Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. c# Const vs. Readonly, Scope, Usings

c# Const vs. Readonly, Scope, Usings

Scheduled Pinned Locked Moved The Lounge
csharpdatabasevisual-studiobusinessjson
44 Posts 17 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P pherschel

    With C# getting to version 7+ I wish I could have some basic improvments. Is it me or do you get confused by this? Why can't I say

    const DateTime today = DateTime.Now;

    I can see readonly for parameters and such, but I would be happy using const there too

    void Doit(const MyObj arg) ...

    For properties, why can't I hide the worker variable for the rest of the class?

    public int PageNbr
    {
    int _worker = 9;

    get { return _worker;}
    set { _worker = value; }
    }

    For destructors, why can't you give me option to destroy right away? I hate disposing with all its using code bloat. How about a free keyword on a variable or something to get me out of the business of resource management. If you open a file and a DB you have to nest usings before you even get started doing some work! Or maybe I'm missing something?

    - Pete

    C Offline
    C Offline
    Chris Maunder
    wrote on last edited by
    #5

    pherschel wrote:

    I can see readonly for parameters and such,

    That's actually one of the things I love about Swift[^]: params are by default readonly

    cheers Chris Maunder

    I 1 Reply Last reply
    0
    • S Slacker007

      Using statements tell .Net to dispose resources/object instances (auto-magically). You nest your using statements so that once that statement block is done executing is is then released (auto-magically). Each nested statement block frees itself upon completion. Edit: Lot's of stuff on the internet about this. Objects have to implement IDisposable to be used in "using statements". I forgot to mention that these questions should be posted in the Q&A so that people can tell you search Google for the answers. Silly me. :-O

      P Offline
      P Offline
      pherschel
      wrote on last edited by
      #6

      True enough. I'd love to banish usings somehow. I want to use a create & use an class, not manage it's lifetime.

      - Pete

      S T 2 Replies Last reply
      0
      • P pherschel

        True enough. I'd love to banish usings somehow. I want to use a create & use an class, not manage it's lifetime.

        - Pete

        S Offline
        S Offline
        Slacker007
        wrote on last edited by
        #7

        You don't have to use the "using statement". You can create an instance of the object and dispose of it manually when you are done.

        1 Reply Last reply
        0
        • P pherschel

          With C# getting to version 7+ I wish I could have some basic improvments. Is it me or do you get confused by this? Why can't I say

          const DateTime today = DateTime.Now;

          I can see readonly for parameters and such, but I would be happy using const there too

          void Doit(const MyObj arg) ...

          For properties, why can't I hide the worker variable for the rest of the class?

          public int PageNbr
          {
          int _worker = 9;

          get { return _worker;}
          set { _worker = value; }
          }

          For destructors, why can't you give me option to destroy right away? I hate disposing with all its using code bloat. How about a free keyword on a variable or something to get me out of the business of resource management. If you open a file and a DB you have to nest usings before you even get started doing some work! Or maybe I'm missing something?

          - Pete

          F Offline
          F Offline
          F ES Sitecore
          wrote on last edited by
          #8

          pherschel wrote:

          Is it me or do you get confused by this? Why can't I say

          const DateTime today = DateTime.Now;

          Constants aren't variables, they just look like them, they are aids for the compiler, they don't exist at run-time. When you write

          const int x = 5;
          int y = 2;
          int z = y + x;
          bool b = z <= x;

          what gets compiled is this

          int y = 2;
          int z = y + 5;
          bool b = z <= 5;

          The compiler replaces all instances of "x" with the constant value. If you could define x as DateTime.Now then what would be compiled? If it literally replaced "x" with "DateTime.Now" everywhere it appears then you almost certainly would not get the result you desire. If it replaced DateTime.Now with the date of compilation then that wouldn't work either. What you really want is a read-only variable, and that's why we have read only variables and constants. You have to understand what they are and use them appropriately, that's not a failing of .net. This is also why you can't make objects const.

          const Person p = new Person();
          p.FirstName = "John";
          p.Age = 33;
          Console.WriteLine (p); // what will the compiler replace "p" with?

          pherschel wrote:

          For properties, why can't I hide the worker variable for the rest of the class?

          Use the short-hand version

          int PageNbr { get; set; }

          Again it's simply a case of understanding the difference and knowing when and where to use the appropriate solution.

          pherschel wrote:

          For destructors, why can't you give me option to destroy right away?

          Because .net is better at memory management than you are and if you leave .net to do your memory management you'll get code that performs well, if you try and do your own memory management you get code that performs badly. For one it means the code is harder for the compiler to optimise as the compiler likes to move your code around for the best overall result but when you have in-line memory management you lesser the optimiser's abilities. Also memory deallocation is expensive. If you could free your objects immediately you probably would (otherwise why would you want this feature?) and that will result in a not-insignificant performance hit. By leaving this aspect to .net it can clear the memory down at a time better suited, like when your app i

          F K 2 Replies Last reply
          0
          • P pherschel

            With C# getting to version 7+ I wish I could have some basic improvments. Is it me or do you get confused by this? Why can't I say

            const DateTime today = DateTime.Now;

            I can see readonly for parameters and such, but I would be happy using const there too

            void Doit(const MyObj arg) ...

            For properties, why can't I hide the worker variable for the rest of the class?

            public int PageNbr
            {
            int _worker = 9;

            get { return _worker;}
            set { _worker = value; }
            }

            For destructors, why can't you give me option to destroy right away? I hate disposing with all its using code bloat. How about a free keyword on a variable or something to get me out of the business of resource management. If you open a file and a DB you have to nest usings before you even get started doing some work! Or maybe I'm missing something?

            - Pete

            D Offline
            D Offline
            dandy72
            wrote on last edited by
            #9

            pherschel wrote:

            How about a free keyword on a variable or something to get me out of the business of resource management

            Isn't that a contradiction in terms? Having done over a decade of C++ (and not missing it one bit), it seems to me that if you want a 'free' keyword, then you're not getting out of the business of resource management, you're asking to get into it... I must be completely misunderstanding something.

            T K 2 Replies Last reply
            0
            • P pherschel

              True enough. I'd love to banish usings somehow. I want to use a create & use an class, not manage it's lifetime.

              - Pete

              T Offline
              T Offline
              TheGreatAndPowerfulOz
              wrote on last edited by
              #10

              usings are only necessary when you need to know deterministically that a resource has been freed.

              #SupportHeForShe Government can give you nothing but what it takes from somebody else. A government big enough to give you everything you want is big enough to take everything you've got, including your freedom.-Ezra Taft Benson You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun

              1 Reply Last reply
              0
              • OriginalGriffO OriginalGriff

                Quote:

                Why can't I say

                const DateTime today = DateTime.Now;

                Because DateTime.Now is not a compile-time constant, it's a run time property which returns an non-constant value. Suppose it did allow it: what value should be in today? The DatetIme when the app was started? When the assembly containing the code was loaded? When the class containing the constant value was statically initialized? What would happen if two different classes (or worse assemblies) both declared the same value? Would they be the same? Should they be? How would the system decide for you? That's the point of const vs readonly - the former is a compile time constant value, the later is a runtime constant value. That way, you have the choice for what exactly you want to do, rather than letting the system try to make up it's mind for you.

                Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #11

                OriginalGriff wrote:

                What would happen if two different classes (or worse assemblies) both declared the same value? Would they be the same? Should they be? How would the system decide for you?

                Well no they because they would be separate instances (each class it's own), even if from the same or separate assemblies.

                Sin tack the any key okay

                1 Reply Last reply
                0
                • OriginalGriffO OriginalGriff

                  Quote:

                  Why can't I say

                  const DateTime today = DateTime.Now;

                  Because DateTime.Now is not a compile-time constant, it's a run time property which returns an non-constant value. Suppose it did allow it: what value should be in today? The DatetIme when the app was started? When the assembly containing the code was loaded? When the class containing the constant value was statically initialized? What would happen if two different classes (or worse assemblies) both declared the same value? Would they be the same? Should they be? How would the system decide for you? That's the point of const vs readonly - the former is a compile time constant value, the later is a runtime constant value. That way, you have the choice for what exactly you want to do, rather than letting the system try to make up it's mind for you.

                  Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

                  T Offline
                  T Offline
                  TheGreatAndPowerfulOz
                  wrote on last edited by
                  #12

                  OriginalGriff wrote:

                  That's the point of const vs readonly - the former is a compile time constant value, the later is a runtime constant value.

                  While this is true, readonly is used for objects (except for _string_ :rolleyes:) as a compiler hack because _const_ant (i.e. _readonly_) objects are really pointers whose value varies at load time. The fact the compiler writers did it for string means they could have done it for any object. But, I'm not interested in the object's pointer, I'm interested in the object's _const_ant value.

                  #SupportHeForShe Government can give you nothing but what it takes from somebody else. A government big enough to give you everything you want is big enough to take everything you've got, including your freedom.-Ezra Taft Benson You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun

                  F 1 Reply Last reply
                  0
                  • D dandy72

                    pherschel wrote:

                    How about a free keyword on a variable or something to get me out of the business of resource management

                    Isn't that a contradiction in terms? Having done over a decade of C++ (and not missing it one bit), it seems to me that if you want a 'free' keyword, then you're not getting out of the business of resource management, you're asking to get into it... I must be completely misunderstanding something.

                    T Offline
                    T Offline
                    TheGreatAndPowerfulOz
                    wrote on last edited by
                    #13

                    dandy72 wrote:

                    I must be completely misunderstanding something.

                    Or he is...

                    #SupportHeForShe Government can give you nothing but what it takes from somebody else. A government big enough to give you everything you want is big enough to take everything you've got, including your freedom.-Ezra Taft Benson You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun

                    D 1 Reply Last reply
                    0
                    • OriginalGriffO OriginalGriff

                      Quote:

                      Why can't I say

                      const DateTime today = DateTime.Now;

                      Because DateTime.Now is not a compile-time constant, it's a run time property which returns an non-constant value. Suppose it did allow it: what value should be in today? The DatetIme when the app was started? When the assembly containing the code was loaded? When the class containing the constant value was statically initialized? What would happen if two different classes (or worse assemblies) both declared the same value? Would they be the same? Should they be? How would the system decide for you? That's the point of const vs readonly - the former is a compile time constant value, the later is a runtime constant value. That way, you have the choice for what exactly you want to do, rather than letting the system try to make up it's mind for you.

                      Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

                      P Offline
                      P Offline
                      pherschel
                      wrote on last edited by
                      #14

                      I can't do this either :(( const DateTime tick = new DateTime(2001, 1, 1);

                      - Pete

                      T F 2 Replies Last reply
                      0
                      • P pherschel

                        I can't do this either :(( const DateTime tick = new DateTime(2001, 1, 1);

                        - Pete

                        T Offline
                        T Offline
                        TheGreatAndPowerfulOz
                        wrote on last edited by
                        #15

                        Of course, you would use _readonly_ for that. I happen to agree with you that _const_ should be allowed in these cases. The _readonly_ verb is an admitted hack by the compiler writers. After all, _string_ is an object (i.e. non-primitive) and you can use _const_ with it.

                        #SupportHeForShe Government can give you nothing but what it takes from somebody else. A government big enough to give you everything you want is big enough to take everything you've got, including your freedom.-Ezra Taft Benson You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun

                        1 Reply Last reply
                        0
                        • S Slacker007

                          Using statements tell .Net to dispose resources/object instances (auto-magically). You nest your using statements so that once that statement block is done executing is is then released (auto-magically). Each nested statement block frees itself upon completion. Edit: Lot's of stuff on the internet about this. Objects have to implement IDisposable to be used in "using statements". I forgot to mention that these questions should be posted in the Q&A so that people can tell you search Google for the answers. Silly me. :-O

                          F Offline
                          F Offline
                          Foothill
                          wrote on last edited by
                          #16

                          That's not entirely true. Look at streams. One would think this is correct.

                          using (var outerStream = new MemoryStream(someData))
                          {
                          using (var innerStream = new TextReader(outerStream))
                          {
                          // do something
                          }
                          }

                          However, the proper way is this

                          var outerStream = new MemoryStream(someData);
                          using (var innerStream = new TextReader(outerStream)
                          {
                          // do something
                          }

                          This is because the a stream will dispose of the underlying streams when you call Stream.Dispose(). I had code analysis bark at me all the time until I figured this one out.

                          if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                          S C 2 Replies Last reply
                          0
                          • F Foothill

                            That's not entirely true. Look at streams. One would think this is correct.

                            using (var outerStream = new MemoryStream(someData))
                            {
                            using (var innerStream = new TextReader(outerStream))
                            {
                            // do something
                            }
                            }

                            However, the proper way is this

                            var outerStream = new MemoryStream(someData);
                            using (var innerStream = new TextReader(outerStream)
                            {
                            // do something
                            }

                            This is because the a stream will dispose of the underlying streams when you call Stream.Dispose(). I had code analysis bark at me all the time until I figured this one out.

                            if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                            S Offline
                            S Offline
                            Slacker007
                            wrote on last edited by
                            #17

                            I was always under the impression that any IO stuff should be done in the "using" statement. Once the memory stream instance is not needed then it will be disposed, no need to kill it manually. Can you please show be some supporting evidence to support your later example, because I don't know that to be entirely true.

                            F 1 Reply Last reply
                            0
                            • F F ES Sitecore

                              pherschel wrote:

                              Is it me or do you get confused by this? Why can't I say

                              const DateTime today = DateTime.Now;

                              Constants aren't variables, they just look like them, they are aids for the compiler, they don't exist at run-time. When you write

                              const int x = 5;
                              int y = 2;
                              int z = y + x;
                              bool b = z <= x;

                              what gets compiled is this

                              int y = 2;
                              int z = y + 5;
                              bool b = z <= 5;

                              The compiler replaces all instances of "x" with the constant value. If you could define x as DateTime.Now then what would be compiled? If it literally replaced "x" with "DateTime.Now" everywhere it appears then you almost certainly would not get the result you desire. If it replaced DateTime.Now with the date of compilation then that wouldn't work either. What you really want is a read-only variable, and that's why we have read only variables and constants. You have to understand what they are and use them appropriately, that's not a failing of .net. This is also why you can't make objects const.

                              const Person p = new Person();
                              p.FirstName = "John";
                              p.Age = 33;
                              Console.WriteLine (p); // what will the compiler replace "p" with?

                              pherschel wrote:

                              For properties, why can't I hide the worker variable for the rest of the class?

                              Use the short-hand version

                              int PageNbr { get; set; }

                              Again it's simply a case of understanding the difference and knowing when and where to use the appropriate solution.

                              pherschel wrote:

                              For destructors, why can't you give me option to destroy right away?

                              Because .net is better at memory management than you are and if you leave .net to do your memory management you'll get code that performs well, if you try and do your own memory management you get code that performs badly. For one it means the code is harder for the compiler to optimise as the compiler likes to move your code around for the best overall result but when you have in-line memory management you lesser the optimiser's abilities. Also memory deallocation is expensive. If you could free your objects immediately you probably would (otherwise why would you want this feature?) and that will result in a not-insignificant performance hit. By leaving this aspect to .net it can clear the memory down at a time better suited, like when your app i

                              F Offline
                              F Offline
                              Foothill
                              wrote on last edited by
                              #18

                              F-ES Sitecore wrote:

                              Because .net is better at memory management than you are and if you leave .net to do your memory management you'll get code that performs well, if you try and do your own memory management you get code that performs badly.

                              Well, you could jump outside of the CLR and allocate memory directly such as

                              unsafe
                              {
                              [DllImport(@"C:\Windows\System32\kernal32.dll")
                              public static extern void * HeapAlloc(void * procHeap, UInt32 dword, UInt32 size);
                              }

                              Not saying that this is a good thing but it's possible and pretty much defeats the purpose of the CLR and GC. Not to mention memory management is one of the most challenging aspects of computer programing. If it weren't for .Net, my programs would most likely leak memory all over the place (my C and C++ KungFu is not strong).

                              if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                              1 Reply Last reply
                              0
                              • S Slacker007

                                I was always under the impression that any IO stuff should be done in the "using" statement. Once the memory stream instance is not needed then it will be disposed, no need to kill it manually. Can you please show be some supporting evidence to support your later example, because I don't know that to be entirely true.

                                F Offline
                                F Offline
                                Foothill
                                wrote on last edited by
                                #19

                                That little path of discovery started when I started learning the Cryptography namespace. This little code snippet (copied directly from MSDN) was getting flagged with CA2202 during code analysis.

                                // Create the streams used for decryption.
                                using (MemoryStream msDecrypt = new MemoryStream(cipherText))
                                {
                                using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
                                {
                                using (StreamReader srDecrypt = new StreamReader(csDecrypt))
                                {
                                // Read the decrypted bytes from the decrypting stream
                                // and place them in a string.
                                plaintext = srDecrypt.ReadToEnd();
                                }
                                }
                                }

                                This really boggled me as this is Microsoft example code being flagged as incorrect so I began to dig. Turns out there is still a lively debate about this since the documentation is a little unclear in this area. Refactoring it to the following stopped the code analysis from flagging the code.

                                MemoryStream memStream = new MemoryStream(data);
                                CryptoStream decStream = new CryptoStream(memStream, decryptor, CryptoStreamMode.Read);

                                using (StreamReader reader = new StreamReader(decStream))
                                {
                                decryptedValue = Encoding.UTF8.GetBytes(reader.ReadToEnd());
                                }

                                Research into this led me to this one little line in this MSDN article: StreamReader Constructor. The StreamReader object calls Dispose() on the provided Stream object when StreamReader.Dispose is called. This reads that when you close certain classes of streams, they also close the streams that underlie them as well. TL;DR Not all IDisposable classes behave the same way, event in Microsoft code, and the using statement isn't always the correct way.

                                if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                                S 1 Reply Last reply
                                0
                                • F Foothill

                                  That little path of discovery started when I started learning the Cryptography namespace. This little code snippet (copied directly from MSDN) was getting flagged with CA2202 during code analysis.

                                  // Create the streams used for decryption.
                                  using (MemoryStream msDecrypt = new MemoryStream(cipherText))
                                  {
                                  using (CryptoStream csDecrypt = new CryptoStream(msDecrypt, decryptor, CryptoStreamMode.Read))
                                  {
                                  using (StreamReader srDecrypt = new StreamReader(csDecrypt))
                                  {
                                  // Read the decrypted bytes from the decrypting stream
                                  // and place them in a string.
                                  plaintext = srDecrypt.ReadToEnd();
                                  }
                                  }
                                  }

                                  This really boggled me as this is Microsoft example code being flagged as incorrect so I began to dig. Turns out there is still a lively debate about this since the documentation is a little unclear in this area. Refactoring it to the following stopped the code analysis from flagging the code.

                                  MemoryStream memStream = new MemoryStream(data);
                                  CryptoStream decStream = new CryptoStream(memStream, decryptor, CryptoStreamMode.Read);

                                  using (StreamReader reader = new StreamReader(decStream))
                                  {
                                  decryptedValue = Encoding.UTF8.GetBytes(reader.ReadToEnd());
                                  }

                                  Research into this led me to this one little line in this MSDN article: StreamReader Constructor. The StreamReader object calls Dispose() on the provided Stream object when StreamReader.Dispose is called. This reads that when you close certain classes of streams, they also close the streams that underlie them as well. TL;DR Not all IDisposable classes behave the same way, event in Microsoft code, and the using statement isn't always the correct way.

                                  if (Object.DividedByZero == true) { Universe.Implode(); } Meus ratio ex fortis machina. Simplicitatis de formae ac munus. -Foothill, 2016

                                  S Offline
                                  S Offline
                                  Slacker007
                                  wrote on last edited by
                                  #20

                                  Good to know. Thanks.

                                  1 Reply Last reply
                                  0
                                  • T TheGreatAndPowerfulOz

                                    OriginalGriff wrote:

                                    That's the point of const vs readonly - the former is a compile time constant value, the later is a runtime constant value.

                                    While this is true, readonly is used for objects (except for _string_ :rolleyes:) as a compiler hack because _const_ant (i.e. _readonly_) objects are really pointers whose value varies at load time. The fact the compiler writers did it for string means they could have done it for any object. But, I'm not interested in the object's pointer, I'm interested in the object's _const_ant value.

                                    #SupportHeForShe Government can give you nothing but what it takes from somebody else. A government big enough to give you everything you want is big enough to take everything you've got, including your freedom.-Ezra Taft Benson You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun

                                    F Offline
                                    F Offline
                                    Fabio Franco
                                    wrote on last edited by
                                    #21

                                    TheGreatAndPowerfulOz wrote:

                                    The fact the compiler writers did it for string means they could have done it for any object.

                                    That's not true, although string is an object, it's a special type of object. It's immutable and can be allocated both on the heap and the stack. Other object types are allocated on the heap exclusively but are not nativelly immutable. Strings also have a mechanism called interning. By default const strings are interned for optimization purposes. Having that said, string gets all kinds of special treatment. Remember that you can only declare a const string literal. For example:

                                    const string _myString = String.Empty; //Compile-time error.

                                    This also defeats the statement that other reference types could have the same treatment. As every reference type you want to use const with, would have to have a literal representation, so its value could be determined at compile-time. Like the string literal.

                                    TheGreatAndPowerfulOz wrote:

                                    readonly is used for objects (except for _string_ :rolleyes: )

                                    Value types can also be readonly. Reinforcing what Original Griff said, the difference between readonly and const are as simple as one is a run-time constant and the other a compile-time constant. If a variable's value cannot be determined at compile-time, it cannot be a const.

                                    To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson ---- Our heads are round so our thoughts can change direction - Francis Picabia

                                    T 1 Reply Last reply
                                    0
                                    • F F ES Sitecore

                                      pherschel wrote:

                                      Is it me or do you get confused by this? Why can't I say

                                      const DateTime today = DateTime.Now;

                                      Constants aren't variables, they just look like them, they are aids for the compiler, they don't exist at run-time. When you write

                                      const int x = 5;
                                      int y = 2;
                                      int z = y + x;
                                      bool b = z <= x;

                                      what gets compiled is this

                                      int y = 2;
                                      int z = y + 5;
                                      bool b = z <= 5;

                                      The compiler replaces all instances of "x" with the constant value. If you could define x as DateTime.Now then what would be compiled? If it literally replaced "x" with "DateTime.Now" everywhere it appears then you almost certainly would not get the result you desire. If it replaced DateTime.Now with the date of compilation then that wouldn't work either. What you really want is a read-only variable, and that's why we have read only variables and constants. You have to understand what they are and use them appropriately, that's not a failing of .net. This is also why you can't make objects const.

                                      const Person p = new Person();
                                      p.FirstName = "John";
                                      p.Age = 33;
                                      Console.WriteLine (p); // what will the compiler replace "p" with?

                                      pherschel wrote:

                                      For properties, why can't I hide the worker variable for the rest of the class?

                                      Use the short-hand version

                                      int PageNbr { get; set; }

                                      Again it's simply a case of understanding the difference and knowing when and where to use the appropriate solution.

                                      pherschel wrote:

                                      For destructors, why can't you give me option to destroy right away?

                                      Because .net is better at memory management than you are and if you leave .net to do your memory management you'll get code that performs well, if you try and do your own memory management you get code that performs badly. For one it means the code is harder for the compiler to optimise as the compiler likes to move your code around for the best overall result but when you have in-line memory management you lesser the optimiser's abilities. Also memory deallocation is expensive. If you could free your objects immediately you probably would (otherwise why would you want this feature?) and that will result in a not-insignificant performance hit. By leaving this aspect to .net it can clear the memory down at a time better suited, like when your app i

                                      K Offline
                                      K Offline
                                      kalberts
                                      wrote on last edited by
                                      #22

                                      If you need to explain const to someone with a C background: Think of it as a #define. It is integrated in the the language, processed by the compiler rather than a preprocessor, e.g. it is typed, so it isn't a perfect parallell. Yet, lots of the things people think that should be allowed with const can be answered by "Can you do what you want with C #define statements?" "Constants ain't. Variables won't." - this is what the requests usually boil down to - constants that ain't. (But I can understand that you might be confused by "read-only variables": Considering the semantics, that sounds like an oxymoron, a variable that won't. A more desciptive term would be "set_once", but readonly is firmly established, and can't be changed today. (In C, you could do it by a #define. I used to do that, e.g. #define ever (;;), so that I could write "for ever { ... }", but some of my colleauges insisted that "while (1) {...}" was far more readable. I suggeste that we declared "#define WW3 0" so that we could write "while (!WW3)", but that was met with even stronger protests.)

                                      1 Reply Last reply
                                      0
                                      • P pherschel

                                        I can't do this either :(( const DateTime tick = new DateTime(2001, 1, 1);

                                        - Pete

                                        F Offline
                                        F Offline
                                        Fabio Franco
                                        wrote on last edited by
                                        #23

                                        That's because const value must be known at compile-time. Instantiating DateTime requires code execution, which will only be done at run-time. For that scenario you have the readonly, a run-time constant (intialized once and never changes). You can only use const on variables that can be represented by literals.

                                        To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson ---- Our heads are round so our thoughts can change direction - Francis Picabia

                                        1 Reply Last reply
                                        0
                                        • D dandy72

                                          pherschel wrote:

                                          How about a free keyword on a variable or something to get me out of the business of resource management

                                          Isn't that a contradiction in terms? Having done over a decade of C++ (and not missing it one bit), it seems to me that if you want a 'free' keyword, then you're not getting out of the business of resource management, you're asking to get into it... I must be completely misunderstanding something.

                                          K Offline
                                          K Offline
                                          kalberts
                                          wrote on last edited by
                                          #24

                                          In my historical archives I have preserved a long NetNews-discussion from the late 1990s: Even that late, there were some people insisting that high level languages are just a short-lived fad; programmers will soonrealize that for high-performing programs, you must code in assembler. Fortunately, they were not right. For another fifteen years, I was similarly convinced that to control memory use, you simply had to do mallocs and frees yourself in longhand. No way can an automatic garbage collector know what is the best strategy. Then I read the memory management chapter of "CLR via C#". Again and again, I said to myself: Gee, that's smart! I would never have thought of that! ... So my sceptisism towards garbage collectors dwindled away in a few days. I have several colleagues who have not yet read the same book, so they are still as sceptical as I used to be. Besides, some of them are coding in C rather than C#. If/when you switch from C to C#, you might want to bring some old habits over to the new environment, such as trying to "help" the GC. You should not. Its usefulness is at the same level as telling the C compiler how to use its registers. (I recently read that 'register' will disappear from C++17 - I'd say that is extremely overdue.)

                                          D 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups