLSL firework effect ;)

              Books written by CP members

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              • J Jim Crafton

                For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                LloydA111
                wrote on last edited by
                #12

                As seen as it's sometimes called a "Warp Bubble", because it bends space in front of it, what about something like this? Image. I do have a much better image, however, it is in a book so I can't post it here :laugh:

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                • J Jim Crafton

                  For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                  ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                  Andy Brummer
                  wrote on last edited by
                  #13

                  Given that light cannot reach from the ship to the front of the bubble, I'm guessing it would be red shifted, there would also be time dilation effects. So a blinking light near the ship would probably go through color and rate changes as well as extreme accelerations. That's an interesting puzzle to work out.

                  I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

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                  • J Jim Crafton

                    For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                    Wjousts
                    wrote on last edited by
                    #14

                    I would expect to see a sperm whale and a bowl of petunias appear out of nothing.

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                    • A Andy Brummer

                      Given that light cannot reach from the ship to the front of the bubble, I'm guessing it would be red shifted, there would also be time dilation effects. So a blinking light near the ship would probably go through color and rate changes as well as extreme accelerations. That's an interesting puzzle to work out.

                      I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

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                      Ian Shlasko
                      wrote on last edited by
                      #15

                      Yeah, I pondered red/blue shifting for about five minutes, then gave up and posted a joke reply :P

                      Proud to have finally moved to the A-Ark. Which one are you in?
                      Author of Guardians of Xen (Sci-Fi/Fantasy novel)

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                      • W Wjousts

                        I would expect to see a sperm whale and a bowl of petunias appear out of nothing.

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                        Ian Shlasko
                        wrote on last edited by
                        #16

                        Infinite improbability... Get to your destination almost instantaneously, without all of that tedious mucking about in hyperspace!

                        Proud to have finally moved to the A-Ark. Which one are you in?
                        Author of Guardians of Xen (Sci-Fi/Fantasy novel)

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                        • I Ian Shlasko

                          Yeah, I pondered red/blue shifting for about five minutes, then gave up and posted a joke reply :P

                          Proud to have finally moved to the A-Ark. Which one are you in?
                          Author of Guardians of Xen (Sci-Fi/Fantasy novel)

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                          Jim Crafton
                          wrote on last edited by
                          #17

                          Don't feel bad - I'm a bitpretty fuzzy on that as well, I sort of vaguely know what it means, but still...

                          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                          • W Wjousts

                            I would expect to see a sperm whale and a bowl of petunias appear out of nothing.

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                            Jim Crafton
                            wrote on last edited by
                            #18

                            Yes that was my first thought as well, but then I decided to maybe try for something a little more grounded... :)

                            ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                            • M martin_hughes

                              I bet there'd be a nice HLSL firework effect ;)

                              Books written by CP members

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                              Jim Crafton
                              wrote on last edited by
                              #19

                              In which case I'll be emailing you soon! :)

                              ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                              • J Jim Crafton

                                For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                                ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                Marc Clifton
                                wrote on last edited by
                                #20

                                When something moves away from you under "normal" velocities, it gets smaller and smaller as time progresses. And since the visual range of the ship sufficiently close in terms of how far light has to travel, to be negligable, the effect that you would "see" is that the ship would "appear" to all of a sudden be all sizes from a pinpoint to its current size. Sort of the affect you would get if you held the shutter open and zoomed out (not in) on an object, but everything else of course stays static. So, in other words, you'd see a rather blobulous thing, like when the camera zooms in on Oprah. Marc

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                                • M Marc Clifton

                                  When something moves away from you under "normal" velocities, it gets smaller and smaller as time progresses. And since the visual range of the ship sufficiently close in terms of how far light has to travel, to be negligable, the effect that you would "see" is that the ship would "appear" to all of a sudden be all sizes from a pinpoint to its current size. Sort of the affect you would get if you held the shutter open and zoomed out (not in) on an object, but everything else of course stays static. So, in other words, you'd see a rather blobulous thing, like when the camera zooms in on Oprah. Marc

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                                  Jim Crafton
                                  wrote on last edited by
                                  #21

                                  Marc Clifton wrote:

                                  like when the camera zooms in on Oprah.

                                  Yes, but unlike Oprah, my ship will look cool :)

                                  ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                  • J Jim Crafton

                                    For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                                    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                    AspDotNetDev
                                    wrote on last edited by
                                    #22

                                    It would almost certainly disappear in a puff of logic.

                                    [Forum Guidelines]

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                                    • J Jim Crafton

                                      For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?

                                      ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                                      hairy_hats
                                      wrote on last edited by
                                      #23

                                      I think that behind and beside the ship would be utterly black, but in front a white disc of starlight, microwaves and CMB, massively blue-shifted into the far gamma regions, which along with the interstellar dust being hit at ludicrous speeds, would instantly vaporise the ship, drive and everyone in it.

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                                      • H hairy_hats

                                        I think that behind and beside the ship would be utterly black, but in front a white disc of starlight, microwaves and CMB, massively blue-shifted into the far gamma regions, which along with the interstellar dust being hit at ludicrous speeds, would instantly vaporise the ship, drive and everyone in it.

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                                        RichardM1
                                        wrote on last edited by
                                        #24

                                        I'm torn on this one. The dust between here and there would not get into the bubble, as it is not 'moving'. All the dust between here and there should get crushed together in the compresses spacetime of the forward edge. I originally thought that there would be huge blue shift of the radiation ahead of the bubble, but now I'm not sure. I can see how there would be in the compressed space, but I don't have a clue as the transient effects of crossing into and out of the region that is being compressed. I look at this problem and think is is best discussed over ice cold pepper vodka. (What with Russia having good physicists and all)

                                        Opacity, the new Transparency.

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                                        • H hairy_hats

                                          I think that behind and beside the ship would be utterly black, but in front a white disc of starlight, microwaves and CMB, massively blue-shifted into the far gamma regions, which along with the interstellar dust being hit at ludicrous speeds, would instantly vaporise the ship, drive and everyone in it.

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                                          Jim Crafton
                                          wrote on last edited by
                                          #25

                                          I asked my boss about this too, as he has a degree in nuclear physics, and he said what Andy mentioned, that it would be red-shifted at the front. Any idea on what the difference means?

                                          ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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