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  3. Embarrassing code admission of the day (or why C.S. is good for you)

Embarrassing code admission of the day (or why C.S. is good for you)

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  • P Pete OHanlon

    Took me a moment or two to spot that. Couldn't really see it until I thought it through. Good catch - how did you find it? For others - what happens when you remove at 0? How is this handled in terms of resizing when you remove from the start of the list. As a comparison, remove from the last position instead (ok, it's not the same logical code, but it shows timings).

    *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

    "Mind bleach! Send me mind bleach!" - Nagy Vilmos

    My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

    E Offline
    E Offline
    Ennis Ray Lynch Jr
    wrote on last edited by
    #36

    Trust me when I saw it; I laughed.

    Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

    P 1 Reply Last reply
    0
    • E Ennis Ray Lynch Jr

      Pretend the overall logic is entirely sound. The bug below is very subtle and is not a logic bug but a design bug, to make it harder, pretend the overall logic is correct. What is the bug?

      //init the list and fill it
      List fakeList = new List();
      //Find the subtle bug
      while (fakeList.Count > 0) {
      double temp = fakeList[0];
      //..do something
      fakeList.RemoveAt(0);
      }

      Hint: Ok, if it is too hard. Remember what a List is in C# and then remember the specifics of that data structure from intro to programming. Edit: The data structure is correct, and the logic is technically correct but wrong. Another Hint: Run it with a populated list of 100,000 elements and check the timing. There is a particular feature of this data structure that happens with this particular code that one small change would avoid.

      Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

      A Offline
      A Offline
      Andy Brummer
      wrote on last edited by
      #37

      Just the performance thing? If you want to get into the nitty gritty of performance under dot net, what is the impact of something like List vs. List on garbage collection when we are talking millions of records. Discounting the fact that each string probably takes up more memory than a double.

      1 Reply Last reply
      0
      • M Mladen Jankovic

        Julien Villers wrote:

        A .NET List is supposed to be a dynamic array, with the expected performance of an array for single element access.

        Blame it on C++ and STL, but who in his right mind name class for one data structure after another stucture? :)

        Julien Villers wrote:

        while list[n-1] is also 0(1)

        Also, your original post (now edited) suggests that even you was under implession that List<> is in fact a list not an array ;)

        J Offline
        J Offline
        Julien Villers
        wrote on last edited by
        #38

        Yup, it's not a very good choice (ArrayList was nicer, but not generic). On the other hand, consider all the time gained by typing List<> instead of DynamicArray<> :D

        'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

        M 1 Reply Last reply
        0
        • E Ennis Ray Lynch Jr

          Trust me when I saw it; I laughed.

          Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

          P Offline
          P Offline
          Pete OHanlon
          wrote on last edited by
          #39

          In the examples you get with the Sync Framework, there's a similar issue from the other side. Basically, the code checks to see if it has already found a file and, if not, it adds it to the end. The problem, of course, is that the more files you add, the longer the find takes to complete for files that aren't present in the list. I know of companies who are using this in production code, little realising why their applications are slowing down.

          *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

          "Mind bleach! Send me mind bleach!" - Nagy Vilmos

          My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

          1 Reply Last reply
          0
          • V V 0

            Sorry, can't find anything wrong. The only thing I see on sight is you manipulate the size of a list while looping it. This is potentially dangerous, depending on what you do with it.

            		Random r = new Random((int) DateTime.Now.Ticks);			
            		List fakelist = new List();
            		
            		Console.WriteLine("Populating list");
            		for(int i = 0; i < 100000; i++){
            			fakelist.Add(r.NextDouble() + i);
            		}												//end for
            		
            		Console.WriteLine("looping list, writing to file");
            		System.IO.StreamWriter writer = new System.IO.StreamWriter(@"C:\\temp\\fakelist.txt");
            		int index = 0;
            		while(fakelist.Count > 0){
            			double temp = fakelist\[0\];
            			writer.Write(temp);
            			writer.Write("\\t");
            			if(index%10 == 0){
            				writer.WriteLine("");
            				writer.WriteLine(DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss:ffff"));
            				writer.WriteLine("");
            			}											//end if
            			writer.Flush();
            			index++;
            			fakelist.RemoveAt(0);
            		}												//end while
            		Console.WriteLine("Done!");
            		writer.Close();			
            
            		Console.WriteLine("Press enter to quit.");
            		Console.ReadLine();
            

            V.

            V Offline
            V Offline
            V 0
            wrote on last edited by
            #40

            Random r = new Random((int) DateTime.Now.Ticks);
            List fakelist = new List();

            		Console.WriteLine("Populating list");
            		for(int i = 0; i < 100000; i++){
            			fakelist.Add(r.NextDouble() + i);
            		}												//end for
            		Console.WriteLine("looping list, remove from front.");
            		DateTime start = DateTime.Now;
            		while(fakelist.Count > 0){
            			double temp = fakelist\[0\];
            			fakelist.RemoveAt(0);
            		}												//end while
            
            		TimeSpan diff = DateTime.Now - start;
            		Console.WriteLine("Time: " + diff.TotalMilliseconds + " milliseconds.");
            
            		Console.WriteLine("Populating list");
            		for(int i = 0; i < 100000; i++){
            			fakelist.Add(r.NextDouble() + i);
            		}												//end for
            
            		Console.WriteLine("looping list,removing from back.");
            		int inverseindex = fakelist.Count-1;
            		start = DateTime.Now;
            		while(fakelist.Count > 0){
            		    double temp = fakelist\[inverseindex\];
            		    fakelist.RemoveAt(inverseindex);
            		    inverseindex--;
            		}												//end while
            
            		diff = DateTime.Now - start;
            		Console.WriteLine("Time: " + diff.TotalMilliseconds + " milliseconds.");
            
            		Console.WriteLine("Done!");
            		Console.WriteLine("Press enter to quit.");
            		Console.ReadLine();
            

            output:

            Populating list
            looping list, remove from front.
            Time: 5468,82 milliseconds.
            Populating list
            looping list,removing from back.
            Time: 0 milliseconds.
            Done!
            Press enter to quit.

            So yes, there is a signifant performance gain. Well spotted. :thumbsup:

            V.

            1 Reply Last reply
            0
            • J Julien Villers

              Yup, it's not a very good choice (ArrayList was nicer, but not generic). On the other hand, consider all the time gained by typing List<> instead of DynamicArray<> :D

              'As programmers go, I'm fairly social. Which still means I'm a borderline sociopath by normal standards.' Jeff Atwood 'I'm French! Why do you think I've got this outrrrrageous accent?' Monty Python and the Holy Grail

              M Offline
              M Offline
              Mladen Jankovic
              wrote on last edited by
              #41

              STL uses vector as name for dynamic arrays, that's just two letters more and much less misleading :)

              L 1 Reply Last reply
              0
              • M Mladen Jankovic

                STL uses vector as name for dynamic arrays, that's just two letters more and much less misleading :)

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #42

                How is that "much less misleading"? It has "mathematical vector" written all over it, but it's not even close to that. Meanwhile why should a list, sans "linked", be linked?

                M 1 Reply Last reply
                0
                • K Keith Barrow

                  Ah. Now you see, that is another example as to why programming is hard.

                  Sort of a cross between Lawrence of Arabia and Dilbert.[^]
                  -Or-
                  A Dead ringer for Kate Winslett[^]

                  P Offline
                  P Offline
                  Pete OHanlon
                  wrote on last edited by
                  #43

                  Keith Barrow wrote:

                  another example as to why programming is hard

                  Programming is easy. Doing it properly is hard.

                  *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                  "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                  My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                  1 Reply Last reply
                  0
                  • L Lost User

                    How is that "much less misleading"? It has "mathematical vector" written all over it, but it's not even close to that. Meanwhile why should a list, sans "linked", be linked?

                    M Offline
                    M Offline
                    Mladen Jankovic
                    wrote on last edited by
                    #44

                    harold aptroot wrote:

                    How is that "much less misleading"?

                    Because it is not in direct collision with another widely used data structure and mathematical vector is not used as much as the other tow (list/array) in programming.

                    harold aptroot wrote:

                    Meanwhile why should a list, sans "linked", be linked?

                    It doesn't have to be, theoretically, but in practice when someone mention list, one usually assume it is a linked list and everything that goes with it (costs/benefits), and thus it is misleading. OP's example illustrates my point and I'll quote the guy before you how later edited his post:

                    Well, in .NET a List is well documented, so list[0] should be O(1), while list[n-1] should be O(n).

                    Add me to this list and you have 3 guys that were misled by the class name. Even though some of them were aware of how List<> is actually implemented.

                    L 1 Reply Last reply
                    0
                    • T TheGreatAndPowerfulOz

                      Assuming this is C#, removing the first item in a list creates an entirely new list, which I think is a bug in the underlying list code since removing the first item should just rebase the list head at the next item. I think the underlying list code uses an array, believe it or not. It's not a "bug" per se, unless you consider taking a very long time to do a simple operation a bug.

                      If your actions inspire others to dream more, learn more, do more and become more, you are a leader." - John Quincy Adams
                      You must accept one of two basic premises: Either we are alone in the universe, or we are not alone in the universe. And either way, the implications are staggering” - Wernher von Braun

                      C Offline
                      C Offline
                      Chris Losinger
                      wrote on last edited by
                      #45

                      ahmed zahmed wrote:

                      removing the first item in a list creates an entirely new list,

                      :wtf: seriously?

                      image processing toolkits | batch image processing

                      P T 2 Replies Last reply
                      0
                      • C Chris Losinger

                        ahmed zahmed wrote:

                        removing the first item in a list creates an entirely new list,

                        :wtf: seriously?

                        image processing toolkits | batch image processing

                        P Offline
                        P Offline
                        Pete OHanlon
                        wrote on last edited by
                        #46

                        Well not quite. This is what it does internally:

                        Array.Copy(this._items, index + 1, this._items, index, this._size - index);

                        *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                        "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                        My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                        C 1 Reply Last reply
                        0
                        • M Mladen Jankovic

                          harold aptroot wrote:

                          How is that "much less misleading"?

                          Because it is not in direct collision with another widely used data structure and mathematical vector is not used as much as the other tow (list/array) in programming.

                          harold aptroot wrote:

                          Meanwhile why should a list, sans "linked", be linked?

                          It doesn't have to be, theoretically, but in practice when someone mention list, one usually assume it is a linked list and everything that goes with it (costs/benefits), and thus it is misleading. OP's example illustrates my point and I'll quote the guy before you how later edited his post:

                          Well, in .NET a List is well documented, so list[0] should be O(1), while list[n-1] should be O(n).

                          Add me to this list and you have 3 guys that were misled by the class name. Even though some of them were aware of how List<> is actually implemented.

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #47

                          Well I do a lot of graphics, plenty of vectors around, but yea I guess they're not as common outside of graphics. I don't really like "vector" or "List" as names for a dynamic array. If they'd all just call it an ArrayList, that would make it really obvious. As for people usually assuming lists to be linked .. when I hear list I just think of "ordered bunch of stuff". Then when I start thinking about it I never assume it to be implemented as linked list, because it never is.

                          1 Reply Last reply
                          0
                          • P Pete OHanlon

                            Well not quite. This is what it does internally:

                            Array.Copy(this._items, index + 1, this._items, index, this._size - index);

                            *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                            "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                            My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                            C Offline
                            C Offline
                            Chris Losinger
                            wrote on last edited by
                            #48

                            ah. it's one of those lists: an array in a fancy dress.

                            image processing toolkits | batch image processing

                            P 1 Reply Last reply
                            0
                            • C Chris Losinger

                              ah. it's one of those lists: an array in a fancy dress.

                              image processing toolkits | batch image processing

                              P Offline
                              P Offline
                              Pete OHanlon
                              wrote on last edited by
                              #49

                              Yup. It's a generic ArrayList.

                              *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                              "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                              My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                              1 Reply Last reply
                              0
                              • E Ennis Ray Lynch Jr

                                Pretend the overall logic is entirely sound. The bug below is very subtle and is not a logic bug but a design bug, to make it harder, pretend the overall logic is correct. What is the bug?

                                //init the list and fill it
                                List fakeList = new List();
                                //Find the subtle bug
                                while (fakeList.Count > 0) {
                                double temp = fakeList[0];
                                //..do something
                                fakeList.RemoveAt(0);
                                }

                                Hint: Ok, if it is too hard. Remember what a List is in C# and then remember the specifics of that data structure from intro to programming. Edit: The data structure is correct, and the logic is technically correct but wrong. Another Hint: Run it with a populated list of 100,000 elements and check the timing. There is a particular feature of this data structure that happens with this particular code that one small change would avoid.

                                Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

                                G Offline
                                G Offline
                                Gary Wheeler
                                wrote on last edited by
                                #50

                                The RemoveAt(0) call makes a copy of the list data, minus the first element, on each iteration. The algorithm here is actually written for a linked list. I've always thought the List class was stupidly named since it's really a resizable array, rather than a (linked) list.

                                Software Zen: delete this;

                                1 Reply Last reply
                                0
                                • E Ennis Ray Lynch Jr

                                  Pretend the overall logic is entirely sound. The bug below is very subtle and is not a logic bug but a design bug, to make it harder, pretend the overall logic is correct. What is the bug?

                                  //init the list and fill it
                                  List fakeList = new List();
                                  //Find the subtle bug
                                  while (fakeList.Count > 0) {
                                  double temp = fakeList[0];
                                  //..do something
                                  fakeList.RemoveAt(0);
                                  }

                                  Hint: Ok, if it is too hard. Remember what a List is in C# and then remember the specifics of that data structure from intro to programming. Edit: The data structure is correct, and the logic is technically correct but wrong. Another Hint: Run it with a populated list of 100,000 elements and check the timing. There is a particular feature of this data structure that happens with this particular code that one small change would avoid.

                                  Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

                                  B Offline
                                  B Offline
                                  BobJanova
                                  wrote on last edited by
                                  #51

                                  With the hints ... I get it. RemoveAt(0) causes the whole thing to be shuffled which is pretty expensive. Unless there's some other reason why you need to clean up as you go, you should just foreach the whole list. Or if it's actually a queue, use a Queue.

                                  1 Reply Last reply
                                  0
                                  • C Chris Losinger

                                    ahmed zahmed wrote:

                                    removing the first item in a list creates an entirely new list,

                                    :wtf: seriously?

                                    image processing toolkits | batch image processing

                                    T Offline
                                    T Offline
                                    TheGreatAndPowerfulOz
                                    wrote on last edited by
                                    #52

                                    well, like I said, and Pete confirmed, it's underlying implementation is an array.

                                    If your actions inspire others to dream more, learn more, do more and become more, you are a leader." - John Quincy Adams
                                    You must accept one of two basic premises: Either we are alone in the universe, or we are not alone in the universe. And either way, the implications are staggering” - Wernher von Braun

                                    1 Reply Last reply
                                    0
                                    • E Ennis Ray Lynch Jr

                                      Pretend the overall logic is entirely sound. The bug below is very subtle and is not a logic bug but a design bug, to make it harder, pretend the overall logic is correct. What is the bug?

                                      //init the list and fill it
                                      List fakeList = new List();
                                      //Find the subtle bug
                                      while (fakeList.Count > 0) {
                                      double temp = fakeList[0];
                                      //..do something
                                      fakeList.RemoveAt(0);
                                      }

                                      Hint: Ok, if it is too hard. Remember what a List is in C# and then remember the specifics of that data structure from intro to programming. Edit: The data structure is correct, and the logic is technically correct but wrong. Another Hint: Run it with a populated list of 100,000 elements and check the timing. There is a particular feature of this data structure that happens with this particular code that one small change would avoid.

                                      Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

                                      Y Offline
                                      Y Offline
                                      YvesDaoust
                                      wrote on last edited by
                                      #53

                                      I assume your concern is about the whole operation being O(N^2) when deleting at the front, instead of the O(N) you can achieve when deleting at the back. Is it ? I don't use to call such a misuse a bug, given that the effect is functionally correct. But you are right, if the rest of the processing of the list remains below O(N^2), you can call this a performance bug. BTW, I wonder how many tons of hidden similar deficiencies you can find in modern software. PS: the MS documentation does not really give hints on the complexity of the operations on containers, you have to educated-guess. Shame on them.

                                      1 Reply Last reply
                                      0
                                      • P Pete OHanlon

                                        Took me a moment or two to spot that. Couldn't really see it until I thought it through. Good catch - how did you find it? For others - what happens when you remove at 0? How is this handled in terms of resizing when you remove from the start of the list. As a comparison, remove from the last position instead (ok, it's not the same logical code, but it shows timings).

                                        *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

                                        "Mind bleach! Send me mind bleach!" - Nagy Vilmos

                                        My blog | My articles | MoXAML PowerToys | Mole 2010 - debugging made easier - my favourite utility

                                        M Offline
                                        M Offline
                                        Matthys Terblanche
                                        wrote on last edited by
                                        #54

                                        Hi, why not iterate through it and clear the list after the loop? Since the items are all deleted anyway, wont that save time?

                                        1 Reply Last reply
                                        0
                                        • E Ennis Ray Lynch Jr

                                          Pretend the overall logic is entirely sound. The bug below is very subtle and is not a logic bug but a design bug, to make it harder, pretend the overall logic is correct. What is the bug?

                                          //init the list and fill it
                                          List fakeList = new List();
                                          //Find the subtle bug
                                          while (fakeList.Count > 0) {
                                          double temp = fakeList[0];
                                          //..do something
                                          fakeList.RemoveAt(0);
                                          }

                                          Hint: Ok, if it is too hard. Remember what a List is in C# and then remember the specifics of that data structure from intro to programming. Edit: The data structure is correct, and the logic is technically correct but wrong. Another Hint: Run it with a populated list of 100,000 elements and check the timing. There is a particular feature of this data structure that happens with this particular code that one small change would avoid.

                                          Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting. I also do Android Programming as I find it a refreshing break from the MS. "And they, since they Were not the one dead, turned to their affairs" -- Robert Frost

                                          M Offline
                                          M Offline
                                          M Hussain
                                          wrote on last edited by
                                          #55

                                          You can't remove at 0 index because it is being used in above variable. So to remove the 0 index object remove this line;

                                          double temp = fakeList[0];

                                          1 Reply Last reply
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