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Game Making

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  • G GenJerDan

    Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

    We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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    Spoon Of Doom
    wrote on last edited by
    #14

    I think GameMaker is a good suggestion. Other than that, have you looked at RPG Maker? Sure, it's a lot more restricted than GameMaker, let alone Unity or Unreal, but it's also a lot easier to handle for a kid, I think, and it requires very little in the way of actually programming. It also has a lot of built-in assets that can be used to make a game. I have fond memories of messing around with it when I was younger. Back then, there was a pretty big community, which also provided free spritesheets, music and other assets - don't know how it is these days.

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    • S Spoon Of Doom

      I think GameMaker is a good suggestion. Other than that, have you looked at RPG Maker? Sure, it's a lot more restricted than GameMaker, let alone Unity or Unreal, but it's also a lot easier to handle for a kid, I think, and it requires very little in the way of actually programming. It also has a lot of built-in assets that can be used to make a game. I have fond memories of messing around with it when I was younger. Back then, there was a pretty big community, which also provided free spritesheets, music and other assets - don't know how it is these days.

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      GenJerDan
      wrote on last edited by
      #15

      I'll take a look at it. Thanks. :)

      We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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      • F F ES Sitecore

        > go north You stand in front of a dense jungle, the air is filled with the sounds of birds. There is a spooky-looking house to the east. > go east

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        kalberts
        wrote on last edited by
        #16

        F-ES Sitecore wrote:

        > go north You stand in front of a dense jungle, the air is filled with the sounds of birds. There is a spooky-looking house to the east. > go east

        Aaah, Adventure, 1979 vintage! (That is when I got to know it) I still have vivid memories of crawling around in a maze of twisting little passages, all alike. Discovering that glittering treasure chest. The hairy little dwarfs throwing their stone axes at me. And that deep, resounding voice declaring that "Unfortunately, you are now dead. I can resurrect you, but it will cost you a hunded points" ... No later game has had graphics and sound effects even remotely similar to this one. --- In 1979, inspired by Adventure, our university lecturer tried to manage 25 Computer Science students, organized as five teams, in a joint effort to develop a game engine, as The Great Project of our second year as Comp.Sci students. We learned a lot about how coordination of different task forces may fail :-), but also how difficult it is to make a truly "new" game. Just replacing the treasures with other kinds of treasures, and making the path turn left instead of right, doesn't make a new and exciting game. We gravely underestimated the required complexity of such an engine, to make it suitable for creating varied games. Those who provide such game engines today of course know very well about the (required) complexity and richness, lying not primarily in the implementation but in the functions provided to the game developer. Until you truly master a complex set of offerings (and that might take years, even as a full time worker on it), it is difficult going much beyond replacing treasures with new ones, and changing the direction of paths. Or something else at a similar level. What I try to get through: A kid may easily become very frustrated over how little he manages to make. His dream was to paint the new Mona Lisa, and all he makes is a simple children's drawing... It really IS difficult making a good game, regardless of tools! --- When I was a dad, we chose other tools (well, game engines were not available then): For our first "books" (at age 7-8), we developed the story together, as a bedtime activity: I wrote down the new chapters as we made them up, and the next days we went through it making adjustments and edits. When she was ten, she wrote some wonderful stories on her own, and at fourteen her stories impressed even adults. (Unforunately, she never wanted to make a c

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        • G GenJerDan

          Yeah...he has no programming skills whatsoever. Says he wants to learn...but only in the context of making a game. I downloaded Unity, opened it up and said No Way. :laugh: Maybe. MAYbe, I will look at it again, but it's doubtful. I think he'll have to start off with Scratch or GameMaker. We don't live in the same country, so teaching him something too complicated is unlikely. But I may send him to Code.org for a start.

          We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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          Slacker007
          wrote on last edited by
          #17

          GenJerDan wrote:

          I think he'll have to start off with Scratch or GameMaker.

          I have been told you can't go wrong with GameMaker. I have not used it myself, but I have heard and read nothing but good things about it. :thumbsup:

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          • G GenJerDan

            I'll take a look at it. Thanks. :)

            We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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            Jim O C
            wrote on last edited by
            #18

            If you get him started on GameMaker one of the best things you can do for him is to give him the link to[

            Tom Francis's Youtube Channel

            ](https://www.youtube.com/watch?v=DN6dZWXUEzA&list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw)He has made some excellent games using GameMaker and is very good at describing how to do it.

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            • J Jim O C

              If you get him started on GameMaker one of the best things you can do for him is to give him the link to[

              Tom Francis's Youtube Channel

              ](https://www.youtube.com/watch?v=DN6dZWXUEzA&list=PLUtKzyIe0aB2HjpmBhnsHpK7ig0z7ohWw)He has made some excellent games using GameMaker and is very good at describing how to do it.

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              FortyEightK
              wrote on last edited by
              #19

              I was just about to suggest this :-) I followed the making of Gunpoint from the start when I'd heard about this videogame reviewer, with zero development abilities, who was going to have a go at making his own videogame using GameMaker. Gunpoint's a really good, clever game - well worth spending a few pennies on.

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              • T Tomas Takac

                Honestly I have the same problem. My 8 year old invents levels upon levels of his super complicated game thinking in details how different monsters will kill you. I tried to bring him to think of something simple which we can do together but seems that's not that interesting after all. I don't know anything about game making either so I tried to sell him Kodu[^] - with partial success.

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                Sentenryu
                wrote on last edited by
                #20

                For that age, isn't [RPG Maker](http://www.rpgmakerweb.com/) ([wikipedia](https://en.wikipedia.org/wiki/RPG\_Maker)) better suited than an actual game engine? I guess Kodu fills the same role?

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                • S Spoon Of Doom

                  I think GameMaker is a good suggestion. Other than that, have you looked at RPG Maker? Sure, it's a lot more restricted than GameMaker, let alone Unity or Unreal, but it's also a lot easier to handle for a kid, I think, and it requires very little in the way of actually programming. It also has a lot of built-in assets that can be used to make a game. I have fond memories of messing around with it when I was younger. Back then, there was a pretty big community, which also provided free spritesheets, music and other assets - don't know how it is these days.

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                  Sentenryu
                  wrote on last edited by
                  #21

                  Spoon Of Doom wrote:

                  I have fond memories of messing around with it when I was younger. Back then, there was a pretty big community, which also provided free spritesheets, music and other assets - don't know how it is these days.

                  Man, I think that was what got me into programing at all. I remember spending hours at a time on the brazilian/portuguese forums discussing and learning map making and some light events/scripting. The lengths I would go to make the real time battle system (not ABS, the one that was based on events on a map) do what I wanted...

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                  • G GenJerDan

                    Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                    We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                    drakth
                    wrote on last edited by
                    #22

                    I would try Construct 2 (dont get Construct 3 unless you want to pay a subscription!), it has a free version (very limited), and you dont "need" to know programming. It all drag and drop to do the logic. Here is the website: https://www.scirra.com/construct2

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                    • G GenJerDan

                      Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                      We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                      milo xml
                      wrote on last edited by
                      #23

                      GenJerDan wrote:

                      All of that adventure to save mom From being possessed by a demon

                      They never want to save father. :laugh:

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                      • S Slacker007

                        Unity has 3 languages, C# the most common (UnityScript/Javascript, and Boo), and has many tutorials online + documentation and how tos, etc., and comes with VS 2017, but I think you could get it with out 2017. I would use this. You mention nothing of his programming skills, so I am going to assume we are putting the cart in front of the horse here. Still, if he is willing to take baby steps and learn, then Unity is the way to go. FYI - Blizzard Games Hearthstone was done in Unity and a handful of popular games on Steam were done in Unity as well. Many epic 3A games do not use Unity, but rather use the Unreal Engine, etc., and/or roll their own 3D engines. Unity is getting better with every release. It has a good asset library (free, $$) so you don't need to be a graphic artist to get going with game design/implementation. Edit: There are some nice articles and tech blogs on this site having to do with Unity game dev. UNITY 3D – Game Programming – Part 2[^] This one is almost 5 years old but has a lot of links to info, etc.: So you want to be a Unity3D game developer?[^] and the obligatory MSDN article: Unity - Developing Your First Game with Unity and C#[^]

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                        ZurdoDev
                        wrote on last edited by
                        #24

                        :thumbsup::thumbsup:

                        There are two kinds of people in the world: those who can extrapolate from incomplete data. There are only 10 types of people in the world, those who understand binary and those who don't.

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                        • M milo xml

                          GenJerDan wrote:

                          All of that adventure to save mom From being possessed by a demon

                          They never want to save father. :laugh:

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                          GenJerDan
                          wrote on last edited by
                          #25

                          I think that started in Dune. "For the Father, nothing." (The quote may not be exact, but the sense of it is.)

                          We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                          • G GenJerDan

                            Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                            We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                            Kirk 10389821
                            wrote on last edited by
                            #26

                            Okay, I will admit I don't write games, and like you, I have ZERO interest in doing so. But at 9 years old, I would hope to drive the creative process with your kid. Help them organize the game, and learn successive refinement. Help them Identify the colors/graphics (find out if they have talents here), or they can search the internet and get "Like this, but bigger... Like this, but scarier" examples. Take the time to teach about organizing, thinking, and problem solving. Writing the script. Finding similar games, with similar modes of play. Is it to publish, or to learn? Or to express? (Why create the game?). Is it really a game, or a digital story? Can we tell the digital story first, using powerpoint, and graphics? Using Flash? (eek) == The challenge is that the TYPICAL 9yr old isn't ready to program, and probably does not want to. But BEING CREATIVE is something they crave. Sharing something they make is AWESOME. Making Mom proud. Being Unique/Popular. Which are great drivers. But so is having fun, and learning in general. I (and this is JUST ME, who has a daughter that was published by like 14) had to learn that she wants to write, and not always a BOOK or a NOVEL or something I recognize as a goal. Sometimes it is just an expression of art, that gets you a step closer. So, like Piano Practice... Help them learn to play the chords they will use in future endeavors. This too may pass. Success is just having had some level of experience until they get bored and move on... Good for you!

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                            • G GenJerDan

                              Yeah...he has no programming skills whatsoever. Says he wants to learn...but only in the context of making a game. I downloaded Unity, opened it up and said No Way. :laugh: Maybe. MAYbe, I will look at it again, but it's doubtful. I think he'll have to start off with Scratch or GameMaker. We don't live in the same country, so teaching him something too complicated is unlikely. But I may send him to Code.org for a start.

                              We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                              johnbergman2
                              wrote on last edited by
                              #27

                              Check out Playmaker for unity, that might be more the speed you need to start with.

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                              • S Sascha Lefevre

                                Marc Clifton wrote:

                                and have a whole lot more fun

                                Nowadays, the first thing that comes to my mind when hearing "D&D" or "LARP" is this video (french with english subtitles, NSFW): Tom et ses chums! Farador D&D [Part: 1 of 2] - YouTube[^] Tom et ses chums! Farador D&D [Part: 2 of 2] - YouTube[^]

                                If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

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                                Dan Neely
                                wrote on last edited by
                                #28

                                In US I think it's more like this: [Dead Alewives D&D - YouTube](https://www.youtube.com/watch?v=9Kgx2b1sIRs)

                                Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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                                • G GenJerDan

                                  Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                                  We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                                  Al Escobar
                                  wrote on last edited by
                                  #29

                                  I'd strongly recommend Phaser.js it's a powerful framework that comes with tons of samples, demos and video tutorials. It's fast, fun to use and all you need is their library, a recetn version of any browser and a text editor to start using it!. Let me rephrase that, it's free to learn but if you want to sell your game I don't know if they charge you for that, Ihacen't sell anything. The best part is that after completing their first training tutorial you end up with a very cool game to play with and that sparkles creativity and lights the kids enthusiasm. I thaught my nephew to program with that and we both enjoyed it.:thumbsup:

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                                  • G GenJerDan

                                    Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                                    We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                                    Steve Naidamast
                                    wrote on last edited by
                                    #30

                                    Your best bet for your child is probably "Game Guru" from The Game Creators in the UK. The Game Creators It has a very simply interface when compared to Unity or any of the other major engines and has a lot of flexibility. Unity & Unreal would very likely be over your child's head in terms of complexity.

                                    Steve Naidamast Sr. Software Engineer Black Falcon Software, Inc. blackfalconsoftware@outlook.com

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                                    • D Dan Neely

                                      In US I think it's more like this: [Dead Alewives D&D - YouTube](https://www.youtube.com/watch?v=9Kgx2b1sIRs)

                                      Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

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                                      Sascha Lefevre
                                      wrote on last edited by
                                      #31

                                      Now that's just sad :laugh:

                                      If the brain were so simple we could understand it, we would be so simple we couldn't. — Lyall Watson

                                      1 Reply Last reply
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                                      • G GenJerDan

                                        Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                                        We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                                        R Offline
                                        rvIceB
                                        wrote on last edited by
                                        #32

                                        You can do quite a bit with Unreal. They have a visual scripting language called 'Blueprints' built in, which doesn't sacrifice power for ease of use; so even though he wouldn't be writing an actual language, he'd still be learning key programming concepts. If he ever got far with it, it maintains features of C++ all in Blueprint, so you can inherit/extend classes without ever really touching code. It can get tricky with things like character AI, but they have some basic functions built in to make it easier. Definitely enough for candycorn cowboys and fire bats. There's lots of documentation for it, and a lot of video tutorials that he could use to help him along. Unity is also a good option, but dealing with raw C# and their semi-convoluted component system can be a tricky thing to wrap your head around. That might be jumping a little into the deep end. There's also 0 help with AI systems (path finding, finite state machines, etc) last i knew, unless you start buying add-ons for it. Also, fwiw, there's nothing wrong with writing ye olde text adventure in Basic :) ... Or C# if you care to be current about it.

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                                        • G GenJerDan

                                          Oy My 9 year old wants to learn how to and then make a computer/video game. So. Unity or Unreal? Other? I know zip about games. No interest whatsoever, but my kid... This is what he sent me: Trying to go in a jungle in a haunted house and In a temple of dreams With enemies like ground trolls and fire bats And crystal spiders For the jungle The haunted house has pumpkin spirits and candycorn cowboys As for the temple of dreams there are crystals to dream for anything of the players choice All of that adventure to save mom From being possessed by a demon Which game engine would be best for that sort of game? An adventure with candycorn cowboys and fire bats. 'Cause we gotta rescue Mom.

                                          We won't sit down. We won't shut up. We won't go quietly away. YouTube, VidMe and My Mu[sic], Films and Windows Programs, etc. and FB

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                                          A Offline
                                          ajhampson
                                          wrote on last edited by
                                          #33

                                          No one has mentioned MakeCode[^] Combines Minecraft and Scratch-like visual coding and the ability to view/modify the source as well.

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