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It's about chess...

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  • W W Balboos GHB

    I usually explain that to people in by asking if the last time they wanted to have their teeth cleaned the went to a proctologist.* * meant on multiple levels of inuendo

    "The difference between genius and stupidity is that genius has its limits." - Albert Einstein

    "As far as we know, our computer has never had an undetected error." - Weisert

    "If you are searching for perfection in others, then you seek disappointment. If you are seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

    S Offline
    S Offline
    Slacker007
    wrote on last edited by
    #6

    :thumbsup:

    1 Reply Last reply
    0
    • F F ES Sitecore

      Because I'm a software developer people think I can install their new RAM, set-up their printer, or rid their machine of viruses. It's a funny old world :)

      D Offline
      D Offline
      dandy72
      wrote on last edited by
      #7

      F-ES Sitecore wrote:

      Because I'm a software developer people think I can install their new RAM, set-up their printer, or rid their machine of viruses.

      Can, yes; willing, not so much.

      F 1 Reply Last reply
      0
      • Kornfeld Eliyahu PeterK Kornfeld Eliyahu Peter

        xkcd: Magnus[^] Lot of times people think that just because I'm a software developer I'm good at chess too (I'm not that bad, but definitely not that good)... And seeing XKCD I was wondering why chess is so interesting after all these years... My guess - the (almost) endless number of variations of games...

        Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.

        P Offline
        P Offline
        PIEBALDconsult
        wrote on last edited by
        #8

        Ah, chess... I think about it once in a while. Remember this question from October? The Lounge - CodeProject[^] I think of it this way: 0) There are sixty-four spaces on a chess board 1) Each space may be unoccupied or occupied by one token (I'll try not to say "piece") 2) There are six types of token: King, Queen, Bishop, Knight, Rook/Castle, Pawn 3) There are two colors of token: Black, White (usually) 4) That makes twelve distinct token values, plus we can use a "null" token to represent an empty space, for a total of thirteen values I chess position can therefore be reduced to a sixty-four digit base-13 value. Windows calculator calculates 13^64 as 1.9605347643076107333065976042357e+71 . A great many such values will not represent a valid chess position. So all you need to do is enumerate from zero to 1.9605347643076107333065976042357e+71, eliminate the invalid values and determine a pair of "best next position" values (one for black, one for white), and store them. Then during a game, a simple look-up is all that is needed to select your move. It becomes boring really; hardly any challenge at all. Here's what I wrote in October; this is the hard part:

        [System.ComponentModel.DescriptionAttribute("Chess piece definition")]
        public enum Piece
        {
        [System.ComponentModel.DescriptionAttribute("No piece, empty square")]
        None = 0
        ,
        [System.ComponentModel.DescriptionAttribute("Piece has a special or limiting movement rule")]
        SpecialMask = 1
        ,
        [System.ComponentModel.DescriptionAttribute("Piece can move only in ranks or files")]
        OrthogonalMask = 2
        ,
        [System.ComponentModel.DescriptionAttribute("Piece can move diagonally")]
        DiagonalMask = 4
        ,
        [System.ComponentModel.DescriptionAttribute("Black chess piece")]
        BlackMask = 8
        ,
        [System.ComponentModel.DescriptionAttribute("Knight")]
        Knight = 1
        ,
        [System.ComponentModel.DescriptionAttribute("Rook")]
        Rook = 2
        ,
        [System.ComponentModel.DescriptionAttribute("Pawn")]
        Pawn = 3
        ,
        [System.ComponentModel.DescriptionAttribute("Bishop")]
        Bishop = 4
        ,
        [System.ComponentModel.DescriptionAttribute("Queen")]
        Queen = 6
        ,
        [System.ComponentModel.DescriptionAttribute("King")]
        King = 7
        }

        :wtf:

        Kornfeld Eliyahu PeterK H 2 Replies Last reply
        0
        • Kornfeld Eliyahu PeterK Kornfeld Eliyahu Peter

          xkcd: Magnus[^] Lot of times people think that just because I'm a software developer I'm good at chess too (I'm not that bad, but definitely not that good)... And seeing XKCD I was wondering why chess is so interesting after all these years... My guess - the (almost) endless number of variations of games...

          Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.

          N Offline
          N Offline
          Nueman
          wrote on last edited by
          #9

          Kornfeld Eliyahu Peter wrote:

          the (almost) endless number of variations of games

          Relax and play[^]

          What we got here is a failure to communicate

          P 1 Reply Last reply
          0
          • P PIEBALDconsult

            Ah, chess... I think about it once in a while. Remember this question from October? The Lounge - CodeProject[^] I think of it this way: 0) There are sixty-four spaces on a chess board 1) Each space may be unoccupied or occupied by one token (I'll try not to say "piece") 2) There are six types of token: King, Queen, Bishop, Knight, Rook/Castle, Pawn 3) There are two colors of token: Black, White (usually) 4) That makes twelve distinct token values, plus we can use a "null" token to represent an empty space, for a total of thirteen values I chess position can therefore be reduced to a sixty-four digit base-13 value. Windows calculator calculates 13^64 as 1.9605347643076107333065976042357e+71 . A great many such values will not represent a valid chess position. So all you need to do is enumerate from zero to 1.9605347643076107333065976042357e+71, eliminate the invalid values and determine a pair of "best next position" values (one for black, one for white), and store them. Then during a game, a simple look-up is all that is needed to select your move. It becomes boring really; hardly any challenge at all. Here's what I wrote in October; this is the hard part:

            [System.ComponentModel.DescriptionAttribute("Chess piece definition")]
            public enum Piece
            {
            [System.ComponentModel.DescriptionAttribute("No piece, empty square")]
            None = 0
            ,
            [System.ComponentModel.DescriptionAttribute("Piece has a special or limiting movement rule")]
            SpecialMask = 1
            ,
            [System.ComponentModel.DescriptionAttribute("Piece can move only in ranks or files")]
            OrthogonalMask = 2
            ,
            [System.ComponentModel.DescriptionAttribute("Piece can move diagonally")]
            DiagonalMask = 4
            ,
            [System.ComponentModel.DescriptionAttribute("Black chess piece")]
            BlackMask = 8
            ,
            [System.ComponentModel.DescriptionAttribute("Knight")]
            Knight = 1
            ,
            [System.ComponentModel.DescriptionAttribute("Rook")]
            Rook = 2
            ,
            [System.ComponentModel.DescriptionAttribute("Pawn")]
            Pawn = 3
            ,
            [System.ComponentModel.DescriptionAttribute("Bishop")]
            Bishop = 4
            ,
            [System.ComponentModel.DescriptionAttribute("Queen")]
            Queen = 6
            ,
            [System.ComponentModel.DescriptionAttribute("King")]
            King = 7
            }

            :wtf:

            Kornfeld Eliyahu PeterK Offline
            Kornfeld Eliyahu PeterK Offline
            Kornfeld Eliyahu Peter
            wrote on last edited by
            #10

            Actually all chess programs are combining two things... 1. Basic knowledge of the chess rules 2. A lookup of pr-recorded strategies (for opening, play and end-play separately in most cases) The reason for that is that there is on really best-move for most parts of the game...Chess is not only about moving the pieces around but to build a defense/offense strategy that will provide you not only with small victories but winning the war too... There is a few estimates of the number of possible chess games (between 10^50 to 10^120) and they say there is more chess games than atoms in the universe (which of course has no base and only effective as a way to tell that there are unimaginably large number of games)...

            Skipper: We'll fix it. Alex: Fix it? How you gonna fix this? Skipper: Grit, spit and a whole lotta duct tape.

            "It never ceases to amaze me that a spacecraft launched in 1977 can be fixed remotely from Earth." ― Brian Cox

            1 Reply Last reply
            0
            • D dandy72

              F-ES Sitecore wrote:

              Because I'm a software developer people think I can install their new RAM, set-up their printer, or rid their machine of viruses.

              Can, yes; willing, not so much.

              F Offline
              F Offline
              F ES Sitecore
              wrote on last edited by
              #11

              Shhhhhh....keep that to yourself ;)

              1 Reply Last reply
              0
              • P PIEBALDconsult

                Ah, chess... I think about it once in a while. Remember this question from October? The Lounge - CodeProject[^] I think of it this way: 0) There are sixty-four spaces on a chess board 1) Each space may be unoccupied or occupied by one token (I'll try not to say "piece") 2) There are six types of token: King, Queen, Bishop, Knight, Rook/Castle, Pawn 3) There are two colors of token: Black, White (usually) 4) That makes twelve distinct token values, plus we can use a "null" token to represent an empty space, for a total of thirteen values I chess position can therefore be reduced to a sixty-four digit base-13 value. Windows calculator calculates 13^64 as 1.9605347643076107333065976042357e+71 . A great many such values will not represent a valid chess position. So all you need to do is enumerate from zero to 1.9605347643076107333065976042357e+71, eliminate the invalid values and determine a pair of "best next position" values (one for black, one for white), and store them. Then during a game, a simple look-up is all that is needed to select your move. It becomes boring really; hardly any challenge at all. Here's what I wrote in October; this is the hard part:

                [System.ComponentModel.DescriptionAttribute("Chess piece definition")]
                public enum Piece
                {
                [System.ComponentModel.DescriptionAttribute("No piece, empty square")]
                None = 0
                ,
                [System.ComponentModel.DescriptionAttribute("Piece has a special or limiting movement rule")]
                SpecialMask = 1
                ,
                [System.ComponentModel.DescriptionAttribute("Piece can move only in ranks or files")]
                OrthogonalMask = 2
                ,
                [System.ComponentModel.DescriptionAttribute("Piece can move diagonally")]
                DiagonalMask = 4
                ,
                [System.ComponentModel.DescriptionAttribute("Black chess piece")]
                BlackMask = 8
                ,
                [System.ComponentModel.DescriptionAttribute("Knight")]
                Knight = 1
                ,
                [System.ComponentModel.DescriptionAttribute("Rook")]
                Rook = 2
                ,
                [System.ComponentModel.DescriptionAttribute("Pawn")]
                Pawn = 3
                ,
                [System.ComponentModel.DescriptionAttribute("Bishop")]
                Bishop = 4
                ,
                [System.ComponentModel.DescriptionAttribute("Queen")]
                Queen = 6
                ,
                [System.ComponentModel.DescriptionAttribute("King")]
                King = 7
                }

                :wtf:

                H Offline
                H Offline
                H Brydon
                wrote on last edited by
                #12

                Your analysis doesn't allow for en passant or "You can/can't castle"...

                I'm retired. There's a nap for that... - Harvey

                P 1 Reply Last reply
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                • H H Brydon

                  Your analysis doesn't allow for en passant or "You can/can't castle"...

                  I'm retired. There's a nap for that... - Harvey

                  P Offline
                  P Offline
                  PIEBALDconsult
                  wrote on last edited by
                  #13

                  Yes it does: [System.ComponentModel.DescriptionAttribute("Piece has a special or limiting movement rule")] SpecialMask = 1 Knight, King, and Pawn all have that Flag.

                  H 1 Reply Last reply
                  0
                  • N Nueman

                    Kornfeld Eliyahu Peter wrote:

                    the (almost) endless number of variations of games

                    Relax and play[^]

                    What we got here is a failure to communicate

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #14

                    How about a nice game of chess?

                    1 Reply Last reply
                    0
                    • P PIEBALDconsult

                      Yes it does: [System.ComponentModel.DescriptionAttribute("Piece has a special or limiting movement rule")] SpecialMask = 1 Knight, King, and Pawn all have that Flag.

                      H Offline
                      H Offline
                      H Brydon
                      wrote on last edited by
                      #15

                      Having the flag doesn't complete the problem. The state of a board position needs to include whether an en passant move or a rook/king move has recently or already taken place. Just knowing that a move could have taken place doesn't work. [... not sure what you mean about knight. I think you meant rook.]

                      I'm retired. There's a nap for that... - Harvey

                      P 1 Reply Last reply
                      0
                      • H H Brydon

                        Having the flag doesn't complete the problem. The state of a board position needs to include whether an en passant move or a rook/king move has recently or already taken place. Just knowing that a move could have taken place doesn't work. [... not sure what you mean about knight. I think you meant rook.]

                        I'm retired. There's a nap for that... - Harvey

                        P Offline
                        P Offline
                        PIEBALDconsult
                        wrote on last edited by
                        #16

                        Pfft. That's details. I meant Knight. Rooks have nothing special other than being at the mercy of the King during a castling move. The goal of that exercise was merely to assign 4-bit values to the tokens in a "logical" manner. I have no ambition to implement the system as described.

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