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A perfect idea for a game

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  • V Vasily Tserekh

    Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

    M Offline
    M Offline
    Michael Bergman
    wrote on last edited by
    #2

    Kinda like "Doom" without the "fun" element. ;)

    m.bergman

    For Bruce Schneier, quanta only have one state : afraid.

    To succeed in the world it is not enough to be stupid, you must also be well-mannered. -- Voltaire

    In most cases the only difference between disappointment and depression is your level of commitment. -- Marc Maron

    I am not a chatbot

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    • V Vasily Tserekh

      Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

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      peterchen
      wrote on last edited by
      #3

      As I understand you: instead of your ship, you can place and upgrade "defenders" that autofire on asteroids and may have some dodging ability? Sounds like an interesting crossover (don't let Zygna hear that). However, calling Tower Defense games "alternative" is a bit...

      FILETIME to time_t
      | FoldWithUs! | sighist | WhoIncludes - Analyzing C++ include file hierarchy

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      • V Vasily Tserekh

        Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

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        Rage
        wrote on last edited by
        #4

        Thanks for sharing, I've just sent that idea to our lawyers to get it patented.

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        • V Vasily Tserekh

          Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

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          L Offline
          Lost User
          wrote on last edited by
          #5

          But you don't plan to learn C++ first?

          At least artificial intelligence already is superior to natural stupidity

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          • L Lost User

            But you don't plan to learn C++ first?

            At least artificial intelligence already is superior to natural stupidity

            V Offline
            V Offline
            Vasily Tserekh
            wrote on last edited by
            #6

            very funny, i already know c++ but i dont need it at all to make that idea come true

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            • V Vasily Tserekh

              very funny, i already know c++ but i dont need it at all to make that idea come true

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #7

              We shall see...

              At least artificial intelligence already is superior to natural stupidity

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              • V Vasily Tserekh

                Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

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                RichardGrimmer
                wrote on last edited by
                #8

                Kinda like this[^] perhaps? You're a couple of years too late I'm afraid!

                C# has already designed away most of the tedium of C++.

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                • L Lost User

                  We shall see...

                  At least artificial intelligence already is superior to natural stupidity

                  V Offline
                  V Offline
                  Vasily Tserekh
                  wrote on last edited by
                  #9

                  hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                  R enhzflepE L 3 Replies Last reply
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                  • M Michael Bergman

                    Kinda like "Doom" without the "fun" element. ;)

                    m.bergman

                    For Bruce Schneier, quanta only have one state : afraid.

                    To succeed in the world it is not enough to be stupid, you must also be well-mannered. -- Voltaire

                    In most cases the only difference between disappointment and depression is your level of commitment. -- Marc Maron

                    I am not a chatbot

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                    T Offline
                    TG_Cid
                    wrote on last edited by
                    #10

                    Doom == "Tower Defense"?... probably you misread the post...

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                    • V Vasily Tserekh

                      hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

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                      R Offline
                      Rage
                      wrote on last edited by
                      #11

                      Vasily Tserekh wrote:

                      you will be amazed of what can be achieved without c++

                      He certainly does not vote you down, and he certainly knows what can be achieved with and without C++, including your idea.   But as a purist myself, I reckon that I like the idea of C++ and 3D games...

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                      • R Rage

                        Vasily Tserekh wrote:

                        you will be amazed of what can be achieved without c++

                        He certainly does not vote you down, and he certainly knows what can be achieved with and without C++, including your idea.   But as a purist myself, I reckon that I like the idea of C++ and 3D games...

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                        Sentenryu
                        wrote on last edited by
                        #12

                        dude, you read that wrong... he said WITHOUT C++, with is very plausible, there are much good games written in languages other than C++... languages don't do that much difference at all ;)

                        I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)

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                        • S Sentenryu

                          dude, you read that wrong... he said WITHOUT C++, with is very plausible, there are much good games written in languages other than C++... languages don't do that much difference at all ;)

                          I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)

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                          Rage
                          wrote on last edited by
                          #13

                          Totally agreed, I was editing my post while you were writing this to correct the typo.

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                          • V Vasily Tserekh

                            Recently i published an article called A new version of my 3D asteroid game in OpenGL with C# in which i added the shooting feature so the game was a little more interesting than dodging asteroids. And then I suddenly had the idea to make a tower defense game from the asteroid game, imagine it will be on levels after each level you could be able to purchase newer defenses. The game plot could be like starship troopers in which the bugs sent the asteroids to the earth. This will be a perfect mix because on one hand you will have a classic game improved an on the other hand will be a genre that it becoming more an more an alternative to those that are made today with a lot of graphics and zero content.

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                            E Offline
                            Eytukan
                            wrote on last edited by
                            #14

                            Tower defense is an awesome game. I play this all day[^]

                            Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.

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                            • V Vasily Tserekh

                              hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                              enhzflepE Offline
                              enhzflepE Offline
                              enhzflep
                              wrote on last edited by
                              #15

                              Just like the title says. See here: real pixel coding[^] All of the apps on your page look like the kind of apps for which application execution speed is more important than development time, however I digress. You do indeed appear to have some nice samples there. Visit here if you wanna pick your eyes up off the floor (after they've fallen out) Iñigo Quílez's work[^] I can assure you - they were all programmed in C/C++/ASM Also, look for Farbrausch Debris. If you're not surprised, I've underestimated you.

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                              • V Vasily Tserekh

                                hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                                L Offline
                                L Offline
                                Lost User
                                wrote on last edited by
                                #16

                                Vasily Tserekh wrote:

                                hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                                1. I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.

                                At least artificial intelligence already is superior to natural stupidity

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                                • L Lost User

                                  Vasily Tserekh wrote:

                                  hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                                  1. I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.

                                  At least artificial intelligence already is superior to natural stupidity

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                                  V Offline
                                  Vasily Tserekh
                                  wrote on last edited by
                                  #17

                                  you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.

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                                  • V Vasily Tserekh

                                    you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.

                                    L Offline
                                    L Offline
                                    Lost User
                                    wrote on last edited by
                                    #18

                                    Vasily Tserekh wrote:

                                    you know what the game creation process is exhausting, you will never have your game finished, everytime you make some progrees there is something you want to change and improve. And you dont have all the knowledge to get a final product, because of the artwork, the 3 modeling the programming, etc. I am not going to make any game in the future unless someone pay a lot of money.

                                    And that, young Padawan, is how you set yourself up for failure.

                                    At least artificial intelligence already is superior to natural stupidity

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                                    • L Lost User

                                      Vasily Tserekh wrote:

                                      hey men instead of voting me down in every post why dont you visit my blog vasilydev.blogspot.com and see what I mean you will be amazed of what can be achieved without c++

                                      1. I do not downvote except when somebody is really out of line. 2) Your game is very nice. Keep going. But sorry, that's not yet blowing me away. 3) Just for the irony: You know what kind of project I just have open? A nice multiplayer game. The game client uses XNA and my own GUI and graphics engine. At the moment I'm adding more advanced animation to the engine. Have some quick screenshots: Logging in[^] with a corvette flying by. The character creation screen[^] after logging in. In the background a formation of transports and corvettes is returning home. You know what? I need more models. Time to make a larger ship, a fregate.

                                      At least artificial intelligence already is superior to natural stupidity

                                      S Offline
                                      S Offline
                                      Sentenryu
                                      wrote on last edited by
                                      #19

                                      the only reason i don't show my project here is because we don't have a artist to make the models and we really suck at it ;P

                                      I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)

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                                      • S Sentenryu

                                        the only reason i don't show my project here is because we don't have a artist to make the models and we really suck at it ;P

                                        I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)

                                        L Offline
                                        L Offline
                                        Lost User
                                        wrote on last edited by
                                        #20

                                        For now I'm also my own artist. My first 3D models were really bad, but slowly I get at least some results. You must keep going until you have enough to show to get some people interested in what you are doing and then hopefully somebody is able and willing to help. So, what are you doing?

                                        At least artificial intelligence already is superior to natural stupidity

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                                        • L Lost User

                                          For now I'm also my own artist. My first 3D models were really bad, but slowly I get at least some results. You must keep going until you have enough to show to get some people interested in what you are doing and then hopefully somebody is able and willing to help. So, what are you doing?

                                          At least artificial intelligence already is superior to natural stupidity

                                          V Offline
                                          V Offline
                                          Vasily Tserekh
                                          wrote on last edited by
                                          #21

                                          I just said that game programming is a waste of time unless you are a teenager and have plenty of time for doing nothing or you give it 200%. I had got a lot of people interested in my work but when they hit the reality they slowly moved away leaving me along. You want my advice in game programming. Have a great idea outsource it and sell the product. You cant have all what it takes to make a final product it takes a lot of time to learn, A LOT OF TIME. And to you is speaking someone that spent two years developing the Naval battleship game that is in my blog, so i kind of know what i am talking about

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