Your brain doesn't work right...
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Try this. Trust me, it won't hurt. 1) While sitting at your desk, lift your right foot of the floor, and rotate it in clockwise circles. There! That wasn't too bad was it? 2) Now, while still rotating clockwise, lift your right hand, and draw a "6" in the air. Nothing wrong so far? goood. 3) Look at your foot. Why is it going anticlockwise? Because as I said - your brain doesn't work right...and there is nothing you can do to stop it happening... :laugh:
The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.
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OriginalGriff wrote:
rotate it in clockwise circles
It only goes about thirty degrees and stops.
Its possible to get it to rotate further, I managed to rotate mine about 90 degrees once. Takes some assistance, though. On the plus side, it gives the airport x-ray scanner people something interesting to look at :)
We can program with only 1's, but if all you've got are zeros, you've got nothing.
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Try this. Trust me, it won't hurt. 1) While sitting at your desk, lift your right foot of the floor, and rotate it in clockwise circles. There! That wasn't too bad was it? 2) Now, while still rotating clockwise, lift your right hand, and draw a "6" in the air. Nothing wrong so far? goood. 3) Look at your foot. Why is it going anticlockwise? Because as I said - your brain doesn't work right...and there is nothing you can do to stop it happening... :laugh:
The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.
I can't do it because I can't draw the 6 while rotating my foot.
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Someone had to do it, right? :)
var rightFoot = new Foot();
var rightHand = new Hand();
bool success = false;while (!success) {
rightFoot.Rotate(eMode.Clockwise);
rightHand.DrawFigure(6);
Thread.Sleep(5000);
if(rightFoot.IsRotating(eMode.Clockwise) && rightHand.IsDrawing(6)){
success = true;
}
} -
Ok. That's it. Now I'll be singing "Hi, my name is Joe, and I work...." for the rest of the day. You are hereby sentenced to work in nothing but Dartmouth BASIC and all the legacy code is nothing but GOTOs. :~
J Julian wrote:
Dartmouth BASIC
Is there any other kind? (Goes back to playing with VAX BASIC...)
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I can't do it because I can't draw the 6 while rotating my foot.
Try it in Roman Numerals.
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Someone had to do it, right? :)
var rightFoot = new Foot();
var rightHand = new Hand();
bool success = false;while (!success) {
rightFoot.Rotate(eMode.Clockwise);
rightHand.DrawFigure(6);
Thread.Sleep(5000);
if(rightFoot.IsRotating(eMode.Clockwise) && rightHand.IsDrawing(6)){
success = true;
}
}At first I thought you had a bug, because as soon as you left the Rotate function, the foot would stop rotating and your loop would never be true. Then I realized that this function could just be setting a state field, so it will continue rotating. So, it should be true in the first iteration of the loop. Oh, that's it! A design flaw! The brain controls both. You forgot your brain! when you designed it,
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I have a 6 year old girl - even she done it right! (Shea has a habit to drawing six from the inside-out :laugh:)
I'm not questioning your powers of observation; I'm merely remarking upon the paradox of asking a masked man who he is (V).
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mark merrens wrote:
Draw the 6 backwards; that works.
Genius! :-D
Believe Yourself™
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Indivara wrote:
It's a feature, not a defect.
Yes, Microsoft has drummed it through our heads that every addlepated design concept they have is a feature of the design. It's just that "Idiot is, as idiot does!" (Of course that makes me a, hopefully occasional, idiot.)
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At first I thought you had a bug, because as soon as you left the Rotate function, the foot would stop rotating and your loop would never be true. Then I realized that this function could just be setting a state field, so it will continue rotating. So, it should be true in the first iteration of the loop. Oh, that's it! A design flaw! The brain controls both. You forgot your brain! when you designed it,
Maybe I'm in a brain class? For sake of brevity, I didn't go through namespaces and class declarations. Though I should have put at the end:
rightHand.Rest();
rightFoot.Rest();That was wearing me out all weekend! :)