iPhone development
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
Not sure to be honest.. As I've heard that they get 30% of sales revenue and taking out personal projects not much insurance use really
As barmey as a sack of badgers Dude, if I knew what I was doing in life, I'd be rich, retired, dating a supermodel and laughing at the rest of you from the sidelines.
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
Mark Nischalke wrote:
Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
Not really. If I ever get to develop any Apple-specific software, I'll use a mix of C++ and Objective-C anyway.
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Potentially. My primary reasons for refusing to do any apple related development have indeed been removed by their license changes. However I would be concerned that given apples history for highly restrictive licenses I would not be entirely surprised if my development efforts would be wiped out by another change to their license in 6 months time. However, with regards to iPhone/iPad specifically I also have concerns about the whole "app store" distribution model (and this includes windows 7 phone) in that I'm not sure I am happy with one company having full control (and review rights) of the only distribution channel. Overall, if this new stance persists given time I may begin to trust that they will not take such action, and that they are trustworthy and responsible with their intervention of the distribution channel, but I'm going to be giving it some time first.
Simon
Simon P Stevens wrote:
in that I'm not sure I am happy with one company having full control (and review rights) of the only distribution channel.
So you'd be equally unhappy developing for the PS3 or XBox eco-system as well right? As well as most of the other mobile devices, including the GPhone?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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Mark Nischalke wrote:
Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
Not really. If I ever get to develop any Apple-specific software, I'll use a mix of C++ and Objective-C anyway.
You mean, gasp, choke, actually developing an application?! Not just scribbling away some random markup, slapping a little copy-and-pasted Javascript throwing it online, and claiming "Job Done"! You rebel you!
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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If you compare the Zune to the Ipod they cost about the same. I've been reevaluating my Ipod choice to make sure I'm getting all the functionality that I want. The problem I have with the Zune is the screen size is smaller than my Touch. I watch a lot of videos on it and don't want to give up any screen size just yet. I do like the radio options, but now the 4th generation Touch does HD video. I'm not sure what I'm going to do. Probably stick with my 3rd generation until I actually have a need to change and of course by then there will be another version of Touch out or Zune. :)
That's called seagull management (or sometimes pigeon management)... Fly in, flap your arms and squawk a lot, crap all over everything and fly out again... by _Damian S_
I'll stick with my Sansa Clip[^]... It does exactly what I need it to do, and it's so small that I can hold it in my hand and make people on the street think my headphone wire is plugged directly into my fist :) Ok, so people aren't (usually) THAT stupid, but it would be funny if they were. Seriously, though... It's tiny... Look at the Ins/Del/Home/End/PgUp/PgDn block of keys on your keyboard... It's that big.
Proud to have finally moved to the A-Ark. Which one are you in?
Author of the Guardians Saga (Sci-Fi/Fantasy novels) -
Simon P Stevens wrote:
in that I'm not sure I am happy with one company having full control (and review rights) of the only distribution channel.
So you'd be equally unhappy developing for the PS3 or XBox eco-system as well right? As well as most of the other mobile devices, including the GPhone?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
Yup. Although, as far as I'm aware neither consoles require approval from their parent companies to publish. Yes you need a stack of money to buy the dev kits, and the required keys and hardware, but ultimately you can publish whatever you want. There are multiple distribution/publishing companies and many retail outlets if one won't stock your product another will. (Please correct me if I'm wrong on this)
Simon
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
I've considered it for a while. I think it could be fun. I own an iPod touch and it has impressed me more than I honestly thought it would. I haven't used any Android based device, so I can't really compare, but I've considered jumping into that space too. Right now, I'm more likely to develop for the Android because I don't own a mac. On that subject, does any existing iOS developer out there have a recommendation for the cheapest Mac that's capable as a dev machine? When I last shopped for a laptop and compared Macs and the hardware you get for the price... Ugh. Still, if I could justify it I'd get one. :)
He said, "Boy I'm just old and lonely, But thank you for your concern, Here's wishing you a Happy New Year." I wished him one back in return.
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If you compare the Zune to the Ipod they cost about the same. I've been reevaluating my Ipod choice to make sure I'm getting all the functionality that I want. The problem I have with the Zune is the screen size is smaller than my Touch. I watch a lot of videos on it and don't want to give up any screen size just yet. I do like the radio options, but now the 4th generation Touch does HD video. I'm not sure what I'm going to do. Probably stick with my 3rd generation until I actually have a need to change and of course by then there will be another version of Touch out or Zune. :)
That's called seagull management (or sometimes pigeon management)... Fly in, flap your arms and squawk a lot, crap all over everything and fly out again... by _Damian S_
It's certainly improved my opinion of Apple ever so slightly, we'll see how long that lasts... this last year I've been using a ZuneHD (had to get it imported and rework my account to activate it though) and it's a cracking device. I love the UI and it gives me a good impression of what WP7 is going to bring to the party. However, I'm shit out of luck in terms of support for it, I was kinda hoping Microsoft would bring the sucker over here officially, but it seems it's not going to happen. The new iPod touch is certainly grabbing my attention, and by using my Android phone as a mifi, it'll be essentially an iPhone sans phone, I'll have a wifi signal wherever I go :cool: Even if the speeds won't always be fantastic.
He who makes a beast out of himself gets rid of the pain of being a man.
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Yup. Although, as far as I'm aware neither consoles require approval from their parent companies to publish. Yes you need a stack of money to buy the dev kits, and the required keys and hardware, but ultimately you can publish whatever you want. There are multiple distribution/publishing companies and many retail outlets if one won't stock your product another will. (Please correct me if I'm wrong on this)
Simon
I'm pretty sure you are. The hardware is a loss leader and the makers stay in the black skimming off of game sales. At a minimum I assume you need to pay for the right to put Playstation/Xbox/Wii on your packaging; and I wouldn't be surprised if they have contracts that prevent anyone from selling their hardware from selling software they haven't approved.
3x12=36 2x12=24 1x12=12 0x12=18
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
I am waiting for iPhone.NET.
TOMZ_KV
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
Nope, Apple can go suck a bag of dicks. Their products are overpriced and their policies are draconian and I sure as hell am not going to develop on a platform that can and has a history of snatching away your app at any moment.
“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” - Antoine de Saint-Exupery
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I'll be spinning off a series of bodily sound apps and joining the app store team. I hear it works well.
I could provide you the "sound resources" as MP3 files. Let me know when you need those. :laugh:
There are some really weird people on this planet - MIM.
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Nope, Apple can go suck a bag of dicks. Their products are overpriced and their policies are draconian and I sure as hell am not going to develop on a platform that can and has a history of snatching away your app at any moment.
“If you want to build a ship, don't drum up people together to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea” - Antoine de Saint-Exupery
That first sentence made me laugh. :laugh:
There are some really weird people on this planet - MIM.
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If you compare the Zune to the Ipod they cost about the same. I've been reevaluating my Ipod choice to make sure I'm getting all the functionality that I want. The problem I have with the Zune is the screen size is smaller than my Touch. I watch a lot of videos on it and don't want to give up any screen size just yet. I do like the radio options, but now the 4th generation Touch does HD video. I'm not sure what I'm going to do. Probably stick with my 3rd generation until I actually have a need to change and of course by then there will be another version of Touch out or Zune. :)
That's called seagull management (or sometimes pigeon management)... Fly in, flap your arms and squawk a lot, crap all over everything and fly out again... by _Damian S_
> If you compare the Zune to the Ipod they cost about the same I paid $100 for my 8GB Zune, and they've thrown in a car adapter. The cheapest 8GB iPod I can find at that same store right now goes for $150. It's not the latest and greatest generation either, but OTOH I can't get the Zune HD here in Canada. The cheapest car adapter is an extra $36. I've bought the $20 to $50 MP3 players, and they're just not worth it--they've all died on me. So far so good with the Zune, and its handling of podcasts is the reason I bought it. I simply can't make a compelling argument for the premium Apple wants for the equivalent iPod.
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I'm pretty sure you are. The hardware is a loss leader and the makers stay in the black skimming off of game sales. At a minimum I assume you need to pay for the right to put Playstation/Xbox/Wii on your packaging; and I wouldn't be surprised if they have contracts that prevent anyone from selling their hardware from selling software they haven't approved.
3x12=36 2x12=24 1x12=12 0x12=18
You sure are. I can't speak with absolute certainty for MS and Sony, but for Nintendo Wii, for instance, only Nintendo manufactures discs. So you buy dev kits (after being approved as a developer, which takes a lot of effort if you're not backed by a major editor), then you submit your application for review (which is not an obscure and random process like Apple's, but a very thorough quality and consistency review), then you can request batches of DVDs to be manufactured.
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
I would love to try it out just for kicks, but from what I can tell, there is no way to develop for iOS without owning a physical Mac machine, even with MonoTouch. I am not shelling out for a new box just for fun. As far as doing serious development, have you seen the price point for most apps in the appstore? If you want more than 99 cents per download you are already overpriced. That's not including apple's cut ...
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
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Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?
I know the language. I've read a book. - _Madmatt
No, considering Apple changes its mind back and forth randomly all the time, investing into Apple as a platform is too risky. They haven't shown to care for the developer yet though they are slowly finding out they need to care more, i would feel like they would stab be in the back at the first chance because they really dont want an open platform.
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I've been working on app for multiple mobile platforms, and this will certainly help. I already did a prototype for Windows Phone 7, and now that the mono toolkit can be used, it will certainly make the migration easier.