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  3. This is why I am starting to loathe programming

This is why I am starting to loathe programming

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  • L leppie

    peterchen wrote:

    the class creator explicitely told you to call Dispose().

    No, he actually said: 'If you want to cleanup the resources immediately, then call Dispose(), but if you forget or dont want to, I'll do it anyways when the object finalizer is called.'

    xacc.ide
    IronScheme - 1.0 RC 1 - out now!
    ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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    F Offline
    Fabio Franco
    wrote on last edited by
    #42

    leppie wrote:

    No, he actually said: 'If you want to cleanup the resources immediately, then call Dispose(), but if you forget or dont want to, I'll do it anyways when the object finalizer is called.'

    Wrong, the Finalizer does not assure the release of unmanaged resources, if there is a Dispose method call it. The Dispose method is not called by the garbage collector. Just do a little experiment and see for yourself: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Form frm = new Form(); frm.ShowDialog(); //frm.Dispose(); //GC.Collect(); } private void button2_Click(object sender, EventArgs e) { this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString(); } public class HWndCounter { [DllImport("kernel32.dll")] private static extern IntPtr GetCurrentProcess(); [DllImport("user32.dll")] private static extern uint GetGuiResources(IntPtr hProcess, uint uiFlags); public static int GetWindowHandlesForCurrentProcess() { IntPtr processHandle = GetCurrentProcess(); uint userObjects = GetGuiResources(processHandle, 1); // 1 for User resource, disregard GDI return Convert.ToInt32(userObjects); } } } You'll notice that the only way to keep the handle count to a minimum, is through calling Dispose method. If you uncomment GC.Collect() and comment Dispose(), it will keep the handle count from growing indefinitely, but won't stay as small as when calling Dispose() and commenting GC.Collect()

    L 1 Reply Last reply
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    • F Fabio Franco

      leppie wrote:

      No, he actually said: 'If you want to cleanup the resources immediately, then call Dispose(), but if you forget or dont want to, I'll do it anyways when the object finalizer is called.'

      Wrong, the Finalizer does not assure the release of unmanaged resources, if there is a Dispose method call it. The Dispose method is not called by the garbage collector. Just do a little experiment and see for yourself: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Form frm = new Form(); frm.ShowDialog(); //frm.Dispose(); //GC.Collect(); } private void button2_Click(object sender, EventArgs e) { this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString(); } public class HWndCounter { [DllImport("kernel32.dll")] private static extern IntPtr GetCurrentProcess(); [DllImport("user32.dll")] private static extern uint GetGuiResources(IntPtr hProcess, uint uiFlags); public static int GetWindowHandlesForCurrentProcess() { IntPtr processHandle = GetCurrentProcess(); uint userObjects = GetGuiResources(processHandle, 1); // 1 for User resource, disregard GDI return Convert.ToInt32(userObjects); } } } You'll notice that the only way to keep the handle count to a minimum, is through calling Dispose method. If you uncomment GC.Collect() and comment Dispose(), it will keep the handle count from growing indefinitely, but won't stay as small as when calling Dispose() and commenting GC.Collect()

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      leppie
      wrote on last edited by
      #43

      Fabio Franco wrote:

      Wrong, the Finalizer does not assure the release of unmanaged resources, if there is a Dispose method call it. The Dispose method is not called by the garbage collector.

      If you implement IDisposable incorrectly, and do not call it from the finalizer if not already disposed, you have stupid code.

      Fabio Franco wrote:

      Just do a little experiment and see for yourself:

      I am not even going to bother.

      Fabio Franco wrote:

      If you uncomment GC.Collect() and comment Dispose(), it will keep the handle count from growing indefinitely

      It's up to you how you deal with it. My point still stands, you dont have to do it, it is not a MUST DO OR DIE situation.

      xacc.ide
      IronScheme - 1.0 RC 1 - out now!
      ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

      F S 2 Replies Last reply
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      • L leppie

        Fabio Franco wrote:

        Wrong, the Finalizer does not assure the release of unmanaged resources, if there is a Dispose method call it. The Dispose method is not called by the garbage collector.

        If you implement IDisposable incorrectly, and do not call it from the finalizer if not already disposed, you have stupid code.

        Fabio Franco wrote:

        Just do a little experiment and see for yourself:

        I am not even going to bother.

        Fabio Franco wrote:

        If you uncomment GC.Collect() and comment Dispose(), it will keep the handle count from growing indefinitely

        It's up to you how you deal with it. My point still stands, you dont have to do it, it is not a MUST DO OR DIE situation.

        xacc.ide
        IronScheme - 1.0 RC 1 - out now!
        ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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        Fabio Franco
        wrote on last edited by
        #44

        leppie wrote:

        If you implement IDisposable incorrectly, and do not call it from the finalizer if not already disposed, you have stupid code.

        Well, then whoever from Microsoft implemented the Form class is stupid. In fact, MSFT doesn't even recommend anyone to implement the Finalizer explicitly. Blindly relying on how someone impliments a finalizer or anything is even more stupid.

        leppie wrote:

        I am not even going to bother.

        I will take that as someone who is not willing to be wrong.

        leppie wrote:

        It's up to you how you deal with it. My point still stands, you dont have to do it, it is not a MUST DO OR DIE situation.

        Well, then you have never experienced running out of handles. Just because you've not ran into a problem, it doesn't mean it can't happen. Beleive me, it does happen.

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        • P peterchen

          There's no guarantee for DIspose to run, but you are right: the finalizer does. Finalizers should be used only for unmanaged resources (as there is a real cost to them), IDisposable pattern is there to allow a deterministic call of that finalizer.

          leppie wrote:

          Again, you should call Close if you want to release the file handle.

          That's ok if the object you have represents a file handle. However, if you have an Document object, that may hold a file, or an internet connection, or somethign yu don't even know about, this doesn't help.

          leppie wrote:

          What you are almost saying is IDisposable objects stay alive regardless

          I am absolutely not saying that. I see IDisposable as the default way to implement deterministic/early cleanup, and as an indicastor that you actually need it. I'd generally let the GC make the call on managed resources - it knows best, may be configured by the server admin, and whatnot. (The only exception would be a point where the user would prefer a delay nwo rather than later, and I am releasing a big chunk of data). However, you may run out of unmanaged resources, and the GC idnling happily because it doesn't even know those tiny .NET objects hold on to huge unmanaged resource hogs.


          I stick with my previous statement as a general rule: If the class implements IDisposable, call Dispose as soon as you are done with it, unless you know exactly what you are doing (i.e. know implementation details), or the author of the class explicitely documented in what circumstances Dispose() can be omitted.

          Agh! Reality! My Archnemesis![^]
          | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

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          Fabio Franco
          wrote on last edited by
          #45

          peterchen wrote:

          However, you may run out of unmanaged resources, and the GC idnling happily because it doesn't even know those tiny .NET objects hold on to huge unmanaged resource hogs.

          Exactly, I've seen that happen for Window Handles. Calling Dispose would have avoided this problem and the huge amount of time trying to pinpoint where the leak was happening.

          1 Reply Last reply
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          • L leppie

            peterchen wrote:

            You misspelled "if".

            No, I meant 'when'. Dispose should always be called from a finalizer.

            peterchen wrote:

            Omitting Disposal of a resource holdign a file handle:

            Again, you should call Close if you want to release the file handle. Dispose will Close the file handle if still open. Not calling Dispose after Close will not cause a resource leak. Please look my example on SO again. What you are almost saying is IDisposable objects stay alive regardless, which is not true. If the programmer makes this object non-GC'able, obviously the GC cant do it's job. Stupid code leads to stupid bugs. You might want to ask why your object is not being GC'ed instead. Like why it is being assigned to an instance variable where a local variable would suffice, etc.

            xacc.ide
            IronScheme - 1.0 RC 1 - out now!
            ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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            Fabio Franco
            wrote on last edited by
            #46

            leppie wrote:

            peterchen wrote: You misspelled "if". No, I meant 'when'. Dispose should always be called from a finalizer.

            There is no telling that the GC will run even during a lifetime of the application, you can run into problems before that happens. I agree with the 'if'. This when the finalizer calls the Dispose method correctly, which you can never tell if the code isn't yours.

            1 Reply Last reply
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            • F Fabio Franco

              leppie wrote:

              If you implement IDisposable incorrectly, and do not call it from the finalizer if not already disposed, you have stupid code.

              Well, then whoever from Microsoft implemented the Form class is stupid. In fact, MSFT doesn't even recommend anyone to implement the Finalizer explicitly. Blindly relying on how someone impliments a finalizer or anything is even more stupid.

              leppie wrote:

              I am not even going to bother.

              I will take that as someone who is not willing to be wrong.

              leppie wrote:

              It's up to you how you deal with it. My point still stands, you dont have to do it, it is not a MUST DO OR DIE situation.

              Well, then you have never experienced running out of handles. Just because you've not ran into a problem, it doesn't mean it can't happen. Beleive me, it does happen.

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              gnop
              wrote on last edited by
              #47

              The Form class is implemented correctly, it inherits from Component which calls Dispose(false) from the Finalize method. The Form class overrides the Dispose(bool disposing) method and has it's own clean up code in there [which in turn calls the base class dispose(false)]. Which is the documented way of implementing IDisposable.

              F 1 Reply Last reply
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              • G gnop

                The Form class is implemented correctly, it inherits from Component which calls Dispose(false) from the Finalize method. The Form class overrides the Dispose(bool disposing) method and has it's own clean up code in there [which in turn calls the base class dispose(false)]. Which is the documented way of implementing IDisposable.

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                Fabio Franco
                wrote on last edited by
                #48

                I beleive that too, but leppie is saying we shouldn't call Dispose as the finalizer will always do that for us. In the experiment I proposed, if we don't call Dispose, some handles will be left behind after a few repeated calls of the form's ShowDialog method, even after collection occurs. My point is, call Dispose always and don't rely on finalizer or garbage collection as you can run into trouble. Calling the Form's Dispose method eliminates the extra handles problem, that was my point.

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                • L leppie

                  It's like the blind leading the blind.... http://stackoverflow.com/questions/2926869/c-do-you-need-to-dispose-of-objects-and-set-them-to-null/2926877#2926877[^] I think I will get similar responses from here too though :sigh:

                  xacc.ide
                  IronScheme - 1.0 RC 1 - out now!
                  ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                  leonej_dt
                  wrote on last edited by
                  #49

                  I loathe programming as well, but for completely different reasons. I loathe programming because of programmers. Programmers are lazy, stupid and don't understand abstractions, even when they leak. Manage resources frustrate me. Manage resource tedious. Me hate manage resources. Me invent garbage collect. Ooga, booga, garbage collect! Some resources can't garbage collect. Cleanup some resources can't automate. Cleanup some resources need intelligence. Same class both managed resources unmanaged resources. Me confused. Ooga, booga, me confused! Programmers deserve to be punished by making them program ERPs in assembly (optimizing CPU cycles, of course) and efficient operating systems in Scheme.

                  If you can play The Dance of Eternity (Dream Theater), then we shall make a band.

                  1 Reply Last reply
                  0
                  • V Vikram A Punathambekar

                    OK, let me put it in a slightly different way: If MS had implemented it Piebald's way, how would we be worse off?

                    Cheers, Vikram. (Got my troika of CCCs!)

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                    Chris Trelawny Ross
                    wrote on last edited by
                    #50

                    If every object supported IDisposable, then there would be no easy way to know which really needed it and which didn't - so it would be impossible to know which to wrap in a using block and which could safely be used without one. Personally, I'm glad that only things that need to be disposed implement IDisposable.

                    1 Reply Last reply
                    0
                    • P peterchen

                      By implementing IDisposable, the class creator explicitely told you to call Dispose(). If the documentation of a class said "You need to call Init() before using an instance of this class", would you reply with "Ah, I don#t feel like it today"?

                      Agh! Reality! My Archnemesis![^]
                      | FoldWithUs! | sighist | µLaunch - program launcher for server core and hyper-v server.

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                      CurtainDog
                      wrote on last edited by
                      #51

                      If the class creator wants it to be used in a particular way then they can build a factory for it. Up until that point I'll use the class however I want to.

                      P 1 Reply Last reply
                      0
                      • L leppie

                        It's like the blind leading the blind.... http://stackoverflow.com/questions/2926869/c-do-you-need-to-dispose-of-objects-and-set-them-to-null/2926877#2926877[^] I think I will get similar responses from here too though :sigh:

                        xacc.ide
                        IronScheme - 1.0 RC 1 - out now!
                        ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                        CurtainDog
                        wrote on last edited by
                        #52

                        Don't take it too personally, sometimes being right is an ends in itself.

                        1 Reply Last reply
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                        • F Fabio Franco

                          I beleive that too, but leppie is saying we shouldn't call Dispose as the finalizer will always do that for us. In the experiment I proposed, if we don't call Dispose, some handles will be left behind after a few repeated calls of the form's ShowDialog method, even after collection occurs. My point is, call Dispose always and don't rely on finalizer or garbage collection as you can run into trouble. Calling the Form's Dispose method eliminates the extra handles problem, that was my point.

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                          Andrew Rissing
                          wrote on last edited by
                          #53

                          If you're stating that the extra handles are dangling around waiting for the finalizer to kick in, sure you are correct. You're not leaking memory at all, but rather leaving around objects that can be free'd (to use a C++ term) immediately. If you elaborate on your code a little, it'll prove that the finalizer is called just non-deterministically in your original code:

                          public partial class Form1 : Form
                          {
                              public Form1()
                              {
                                  InitializeComponent();
                              }
                          
                              private void ShowForm()
                              {
                                  TestForm frm = new TestForm();
                                  frm.ShowDialog();
                                  //frm.Dispose();
                              }
                          
                              private void button1\_Click(object sender, EventArgs e)
                              {
                                  this.ShowForm();
                          
                                  GC.Collect();
                                  GC.WaitForFullGCComplete();
                                  GC.WaitForPendingFinalizers();
                          
                                  this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString();
                              }
                          
                              public class HWndCounter
                              {
                                  \[DllImport("kernel32.dll")\]
                                  private static extern IntPtr GetCurrentProcess();
                          
                                  \[DllImport("user32.dll")\]
                                  private static extern uint GetGuiResources(IntPtr hProcess, uint uiFlags);
                          
                                  public static int GetWindowHandlesForCurrentProcess()
                                  {
                                      IntPtr processHandle = GetCurrentProcess();
                                      uint userObjects = GetGuiResources(processHandle, 1); // 1 for User resource, disregard GDI
                          
                                      return Convert.ToInt32(userObjects);
                                  }
                              }
                          
                              public class TestForm : Form
                              {
                                  ~TestForm()
                                  {
                                      try
                                      {
                                          Trace.Write("TestForm #" + FormHandle + " finalized.\\r\\n");
                                      }
                                      catch { }
                                  }
                          
                                  private int FormHandle;
                          
                                  protected override void OnShown(EventArgs e)
                                  {
                                      base.OnShown(e);
                          
                                      try
                                      {
                                          FormHandle = this.Handle.ToInt32();
                                          Trace.Write("TestForm #" + FormHandle + " shown.\\r\\n");
                                      }
                                      catch { }
                                  }
                          
                                  protected override void OnClosed(EventArgs e)
                                  {
                                      base.OnClosed(e);
                          
                                      try
                                      {
                                          Trace.Write("TestForm #" + FormHandle + " closed.\\r\\n");
                                      }
                                      catch { }
                                  }
                          
                          F 1 Reply Last reply
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                          • L leppie

                            peterchen wrote:

                            the class creator explicitely told you to call Dispose().

                            No, he actually said: 'If you want to cleanup the resources immediately, then call Dispose(), but if you forget or dont want to, I'll do it anyways when the object finalizer is called.'

                            xacc.ide
                            IronScheme - 1.0 RC 1 - out now!
                            ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                            xenry
                            wrote on last edited by
                            #54

                            Well this is actually not quite true, as a class that implements IDisposable is not required to have a finalizer.

                            1 Reply Last reply
                            0
                            • F Fabio Franco

                              I beleive that too, but leppie is saying we shouldn't call Dispose as the finalizer will always do that for us. In the experiment I proposed, if we don't call Dispose, some handles will be left behind after a few repeated calls of the form's ShowDialog method, even after collection occurs. My point is, call Dispose always and don't rely on finalizer or garbage collection as you can run into trouble. Calling the Form's Dispose method eliminates the extra handles problem, that was my point.

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                              gnop
                              wrote on last edited by
                              #55

                              I agree, I always call the dispose method if implemented. I couldn't find the handle leak in your test app. The handles do increase but when a GC collection occurs (for me I had to create about 30 dialogs) the count returns to what it was initially?? This is because the finalize method is executed which in turn calls dispose.

                              F 1 Reply Last reply
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                              • A Andrew Rissing

                                If you're stating that the extra handles are dangling around waiting for the finalizer to kick in, sure you are correct. You're not leaking memory at all, but rather leaving around objects that can be free'd (to use a C++ term) immediately. If you elaborate on your code a little, it'll prove that the finalizer is called just non-deterministically in your original code:

                                public partial class Form1 : Form
                                {
                                    public Form1()
                                    {
                                        InitializeComponent();
                                    }
                                
                                    private void ShowForm()
                                    {
                                        TestForm frm = new TestForm();
                                        frm.ShowDialog();
                                        //frm.Dispose();
                                    }
                                
                                    private void button1\_Click(object sender, EventArgs e)
                                    {
                                        this.ShowForm();
                                
                                        GC.Collect();
                                        GC.WaitForFullGCComplete();
                                        GC.WaitForPendingFinalizers();
                                
                                        this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString();
                                    }
                                
                                    public class HWndCounter
                                    {
                                        \[DllImport("kernel32.dll")\]
                                        private static extern IntPtr GetCurrentProcess();
                                
                                        \[DllImport("user32.dll")\]
                                        private static extern uint GetGuiResources(IntPtr hProcess, uint uiFlags);
                                
                                        public static int GetWindowHandlesForCurrentProcess()
                                        {
                                            IntPtr processHandle = GetCurrentProcess();
                                            uint userObjects = GetGuiResources(processHandle, 1); // 1 for User resource, disregard GDI
                                
                                            return Convert.ToInt32(userObjects);
                                        }
                                    }
                                
                                    public class TestForm : Form
                                    {
                                        ~TestForm()
                                        {
                                            try
                                            {
                                                Trace.Write("TestForm #" + FormHandle + " finalized.\\r\\n");
                                            }
                                            catch { }
                                        }
                                
                                        private int FormHandle;
                                
                                        protected override void OnShown(EventArgs e)
                                        {
                                            base.OnShown(e);
                                
                                            try
                                            {
                                                FormHandle = this.Handle.ToInt32();
                                                Trace.Write("TestForm #" + FormHandle + " shown.\\r\\n");
                                            }
                                            catch { }
                                        }
                                
                                        protected override void OnClosed(EventArgs e)
                                        {
                                            base.OnClosed(e);
                                
                                            try
                                            {
                                                Trace.Write("TestForm #" + FormHandle + " closed.\\r\\n");
                                            }
                                            catch { }
                                        }
                                
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                                Fabio Franco
                                wrote on last edited by
                                #56

                                I get what you're saying, but have you noticed that if you don't call Dispose, even with that solution, one handle gets left behind? Put this: this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString(); before ShowDialog() And then test it commenting and uncommenting the frm.Dispose() without calling Dispose, with your code, I get 42 handles. Calling dispose, I get 41. What it seems to me is that after the finalizer gets called, it still does not free the handle (even calling Dispose method inside the finalizer). I also noticed, that if I call the form's Dispose method from the calling method, the finalizer does not get called. Bottom line is that I never get to reclaim the handle without explicitly Disposing it on the calling method. Even after repeatedly executing this after closing the form: GC.Collect(); GC.WaitForFullGCComplete(); GC.WaitForPendingFinalizers(); I feel there's still something missing I'm not seeing... But to be on the safe side, I still recommend everyone, always call Dispose method if the class implements IDisposable

                                A 1 Reply Last reply
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                                • F Fabio Franco

                                  using "using", certifies that the Dispose method gets called on classes that implement IDisposable interface. You don't really need to use it as long as you call Dispose method manually. The most common example is the Window Handle of the Form class. If you use ShowDialog to view a form and don't call the Dispose method, the handle will not be released even when the Form is GCed. GC does not handle unmanaged resources automatically, it does not call Dispose method of objects when they are collected, so yes, it can lead to memory leak. This rarely becomes a problem, but I've ran into this once and it was a pain to pinpoint the leak source. Controls also generate handles, if you have an application that creates lots of controls dinamically it's something you should pay a lots of attention. So, if a class implements IDisposable, call Dispose always, to make sure it releases unmanaged resource just in case it uses any.

                                  S Offline
                                  S Offline
                                  sgorozco
                                  wrote on last edited by
                                  #57

                                  Hi Fabio, Sorry, your example is not entirely correct. If you do not call Dispose() on a Form class instance, it will still be disposed (with its underlying window handle properly released) when it's garbage collected. The IDisposable pattern (which is implemented, as far as I know, in all .net Framework classes that hold native resources) takes precisely care of this. The only difference is that you don't know exactly when will the garbage collection occur and since it's triggered by memory allocation pressure, it might take a while for it to actually happen. That's why it's wise to call Dispose(). Cheers! :) Gerardo

                                  F 1 Reply Last reply
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                                  • F Fabio Franco

                                    I get what you're saying, but have you noticed that if you don't call Dispose, even with that solution, one handle gets left behind? Put this: this.Text = HWndCounter.GetWindowHandlesForCurrentProcess().ToString(); before ShowDialog() And then test it commenting and uncommenting the frm.Dispose() without calling Dispose, with your code, I get 42 handles. Calling dispose, I get 41. What it seems to me is that after the finalizer gets called, it still does not free the handle (even calling Dispose method inside the finalizer). I also noticed, that if I call the form's Dispose method from the calling method, the finalizer does not get called. Bottom line is that I never get to reclaim the handle without explicitly Disposing it on the calling method. Even after repeatedly executing this after closing the form: GC.Collect(); GC.WaitForFullGCComplete(); GC.WaitForPendingFinalizers(); I feel there's still something missing I'm not seeing... But to be on the safe side, I still recommend everyone, always call Dispose method if the class implements IDisposable

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                                    Andrew Rissing
                                    wrote on last edited by
                                    #58

                                    It's likely the extra handle is for a Font or Image that is statically allocated, but only done so once it was loaded. So, I wouldn't call that a leak. It is evident by the fact that the object is being disposed and/or finalized, but the overall count is not going up (minus the initial value). As for the finalizer not being called, that's on purpose. When you implement the IDisposable pattern, you're supposed to do the following for the public Dispose method:

                                    public void Dispose()
                                    {
                                    this.Dispose(true);
                                    GC.SuppressFinalize(this);
                                    }

                                    The last line will suppress the finalizer because of two reasons: 1) It's not needed anymore, the finalizer is meant to call dispose in case it wasn't called. 2) Secondly, objects that need finalizing (as seen with our example) are cleaned up at the framework's whim. This can lead to more memory pressure as an object isn't cleaned up in a timely manner. I whole-heartedly agree that if a class implements IDisposable, that you should call it. But it is important to know the underlying reasons behind that and why the IDiposable pattern works (when coded correctly). Essentially, the pattern is in place to prevent a simple oversight from turning into unusable code.

                                    A F 2 Replies Last reply
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                                    • A Andrew Rissing

                                      It's likely the extra handle is for a Font or Image that is statically allocated, but only done so once it was loaded. So, I wouldn't call that a leak. It is evident by the fact that the object is being disposed and/or finalized, but the overall count is not going up (minus the initial value). As for the finalizer not being called, that's on purpose. When you implement the IDisposable pattern, you're supposed to do the following for the public Dispose method:

                                      public void Dispose()
                                      {
                                      this.Dispose(true);
                                      GC.SuppressFinalize(this);
                                      }

                                      The last line will suppress the finalizer because of two reasons: 1) It's not needed anymore, the finalizer is meant to call dispose in case it wasn't called. 2) Secondly, objects that need finalizing (as seen with our example) are cleaned up at the framework's whim. This can lead to more memory pressure as an object isn't cleaned up in a timely manner. I whole-heartedly agree that if a class implements IDisposable, that you should call it. But it is important to know the underlying reasons behind that and why the IDiposable pattern works (when coded correctly). Essentially, the pattern is in place to prevent a simple oversight from turning into unusable code.

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                                      Andrew Rissing
                                      wrote on last edited by
                                      #59

                                      Btw, add the following to the class as well, to help understand the flow of logic:

                                              protected override void Dispose(bool disposing)
                                              {
                                                  base.Dispose(disposing);
                                      
                                                  Trace.Write("TestForm #" + FormHandle + " disposed.\\r\\n");
                                              }
                                      
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                                      0
                                      • L leppie

                                        Fabio Franco wrote:

                                        Wrong, the Finalizer does not assure the release of unmanaged resources, if there is a Dispose method call it. The Dispose method is not called by the garbage collector.

                                        If you implement IDisposable incorrectly, and do not call it from the finalizer if not already disposed, you have stupid code.

                                        Fabio Franco wrote:

                                        Just do a little experiment and see for yourself:

                                        I am not even going to bother.

                                        Fabio Franco wrote:

                                        If you uncomment GC.Collect() and comment Dispose(), it will keep the handle count from growing indefinitely

                                        It's up to you how you deal with it. My point still stands, you dont have to do it, it is not a MUST DO OR DIE situation.

                                        xacc.ide
                                        IronScheme - 1.0 RC 1 - out now!
                                        ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

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                                        sgorozco
                                        wrote on last edited by
                                        #60

                                        I agree with Leppie. The IDisposable pattern (when properly implemented) has a safety net that will release native resources even if we didn't call Dispose() or wrapped our instance with a using statement. Garbage collection might take a while to kick in, and yes, it is possible to write an application where garbage collection will never occur, but if you're talking of resource exhaustion, then that means you are constantly creating objects, then THERE is memory pressure and the gc WILL eventually run (unless of course, you are unnecesarily keeping references to objects that should be collected and by doing so, inducing a memory leak). Cheers, Gerardo

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                                        0
                                        • G gnop

                                          I agree, I always call the dispose method if implemented. I couldn't find the handle leak in your test app. The handles do increase but when a GC collection occurs (for me I had to create about 30 dialogs) the count returns to what it was initially?? This is because the finalize method is executed which in turn calls dispose.

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                                          Fabio Franco
                                          wrote on last edited by
                                          #61

                                          Commenting and Uncommenting frm.Dispose() makes no difference in handle count? Forcing the collection also won't make a difference?

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