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  3. CAOTD (*): JavaScript is the new Assembly

CAOTD (*): JavaScript is the new Assembly

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  • D DaveAuld

    You having a bad day?

    Dave Find Me On: Web|Facebook|Twitter|LinkedIn|GitHub


    Folding Stats: Team CodeProject

    OriginalGriffO Offline
    OriginalGriffO Offline
    OriginalGriff
    wrote on last edited by
    #3

    Just guessing, but I think he has started a Javascript maintenance project. His is the normal reaction as far as I can see...either that or he's getting ready to flood "The Weird and The Wonderful" with examples of "how to do it if you are terminally brain dead". Again, that is a perfectly normal reaction to a Javascript maintenance project! ;)

    The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.

    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
    "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

    L 1 Reply Last reply
    0
    • L Lost User

      It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

      Sent from my BatComputer via HAL 9000 and M5

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #4

      C64 BASIC was better. JavaScript should be ashamed of itself. It can go sit in the corner with the other "broken type system"-languages such as PHP and VB.

      1 Reply Last reply
      0
      • L Lost User

        It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

        Sent from my BatComputer via HAL 9000 and M5

        A Offline
        A Offline
        AlphaDeltaTheta
        wrote on last edited by
        #5

        JavaScrrrrrrrrrrrrrrrripppppppt!!!!! If I had a time machine, I would have gone to past and burnt the blueprints!!!:mad:

        Beauty cannot be defined by abscissas and ordinates; neither are circles and ellipses created by their geometrical formulas. Carl von Clausewitz Source

        CPalliniC M 2 Replies Last reply
        0
        • L Lost User

          It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

          Sent from my BatComputer via HAL 9000 and M5

          OriginalGriffO Offline
          OriginalGriffO Offline
          OriginalGriff
          wrote on last edited by
          #6

          Wash your keyboard out with SOAP! I quite like Assembly code...

          The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.

          "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
          "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

          L 1 Reply Last reply
          0
          • OriginalGriffO OriginalGriff

            Just guessing, but I think he has started a Javascript maintenance project. His is the normal reaction as far as I can see...either that or he's getting ready to flood "The Weird and The Wonderful" with examples of "how to do it if you are terminally brain dead". Again, that is a perfectly normal reaction to a Javascript maintenance project! ;)

            The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #7

            Close. Very close.

            Sent from my BatComputer via HAL 9000 and M5

            1 Reply Last reply
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            • OriginalGriffO OriginalGriff

              Wash your keyboard out with SOAP! I quite like Assembly code...

              The only instant messaging I do involves my middle finger. English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over and goes through their pockets for loose grammar.

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #8

              OriginalGriff wrote:

              Wash your keyboard out with SOAP!

              Good idea. I have downloaded Apache Axis and wanted to take a look at it.

              Sent from my BatComputer via HAL 9000 and M5

              1 Reply Last reply
              0
              • L Lost User

                It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

                Sent from my BatComputer via HAL 9000 and M5

                CPalliniC Offline
                CPalliniC Offline
                CPallini
                wrote on last edited by
                #9

                Well, it is a scripting language, after all: the one having even the very name misleading. :-D

                Veni, vidi, vici.

                In testa che avete, signor di Ceprano?

                1 Reply Last reply
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                • A AlphaDeltaTheta

                  JavaScrrrrrrrrrrrrrrrripppppppt!!!!! If I had a time machine, I would have gone to past and burnt the blueprints!!!:mad:

                  Beauty cannot be defined by abscissas and ordinates; neither are circles and ellipses created by their geometrical formulas. Carl von Clausewitz Source

                  CPalliniC Offline
                  CPalliniC Offline
                  CPallini
                  wrote on last edited by
                  #10

                  Amitosh S.M. wrote:

                  blueprints

                  Blueprints? :-)

                  Veni, vidi, vici.

                  In testa che avete, signor di Ceprano?

                  R K 2 Replies Last reply
                  0
                  • A AlphaDeltaTheta

                    JavaScrrrrrrrrrrrrrrrripppppppt!!!!! If I had a time machine, I would have gone to past and burnt the blueprints!!!:mad:

                    Beauty cannot be defined by abscissas and ordinates; neither are circles and ellipses created by their geometrical formulas. Carl von Clausewitz Source

                    M Offline
                    M Offline
                    Marc Clifton
                    wrote on last edited by
                    #11

                    Amitosh S.M. wrote:

                    If I had a time machine, I would have gone to past and burnt the blueprints!!!

                    I would go back even further and burned the original implementation of HTML! Marc

                    Day 1: Spider Database Navigator Unit Testing Succinctly

                    R K 2 Replies Last reply
                    0
                    • L Lost User

                      It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

                      Sent from my BatComputer via HAL 9000 and M5

                      R Offline
                      R Offline
                      Roger Wright
                      wrote on last edited by
                      #12

                      Okay, BASIC I'll go for, but don't impugn Assembly. It takes far more knowledge of hardware, and programming skill, to build a useful program using Assembly than any of the modern languages. And yes, sometimes it has to be done...

                      Will Rogers never met me.

                      L 1 Reply Last reply
                      0
                      • R Roger Wright

                        Okay, BASIC I'll go for, but don't impugn Assembly. It takes far more knowledge of hardware, and programming skill, to build a useful program using Assembly than any of the modern languages. And yes, sometimes it has to be done...

                        Will Rogers never met me.

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #13

                        Does this assembly stuff look like this? :)

                        ; =========================================================================================
                        ; Parameters:
                        ; RE.0 X coordinate of the sprite
                        ; RE.1 Y coordinate of the sprite
                        ; RF Pointer to sprite
                        ; RD Size of the sprite in bytes
                        ;
                        ; Internal:
                        ; RC Pointer to video memory
                        ; =========================================================================================

                        DrawSprite: DEC R2
                        LDI hi(DisplayBuffer) ; calculate the offset in the video buffer
                        PHI RC ; DisplayBuffer + Y * 8 + X / 8
                        GHI RE ; result goes to RC

                        		IF Resolution == 20H
                        		ANI  1FH			; between 0 - 31
                        		ENDIF
                        			
                        		IF Resolution == 40H
                        		ANI  3FH			; or 0 - 63
                        		ENDIF
                        
                        		IF Resolution == 80H
                        		ANI  7FH			; or 0 - 127
                        		ENDIF
                        
                        		SHL
                        		SHL
                        		SHL
                        		PLO  RC
                        		BNF  DSP\_SkipIncrement
                        		GHI  RC
                        		ADI  01H
                        		PHI  RC
                        

                        DSP_SkipIncrement: GLO RC
                        STR R2
                        GLO RE
                        ANI 3FH
                        SHR
                        SHR
                        SHR
                        ADD
                        PLO RC
                        GLO RE ; calculate the number of required shifts
                        ANI 07H ; result to RE.1, replacing the Y coordinate
                        PHI RE ; RE.0 will be used later to count the shifts

                        DSP_ByteLoop: GLO RD ; exit if all bytes of the sprite have been drawn
                        BZ DSP_Exit

                        		IF Resolution == 20H		; or if we are about to draw outside the video buffer
                        		LDI  hi(DisplayBuffer)		; only one page at 64 x 32
                        		ENDIF
                        
                        		IF Resolution == 40H
                        		LDI   hi(DisplayBuffer) + 1	; two pages at 64 x 64
                        		ENDIF
                        
                        		IF Resolution == 80H
                        		LDI   hi(DisplayBuffer) + 3	; four pages at 64 x 128
                        		ENDIF
                        
                        		STR  R2
                        		GHI  RC
                        		SD
                        		BNF  DSP\_Exit
                        		LDN	 RF			; load the next byte of the sprite into RB.0
                        		PLO  RB
                        		LDI  00H		; set RB.1 to OOH
                        		PHI  RB
                        		DEC  RD				; decrement the sprite's byte counter
                        		INC  RF				; increment the pointer to the sprite's bytes
                        		GHI  RE				; prepare the shift counter
                        		PLO  RE
                        

                        DSP_ShiftLoop: GLO RE ; exit the loop if all shifts have been performed
                        BZ DSP_ShiftExit
                        DEC RE ; decrement the shift counter
                        GLO RB ; shift the values in RB
                        SHR
                        PLO RB
                        GHI RB
                        RSHR
                        PHI RB
                        BR DSP_ShiftLoop
                        DSP_ShiftExit: SEX RC ; store the shifted bytes in the video buffer
                        GLO RB
                        XOR
                        STR RC
                        INC RC
                        GHI RB
                        XOR
                        STR RC
                        SEX R2
                        GLO RC ; advance the video buffer pointer to the next line
                        ADI 07H
                        PLO RC
                        GHI RC
                        ADCI 00H
                        PHI RC
                        BR DSP_ByteLoop
                        DSP_Ex

                        R 1 Reply Last reply
                        0
                        • L Lost User

                          Does this assembly stuff look like this? :)

                          ; =========================================================================================
                          ; Parameters:
                          ; RE.0 X coordinate of the sprite
                          ; RE.1 Y coordinate of the sprite
                          ; RF Pointer to sprite
                          ; RD Size of the sprite in bytes
                          ;
                          ; Internal:
                          ; RC Pointer to video memory
                          ; =========================================================================================

                          DrawSprite: DEC R2
                          LDI hi(DisplayBuffer) ; calculate the offset in the video buffer
                          PHI RC ; DisplayBuffer + Y * 8 + X / 8
                          GHI RE ; result goes to RC

                          		IF Resolution == 20H
                          		ANI  1FH			; between 0 - 31
                          		ENDIF
                          			
                          		IF Resolution == 40H
                          		ANI  3FH			; or 0 - 63
                          		ENDIF
                          
                          		IF Resolution == 80H
                          		ANI  7FH			; or 0 - 127
                          		ENDIF
                          
                          		SHL
                          		SHL
                          		SHL
                          		PLO  RC
                          		BNF  DSP\_SkipIncrement
                          		GHI  RC
                          		ADI  01H
                          		PHI  RC
                          

                          DSP_SkipIncrement: GLO RC
                          STR R2
                          GLO RE
                          ANI 3FH
                          SHR
                          SHR
                          SHR
                          ADD
                          PLO RC
                          GLO RE ; calculate the number of required shifts
                          ANI 07H ; result to RE.1, replacing the Y coordinate
                          PHI RE ; RE.0 will be used later to count the shifts

                          DSP_ByteLoop: GLO RD ; exit if all bytes of the sprite have been drawn
                          BZ DSP_Exit

                          		IF Resolution == 20H		; or if we are about to draw outside the video buffer
                          		LDI  hi(DisplayBuffer)		; only one page at 64 x 32
                          		ENDIF
                          
                          		IF Resolution == 40H
                          		LDI   hi(DisplayBuffer) + 1	; two pages at 64 x 64
                          		ENDIF
                          
                          		IF Resolution == 80H
                          		LDI   hi(DisplayBuffer) + 3	; four pages at 64 x 128
                          		ENDIF
                          
                          		STR  R2
                          		GHI  RC
                          		SD
                          		BNF  DSP\_Exit
                          		LDN	 RF			; load the next byte of the sprite into RB.0
                          		PLO  RB
                          		LDI  00H		; set RB.1 to OOH
                          		PHI  RB
                          		DEC  RD				; decrement the sprite's byte counter
                          		INC  RF				; increment the pointer to the sprite's bytes
                          		GHI  RE				; prepare the shift counter
                          		PLO  RE
                          

                          DSP_ShiftLoop: GLO RE ; exit the loop if all shifts have been performed
                          BZ DSP_ShiftExit
                          DEC RE ; decrement the shift counter
                          GLO RB ; shift the values in RB
                          SHR
                          PLO RB
                          GHI RB
                          RSHR
                          PHI RB
                          BR DSP_ShiftLoop
                          DSP_ShiftExit: SEX RC ; store the shifted bytes in the video buffer
                          GLO RB
                          XOR
                          STR RC
                          INC RC
                          GHI RB
                          XOR
                          STR RC
                          SEX R2
                          GLO RC ; advance the video buffer pointer to the next line
                          ADI 07H
                          PLO RC
                          GHI RC
                          ADCI 00H
                          PHI RC
                          BR DSP_ByteLoop
                          DSP_Ex

                          R Offline
                          R Offline
                          Roger Wright
                          wrote on last edited by
                          #14

                          Yup.. That's the stuff. :-D

                          Will Rogers never met me.

                          L 1 Reply Last reply
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                          • R Roger Wright

                            Yup.. That's the stuff. :-D

                            Will Rogers never met me.

                            L Offline
                            L Offline
                            Lost User
                            wrote on last edited by
                            #15

                            Ahh, good morning (at leat it is early morning here). I got this drivel from here[^]. While I don't enjoy JavaScript very much, I still have some assembly which I occasionally work on. The code I have posted is used to draw a bitmap patten at any screen coordinates. I use it for text output, but also can be used to draw sprites in a game. That's why ther also collison detection. :)

                            Sent from my BatComputer via HAL 9000 and M5

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                            • CPalliniC CPallini

                              Amitosh S.M. wrote:

                              blueprints

                              Blueprints? :-)

                              Veni, vidi, vici.

                              R Offline
                              R Offline
                              Rob Grainger
                              wrote on last edited by
                              #16

                              In the UK they are planning plain packaging on cigarette packets - just think of all the extra space for sketching designs such as these.

                              "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

                              CPalliniC 1 Reply Last reply
                              0
                              • M Marc Clifton

                                Amitosh S.M. wrote:

                                If I had a time machine, I would have gone to past and burnt the blueprints!!!

                                I would go back even further and burned the original implementation of HTML! Marc

                                Day 1: Spider Database Navigator Unit Testing Succinctly

                                R Offline
                                R Offline
                                Rob Grainger
                                wrote on last edited by
                                #17

                                Hear hear! (I could go into a similar rant about failing to learn from existing technologies to my SQL one they other day. In this case forerunners such as Doug Englebart (The Mother of all Demos), Ted Nelson (who coined the phrase Hypertext) and Apple's HyperCard. They really should stop these scientists hacking.

                                "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

                                M 1 Reply Last reply
                                0
                                • R Rob Grainger

                                  In the UK they are planning plain packaging on cigarette packets - just think of all the extra space for sketching designs such as these.

                                  "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

                                  CPalliniC Offline
                                  CPalliniC Offline
                                  CPallini
                                  wrote on last edited by
                                  #18

                                  E. Majorana would have been happy.

                                  Veni, vidi, vici.

                                  In testa che avete, signor di Ceprano?

                                  1 Reply Last reply
                                  0
                                  • L Lost User

                                    It would be better to say that JavaScript is the new C64 BASIC. It's just as fast, efficient and fun to debug as any old interpreter and allows any {place insulting word of choice here] who was too dumb to understand object orientation or get used to data types to freely create programing horrors. (*) Cool-Aid of the day. Have a big cup. :)

                                    Sent from my BatComputer via HAL 9000 and M5

                                    A Offline
                                    A Offline
                                    Andrei Straut
                                    wrote on last edited by
                                    #19

                                    CDP1802 wrote:

                                    allows any {place insulting word of choice here]

                                    I believe that code block is not properly closed. I don't think you would want to debug that kind of error in a Javascript file...

                                    This isn't a signature

                                    K 1 Reply Last reply
                                    0
                                    • R Rob Grainger

                                      Hear hear! (I could go into a similar rant about failing to learn from existing technologies to my SQL one they other day. In this case forerunners such as Doug Englebart (The Mother of all Demos), Ted Nelson (who coined the phrase Hypertext) and Apple's HyperCard. They really should stop these scientists hacking.

                                      "If you don't fail at least 90 percent of the time, you're not aiming high enough." Alan Kay.

                                      M Offline
                                      M Offline
                                      Marc Clifton
                                      wrote on last edited by
                                      #20

                                      Rob Grainger wrote:

                                      and Apple's HyperCard.

                                      I actually wish HyperCard was still around - I guess we have PowerPoint nowadays, but it's really not the same thing. One day I'll get back to working on http://app.intertexti.com/[^], my resurrection attempt (sort of.) ;) Marc

                                      Day 1: Spider Database Navigator Unit Testing Succinctly

                                      1 Reply Last reply
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                                      • CPalliniC CPallini

                                        Amitosh S.M. wrote:

                                        blueprints

                                        Blueprints? :-)

                                        Veni, vidi, vici.

                                        K Offline
                                        K Offline
                                        KP Lee
                                        wrote on last edited by
                                        #21

                                        CPallini wrote:

                                        Blueprints?

                                        Something used in Medieval times (My sophomore year of college) to make inexpensive copies of plans. Huge sheets of paper were used to create drawings of a design. (Written by hand, in pencil. Computers did exist, but were rather mythical. The head office was rumored to have one!) Another sheet the same size was immersed in chemicals was placed up to the plan, a special light was shined through both. The pencil marks blocked the light, the rest of the paper reacted to the light and turned blue, while the blocked portions remained white. In ancient times, this was the way structures were built. To this day, any kind of plan in any kind of medium is still called a blueprint by a fair segment of the population. (Mostly by people who have actually seen a blueprint or were infected by the people who still call it that.)

                                        CPalliniC 1 Reply Last reply
                                        0
                                        • M Marc Clifton

                                          Amitosh S.M. wrote:

                                          If I had a time machine, I would have gone to past and burnt the blueprints!!!

                                          I would go back even further and burned the original implementation of HTML! Marc

                                          Day 1: Spider Database Navigator Unit Testing Succinctly

                                          K Offline
                                          K Offline
                                          KP Lee
                                          wrote on last edited by
                                          #22

                                          Marc Clifton wrote:

                                          I would go back even further

                                          Hate to tell you this, but blueprints predate HTML about a hundred years. You would have to go back even sooner.

                                          M 1 Reply Last reply
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