goto statement
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
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There is few number of bad developers, like me, thinking the
goto
is not evil. :)Veni, vidi, vici.
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Getting past the denial stage is the first step towards a cure. :laugh:
- I would love to change the world, but they won’t give me the source code.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
The book, "Classics In Software Engineering" has Dijkstra's excellent paper, "The Case Against The Goto". There was also another paper by another author in that book stating situations where the goto is useful. A goto is worthwhile in some very limited contexts. I found a related very short paper by Dijkstra online that is titled, "A Card Against The Goto" at http://www.cs.utexas.edu/users/EWD/transcriptions/EWD02xx/EWD215.html[^]. It is more of a philosophical outlook about the issue and doesn't go into the depth of the article in the book. It's also worthwhile reading the paragraphs under "Considered Harmful" at http://blogs.perl.org/users/erez_schatz/2011/07/rewriting-the-language.html[^]. That section tells about how when Dijkstra's article, "The Case Against The Goto" was submitted to the ACM magazine, the editor changed the title [to "Gotos Considered Harmful"] and created a furor! Two key sentences at the link above are: "It should cease to exist. Nothing in programming is definite. There is no single element that is either a silver bullet or the Antichrist." However, it is true that, in the vast majority of cases, using a goto can and should be avoided. But it's also a mistake to revile any code that contains a goto merely because the code contains one. By the way, I also agree with another poster that multiple returns in a function are undesirable, although I can see exceptions for this too. A single return in a function makes debugging so much easier. I make a serious effort to have only a single return, however, I have broken this guideline at times, particularly when working on critical legacy code where I wanted to minimize changes to the code. Here's a construct in pseudo-code that I've used in both C and C++ programs to avoid the need for gotos for multiple error cases. (By the way, I also always put the parenthesis in a statement, even for only one-line statements, because it makes the code easier to maintain. Typically, 85% of the cost, or time, spent on code is maintenance, so typically, code should be written to make it easy to maintain, as opposed to making
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The book, "Classics In Software Engineering" has Dijkstra's excellent paper, "The Case Against The Goto". There was also another paper by another author in that book stating situations where the goto is useful. A goto is worthwhile in some very limited contexts. I found a related very short paper by Dijkstra online that is titled, "A Card Against The Goto" at http://www.cs.utexas.edu/users/EWD/transcriptions/EWD02xx/EWD215.html[^]. It is more of a philosophical outlook about the issue and doesn't go into the depth of the article in the book. It's also worthwhile reading the paragraphs under "Considered Harmful" at http://blogs.perl.org/users/erez_schatz/2011/07/rewriting-the-language.html[^]. That section tells about how when Dijkstra's article, "The Case Against The Goto" was submitted to the ACM magazine, the editor changed the title [to "Gotos Considered Harmful"] and created a furor! Two key sentences at the link above are: "It should cease to exist. Nothing in programming is definite. There is no single element that is either a silver bullet or the Antichrist." However, it is true that, in the vast majority of cases, using a goto can and should be avoided. But it's also a mistake to revile any code that contains a goto merely because the code contains one. By the way, I also agree with another poster that multiple returns in a function are undesirable, although I can see exceptions for this too. A single return in a function makes debugging so much easier. I make a serious effort to have only a single return, however, I have broken this guideline at times, particularly when working on critical legacy code where I wanted to minimize changes to the code. Here's a construct in pseudo-code that I've used in both C and C++ programs to avoid the need for gotos for multiple error cases. (By the way, I also always put the parenthesis in a statement, even for only one-line statements, because it makes the code easier to maintain. Typically, 85% of the cost, or time, spent on code is maintenance, so typically, code should be written to make it easy to maintain, as opposed to making
I prefer:
// Some code here. Entering a section with lots of error checking.
// Some code goes here that sets an error condition.
if (!error)
{
// Some more code that sets an error condition.
if (!error)
{
// Even more code that sets an error condition.
if (!error)
{
// etc.
}
}
}
// The code continues here.No "do...while" required. This also has the advantage that excessive indenting reminds the programmer that they need to break the code out into method calls to simplify the layout. Once it gets past four or five indents this becomes obvious. Better would be:
// Some code here. Entering a section with lots of error checking.
// Some code goes here that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// Some more code that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// Even more code that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// etc.
}
}
}
// The code continues here.This way each error can be reported as necessary, perhaps with some cleanup or roll-back code.
- I would love to change the world, but they won’t give me the source code.
-
The book, "Classics In Software Engineering" has Dijkstra's excellent paper, "The Case Against The Goto". There was also another paper by another author in that book stating situations where the goto is useful. A goto is worthwhile in some very limited contexts. I found a related very short paper by Dijkstra online that is titled, "A Card Against The Goto" at http://www.cs.utexas.edu/users/EWD/transcriptions/EWD02xx/EWD215.html[^]. It is more of a philosophical outlook about the issue and doesn't go into the depth of the article in the book. It's also worthwhile reading the paragraphs under "Considered Harmful" at http://blogs.perl.org/users/erez_schatz/2011/07/rewriting-the-language.html[^]. That section tells about how when Dijkstra's article, "The Case Against The Goto" was submitted to the ACM magazine, the editor changed the title [to "Gotos Considered Harmful"] and created a furor! Two key sentences at the link above are: "It should cease to exist. Nothing in programming is definite. There is no single element that is either a silver bullet or the Antichrist." However, it is true that, in the vast majority of cases, using a goto can and should be avoided. But it's also a mistake to revile any code that contains a goto merely because the code contains one. By the way, I also agree with another poster that multiple returns in a function are undesirable, although I can see exceptions for this too. A single return in a function makes debugging so much easier. I make a serious effort to have only a single return, however, I have broken this guideline at times, particularly when working on critical legacy code where I wanted to minimize changes to the code. Here's a construct in pseudo-code that I've used in both C and C++ programs to avoid the need for gotos for multiple error cases. (By the way, I also always put the parenthesis in a statement, even for only one-line statements, because it makes the code easier to maintain. Typically, 85% of the cost, or time, spent on code is maintenance, so typically, code should be written to make it easy to maintain, as opposed to making
I remember that when I started learning programming in 1985 or before that the version of the language I started with was build with no loop statements, except the FOR loop. This made it relied heavily on GOTO statement in the case of conditional loops. I think for languages,if any, with such structure one HAVE to use it, with care.
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I prefer:
// Some code here. Entering a section with lots of error checking.
// Some code goes here that sets an error condition.
if (!error)
{
// Some more code that sets an error condition.
if (!error)
{
// Even more code that sets an error condition.
if (!error)
{
// etc.
}
}
}
// The code continues here.No "do...while" required. This also has the advantage that excessive indenting reminds the programmer that they need to break the code out into method calls to simplify the layout. Once it gets past four or five indents this becomes obvious. Better would be:
// Some code here. Entering a section with lots of error checking.
// Some code goes here that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// Some more code that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// Even more code that sets an error condition.
if (error)
{
// Report error details here.
}
else
{
// etc.
}
}
}
// The code continues here.This way each error can be reported as necessary, perhaps with some cleanup or roll-back code.
- I would love to change the world, but they won’t give me the source code.
That code is you showed is fine, and I also prefer the the nested form of error checking when it is manageable. That isn't always the case. (Note the comment in my last message, there is no "silver bullet!") As I wrote in my code example, "That construct avoids the extreme indenting that can occur with a lot of nested error checks." The key words are "can" and "nesting". Deep nesting cannot always be easily avoided by breaking into functions, and when that is the case, the loop construct is useful. For the example below I used the nested form to compare 8 keys, where the values of the 8 keys form a single key to a dictionary (or a map). Each item in the map is sorted in lexicographic order. (This code snippet is taken from the article Generic Sparse Array and Sparse Matrices in C#[^]
public int CompareTo(ComparableTuple8 group) { int result = this.Item0.CompareTo(group.Item0); if (result == 0) { result = this.Item1.CompareTo(group.Item1); if (result == 0) { result = this.Item2.CompareTo(group.Item2); if (result == 0) { result = this.Item3.CompareTo(group.Item3); if (result == 0) { result = this.Item4.CompareTo(group.Item4); if (result == 0) { result = this.Item5.CompareTo(group.Item5); if (result == 0) { result = this.Item6.CompareTo(group.Item6); if (result == 0) { result = this.Item7.CompareTo(group.Item7); } } } } } } } return result; } #endregion }
That is 8 keys.
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I always structure things to do validation at the top a bit like:
private bool SomeMethod(string someStingArg, int anIntArg)
{
bool workedOK = false;
if (IsValidForThisFunction(somString) && IsAlsoValid(anIntArg))
{
// Do stuff here...
workedOK = true;
}
return workedOK;
}...or, if individual validations are necessary...
private bool SomeMethod(string someStingArg, int anIntArg)
{
bool workedOK = false;
if (IsValidForThisFunction(somString))
{
if (IsAlsoValid(anIntArg))
{
// Do stuff here...
workedOK = true;
}
}
return workedOK;
}That way I still have only one exit - and I have all the validations at the top. Obviously there are try...catch blocks involved but I wanted to put a simple layout.
- I would love to change the world, but they won’t give me the source code.
ERROR: Symbol "workedOK" is undefined in this context
The difficult we do right away... ...the impossible takes slightly longer.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
I have never needed to use a GOTO statement in any language since BASIC. And when I wrote a recursive extension to the GOSUB function (along with a couple other snazzy enhancements) in Commodore PET's BASIC, I never needed one again either. Marc
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That's fun too, but no - I mean the thing where they place the loops in a function and the goto turns into a return, and then they pretend that isn't really the same thing.
Bur they aren't, and that's really the point. If all someone did was goto a label at the very end of a function, that would be ugly but not terribly problematic. The problem is that the goto ends up going to other logic. With many C developers, it was cleanup code (the destructors, so to speak) which wasn't so bad, but then someone would add more labels until you had a stack of exit conditions, sometimes intertwined. Then, inevitably, you'd find a goto from one scope to the middle of another and that's when you end up with really bad problems. EDIT: To be very clear, the problem with goto is not, and never really has been, with exiting a context abruptly, especially with RAII, but in entering another context at an arbitrarily point.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
I'll repeat an edit to my reply to Harold up above: The problem with goto is not, and never really has been, with exiting a context abruptly, especially with RAII, but in entering another context at an arbitrarily point.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
Because it's so easy to misuse and because other constructs make it much easier to write readable code.
Christian Graus Driven to the arms of OSX by Vista. Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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ERROR: Symbol "workedOK" is undefined in this context
The difficult we do right away... ...the impossible takes slightly longer.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
I use it and feel good when it is in my code because so many reputable sources are saying "do not do it" but not really showing any good reason why it is bad.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
I agree. I love GOTO Use it all the time
int i = 0;
:beginLoop
if (foo[i] == searchTerm)
GOTO Found;
i+=1;
if i > foo.Length()
GOTO NotFound;
GOTO beginLoop;:NotFound
MessageBox.Show("Not Found")';
GOTO ExitBad;:Found
MessageBox.Show("Found one at " +i.ToString());
GOTO ExitGood;:ExitBad
return false;:ExitGood
return true;What could be more clear and maintainable than that?
MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')
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I agree. I love GOTO Use it all the time
int i = 0;
:beginLoop
if (foo[i] == searchTerm)
GOTO Found;
i+=1;
if i > foo.Length()
GOTO NotFound;
GOTO beginLoop;:NotFound
MessageBox.Show("Not Found")';
GOTO ExitBad;:Found
MessageBox.Show("Found one at " +i.ToString());
GOTO ExitGood;:ExitBad
return false;:ExitGood
return true;What could be more clear and maintainable than that?
MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')
:)
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If you don't think that
GOTO
is an interesting topic of conversation, try the Duff device. http://www.lysator.liu.se/c/duffs-device.html[^]Pablo. "Accident: An inevitable occurrence due to the action of immutable natural laws." (Ambrose Bierce, circa 1899). "You are to act in the light of experience as guided by intelligence" (Rex Stout, "In the Best Families", 1950).
Great page. I laught a lot. Seriouly talking. It's no easy to find pages with such a level of understanding the compiler works, but for me, fallout in the next case in switch statements without break is great. “My mother loved children -- she would have given anything if I had been one.” Grouch Marx.
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altomaltes wrote:
your exit from work will be no too structured
That's an interrupt.
In C++ an exception, there is no return in that subrutine. The ANSI C equivalent may be a longjump, but this is even worst than a goto.
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
On Error goto theCoffeeMachine;
I use that one one-to-many times a day.
I wanna be a eunuchs developer! Pass me a bread knife!
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Why many hate this statement and do not advise using it! I used it when I started programming with BASIC and GWBASIC. It is also found in the C#. Troubles are based on the programmer who is misusing it.
It's right there in C++ as well....
If your neighbours don't listen to The Ramones, turn it up real loud so they can. “We didn't have a positive song until we wrote 'Now I Wanna Sniff Some Glue!'” ― Dee Dee Ramone "The Democrats want my guns and the Republicans want my porno mags and I ain't giving up either" - Joey Ramone