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  4. How to Move an MFC Button. [modified]

How to Move an MFC Button. [modified]

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  • N Niklas L

    Use a timer[^] for the updates and call SetWindowPos()[^] or MoveWindow()[^] to move the buttons.

    home

    L Offline
    L Offline
    lgmanuel
    wrote on last edited by
    #3

    thank you for that info., but i am a total new to VC++ MFC,. where do i put the code. should i just double click the button and add the code like Visual Basic do?

    C N 2 Replies Last reply
    0
    • L lgmanuel

      thank you for that info., but i am a total new to VC++ MFC,. where do i put the code. should i just double click the button and add the code like Visual Basic do?

      C Offline
      C Offline
      Cedric Moonen
      wrote on last edited by
      #4

      You should really buy a book about VC++. It is nearly impossible to help someone who has almost no knowledge of VC++ or C++ through a forum. It will take ages to explain some basic concepts. You will be much more efficient by reading a book first.

      Cédric Moonen Software developer
      Charting control [v3.0] OpenGL game tutorial in C++

      L T 3 Replies Last reply
      0
      • L lgmanuel

        thank you for that info., but i am a total new to VC++ MFC,. where do i put the code. should i just double click the button and add the code like Visual Basic do?

        N Offline
        N Offline
        Niklas L
        wrote on last edited by
        #5

        Pretty much.

        home

        1 Reply Last reply
        0
        • N Niklas L

          Use a timer[^] for the updates and call SetWindowPos()[^] or MoveWindow()[^] to move the buttons.

          home

          L Offline
          L Offline
          lgmanuel
          wrote on last edited by
          #6

          and how do i get the current coordinates of the three buttons?

          N 1 Reply Last reply
          0
          • C Cedric Moonen

            You should really buy a book about VC++. It is nearly impossible to help someone who has almost no knowledge of VC++ or C++ through a forum. It will take ages to explain some basic concepts. You will be much more efficient by reading a book first.

            Cédric Moonen Software developer
            Charting control [v3.0] OpenGL game tutorial in C++

            L Offline
            L Offline
            lgmanuel
            wrote on last edited by
            #7

            i think that's the best thing to do for now?.. read a book and understand the concepts and terminology used in VC++. anyway, thanks for the advice.

            N 1 Reply Last reply
            0
            • L lgmanuel

              and how do i get the current coordinates of the three buttons?

              N Offline
              N Offline
              Niklas L
              wrote on last edited by
              #8

              Using GetWindowRect()[^] And then convert to client coords using ScreenToClient()[^]

              home

              L 1 Reply Last reply
              0
              • C Cedric Moonen

                You should really buy a book about VC++. It is nearly impossible to help someone who has almost no knowledge of VC++ or C++ through a forum. It will take ages to explain some basic concepts. You will be much more efficient by reading a book first.

                Cédric Moonen Software developer
                Charting control [v3.0] OpenGL game tutorial in C++

                L Offline
                L Offline
                lgmanuel
                wrote on last edited by
                #9

                by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

                1 Reply Last reply
                0
                • N Niklas L

                  Using GetWindowRect()[^] And then convert to client coords using ScreenToClient()[^]

                  home

                  L Offline
                  L Offline
                  lgmanuel
                  wrote on last edited by
                  #10

                  ..... update by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

                  B M 2 Replies Last reply
                  0
                  • L lgmanuel

                    i think that's the best thing to do for now?.. read a book and understand the concepts and terminology used in VC++. anyway, thanks for the advice.

                    N Offline
                    N Offline
                    Niklas L
                    wrote on last edited by
                    #11

                    How did you end up in this situation anyway? Did you spice up your CV?

                    home

                    1 Reply Last reply
                    0
                    • L lgmanuel

                      ..... update by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

                      B Offline
                      B Offline
                      bolivar123
                      wrote on last edited by
                      #12

                      Why not leave the buttons where they are and simply call ShowWindow(SW_HIDE) on each of the buttons? Such as: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_HIDE); Then somewhere else in your program if you want to show the buttons again: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_SHOW);

                      L 1 Reply Last reply
                      0
                      • L lgmanuel

                        ..... update by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

                        M Offline
                        M Offline
                        merano
                        wrote on last edited by
                        #13

                        The link does not work. Do you have a Solution ?

                        L 1 Reply Last reply
                        0
                        • B bolivar123

                          Why not leave the buttons where they are and simply call ShowWindow(SW_HIDE) on each of the buttons? Such as: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_HIDE); Then somewhere else in your program if you want to show the buttons again: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_SHOW);

                          L Offline
                          L Offline
                          lgmanuel
                          wrote on last edited by
                          #14

                          there is no need for hiding the controls., i got an idea that if the LEFT button is clicked, it scrolls all the way to the left until the three buttons are gone, then it shows up on the right side of the app window, likewise with the right button. then it should stop to where the three buttons are if the center button is prssed. Like the tag in HTML, it just scrolls to the direction, then shows up to the other side.. i think but am not sure if i need to get the coordinates? need help guys. thanks..

                          1 Reply Last reply
                          0
                          • M merano

                            The link does not work. Do you have a Solution ?

                            L Offline
                            L Offline
                            lgmanuel
                            wrote on last edited by
                            #15

                            http://h1.ripway.com/lgmanuel/VisualCPP/MoveTheButton.rar[^] here is the link, sorry if the previous link did not work.. i renamed the directory..

                            1 Reply Last reply
                            0
                            • N Niklas L

                              Use a timer[^] for the updates and call SetWindowPos()[^] or MoveWindow()[^] to move the buttons.

                              home

                              M Offline
                              M Offline
                              merano
                              wrote on last edited by
                              #16

                              Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                              enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                              // CMoveTheButtonDlg dialog
                              class CMoveTheButtonDlg : public CDialog
                              {

                              ...

                              DECLARE\_MESSAGE\_MAP()
                              

                              public:
                              afx_msg void OnBnClickedMoveright();
                              afx_msg void OnBnClickedStop();
                              afx_msg void OnBnClickedMoveleft();
                              afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                              private:
                              BOOL StartTimer (UINT TimerDuration);
                              BOOL StopTimer(void);

                              UINT\_PTR m\_nTimer;
                              UINT  m\_Direction;
                              DWORD m\_winpos;
                              

                              };

                              After that you have to declare Message-Map:

                              BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                              ON_WM_SYSCOMMAND()
                              ON_WM_PAINT()
                              ON_WM_QUERYDRAGICON()
                              //}}AFX_MSG_MAP
                              ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                              ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                              ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                              ON_WM_TIMER ( ) // TI: timer implementation
                              END_MESSAGE_MAP()

                              At last the new members have do be defined:

                              void CMoveTheButtonDlg::OnBnClickedStop()
                              {
                              m_Direction = DIR_STOP;
                              StopTimer();
                              }

                              void CMoveTheButtonDlg::OnBnClickedMoveright()
                              {
                              m_Direction = DIR_RIGHT;
                              StartTimer(1000);
                              }

                              void CMoveTheButtonDlg::OnBnClickedMoveleft()
                              {
                              m_Direction = DIR_LEFT;
                              StartTimer(1000);
                              }

                              BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                              {
                              m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                              if ( m_nTimer == 0) {
                              MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                              return FALSE;
                              }

                              return TRUE;
                              }// end StartTimer

                              BOOL CMoveTheButtonDlg::StopTimer(void)
                              {
                              if(m_nTimer) {
                              // Stop the timer
                              if (!KillTimer (m_nTimer)) {
                              return FALSE;
                              m_nTimer = 0;
                              }
                              }

                              return TRUE;
                              

                              } // end StopTimer

                              void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                              {
                              if(TimerVal != m_nTimer) // TI: check what timer
                              return;

                              switch(m\_Direction) {
                              case DIR\_LEFT:
                              	// TI: move to left here
                              	m\_winpos-=5;
                              	break;
                              	
                              case DIR\_RIGHT:
                              	// TI: move to right here
                              	m\_winpos+=5;
                              	break;
                              }
                              

                              }

                              I

                              L 3 Replies Last reply
                              0
                              • M merano

                                Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                                enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                                // CMoveTheButtonDlg dialog
                                class CMoveTheButtonDlg : public CDialog
                                {

                                ...

                                DECLARE\_MESSAGE\_MAP()
                                

                                public:
                                afx_msg void OnBnClickedMoveright();
                                afx_msg void OnBnClickedStop();
                                afx_msg void OnBnClickedMoveleft();
                                afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                                private:
                                BOOL StartTimer (UINT TimerDuration);
                                BOOL StopTimer(void);

                                UINT\_PTR m\_nTimer;
                                UINT  m\_Direction;
                                DWORD m\_winpos;
                                

                                };

                                After that you have to declare Message-Map:

                                BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                                ON_WM_SYSCOMMAND()
                                ON_WM_PAINT()
                                ON_WM_QUERYDRAGICON()
                                //}}AFX_MSG_MAP
                                ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                                ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                                ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                                ON_WM_TIMER ( ) // TI: timer implementation
                                END_MESSAGE_MAP()

                                At last the new members have do be defined:

                                void CMoveTheButtonDlg::OnBnClickedStop()
                                {
                                m_Direction = DIR_STOP;
                                StopTimer();
                                }

                                void CMoveTheButtonDlg::OnBnClickedMoveright()
                                {
                                m_Direction = DIR_RIGHT;
                                StartTimer(1000);
                                }

                                void CMoveTheButtonDlg::OnBnClickedMoveleft()
                                {
                                m_Direction = DIR_LEFT;
                                StartTimer(1000);
                                }

                                BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                                {
                                m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                                if ( m_nTimer == 0) {
                                MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                                return FALSE;
                                }

                                return TRUE;
                                }// end StartTimer

                                BOOL CMoveTheButtonDlg::StopTimer(void)
                                {
                                if(m_nTimer) {
                                // Stop the timer
                                if (!KillTimer (m_nTimer)) {
                                return FALSE;
                                m_nTimer = 0;
                                }
                                }

                                return TRUE;
                                

                                } // end StopTimer

                                void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                                {
                                if(TimerVal != m_nTimer) // TI: check what timer
                                return;

                                switch(m\_Direction) {
                                case DIR\_LEFT:
                                	// TI: move to left here
                                	m\_winpos-=5;
                                	break;
                                	
                                case DIR\_RIGHT:
                                	// TI: move to right here
                                	m\_winpos+=5;
                                	break;
                                }
                                

                                }

                                I

                                L Offline
                                L Offline
                                lgmanuel
                                wrote on last edited by
                                #17

                                this is a step forward.. thanks.. i just thought maybe i needed timers, then poof.. a sample code.. thanks.. just have to modify the code to fit my needs.. but am still having trouble moving the buttons., a trying to work how to move i now?

                                1 Reply Last reply
                                0
                                • M merano

                                  Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                                  enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                                  // CMoveTheButtonDlg dialog
                                  class CMoveTheButtonDlg : public CDialog
                                  {

                                  ...

                                  DECLARE\_MESSAGE\_MAP()
                                  

                                  public:
                                  afx_msg void OnBnClickedMoveright();
                                  afx_msg void OnBnClickedStop();
                                  afx_msg void OnBnClickedMoveleft();
                                  afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                                  private:
                                  BOOL StartTimer (UINT TimerDuration);
                                  BOOL StopTimer(void);

                                  UINT\_PTR m\_nTimer;
                                  UINT  m\_Direction;
                                  DWORD m\_winpos;
                                  

                                  };

                                  After that you have to declare Message-Map:

                                  BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                                  ON_WM_SYSCOMMAND()
                                  ON_WM_PAINT()
                                  ON_WM_QUERYDRAGICON()
                                  //}}AFX_MSG_MAP
                                  ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                                  ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                                  ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                                  ON_WM_TIMER ( ) // TI: timer implementation
                                  END_MESSAGE_MAP()

                                  At last the new members have do be defined:

                                  void CMoveTheButtonDlg::OnBnClickedStop()
                                  {
                                  m_Direction = DIR_STOP;
                                  StopTimer();
                                  }

                                  void CMoveTheButtonDlg::OnBnClickedMoveright()
                                  {
                                  m_Direction = DIR_RIGHT;
                                  StartTimer(1000);
                                  }

                                  void CMoveTheButtonDlg::OnBnClickedMoveleft()
                                  {
                                  m_Direction = DIR_LEFT;
                                  StartTimer(1000);
                                  }

                                  BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                                  {
                                  m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                                  if ( m_nTimer == 0) {
                                  MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                                  return FALSE;
                                  }

                                  return TRUE;
                                  }// end StartTimer

                                  BOOL CMoveTheButtonDlg::StopTimer(void)
                                  {
                                  if(m_nTimer) {
                                  // Stop the timer
                                  if (!KillTimer (m_nTimer)) {
                                  return FALSE;
                                  m_nTimer = 0;
                                  }
                                  }

                                  return TRUE;
                                  

                                  } // end StopTimer

                                  void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                                  {
                                  if(TimerVal != m_nTimer) // TI: check what timer
                                  return;

                                  switch(m\_Direction) {
                                  case DIR\_LEFT:
                                  	// TI: move to left here
                                  	m\_winpos-=5;
                                  	break;
                                  	
                                  case DIR\_RIGHT:
                                  	// TI: move to right here
                                  	m\_winpos+=5;
                                  	break;
                                  }
                                  

                                  }

                                  I

                                  L Offline
                                  L Offline
                                  lgmanuel
                                  wrote on last edited by
                                  #18

                                  hi, i have another question? am trying to connect two computers on the network whit the same App that i created, how do i connect these 2? it should prompt the user that the connection is successful? help guys. thanks

                                  1 Reply Last reply
                                  0
                                  • M merano

                                    Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                                    enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                                    // CMoveTheButtonDlg dialog
                                    class CMoveTheButtonDlg : public CDialog
                                    {

                                    ...

                                    DECLARE\_MESSAGE\_MAP()
                                    

                                    public:
                                    afx_msg void OnBnClickedMoveright();
                                    afx_msg void OnBnClickedStop();
                                    afx_msg void OnBnClickedMoveleft();
                                    afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                                    private:
                                    BOOL StartTimer (UINT TimerDuration);
                                    BOOL StopTimer(void);

                                    UINT\_PTR m\_nTimer;
                                    UINT  m\_Direction;
                                    DWORD m\_winpos;
                                    

                                    };

                                    After that you have to declare Message-Map:

                                    BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                                    ON_WM_SYSCOMMAND()
                                    ON_WM_PAINT()
                                    ON_WM_QUERYDRAGICON()
                                    //}}AFX_MSG_MAP
                                    ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                                    ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                                    ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                                    ON_WM_TIMER ( ) // TI: timer implementation
                                    END_MESSAGE_MAP()

                                    At last the new members have do be defined:

                                    void CMoveTheButtonDlg::OnBnClickedStop()
                                    {
                                    m_Direction = DIR_STOP;
                                    StopTimer();
                                    }

                                    void CMoveTheButtonDlg::OnBnClickedMoveright()
                                    {
                                    m_Direction = DIR_RIGHT;
                                    StartTimer(1000);
                                    }

                                    void CMoveTheButtonDlg::OnBnClickedMoveleft()
                                    {
                                    m_Direction = DIR_LEFT;
                                    StartTimer(1000);
                                    }

                                    BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                                    {
                                    m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                                    if ( m_nTimer == 0) {
                                    MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                                    return FALSE;
                                    }

                                    return TRUE;
                                    }// end StartTimer

                                    BOOL CMoveTheButtonDlg::StopTimer(void)
                                    {
                                    if(m_nTimer) {
                                    // Stop the timer
                                    if (!KillTimer (m_nTimer)) {
                                    return FALSE;
                                    m_nTimer = 0;
                                    }
                                    }

                                    return TRUE;
                                    

                                    } // end StopTimer

                                    void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                                    {
                                    if(TimerVal != m_nTimer) // TI: check what timer
                                    return;

                                    switch(m\_Direction) {
                                    case DIR\_LEFT:
                                    	// TI: move to left here
                                    	m\_winpos-=5;
                                    	break;
                                    	
                                    case DIR\_RIGHT:
                                    	// TI: move to right here
                                    	m\_winpos+=5;
                                    	break;
                                    }
                                    

                                    }

                                    I

                                    L Offline
                                    L Offline
                                    lgmanuel
                                    wrote on last edited by
                                    #19

                                    how do i disable the left and right button when the window load.. and enable it back when press the center button?

                                    M 1 Reply Last reply
                                    0
                                    • L lgmanuel

                                      how do i disable the left and right button when the window load.. and enable it back when press the center button?

                                      M Offline
                                      M Offline
                                      merano
                                      wrote on last edited by
                                      #20

                                      You already have the very good hint from Niklas Lindquist 14Jul'10. SetWindowPos()[^] or MoveWindow()[^] to move the buttons Every Button is based on a Window and SetWindowPos() can do everything with the button (even hide it) if you are able to get the CWnd-handle. See Example: void CWinApp::HideApplication() On the MSDN Online-Page (linked also by Niklas Lindquist) you really should start to read MFC doku (See advice of Cedric Moonen). You can get hints from the Forum, but nobody will do the complete work for you. What is the complete Funktion of your Application ? -If you want networkfunktions you will probably get Timing an Sync Problems. You can send every Button a message to get the same result as if you pressed it, but over Network you will not see the monitor. You have to find a way to send the results back to every client and display it.

                                      L 1 Reply Last reply
                                      0
                                      • M merano

                                        You already have the very good hint from Niklas Lindquist 14Jul'10. SetWindowPos()[^] or MoveWindow()[^] to move the buttons Every Button is based on a Window and SetWindowPos() can do everything with the button (even hide it) if you are able to get the CWnd-handle. See Example: void CWinApp::HideApplication() On the MSDN Online-Page (linked also by Niklas Lindquist) you really should start to read MFC doku (See advice of Cedric Moonen). You can get hints from the Forum, but nobody will do the complete work for you. What is the complete Funktion of your Application ? -If you want networkfunktions you will probably get Timing an Sync Problems. You can send every Button a message to get the same result as if you pressed it, but over Network you will not see the monitor. You have to find a way to send the results back to every client and display it.

                                        L Offline
                                        L Offline
                                        lgmanuel
                                        wrote on last edited by
                                        #21

                                        yup., one of my nerd friends is helping on the networking side of the app.. needs to read about Socket Buffer and Listening.. anyways., got a lot of hints from you guys on how to start my C++ adventure, hope it works for me., am trying to change my programming path from VB to C++., i wish myself good luck. Thank you again.

                                        1 Reply Last reply
                                        0
                                        • C Cedric Moonen

                                          You should really buy a book about VC++. It is nearly impossible to help someone who has almost no knowledge of VC++ or C++ through a forum. It will take ages to explain some basic concepts. You will be much more efficient by reading a book first.

                                          Cédric Moonen Software developer
                                          Charting control [v3.0] OpenGL game tutorial in C++

                                          T Offline
                                          T Offline
                                          ThatsAlok
                                          wrote on last edited by
                                          #22

                                          who the f*** voted you down here! let me even it

                                          "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
                                          Never mind - my own stupidity is the source of every "problem" - Mixture

                                          cheers, Alok Gupta VC Forum Q&A :- I/IV Support CRY- Child Relief and You

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