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Yep, it's that time again

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  • S Steve Mayfield

    blow smoke rings out your ass Maybe that can be your next project (with animation) :laugh:

    Steve _________________ I C(++) therefore I am

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    Jim Crafton
    wrote on last edited by
    #14

    I afraid of how to render the volumetric effects. Maybe that would make a good paper for SIGGRAPH! :)

    ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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    • J Jim Crafton

      I afraid of how to render the volumetric effects. Maybe that would make a good paper for SIGGRAPH! :)

      ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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      Joe Simes
      wrote on last edited by
      #15

      Maybe monkeys would be easier? Fantastic stuff by the way!!

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      • J Joe Simes

        Maybe monkeys would be easier? Fantastic stuff by the way!!

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        Jim Crafton
        wrote on last edited by
        #16

        Volumetric monkeys?

        ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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        • J Jim Crafton

          It's a Monday afternoon, here's a quickie distraction to help get through the day. Here's the (hopefully) final shots of the HMSS Invincible, Britain's premier war horse built in the dry docks in low Mars orbit. Next step is animation. Shot 1[^] Shot 2[^] Shot 3[^] Shot 5[^] Shot 6[^] Shot 7[^] A couple of shots that have been composited - the various layers of information in the render, the specular value, the diffuse values, special "light emitting" shaders, etc are composited in with the basic color pass of the render. For example compare shot 7 with this one: Shot 8[^] Shot 9[^] For a completely fascinating video on how the rendering is done check this out: Mantra Rendering[^

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          Tim Deveaux
          wrote on last edited by
          #17

          Will there be any tea on this spaceship?

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          • J Jim Crafton

            I afraid of how to render the volumetric effects. Maybe that would make a good paper for SIGGRAPH! :)

            ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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            Kythen
            wrote on last edited by
            #18

            Volumetric effects have already been covered by SIGGRAPH. When I was doing my senior thesis, this[^] was one of the papers I ran across. Somebody else has posted their own thesis online which happens to include an attempt at volumetrics in Houdini: http://www.fps13.com/vfx/thesis/volumetrics.html[^] Oh, and fantastic job on the modeling and animation! :thumbsup:

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            • K Kythen

              Volumetric effects have already been covered by SIGGRAPH. When I was doing my senior thesis, this[^] was one of the papers I ran across. Somebody else has posted their own thesis online which happens to include an attempt at volumetrics in Houdini: http://www.fps13.com/vfx/thesis/volumetrics.html[^] Oh, and fantastic job on the modeling and animation! :thumbsup:

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              Jim Crafton
              wrote on last edited by
              #19

              Dude that's an AWESOME link! I was wondering how to do that in Houdini, so that's incredibly helpful!

              ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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              • T Tim Deveaux

                Will there be any tea on this spaceship?

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                Jim Crafton
                wrote on last edited by
                #20

                Possible - please see the MOD for their standard policies on serving tea on Her Majesty's Royal Navy boats :)

                ¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow

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                • J Jim Crafton

                  It's a Monday afternoon, here's a quickie distraction to help get through the day. Here's the (hopefully) final shots of the HMSS Invincible, Britain's premier war horse built in the dry docks in low Mars orbit. Next step is animation. Shot 1[^] Shot 2[^] Shot 3[^] Shot 5[^] Shot 6[^] Shot 7[^] A couple of shots that have been composited - the various layers of information in the render, the specular value, the diffuse values, special "light emitting" shaders, etc are composited in with the basic color pass of the render. For example compare shot 7 with this one: Shot 8[^] Shot 9[^] For a completely fascinating video on how the rendering is done check this out: Mantra Rendering[^

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                  Jeremy Falcon
                  wrote on last edited by
                  #21

                  Dude you're making me really want to get back into 3D man. This is torture. Nice job btw.

                  Jeremy Falcon

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                  • J Jim Crafton

                    It's a Monday afternoon, here's a quickie distraction to help get through the day. Here's the (hopefully) final shots of the HMSS Invincible, Britain's premier war horse built in the dry docks in low Mars orbit. Next step is animation. Shot 1[^] Shot 2[^] Shot 3[^] Shot 5[^] Shot 6[^] Shot 7[^] A couple of shots that have been composited - the various layers of information in the render, the specular value, the diffuse values, special "light emitting" shaders, etc are composited in with the basic color pass of the render. For example compare shot 7 with this one: Shot 8[^] Shot 9[^] For a completely fascinating video on how the rendering is done check this out: Mantra Rendering[^

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                    Douglas Troy
                    wrote on last edited by
                    #22

                    Jim that is too cool. Great detail work. I could see a movie being made with that ship in it; hopefully in 3D. I've said it once, I'm gonna say it again, we need to get you hooked up with SyFy, or even the Dr Who/Torchwood people ... :)


                    :..::. Douglas H. Troy ::..
                    Bad Astronomy |VCF|wxWidgets|WTL

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                    • J Jim Crafton

                      It's a Monday afternoon, here's a quickie distraction to help get through the day. Here's the (hopefully) final shots of the HMSS Invincible, Britain's premier war horse built in the dry docks in low Mars orbit. Next step is animation. Shot 1[^] Shot 2[^] Shot 3[^] Shot 5[^] Shot 6[^] Shot 7[^] A couple of shots that have been composited - the various layers of information in the render, the specular value, the diffuse values, special "light emitting" shaders, etc are composited in with the basic color pass of the render. For example compare shot 7 with this one: Shot 8[^] Shot 9[^] For a completely fascinating video on how the rendering is done check this out: Mantra Rendering[^

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                      Single Step Debugger
                      wrote on last edited by
                      #23

                      Here you go : an inspiration, you could make this happen.

                      The narrow specialist in the broad sense of the word is a complete idiot in the narrow sense of the word. Advertise here – minimum three posts per day are guaranteed.

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                      • J Jim Crafton

                        It's a Monday afternoon, here's a quickie distraction to help get through the day. Here's the (hopefully) final shots of the HMSS Invincible, Britain's premier war horse built in the dry docks in low Mars orbit. Next step is animation. Shot 1[^] Shot 2[^] Shot 3[^] Shot 5[^] Shot 6[^] Shot 7[^] A couple of shots that have been composited - the various layers of information in the render, the specular value, the diffuse values, special "light emitting" shaders, etc are composited in with the basic color pass of the render. For example compare shot 7 with this one: Shot 8[^] Shot 9[^] For a completely fascinating video on how the rendering is done check this out: Mantra Rendering[^

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                        LintMan
                        wrote on last edited by
                        #24

                        Cool stuff. What is this all for, if I may ask?

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