Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. How to Move an MFC Button. [modified]

How to Move an MFC Button. [modified]

Scheduled Pinned Locked Moved C / C++ / MFC
c++csharpvisual-studiocomdesign
22 Posts 6 Posters 5 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L lgmanuel

    ..... update by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

    B Offline
    B Offline
    bolivar123
    wrote on last edited by
    #12

    Why not leave the buttons where they are and simply call ShowWindow(SW_HIDE) on each of the buttons? Such as: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_HIDE); Then somewhere else in your program if you want to show the buttons again: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_SHOW);

    L 1 Reply Last reply
    0
    • L lgmanuel

      ..... update by the way, here is the app. that i was trying create. you can download the project and check it, it's just a design and no codes yet, i just named the controls to their ID's.. what i am tring to do is move the three buttons until they are totally out the the app window.. thanks for the help guys, appreciate it. here is the URL to download the project. http://h1.ripway.com/lgmanuel/VC MFC/MoveTheButton.rar

      M Offline
      M Offline
      merano
      wrote on last edited by
      #13

      The link does not work. Do you have a Solution ?

      L 1 Reply Last reply
      0
      • B bolivar123

        Why not leave the buttons where they are and simply call ShowWindow(SW_HIDE) on each of the buttons? Such as: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_HIDE); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_HIDE); Then somewhere else in your program if you want to show the buttons again: GetDlgItem(IDC_BUTTON1)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON2)->ShowWindow(SW_SHOW); GetDlgItem(IDC_BUTTON3)->ShowWindow(SW_SHOW);

        L Offline
        L Offline
        lgmanuel
        wrote on last edited by
        #14

        there is no need for hiding the controls., i got an idea that if the LEFT button is clicked, it scrolls all the way to the left until the three buttons are gone, then it shows up on the right side of the app window, likewise with the right button. then it should stop to where the three buttons are if the center button is prssed. Like the tag in HTML, it just scrolls to the direction, then shows up to the other side.. i think but am not sure if i need to get the coordinates? need help guys. thanks..

        1 Reply Last reply
        0
        • M merano

          The link does not work. Do you have a Solution ?

          L Offline
          L Offline
          lgmanuel
          wrote on last edited by
          #15

          http://h1.ripway.com/lgmanuel/VisualCPP/MoveTheButton.rar[^] here is the link, sorry if the previous link did not work.. i renamed the directory..

          1 Reply Last reply
          0
          • N Niklas L

            Use a timer[^] for the updates and call SetWindowPos()[^] or MoveWindow()[^] to move the buttons.

            home

            M Offline
            M Offline
            merano
            wrote on last edited by
            #16

            Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

            enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

            // CMoveTheButtonDlg dialog
            class CMoveTheButtonDlg : public CDialog
            {

            ...

            DECLARE\_MESSAGE\_MAP()
            

            public:
            afx_msg void OnBnClickedMoveright();
            afx_msg void OnBnClickedStop();
            afx_msg void OnBnClickedMoveleft();
            afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

            private:
            BOOL StartTimer (UINT TimerDuration);
            BOOL StopTimer(void);

            UINT\_PTR m\_nTimer;
            UINT  m\_Direction;
            DWORD m\_winpos;
            

            };

            After that you have to declare Message-Map:

            BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
            ON_WM_SYSCOMMAND()
            ON_WM_PAINT()
            ON_WM_QUERYDRAGICON()
            //}}AFX_MSG_MAP
            ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
            ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
            ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
            ON_WM_TIMER ( ) // TI: timer implementation
            END_MESSAGE_MAP()

            At last the new members have do be defined:

            void CMoveTheButtonDlg::OnBnClickedStop()
            {
            m_Direction = DIR_STOP;
            StopTimer();
            }

            void CMoveTheButtonDlg::OnBnClickedMoveright()
            {
            m_Direction = DIR_RIGHT;
            StartTimer(1000);
            }

            void CMoveTheButtonDlg::OnBnClickedMoveleft()
            {
            m_Direction = DIR_LEFT;
            StartTimer(1000);
            }

            BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
            {
            m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

            if ( m_nTimer == 0) {
            MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
            return FALSE;
            }

            return TRUE;
            }// end StartTimer

            BOOL CMoveTheButtonDlg::StopTimer(void)
            {
            if(m_nTimer) {
            // Stop the timer
            if (!KillTimer (m_nTimer)) {
            return FALSE;
            m_nTimer = 0;
            }
            }

            return TRUE;
            

            } // end StopTimer

            void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
            {
            if(TimerVal != m_nTimer) // TI: check what timer
            return;

            switch(m\_Direction) {
            case DIR\_LEFT:
            	// TI: move to left here
            	m\_winpos-=5;
            	break;
            	
            case DIR\_RIGHT:
            	// TI: move to right here
            	m\_winpos+=5;
            	break;
            }
            

            }

            I

            L 3 Replies Last reply
            0
            • M merano

              Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

              enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

              // CMoveTheButtonDlg dialog
              class CMoveTheButtonDlg : public CDialog
              {

              ...

              DECLARE\_MESSAGE\_MAP()
              

              public:
              afx_msg void OnBnClickedMoveright();
              afx_msg void OnBnClickedStop();
              afx_msg void OnBnClickedMoveleft();
              afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

              private:
              BOOL StartTimer (UINT TimerDuration);
              BOOL StopTimer(void);

              UINT\_PTR m\_nTimer;
              UINT  m\_Direction;
              DWORD m\_winpos;
              

              };

              After that you have to declare Message-Map:

              BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
              ON_WM_SYSCOMMAND()
              ON_WM_PAINT()
              ON_WM_QUERYDRAGICON()
              //}}AFX_MSG_MAP
              ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
              ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
              ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
              ON_WM_TIMER ( ) // TI: timer implementation
              END_MESSAGE_MAP()

              At last the new members have do be defined:

              void CMoveTheButtonDlg::OnBnClickedStop()
              {
              m_Direction = DIR_STOP;
              StopTimer();
              }

              void CMoveTheButtonDlg::OnBnClickedMoveright()
              {
              m_Direction = DIR_RIGHT;
              StartTimer(1000);
              }

              void CMoveTheButtonDlg::OnBnClickedMoveleft()
              {
              m_Direction = DIR_LEFT;
              StartTimer(1000);
              }

              BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
              {
              m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

              if ( m_nTimer == 0) {
              MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
              return FALSE;
              }

              return TRUE;
              }// end StartTimer

              BOOL CMoveTheButtonDlg::StopTimer(void)
              {
              if(m_nTimer) {
              // Stop the timer
              if (!KillTimer (m_nTimer)) {
              return FALSE;
              m_nTimer = 0;
              }
              }

              return TRUE;
              

              } // end StopTimer

              void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
              {
              if(TimerVal != m_nTimer) // TI: check what timer
              return;

              switch(m\_Direction) {
              case DIR\_LEFT:
              	// TI: move to left here
              	m\_winpos-=5;
              	break;
              	
              case DIR\_RIGHT:
              	// TI: move to right here
              	m\_winpos+=5;
              	break;
              }
              

              }

              I

              L Offline
              L Offline
              lgmanuel
              wrote on last edited by
              #17

              this is a step forward.. thanks.. i just thought maybe i needed timers, then poof.. a sample code.. thanks.. just have to modify the code to fit my needs.. but am still having trouble moving the buttons., a trying to work how to move i now?

              1 Reply Last reply
              0
              • M merano

                Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                // CMoveTheButtonDlg dialog
                class CMoveTheButtonDlg : public CDialog
                {

                ...

                DECLARE\_MESSAGE\_MAP()
                

                public:
                afx_msg void OnBnClickedMoveright();
                afx_msg void OnBnClickedStop();
                afx_msg void OnBnClickedMoveleft();
                afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                private:
                BOOL StartTimer (UINT TimerDuration);
                BOOL StopTimer(void);

                UINT\_PTR m\_nTimer;
                UINT  m\_Direction;
                DWORD m\_winpos;
                

                };

                After that you have to declare Message-Map:

                BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                ON_WM_SYSCOMMAND()
                ON_WM_PAINT()
                ON_WM_QUERYDRAGICON()
                //}}AFX_MSG_MAP
                ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                ON_WM_TIMER ( ) // TI: timer implementation
                END_MESSAGE_MAP()

                At last the new members have do be defined:

                void CMoveTheButtonDlg::OnBnClickedStop()
                {
                m_Direction = DIR_STOP;
                StopTimer();
                }

                void CMoveTheButtonDlg::OnBnClickedMoveright()
                {
                m_Direction = DIR_RIGHT;
                StartTimer(1000);
                }

                void CMoveTheButtonDlg::OnBnClickedMoveleft()
                {
                m_Direction = DIR_LEFT;
                StartTimer(1000);
                }

                BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                {
                m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                if ( m_nTimer == 0) {
                MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                return FALSE;
                }

                return TRUE;
                }// end StartTimer

                BOOL CMoveTheButtonDlg::StopTimer(void)
                {
                if(m_nTimer) {
                // Stop the timer
                if (!KillTimer (m_nTimer)) {
                return FALSE;
                m_nTimer = 0;
                }
                }

                return TRUE;
                

                } // end StopTimer

                void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                {
                if(TimerVal != m_nTimer) // TI: check what timer
                return;

                switch(m\_Direction) {
                case DIR\_LEFT:
                	// TI: move to left here
                	m\_winpos-=5;
                	break;
                	
                case DIR\_RIGHT:
                	// TI: move to right here
                	m\_winpos+=5;
                	break;
                }
                

                }

                I

                L Offline
                L Offline
                lgmanuel
                wrote on last edited by
                #18

                hi, i have another question? am trying to connect two computers on the network whit the same App that i created, how do i connect these 2? it should prompt the user that the connection is successful? help guys. thanks

                1 Reply Last reply
                0
                • M merano

                  Yes that will do the job. Found an easy TODO for the Timer-Part here ("Using Timers in MFC Applications") In our Sample it would look like this: First update your class in MoveTheButtonDlg.h (Some work is already done by VisualStudio when clicking the Button)

                  enum {DIR_STOP, DIR_LEFT, DIR_RIGHT};

                  // CMoveTheButtonDlg dialog
                  class CMoveTheButtonDlg : public CDialog
                  {

                  ...

                  DECLARE\_MESSAGE\_MAP()
                  

                  public:
                  afx_msg void OnBnClickedMoveright();
                  afx_msg void OnBnClickedStop();
                  afx_msg void OnBnClickedMoveleft();
                  afx_msg void OnTimer(UINT TimerVal); // TI: Add timer handler to messagemap

                  private:
                  BOOL StartTimer (UINT TimerDuration);
                  BOOL StopTimer(void);

                  UINT\_PTR m\_nTimer;
                  UINT  m\_Direction;
                  DWORD m\_winpos;
                  

                  };

                  After that you have to declare Message-Map:

                  BEGIN_MESSAGE_MAP(CMoveTheButtonDlg, CDialog)
                  ON_WM_SYSCOMMAND()
                  ON_WM_PAINT()
                  ON_WM_QUERYDRAGICON()
                  //}}AFX_MSG_MAP
                  ON_BN_CLICKED(IDC_MoveRight, &CMoveTheButtonDlg::OnBnClickedMoveright)
                  ON_BN_CLICKED(IDC_Stop, &CMoveTheButtonDlg::OnBnClickedStop)
                  ON_BN_CLICKED(IDC_MoveLeft, &CMoveTheButtonDlg::OnBnClickedMoveleft)
                  ON_WM_TIMER ( ) // TI: timer implementation
                  END_MESSAGE_MAP()

                  At last the new members have do be defined:

                  void CMoveTheButtonDlg::OnBnClickedStop()
                  {
                  m_Direction = DIR_STOP;
                  StopTimer();
                  }

                  void CMoveTheButtonDlg::OnBnClickedMoveright()
                  {
                  m_Direction = DIR_RIGHT;
                  StartTimer(1000);
                  }

                  void CMoveTheButtonDlg::OnBnClickedMoveleft()
                  {
                  m_Direction = DIR_LEFT;
                  StartTimer(1000);
                  }

                  BOOL CMoveTheButtonDlg::StartTimer (UINT TimerDuration)
                  {
                  m_nTimer = SetTimer (IDT_TIMER_0, TimerDuration, NULL);

                  if ( m_nTimer == 0) {
                  MessageBox (_T("Unable to obtain timer"), _T("IDT_TIMER_0"), MB_OK|MB_SYSTEMMODAL);
                  return FALSE;
                  }

                  return TRUE;
                  }// end StartTimer

                  BOOL CMoveTheButtonDlg::StopTimer(void)
                  {
                  if(m_nTimer) {
                  // Stop the timer
                  if (!KillTimer (m_nTimer)) {
                  return FALSE;
                  m_nTimer = 0;
                  }
                  }

                  return TRUE;
                  

                  } // end StopTimer

                  void CMoveTheButtonDlg::OnTimer (UINT TimerVal)
                  {
                  if(TimerVal != m_nTimer) // TI: check what timer
                  return;

                  switch(m\_Direction) {
                  case DIR\_LEFT:
                  	// TI: move to left here
                  	m\_winpos-=5;
                  	break;
                  	
                  case DIR\_RIGHT:
                  	// TI: move to right here
                  	m\_winpos+=5;
                  	break;
                  }
                  

                  }

                  I

                  L Offline
                  L Offline
                  lgmanuel
                  wrote on last edited by
                  #19

                  how do i disable the left and right button when the window load.. and enable it back when press the center button?

                  M 1 Reply Last reply
                  0
                  • L lgmanuel

                    how do i disable the left and right button when the window load.. and enable it back when press the center button?

                    M Offline
                    M Offline
                    merano
                    wrote on last edited by
                    #20

                    You already have the very good hint from Niklas Lindquist 14Jul'10. SetWindowPos()[^] or MoveWindow()[^] to move the buttons Every Button is based on a Window and SetWindowPos() can do everything with the button (even hide it) if you are able to get the CWnd-handle. See Example: void CWinApp::HideApplication() On the MSDN Online-Page (linked also by Niklas Lindquist) you really should start to read MFC doku (See advice of Cedric Moonen). You can get hints from the Forum, but nobody will do the complete work for you. What is the complete Funktion of your Application ? -If you want networkfunktions you will probably get Timing an Sync Problems. You can send every Button a message to get the same result as if you pressed it, but over Network you will not see the monitor. You have to find a way to send the results back to every client and display it.

                    L 1 Reply Last reply
                    0
                    • M merano

                      You already have the very good hint from Niklas Lindquist 14Jul'10. SetWindowPos()[^] or MoveWindow()[^] to move the buttons Every Button is based on a Window and SetWindowPos() can do everything with the button (even hide it) if you are able to get the CWnd-handle. See Example: void CWinApp::HideApplication() On the MSDN Online-Page (linked also by Niklas Lindquist) you really should start to read MFC doku (See advice of Cedric Moonen). You can get hints from the Forum, but nobody will do the complete work for you. What is the complete Funktion of your Application ? -If you want networkfunktions you will probably get Timing an Sync Problems. You can send every Button a message to get the same result as if you pressed it, but over Network you will not see the monitor. You have to find a way to send the results back to every client and display it.

                      L Offline
                      L Offline
                      lgmanuel
                      wrote on last edited by
                      #21

                      yup., one of my nerd friends is helping on the networking side of the app.. needs to read about Socket Buffer and Listening.. anyways., got a lot of hints from you guys on how to start my C++ adventure, hope it works for me., am trying to change my programming path from VB to C++., i wish myself good luck. Thank you again.

                      1 Reply Last reply
                      0
                      • C Cedric Moonen

                        You should really buy a book about VC++. It is nearly impossible to help someone who has almost no knowledge of VC++ or C++ through a forum. It will take ages to explain some basic concepts. You will be much more efficient by reading a book first.

                        Cédric Moonen Software developer
                        Charting control [v3.0] OpenGL game tutorial in C++

                        T Offline
                        T Offline
                        ThatsAlok
                        wrote on last edited by
                        #22

                        who the f*** voted you down here! let me even it

                        "Opinions are neither right nor wrong. I cannot change your opinion. I can, however, change what influences your opinion." - David Crow
                        Never mind - my own stupidity is the source of every "problem" - Mixture

                        cheers, Alok Gupta VC Forum Q&A :- I/IV Support CRY- Child Relief and You

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World
                        • Users
                        • Groups