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  3. Building iOS using Xamarin in Visual Studio

Building iOS using Xamarin in Visual Studio

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  • M Mike Marynowski

    It's such a bloody mess. Seriously. That whole experience is exactly what inspired me to write my blog post thanking Microsoft for just making things EASY, even though I know it comes across really fanboy-ish and I caught some flack for it. iOS and Android dev is just insanely frustrating in comparison. [Code Index] | Thank You Microsoft[^]

    Blog: [Code Index] By Mike Marynowski | Business: Singulink

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    Chris Maunder
    wrote on last edited by
    #21

    If Microsoft had a half-decent phone and had managed to get Windows to actually run on it then they would have won the "who has more apps" challenge. Being in the thick of this now boggles my mind as to how the ecosystem for apps is so strong. There are some persistent and forgiving devs out there.

    cheers Chris Maunder

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    • J jlongo

      It is very simple. "Apple Hates Developers". There is no other explanation for XCode. The fun really starts when you try to publish. I won't ruin the experience for you with spoilers. Seriously, my advice is to first get a simple XCode app working and compiling. 90% of the issues are related to that part of the process. Then Xamarin should work like a charm.

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      Chris Maunder
      wrote on last edited by
      #22

      Just like Apple Hates People Who Listen to Music (ie iTunes).

      cheers Chris Maunder

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      • M mtiede

        I code in RemObjects Oxygene, a Pascal/Delphi syntax .Net language. With the RemObject's products, I can write in Pascal and make .net applications for Windows, Android, and iOs. You code specific to each platform, but can share libraries. Additionally they also support C#, and Silver (Swift) on all 3 platforms. And now they can also compile to native Win32 apps. In each case you use the native libraries for the platform and are not limited as to what you can do on that platform. Unlike the Xamarin approach where you write one codebase and target the different platforms. I haven't done the iOs bit, but they do a nice job on Oxygene and .Net for Windows. And I think they probably did a good job of interfacing to the Mac and the Xcode. You MIGHT want to check it out. FWIW, I LOVE the Oxygene language much more then C#. (Although you can mix languages in a single project as well, of you have something in one language that you don't won't to redo at all. They also let you paste C# code into Oxygene and it will do a decent job of translating. Can also just import a C# file. Have a look see.

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        Chris Maunder
        wrote on last edited by
        #23

        I'd not heard of this - I'll definitely check it out.:thumbsup:

        cheers Chris Maunder

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        • C Chris Maunder

          If Microsoft had a half-decent phone and had managed to get Windows to actually run on it then they would have won the "who has more apps" challenge. Being in the thick of this now boggles my mind as to how the ecosystem for apps is so strong. There are some persistent and forgiving devs out there.

          cheers Chris Maunder

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          Mike Marynowski
          wrote on last edited by
          #24

          Yeah, I was thinking the same thing with regard to the app ecosystem. If they managed to do that well with the dev tools they have, I can't imagine how great an MS phone done right would have been. Although somewhat counter-intuitively, perhaps their app ecosystem is stronger because the only apps that make it to the app store are made by superstars with the persistence to get there. Maybe the higher barrier to entry results in only much more dedicated devs getting over the barrier?

          Blog: [Code Index] By Mike Marynowski | Business: Singulink

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          • Z zezba9000

            If you develop for iOS you need to use macOS. Trying to hack around it any other way is a waste of time. Get a Mac Mini and use VS for Mac and move on.

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            Chris Maunder
            wrote on last edited by
            #25

            But I don't want to. I want to have my Mac sitting there obeying every command my Windows machine (which is actually a Mac) sends it. I want it to Just Work. And I also want World Peace and a ride on a Unicorn.

            cheers Chris Maunder

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            • M Mike Marynowski

              Yeah, I was thinking the same thing with regard to the app ecosystem. If they managed to do that well with the dev tools they have, I can't imagine how great an MS phone done right would have been. Although somewhat counter-intuitively, perhaps their app ecosystem is stronger because the only apps that make it to the app store are made by superstars with the persistence to get there. Maybe the higher barrier to entry results in only much more dedicated devs getting over the barrier?

              Blog: [Code Index] By Mike Marynowski | Business: Singulink

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              Chris Maunder
              wrote on last edited by
              #26

              Mike Marynowski wrote:

              only apps that make it to the app store are made by superstars

              I was thinking about that too: the quality of apps that came out with the phone were phenomenal. There was a massive shift in the expectation of consumers on the level of fit and finish in an app and that came from the focus on design. Windows apps were always pretty rough. Lots of knobs and controls and small text input boxes. iPhone apps (and subsequently Android apps) were a completely different beast. Microsoft tried through the Metro design but it was just all harsh, flat unfriendly squares with thin skeletal fonts.

              cheers Chris Maunder

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              • C Chris Maunder

                Mike Marynowski wrote:

                only apps that make it to the app store are made by superstars

                I was thinking about that too: the quality of apps that came out with the phone were phenomenal. There was a massive shift in the expectation of consumers on the level of fit and finish in an app and that came from the focus on design. Windows apps were always pretty rough. Lots of knobs and controls and small text input boxes. iPhone apps (and subsequently Android apps) were a completely different beast. Microsoft tried through the Metro design but it was just all harsh, flat unfriendly squares with thin skeletal fonts.

                cheers Chris Maunder

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                Mike Marynowski
                wrote on last edited by
                #27

                Yeah I think Metro just took minimalism one step too far, to the point where UI designers weren't necessary in the eyes of developers because what they could do on their own looked "good enough". But even Metro requires the delicate touch of a skilled designer to really get everything just right to the point where it looks good, not just good enough. Windows UWP desktop apps tend to face the same issues, though it is getting slightly better over time. The Creator's Update Mail app is finally mostly usable and kinda even pretty. I'm really looking forward to seeing "Microsoft Design Language 2" / "Project NEON" in the next major update. I can't really put my finger on why exactly, but even the Facebook UWP app is just so damn ugly that it is annoying to use. I had it open the other day when my girlfriend walked by and glanced at the screen and said "oh god, what did Facebook do to their website, it looks terrible!" I don't know what it is but all UWP apps seem to have this quality to them that is just blah. I think they really need to change font rendering in UWP apps, it's just too harsh on 96 DPI desktop screens. It probably isn't worth it at this point though, with high DPI screens starting to become standard. Maybe UWP was just introduced before its time. I feel like the design language NEEDS high DPI to look acceptable. Wow that turned into a really long completely unrelated rant. Sorry.

                Blog: [Code Index] By Mike Marynowski | Business: Singulink

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                • C Chris Maunder

                  Just like Apple Hates People Who Listen to Music (ie iTunes).

                  cheers Chris Maunder

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                  jlongo
                  wrote on last edited by
                  #28

                  Exactly!

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                  • C Chris Maunder

                    I'd not heard of this - I'll definitely check it out.:thumbsup:

                    cheers Chris Maunder

                    M Offline
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                    mtiede
                    wrote on last edited by
                    #29

                    Just to clarify a bit further, Remobjects approach is NOT to try to build one set of code that runs anywhere. They are trying to let you write platform specific code. They let you write one language that runs anywhere or any one of their languages that runs anywhere. So if you want to write Swift that runs on Windows, you can do that. Another thing about Remobjects is that they are VERY responsive about fixing bugs. Bugs I have reported are generally fixed the next day. And that comes out in the next beta which they generally make available weekly. One downside is that as they have added more languages and platforms support, they are having more bugs, but I guess that is to be expected.

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                    • M Mike Marynowski

                      Yeah I think Metro just took minimalism one step too far, to the point where UI designers weren't necessary in the eyes of developers because what they could do on their own looked "good enough". But even Metro requires the delicate touch of a skilled designer to really get everything just right to the point where it looks good, not just good enough. Windows UWP desktop apps tend to face the same issues, though it is getting slightly better over time. The Creator's Update Mail app is finally mostly usable and kinda even pretty. I'm really looking forward to seeing "Microsoft Design Language 2" / "Project NEON" in the next major update. I can't really put my finger on why exactly, but even the Facebook UWP app is just so damn ugly that it is annoying to use. I had it open the other day when my girlfriend walked by and glanced at the screen and said "oh god, what did Facebook do to their website, it looks terrible!" I don't know what it is but all UWP apps seem to have this quality to them that is just blah. I think they really need to change font rendering in UWP apps, it's just too harsh on 96 DPI desktop screens. It probably isn't worth it at this point though, with high DPI screens starting to become standard. Maybe UWP was just introduced before its time. I feel like the design language NEEDS high DPI to look acceptable. Wow that turned into a really long completely unrelated rant. Sorry.

                      Blog: [Code Index] By Mike Marynowski | Business: Singulink

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                      Chris Maunder
                      wrote on last edited by
                      #30

                      I'm with you. Microsoft actually has a long, long, long history of introducing things before their time, having them flop, and having their competition step in and do it "right".

                      cheers Chris Maunder

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