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Next Generation Windows

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  • L Lost User

    MS Research Task Gallery: http://research.microsoft.com/ui/TaskGallery/index.htm Steven J. Ackerman, Consultant ACS, Sarasota, FL http://www.acscontrol.com steve@acscontrol.com sja@gte.net

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    Anders Molin
    wrote on last edited by
    #3

    Argh!!! Why do I think BOB 2.0 X| - Anders Money talks, but all mine ever says is "Goodbye!"

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    • L Lost User

      MS Research Task Gallery: http://research.microsoft.com/ui/TaskGallery/index.htm Steven J. Ackerman, Consultant ACS, Sarasota, FL http://www.acscontrol.com steve@acscontrol.com sja@gte.net

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      Wayne Fuller
      wrote on last edited by
      #4

      How much memory is this going to take? :confused:

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      • L Lost User

        MS Research Task Gallery: http://research.microsoft.com/ui/TaskGallery/index.htm Steven J. Ackerman, Consultant ACS, Sarasota, FL http://www.acscontrol.com steve@acscontrol.com sja@gte.net

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        Alvaro Mendez
        wrote on last edited by
        #5

        First impressions: 1. Today all running apps appear on the taskbar. The TaskGallery, however, makes you use a navigation control panel to access all the running apps. It seems like more work to me. 2. Icons will be miniaturized versions of the running app. That has the potential for confusion among apps with similar interfaces. 3. The video showed the cursor in the demo flickering a lot. This is probably caused by the animation of the windows; I wonder if they can prevent it. 4. I can see how the hallway effect could cause claustrophobia. :) Regards, Alvaro

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        • L Lost User

          MS Research Task Gallery: http://research.microsoft.com/ui/TaskGallery/index.htm Steven J. Ackerman, Consultant ACS, Sarasota, FL http://www.acscontrol.com steve@acscontrol.com sja@gte.net

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          Thomas Freudenberg
          wrote on last edited by
          #6

          Even seen CubicEye? Have a look at that picture. Regards, Thomas


          I am a signature virus! Help me spread and copy me to your sig!

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          • L Lost User

            MS Research Task Gallery: http://research.microsoft.com/ui/TaskGallery/index.htm Steven J. Ackerman, Consultant ACS, Sarasota, FL http://www.acscontrol.com steve@acscontrol.com sja@gte.net

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            Chris Meech
            wrote on last edited by
            #7

            >> We tried to make the illusion appeal to the lessons in navigating physical space that >> we learned as children, so that people would “get” the system intuitively without having >> to learn or adjust to it. While the use of the word children suggests that it will be something simple to pick up, I think the resarchers are forgetting that as children it takes several years to learn how to navigate physical space. I can hardly wait to go from 'an illusion of 3D' to a POWP (Plain Old Windows Program) ;) Chris

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            • J Jamie Nordmeyer

              Don't get me wrong, I love new innovations, but this seems like it would be really tricky to get around in. Frankly, I prefer what MS is doing with XP: similar documents/applications are listed under a single tab on the TaskBar. Just my 2 cents. :) Jamie Nordmeyer Portland, Oregon, USA

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              CodeGuy
              wrote on last edited by
              #8

              I think this is simply a precursor to Windows VR (Virtual Reality), which is when all these 2GHz+ processors and 3-D video hardware will finally make sense. However, until we actually ARE in a 3-D environment, trying to simulate a 3-D world on a 2-D screen is not very compelling. Questions: How would you grasp things and move them around easily, how do you figure out where you are in relation to the other items in the virtual world, etc. You need different input devices than what you have now.

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              • C CodeGuy

                I think this is simply a precursor to Windows VR (Virtual Reality), which is when all these 2GHz+ processors and 3-D video hardware will finally make sense. However, until we actually ARE in a 3-D environment, trying to simulate a 3-D world on a 2-D screen is not very compelling. Questions: How would you grasp things and move them around easily, how do you figure out where you are in relation to the other items in the virtual world, etc. You need different input devices than what you have now.

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                Kastellanos Nikos
                wrote on last edited by
                #9

                Something like the input devices used in JONNY MNEMONIC movie? - - - - - - - - - - - - - - - - - - Memory leaks is the price we pay \0 01234567890123456789012345678901234

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                • C CodeGuy

                  I think this is simply a precursor to Windows VR (Virtual Reality), which is when all these 2GHz+ processors and 3-D video hardware will finally make sense. However, until we actually ARE in a 3-D environment, trying to simulate a 3-D world on a 2-D screen is not very compelling. Questions: How would you grasp things and move them around easily, how do you figure out where you are in relation to the other items in the virtual world, etc. You need different input devices than what you have now.

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                  James Pullicino
                  wrote on last edited by
                  #10

                  Well, its easy to move around in DOOM with just the keyboard and mouse, so why should it be difficult to do it in Windows? (2b || !2b)

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                  • K Kastellanos Nikos

                    Something like the input devices used in JONNY MNEMONIC movie? - - - - - - - - - - - - - - - - - - Memory leaks is the price we pay \0 01234567890123456789012345678901234

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                    CodeGuy
                    wrote on last edited by
                    #11

                    Something a little less clunky than that. I hope to not have to wear opaque glasses and funky gloves when all this comes to fruition. Think more heads-up display (HUD) glasses or contacts.

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                    • J James Pullicino

                      Well, its easy to move around in DOOM with just the keyboard and mouse, so why should it be difficult to do it in Windows? (2b || !2b)

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                      CodeGuy
                      wrote on last edited by
                      #12

                      Because Doom is requiring you to position your player so you can shoot a gun. Windows has a _little_ bit more going on than that. Your mouse has to be anchored to a window in order to do useful work; when you start moving in 3-D, that becomes a little difficult. Usability goes way down. If you can come up with a way, that's great. But most users have trouble with Windows as it is, let alone introducing an element of dimensionality to the whole desktop.

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