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  3. C++/CX + Metro + DirectX

C++/CX + Metro + DirectX

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asp-netgame-devcsharpc++graphics
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  • E Eytukan

    I've been making up my mind for so long to break into 3D programming. I do not do 3D at my work. But just out of my curiosity, I've been skimming through D3D articles & trying to catch up with the terms and 3D buzz words. When I look at conventional D3D projects it seemed plausible. I could date to try out few little things. I've been hearing news about MS strategy on core game development for windows platforms. They've killed XNA and made C++/CX the only way to do core 3D. (not to mind sharp/slimDx/Mono). I knew C++/Cx is not the common man's C++. But I was guessing it'd would be something like the C++/CLI. Now I downloaded a sample D3D game that's done with C++/CX, my quick reaction is it's not for the faint hearts. The learning curve trajectory looks out of the sky towards the moon. It's a multiple of the feeling I got when I tried to learn Asp.net MVC just by opening a sample project. (Please note I don't do web stuff at work as well, but kept in touch with ASP.net to some extent) Too much for the rusting brain :| I'm happy C++ is still alive for conventional Windows applications. :) . I'd thump my chest and try once more to go through at darned C++CX :cool: lets see

    Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #5

    VuNic wrote:

    They've killed XNA

    For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI. If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

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    • L Lost User

      VuNic wrote:

      They've killed XNA

      For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI. If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

      P Offline
      P Offline
      Pete OHanlon
      wrote on last edited by
      #6

      Just use MonoGame (I posted the link above). It's outside MS control, and you should be able to reuse a lot of what you've already got.

      *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

      "Mind bleach! Send me mind bleach!" - Nagy Vilmos

      CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

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      • P Pete OHanlon

        Just use MonoGame (I posted the link above). It's outside MS control, and you should be able to reuse a lot of what you've already got.

        *pre-emptive celebratory nipple tassle jiggle* - Sean Ewington

        "Mind bleach! Send me mind bleach!" - Nagy Vilmos

        CodeStash - Online Snippet Management | My blog | MoXAML PowerToys | Mole 2010 - debugging made easier

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #7

        Sorry, but that did not work well. I could not get a single project to compile. As much as I could read out of what they call documentation, the libraries are made for Windows 8 and recompiling them may work for Windows 7. Very strange, isn't that what we should be independent of as long as we use the same version of the .Net framework? Apparently not, and that's just another good reason to forget Microsoft and the mess they have created.

        S 1 Reply Last reply
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        • L Lost User

          Sorry, but that did not work well. I could not get a single project to compile. As much as I could read out of what they call documentation, the libraries are made for Windows 8 and recompiling them may work for Windows 7. Very strange, isn't that what we should be independent of as long as we use the same version of the .Net framework? Apparently not, and that's just another good reason to forget Microsoft and the mess they have created.

          S Offline
          S Offline
          Sentenryu
          wrote on last edited by
          #8

          CDP1802 wrote:

          Very strange, isn't that what we should be independent of as long as we use the same version of the .Net framework?

          you are using DirectX, remember that.

          I'm brazilian and english (well, human languages in general) aren't my best skill, so, sorry by my english. (if you want we can speak in C# or VB.Net =p)

          1 Reply Last reply
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          • E Eytukan

            I've been making up my mind for so long to break into 3D programming. I do not do 3D at my work. But just out of my curiosity, I've been skimming through D3D articles & trying to catch up with the terms and 3D buzz words. When I look at conventional D3D projects it seemed plausible. I could date to try out few little things. I've been hearing news about MS strategy on core game development for windows platforms. They've killed XNA and made C++/CX the only way to do core 3D. (not to mind sharp/slimDx/Mono). I knew C++/Cx is not the common man's C++. But I was guessing it'd would be something like the C++/CLI. Now I downloaded a sample D3D game that's done with C++/CX, my quick reaction is it's not for the faint hearts. The learning curve trajectory looks out of the sky towards the moon. It's a multiple of the feeling I got when I tried to learn Asp.net MVC just by opening a sample project. (Please note I don't do web stuff at work as well, but kept in touch with ASP.net to some extent) Too much for the rusting brain :| I'm happy C++ is still alive for conventional Windows applications. :) . I'd thump my chest and try once more to go through at darned C++CX :cool: lets see

            Starting to think people post kid pics in their profiles because that was the last time they were cute - Jeremy.

            C Offline
            C Offline
            cmmello
            wrote on last edited by
            #9

            Hi, I find myself much like in your situation. Just received this book and it seems quite nice: http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1354705167[^] Best regards Cesar

            L 1 Reply Last reply
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            • L Lost User

              VuNic wrote:

              They've killed XNA

              For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI. If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

              L Offline
              L Offline
              Lurker1315
              wrote on last edited by
              #10

              haha, I feel eternally grateful for a different reason. I've spent a long time cooking up my own 2D engine with SDL + OpenGL. things like XNA and Unity really discouraged me. Maybe it's time to get them out again and see the light sometimes :D

              1 Reply Last reply
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              • L Lost User

                VuNic wrote:

                They've killed XNA

                For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI. If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

                G Offline
                G Offline
                gertwin
                wrote on last edited by
                #11

                CDP1802 wrote:

                Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

                Sounds like openFrameworks. Or kivy if you like python.

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                • G gertwin

                  CDP1802 wrote:

                  Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

                  Sounds like openFrameworks. Or kivy if you like python.

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #12

                  And most probably the database, data access and the application logic will go to a Linux server. Goodbye IIS!

                  1 Reply Last reply
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                  • L Lost User

                    VuNic wrote:

                    They've killed XNA

                    For which I will be eternally grateful. This means that I can scrap a project folder with no less than 46 projects in it, including the graphics engine and my own UI. If I'm going to have to start all over again, I will see to it that Mickeysoft will never play that trick on me again. Whatever I am going to use (most likely real C++, OpenGL and some nice open source libraries), its going to be something that is not under Mickeysoft's control.

                    M Offline
                    M Offline
                    Member 4608898
                    wrote on last edited by
                    #13

                    If you keep to standard C++ and OpenGL, it is easy porting everything to Linux. Try OpenCL and/or CUDA while you're at it. Just so much fun playing with graphics cards. Just make sure you don't drive it at max all the time: that is a sure way to blow up the graphics cards.

                    L 1 Reply Last reply
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                    • C cmmello

                      Hi, I find myself much like in your situation. Just received this book and it seems quite nice: http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1354705167[^] Best regards Cesar

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #14

                      The book seems to be good, just by looking at the summary. It covers some interesting and useful things. DirectX 10 and 11 were things I was looking forward to if they finally would have used them in XNA. But why do something useful when you can do something crazy?

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                      • M Member 4608898

                        If you keep to standard C++ and OpenGL, it is easy porting everything to Linux. Try OpenCL and/or CUDA while you're at it. Just so much fun playing with graphics cards. Just make sure you don't drive it at max all the time: that is a sure way to blow up the graphics cards.

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #15

                        Sounds like a plan. Going by what the bosses charge for an hour of my work, Microsoft owes me a brand new Lamborghini and can goto (!) hell until I find it in front of my door. That's not going to happen, but I can already see what's going to happen in a year or two when they have their next great idea. Why would anybody want to invest time and money in their junk as long as they stay predictably unpredictable?

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