Why does most C/C++ developer prefers char *c instead of char* c?
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cant be a type modifier either, char *c --> * means pointer, "char" is is the default 'pointed to' modifier for that declaration. In the language definition it's valid to cast a * to address any [other] type. If the type was considered "char*" or in fact if "char" had anything to do with 'the type' then casting pointers to address other type would become wrong. hence:
char* c" /* is wrong, "char*" is NOT the type because there is no such thing, it's wrong, plain wrong! */
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I would say "*" is a type modifier :-D [Edit]
Quote:
In C "char *" is not a type
Really? Ok I don't know C, but I think this is also allowed in C
typedef char@ theCharPointerType;
@ instead of *, because * seems to be a Problem in cp And if the above is ok in C, how can you state that a pointer to char is not a type?It does not solve my Problem, but it answers my question
Lopatir is correct. The way to read the declaration
char *c
is: c (the name of the variable) is a pointer (the * prefix) to a character (the type) where the pointer property actually belongs to the variable, not the type. Having said that I always write:
char* c
;)
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Lopatir is correct. The way to read the declaration
char *c
is: c (the name of the variable) is a pointer (the * prefix) to a character (the type) where the pointer property actually belongs to the variable, not the type. Having said that I always write:
char* c
;)
How the hell you can break such a rule? Please refracte (does this word really exists?) all your source code ...please!!! :laugh: [Edit] Btw, I don't think Lopidar is right. Started with Modula and read a lot from "Niklaus Wirth" theories, also I did a lot of Compiler implementations ;)
It does not solve my Problem, but it answers my question
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How the hell you can break such a rule? Please refracte (does this word really exists?) all your source code ...please!!! :laugh: [Edit] Btw, I don't think Lopidar is right. Started with Modula and read a lot from "Niklaus Wirth" theories, also I did a lot of Compiler implementations ;)
It does not solve my Problem, but it answers my question
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0x01AA wrote:
Please refracte
The correct word would be "refactor". But at my age I may not have enough time to get it all done. :((
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
To remind users that
char* a , b
may not do what they intend. -
char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
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I prefer "char* c". Long ago I used the other form but an article I read long ago convinced me that the 'type' should be emphasized as different from the variable.
how do you do: "char c[]" ?? "char[] c" wont compile, so that "type/name" logic is already broken for C/C++. The article you read was written by someone that either referred to a different programming language, or doesn't understand the C/C++ language definitions; char* is not a type in C/C++. For real fun, have you considered "char *c[]" ... writing that the wrong way as "char* c[]" obviously looks, reads and is just plain wrong because that would read as an "array of pointers" when what I wanted was a "pointer to an array." Personal style is OK, but justifying it as proper with a mistake isn't. In short: if you prefer the look of "char* c" carry on, just remember it's a pointer, not a type.
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the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
I've always liked option 3:
char * c
. It avoids the problemschar* c, d;
can cause but still keeps it separate from the name.*
is just likeconst
or any other modifier. You wouldn't writeconstchar* c
so why mash them together just because it's a single character (and allowed)? -
Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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OK, fair enough.
cheers Chris Maunder
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To remind users that
char* a , b
may not do what they intend. -
char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
When doing more than one variable declaration makes sense to put the * correctly, or you do not get what you expect. When writing: char* a,b,c; you get the equivalent of: char *a,b,c; and you would probably expect: char *a,*b,*c;
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
Because that's how the compiler parses it. The * binds to the variable not the type. Think about char* a, b; This suggests that b is also a char *, but actually it is only a char. Much clearer when you write char *a, b; (Not that I would advocate doing either - even better to have two separate declarations - but it illustrates the point).
Ian Brockbank "Legacy systems are systems that are not protected with a suite of tests. ... You are building legacy code every time you build software without associated tests." - Mary and Tom Poppendieck, Implementing Lean Software Development.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;
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Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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Great answer. When I define a pointer I'm using `char *p;` because this is pointer. It stores an address and points a `char` value in this address. So, '*' is serving as a pointing device for (p) address register, (I think) it must be declared with address register.
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the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
Great answer. When I define a pointer I'm using char *p; because this is pointer. It stores an address and points a char value in this address. So, '*' is serving as a pointing device for p address register, (I think) it must be declared with address register.
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If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?