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  3. The (strange) case against very long and explicit variable names, with Math

The (strange) case against very long and explicit variable names, with Math

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  • S Super Lloyd

    I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

        int usableHeightNow = computeUsableHeight();
        if (usableHeightNow != usableHeightPrevious)
        {
            int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
            int heightDifference = usableHeightSansKeyboard - usableHeightNow;
    
            frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
    

    This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

        int a = computeUsableHeight();
        if (a != usableHeightPrevious)
        {
            int b = mChildOfContent.RootView.Height;
            int d = b - a;
    
            frameLayoutParams.Height = b - d;
    

    what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

        int a = computeUsableHeight();
        if (a != usableHeightPrevious)
        {
            frameLayoutParams.Height = a;
    

    All of that to say that those "long and meaningful" variable names are really an hindrance...

    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

    B Offline
    B Offline
    Brisingr Aerowing
    wrote on last edited by
    #2

    :cool:

    What do you get when you cross a joke with a rhetorical question? The metaphorical solid rear-end expulsions have impacted the metaphorical motorized bladed rotating air movement mechanism. Do questions with multiple question marks annoy you???

    1 Reply Last reply
    0
    • S Super Lloyd

      I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

          int usableHeightNow = computeUsableHeight();
          if (usableHeightNow != usableHeightPrevious)
          {
              int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
              int heightDifference = usableHeightSansKeyboard - usableHeightNow;
      
              frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
      

      This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

          int a = computeUsableHeight();
          if (a != usableHeightPrevious)
          {
              int b = mChildOfContent.RootView.Height;
              int d = b - a;
      
              frameLayoutParams.Height = b - d;
      

      what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

          int a = computeUsableHeight();
          if (a != usableHeightPrevious)
          {
              frameLayoutParams.Height = a;
      

      All of that to say that those "long and meaningful" variable names are really an hindrance...

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

      P Offline
      P Offline
      PIEBALDconsult
      wrote on last edited by
      #3

      I agree.

      R 1 Reply Last reply
      0
      • S Super Lloyd

        I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

            int usableHeightNow = computeUsableHeight();
            if (usableHeightNow != usableHeightPrevious)
            {
                int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                int heightDifference = usableHeightSansKeyboard - usableHeightNow;
        
                frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
        

        This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

            int a = computeUsableHeight();
            if (a != usableHeightPrevious)
            {
                int b = mChildOfContent.RootView.Height;
                int d = b - a;
        
                frameLayoutParams.Height = b - d;
        

        what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

            int a = computeUsableHeight();
            if (a != usableHeightPrevious)
            {
                frameLayoutParams.Height = a;
        

        All of that to say that those "long and meaningful" variable names are really an hindrance...

        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

        V Offline
        V Offline
        Vivi Chellappa
        wrote on last edited by
        #4

        This is why programmers dislike COBOL. With 30-character names, programmers got tired of spelling out long names -- not that any used them -- and switched to C which is really COBOL but shortened by dropping off the trailing 4 characters. You don't believe me? Where did record structures in C come from? COBOL! Where did pointers come from? COBOL, with the addition that you could ALTER a go to statement to point to a different location as the program executes! :-D

        S 1 Reply Last reply
        0
        • V Vivi Chellappa

          This is why programmers dislike COBOL. With 30-character names, programmers got tired of spelling out long names -- not that any used them -- and switched to C which is really COBOL but shortened by dropping off the trailing 4 characters. You don't believe me? Where did record structures in C come from? COBOL! Where did pointers come from? COBOL, with the addition that you could ALTER a go to statement to point to a different location as the program executes! :-D

          S Offline
          S Offline
          Super Lloyd
          wrote on last edited by
          #5

          OMG! [Kolbold](https://en.wikipedia.org/wiki/Kobold) has everything! :D

          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

          1 Reply Last reply
          0
          • S Super Lloyd

            I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                int usableHeightNow = computeUsableHeight();
                if (usableHeightNow != usableHeightPrevious)
                {
                    int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                    int heightDifference = usableHeightSansKeyboard - usableHeightNow;
            
                    frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
            

            This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                int a = computeUsableHeight();
                if (a != usableHeightPrevious)
                {
                    int b = mChildOfContent.RootView.Height;
                    int d = b - a;
            
                    frameLayoutParams.Height = b - d;
            

            what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                int a = computeUsableHeight();
                if (a != usableHeightPrevious)
                {
                    frameLayoutParams.Height = a;
            

            All of that to say that those "long and meaningful" variable names are really an hindrance...

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #6

            Fer faarrrkkkks sake, you're in Australia, it's faarrrkkkking maths.

            Michael Martin Australia "I controlled my laughter and simple said "No,I am very busy,so I can't write any code for you". The moment they heard this all the smiling face turned into a sad looking face and one of them farted. So I had to leave the place as soon as possible." - Mr.Prakash One Fine Saturday. 24/04/2004

            1 Reply Last reply
            0
            • S Super Lloyd

              I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                  int usableHeightNow = computeUsableHeight();
                  if (usableHeightNow != usableHeightPrevious)
                  {
                      int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                      int heightDifference = usableHeightSansKeyboard - usableHeightNow;
              
                      frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
              

              This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                  int a = computeUsableHeight();
                  if (a != usableHeightPrevious)
                  {
                      int b = mChildOfContent.RootView.Height;
                      int d = b - a;
              
                      frameLayoutParams.Height = b - d;
              

              what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                  int a = computeUsableHeight();
                  if (a != usableHeightPrevious)
                  {
                      frameLayoutParams.Height = a;
              

              All of that to say that those "long and meaningful" variable names are really an hindrance...

              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

              V Offline
              V Offline
              V 0
              wrote on last edited by
              #7

              Super Lloyd wrote:

              All of that to say that those "long and meaningful" variable names are really an hindrance...

              That greatly depends on the situation. If you use it locally, like in the example. I fully agree. If you need to use it elsewhere, however,... ;)

              V.

              (MQOTD rules and previous solutions)

              M 1 Reply Last reply
              0
              • S Super Lloyd

                I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                    int usableHeightNow = computeUsableHeight();
                    if (usableHeightNow != usableHeightPrevious)
                    {
                        int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                        int heightDifference = usableHeightSansKeyboard - usableHeightNow;
                
                        frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
                

                This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                    int a = computeUsableHeight();
                    if (a != usableHeightPrevious)
                    {
                        int b = mChildOfContent.RootView.Height;
                        int d = b - a;
                
                        frameLayoutParams.Height = b - d;
                

                what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                    int a = computeUsableHeight();
                    if (a != usableHeightPrevious)
                    {
                        frameLayoutParams.Height = a;
                

                All of that to say that those "long and meaningful" variable names are really an hindrance...

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                J Offline
                J Offline
                Jorgen Andersson
                wrote on last edited by
                #8

                The problem isn't the length of the variable names. (Even though they might be some times) The problem is that the original author didn't think all the way, but even worse, that everyone else is just copy'n'pasting. Take a look at your refactored code with the original variable names:

                    int usableHeightNow = computeUsableHeight();
                    if (usableHeightNow != usableHeightPrevious)
                    {
                        frameLayoutParams.Height = usableHeightNow;
                

                It's not that bad anymore is it?

                Wrong is evil and must be defeated. - Jeff Ello

                N M 2 Replies Last reply
                0
                • S Super Lloyd

                  I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                      int usableHeightNow = computeUsableHeight();
                      if (usableHeightNow != usableHeightPrevious)
                      {
                          int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                          int heightDifference = usableHeightSansKeyboard - usableHeightNow;
                  
                          frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
                  

                  This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                      int a = computeUsableHeight();
                      if (a != usableHeightPrevious)
                      {
                          int b = mChildOfContent.RootView.Height;
                          int d = b - a;
                  
                          frameLayoutParams.Height = b - d;
                  

                  what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                      int a = computeUsableHeight();
                      if (a != usableHeightPrevious)
                      {
                          frameLayoutParams.Height = a;
                  

                  All of that to say that those "long and meaningful" variable names are really an hindrance...

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                  S Offline
                  S Offline
                  StM0n
                  wrote on last edited by
                  #9

                  :) the old "but someone said you should use meaningful variable names" and c&p-coding without getting a grip. I would rather tend to rename a back to usableHeightNow... for readability :laugh:

                  (yes|no|maybe)* "Fortunately, we don't need details - because we can't solve it for you." - OriginalGriff

                  1 Reply Last reply
                  0
                  • S Super Lloyd

                    I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                        int usableHeightNow = computeUsableHeight();
                        if (usableHeightNow != usableHeightPrevious)
                        {
                            int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                            int heightDifference = usableHeightSansKeyboard - usableHeightNow;
                    
                            frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
                    

                    This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                        int a = computeUsableHeight();
                        if (a != usableHeightPrevious)
                        {
                            int b = mChildOfContent.RootView.Height;
                            int d = b - a;
                    
                            frameLayoutParams.Height = b - d;
                    

                    what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                        int a = computeUsableHeight();
                        if (a != usableHeightPrevious)
                        {
                            frameLayoutParams.Height = a;
                    

                    All of that to say that those "long and meaningful" variable names are really an hindrance...

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    M Offline
                    M Offline
                    Mark_Wallace
                    wrote on last edited by
                    #10

                    I agree. usableHeightNow and usableHeightPrevious don't even meet the requirements of meaningful naming. They should be currentComputedValueOfUsableHeight and usableHeightExtantBeforeTheCurrentValueWasComputed [edit] What a time to typo "extant"! Open a ticket; the bloody code won't compile! [/edit]

                    I wanna be a eunuchs developer! Pass me a bread knife!

                    1 Reply Last reply
                    0
                    • J Jorgen Andersson

                      The problem isn't the length of the variable names. (Even though they might be some times) The problem is that the original author didn't think all the way, but even worse, that everyone else is just copy'n'pasting. Take a look at your refactored code with the original variable names:

                          int usableHeightNow = computeUsableHeight();
                          if (usableHeightNow != usableHeightPrevious)
                          {
                              frameLayoutParams.Height = usableHeightNow;
                      

                      It's not that bad anymore is it?

                      Wrong is evil and must be defeated. - Jeff Ello

                      N Offline
                      N Offline
                      Nicholas Marty
                      wrote on last edited by
                      #11

                      or... if the Height is a field or a property without side effects in the setter:

                      frameLayoutParams.Height = computeUsableHeight();

                      J 1 Reply Last reply
                      0
                      • N Nicholas Marty

                        or... if the Height is a field or a property without side effects in the setter:

                        frameLayoutParams.Height = computeUsableHeight();

                        J Offline
                        J Offline
                        Jorgen Andersson
                        wrote on last edited by
                        #12

                        I thought so as well, but if you follow the link in the OP you'll notice there's more code inside the conditional.

                        Wrong is evil and must be defeated. - Jeff Ello

                        1 Reply Last reply
                        0
                        • V V 0

                          Super Lloyd wrote:

                          All of that to say that those "long and meaningful" variable names are really an hindrance...

                          That greatly depends on the situation. If you use it locally, like in the example. I fully agree. If you need to use it elsewhere, however,... ;)

                          V.

                          (MQOTD rules and previous solutions)

                          M Offline
                          M Offline
                          Mark_Wallace
                          wrote on last edited by
                          #13

                          That's the trouble. You end up with 7,000 private instances of a, b, and c. Better is to use meaningful names that don't all start with the same characters (in this case "usableHeight"), and let intellisense do its magic. nowUsableHeight and newUsableHeight aren't such a pain, but are clear enough.

                          I wanna be a eunuchs developer! Pass me a bread knife!

                          1 Reply Last reply
                          0
                          • J Jorgen Andersson

                            The problem isn't the length of the variable names. (Even though they might be some times) The problem is that the original author didn't think all the way, but even worse, that everyone else is just copy'n'pasting. Take a look at your refactored code with the original variable names:

                                int usableHeightNow = computeUsableHeight();
                                if (usableHeightNow != usableHeightPrevious)
                                {
                                    frameLayoutParams.Height = usableHeightNow;
                            

                            It's not that bad anymore is it?

                            Wrong is evil and must be defeated. - Jeff Ello

                            M Offline
                            M Offline
                            megaadam
                            wrote on last edited by
                            #14

                            You are right Jörgen but even worse, that everyone else is just copy'n'pasting. :cool:

                            ... such stuff as dreams are made on

                            1 Reply Last reply
                            0
                            • S Super Lloyd

                              I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                                  int usableHeightNow = computeUsableHeight();
                                  if (usableHeightNow != usableHeightPrevious)
                                  {
                                      int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                                      int heightDifference = usableHeightSansKeyboard - usableHeightNow;
                              
                                      frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
                              

                              This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                                  int a = computeUsableHeight();
                                  if (a != usableHeightPrevious)
                                  {
                                      int b = mChildOfContent.RootView.Height;
                                      int d = b - a;
                              
                                      frameLayoutParams.Height = b - d;
                              

                              what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                                  int a = computeUsableHeight();
                                  if (a != usableHeightPrevious)
                                  {
                                      frameLayoutParams.Height = a;
                              

                              All of that to say that those "long and meaningful" variable names are really an hindrance...

                              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                              N Offline
                              N Offline
                              Nathan Minier
                              wrote on last edited by
                              #15

                              I fundamentally disagree. In the age before the IDE and Intellisense this argument held some water, since descriptive variable names translated directly into writing time. These days I rarely need to type more than three characters and I've locked into the variable that I need. Long variable names provide description and context, and lead to self-documenting code: that Utopian dream where source code can be quickly understood without being riddled with // or /**/. The other point is that source code is for people. In the future, that set of people may include you or it may not, but the code will need to be pulled out, brushed off, and modified at some point. A terse variable name may make perfect sense to you, but the next guy is not you and it may or may not to him. I guarantee that a nice, descriptive name will, though.

                              "There are three kinds of lies: lies, damned lies and statistics." - Benjamin Disraeli

                              Richard Andrew x64R 1 Reply Last reply
                              0
                              • N Nathan Minier

                                I fundamentally disagree. In the age before the IDE and Intellisense this argument held some water, since descriptive variable names translated directly into writing time. These days I rarely need to type more than three characters and I've locked into the variable that I need. Long variable names provide description and context, and lead to self-documenting code: that Utopian dream where source code can be quickly understood without being riddled with // or /**/. The other point is that source code is for people. In the future, that set of people may include you or it may not, but the code will need to be pulled out, brushed off, and modified at some point. A terse variable name may make perfect sense to you, but the next guy is not you and it may or may not to him. I guarantee that a nice, descriptive name will, though.

                                "There are three kinds of lies: lies, damned lies and statistics." - Benjamin Disraeli

                                Richard Andrew x64R Offline
                                Richard Andrew x64R Offline
                                Richard Andrew x64
                                wrote on last edited by
                                #16

                                Wholeheartedly agree! :cool:

                                The difficult we do right away... ...the impossible takes slightly longer.

                                1 Reply Last reply
                                0
                                • S Super Lloyd

                                  I am working with Xamarin forms and there is a problem with FormsAppCompat size after softkeyboard is shown on screen. There is a bit of a fix copied verbatim all over the web which can (also) be found there: [Accommodating The On Screen Keyboard in Xamarin Forms - Xamarin Help](https://xamarinhelp.com/accommodate-on-screen-keyboard-xamarin-forms/) My particular beef is with those lines copied in so many places

                                      int usableHeightNow = computeUsableHeight();
                                      if (usableHeightNow != usableHeightPrevious)
                                      {
                                          int usableHeightSansKeyboard = mChildOfContent.RootView.Height;
                                          int heightDifference = usableHeightSansKeyboard - usableHeightNow;
                                  
                                          frameLayoutParams.Height = usableHeightSansKeyboard - heightDifference;
                                  

                                  This looks painfully complicated, doesn't it? That's probably why it has been copied verbatim in so many places. Now, as a thought exercise let's use those so called "evil and short and meaningless" variable names

                                      int a = computeUsableHeight();
                                      if (a != usableHeightPrevious)
                                      {
                                          int b = mChildOfContent.RootView.Height;
                                          int d = b - a;
                                  
                                          frameLayoutParams.Height = b - d;
                                  

                                  what is immediately visible now? well frameLayoutParams.Height = b - d = b - (b - a) = a hence the all thing can be simplified to:

                                      int a = computeUsableHeight();
                                      if (a != usableHeightPrevious)
                                      {
                                          frameLayoutParams.Height = a;
                                  

                                  All of that to say that those "long and meaningful" variable names are really an hindrance...

                                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                  G Offline
                                  G Offline
                                  Gary Wheeler
                                  wrote on last edited by
                                  #17

                                  Long and meaningful variable names are useful in a long-term, global context. In this case, those longer names are obscuring their actual use in a local context. If you have a complicated calculation that references those names, copy the incoming values to shorter names for purposes of performing the calculation, thereby making it more readable.

                                  Software Zen: delete this;

                                  1 Reply Last reply
                                  0
                                  • P PIEBALDconsult

                                    I agree.

                                    R Offline
                                    R Offline
                                    raddevus
                                    wrote on last edited by
                                    #18

                                    Here's the likely truth Everyone who likes the short (letter) var names 1) is 45 or older (you've read K&R :) ) 2) codes alone and not as part of a team (it don't matter cuz it's write-once code) 3) All of the above :laugh: (but I'm kind of not laughing too, because when you read someone else's code like that you have to read it a few times). I'd much rather read someone else's code <=1 time. :-D

                                    1 Reply Last reply
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